Monday, December 30, 2019

Character Sheet: King K. Rool (DK Handhelds)

KING K. ROOL

And now, it's time to go through our characters once again. This time, most of them will just be a token effort as there really isn't anything new to add to most of the characters. However, for the sake of thoroughness, and to give myself the chance to get ahead on watching and taking notes on upcoming games so that I don't get behind, let's go through them anyway.

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Kiddy Kong (Revision)
8. Kritter (Revision)
9. Krusha (Revision)
10. Klump (Revision)
11. Wrinkly Kong
12. Xananab

This is probably one of the few that might get something new, though I'm not certain. His boss battles in the three Land games are basically just simplified versions of his Country battles, but the DK series of games do give us something new. His boss battle in King of Swing is mostly based on the same mechanics as Donkey Kong in the game, and their battle is just the two of them crawling around on pegs to hit each other. However, in Jungle Climber, King K. Rool grows massive, will pegs littering his belly for Donkey to climb on, and he will swipe and breathe fire at the Kong on his belly. New for sure, but I don't know if it's inherently unique enough to him.

Here's his moveset:

Standard B: Crown Toss

Side B: Blunderbuss

Up B: Propeller Pack

Down B: Belly Counter
Yeah, I'll stick with this one. His belly was big enough to climb on this time around, so I guess it still kinda works.

Final Smash: Blast-o-Matic

Entrance: As he tends to just be waiting for you when you reach his battle, I guess him just dropping in looking smug is as decent as any other move.

Taunt: slapping his belly the way he does, biting at the screen, laughing maniacally, so on.

Thanks for reading! Now, let's cover Cranky Kong again!

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