DK: JUNGLE CLIMBER
DK: Jungle Climber is a sequel to DK: King of Swing, and likewise features the Donkey Kong characters in a gameplay based on the old NES game Clu Clu Land. This game features a banana alien ( . . . okay?) named Xananab, who's power source, the Crystal Banana ( . . . . . . okay?), has been stolen by King K. Rool, who uses it to mutate his Kremling minions. ( . . . . . . . . . okay?). Needless to say, I think a few drugs went into the plot of this game, but hey, it's fun either way.
Donkey Kong and Diddy Kong are our main playable characters, with much the same mechanics as before, though with a few new mechanics available. Donkey Kong can fly around the stage using special golden and silver wings. He can also throw Diddy Kong to grab items, and through Diddy Kong, he can swing around a hammer and blow fire with a torch. Dixie and Funky are also playable in the challenge modes.
Cranky Kong acts as a tutorial character for the most part, and Candy hosts the challenge modes. Wrinkly only appears in the intro this time around. Xananab is an odd case, as he acts as a major ally throughout the game. He is the first boss, his giant banana ship flying overhead and dropping carrot bombs. After that, he can be found in several levels and uses a special wormhole thing to transport himself and the Kongs to a special crystal world.
King K. Rool is the main villain as always, accompanied by a gang of Kritters, running away from the Kongs and Xananab with Xananab's crystal bananas in tow. They warp away each time they are caught, leaving one behind as a boss battle each time. During King K. Rool's final battle, he grows into a giant with the pegs covering his belly, grabbing at you and spitting meteors and fireballs at you. The other bosses include Lizard-head Kremling, a giant floating kremling head that floats around and shoots missile and crystal swords at you; two Mega Amps, giant robots that drop bombs and swipe at you; and Dragon Kremling, a giant draconic kremling who flies around, burrows underground, and breathes fire.
Neeks, Flipflaps, Flitters, Neckies, Zingers, Lockjaws, Shuris, Click-Clacks, Powans, and Puftups all return, each one acting much as they always do, and as they did in the previous game.
The stages are split up into separate worlds, as before, this time split up into: Sun Sun Island, a beach world; Lost Island, a jungle world; Ghost Island, a haunted world; Chill n' Char Island, a fire-and-ice world; High High Island, a mountainous world leading up to the King Kruiser IV, which leads to a wormhole taking you to Xananab's homeworld of Planet Plantaen.
Most of the items remain the same as in the previous game, though now with things like the hammer item, the feathers, and the blowtorch.
Let's see what we've got!
Characters:
Donkey Kong: everything from Country, climb and swing around pegs, launch from pegs, throw rocks and bombs, go bananas, special, gold and silver wings
Diddy Kong: everything from Country and Country 2, climb and swing around pegs, launch from pegs, throw rocks and bombs, go bananas, hammer, blow torch
Dixie Kong: everything from Country 2 and Country 3, climb and swing around pegs, launch from pegs, throw rocks and bombs, go bananas
Kiddy Kong: everything from Country 3
Funky Kong: climb and swing around pegs, launch from pegs, throw rocks and bombs, go bananas, biplane
Wrinkly Kong: climb and swing around pegs, launch from pegs, throw rocks and bombs, go bananas
Cranky Kong: tutorial for King of Swing
Xananab: banana ship, drop bombs, wormhole
King K. Rool: throw crown, charge, blunderbuss, float, throw bombs, bounce, electric beam, climb and swing around pegs, launch from pegs, throw rocks and bombs, go bananas, grow giant, swipe, breathe fire, meteor
Kritter/Klomp/Kobble: walk forward, Kaboing, Klinger, Rekoil, Skidda, climb and swing around pegs, launch from pegs, throw rocks and bombs, go bananas, warp, steal bananas
Krusha/Kruncha/Krumple: walk forward
Kannon: shoot blunderbuss
SPECIAL GUEST: Bubbles
Assist Trophies:
Klaptrap
Rambi
Expresso
Enguarde
Rattly
Squitter
Clapper
Squawks
Ellie
Bosses:
Wild Sting
Giant Clam
Hard Hat
Krow
Kleever
King Zing
Kreepy Krow
Barbos
Bleak
Arich
KAOS
Kongazuma
Fire Necky
Davy Bones
Sassy Squatch
Lizard-head Kremling
Mega Amp
Dragon Kremling
Stages:
Gangplank Galleon Ahoy
Kremlantis
Monkey Mountains & Chimpanzee Clouds
Big Ape City
Gangplank Galleon
Krem Cauldron
Kremland
Gloomy Gulch
K. Rool's Keep
Cape Codswallop
Primate Plain
Blackforest Plateau
Great Ape Lakes
Tin Can Valley
The Lost World
Jungle World
Desert World
Underwater World
Snow World
K. Kruiser III
Sun Sun Island
Lost Island
Ghost Island
Chill n' Char Island
High High Island
King Kruiser IV
Planet Plantaen
Crystal World
Thanks for reading! Next up, let's cover the game's sequel, Jungle Climber!