Showing posts with label Donkey Kong Land 2. Show all posts
Showing posts with label Donkey Kong Land 2. Show all posts

Tuesday, January 7, 2020

Character Sheet: Wrinkly Kong (DK Handhelds)

WRINKLY KONG

And now, it's time to go through our characters once again. This time, most of them will just be a token effort as there really isn't anything new to add to most of the characters. However, for the sake of thoroughness, and to give myself the chance to get ahead on watching and taking notes on upcoming games so that I don't get behind, let's go through them anyway.

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Kiddy Kong (Revision)
8. Kritter (Revision)
9. Krusha (Revision)
10. Klump (Revision)
11. Wrinkly Kong
12. Xananab

After all this time, Wrinkly Kong finally gets her due. Wrinkly Kong is Donkey Kong's grandmother and Cranky Kong's wife, likely making her the mother of Donkey Kong Jr. as well. Wrinkly Kong is probably one of the few characters with a visible physical arc over time, first appearing as the elderly dean of Kong College, giving out hints to the players, in Country 2, then appears to have retired in Country 3, spending her days working out and saving your game. She seems to have tired of exercise by Land III, simply resting in her rocking chair, and by 64, she has died and appears as a ghost to provide the heroes with hints. She retains this ghostly form in every subsequent game appearance.

In one of her solitary playable appearances, Wrinkly appears in DK: King of Swing, first during the tutorial stages, with Cranky instructing the player on how to perform basic moves, and Wrinkly demonstrating them. Wrinkly then carries over into the challenge modes as an optional player. As the game is rather unique for her playability, it seems fitting that she more or less act as a representative of the game's mechanics, including climbing around on pegs, throwing rocks, launching from the pegs, and so on. Some of her previous stuff fits in too.

Here's the moveset I came up with:

Standard B: Rock Launcher
This is based on the basic attack move from King of Swing, wherein DK spins around a peg, grabs a rock (or sometimes a bomb), and chucks it into the air as a projectile. A peg will appear in midair, Wrinkly will spin around it, producing a rock on the down sweep, and chuck it into the air. A small percentage of the time, the rock will be a bomb.

Side B: Hammer
This one comes from Jungle Climber, where she is not playable, but as that one didn't quite fit into the moveset I had planned out of Xananab, I figure it works just as well for her. A disembodied hammer will float around Wrinkly, slamming wildly left and right and all around for a few seconds.

Up B: Charge Attack
This one is based on the move from King of Swing, where the player can pull down on the two pegs he is holding and release them to launch high into the air. Wrinkly will grab two pegs that appear above her, pull down on them to charge for a second, then throw herself into the air.

Down B: Banana
This one will be a health restorative move, as we probably haven't seen one of those yet, and is based on the bananas used to heal your character in King of Swing. Wrinkly will eat a banana and her health will be restored some.

Final Smash: Going Bananas
Wrinkly will eat a bunch of bananas which will make her glow a rainbow color similar to the Starman, making her invincible, faster, and stronger than she normally would be for a short time, able to KO several characters in that time.

Entrance: If I wanted to be really morbid, I could have her falling asleep in her rocker then having her ghost emerge from it. If not she could burst from a barrel like the others, or emerge from her door in Donkey Kong 64.

Taunts: Maybe making a scary face then laughing, looking something up in a book, or lifting some weights.

Thanks for reading! Next up, we'll be covering Wrinkly Kong!

Monday, January 6, 2020

Character Sheet: Klump (DK Handhelds)

KLUMP

And now, it's time to go through our characters once again. This time, most of them will just be a token effort as there really isn't anything new to add to most of the characters. However, for the sake of thoroughness, and to give myself the chance to get ahead on watching and taking notes on upcoming games so that I don't get behind, let's go through them anyway.

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Kiddy Kong (Revision)
8. Kritter (Revision)
9. Krusha (Revision)
10. Klump (Revision)
11. Wrinkly Kong
12. Xananab

This one will be even quicker. The Klump variant for every Country game doesn't even appear in most of the Land games, the only exception being Kannon in Land 2. So, yeah, that's fun.

Here's the moveset I came up with:

Standard B: Orange Grenade

Side B: Kannon

Up B: Kopter

Down B: Koin

Final Smash: Gangplank Galleon

Entrance: It would be fun to have him stumble in the way he did in the opening cutscene of Donkey Kong 64.

Taunts: His lumbering stance with his belly out could be accentuated, maybe his stumbling again, so on.

Thanks for reading! Next up, we'll start on our two brand-new characters with Wrinkly Kong!

Saturday, January 4, 2020

Character Sheet: Krusha (DK Handhelds)

KRUSHA

And now, it's time to go through our characters once again. This time, most of them will just be a token effort as there really isn't anything new to add to most of the characters. However, for the sake of thoroughness, and to give myself the chance to get ahead on watching and taking notes on upcoming games so that I don't get behind, let's go through them anyway.

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Kiddy Kong (Revision)
8. Kritter (Revision)
9. Krusha (Revision)
10. Klump (Revision)
11. Wrinkly Kong
12. Xananab

Really not much to say here. Krusha, and its variants Kruncha and Krumple, all appear serving the same basic function in the Land games as they serve in the Country games. Wow, that was easy.

Here's his moveset:

Standard B: Kudgel

Side B: Bazuka

Up B: Barrel Blast

Down B: Kasplat

Final Smash: Kackle

Entrance: Climb down from a vine in reference to the Klinger enemies.

Taunt: I could see a boastful cackle puffing out his chest. Maybe Klubba's animation when he charged you for assistance. So on.

Thanks for reading! Next up, we'll finish up the revisions with Klump!

Friday, January 3, 2020

Character Sheet: Kritter (DK Handhelds)

KRITTER

And now, it's time to go through our characters once again. This time, most of them will just be a token effort as there really isn't anything new to add to most of the characters. However, for the sake of thoroughness, and to give myself the chance to get ahead on watching and taking notes on upcoming games so that I don't get behind, let's go through them anyway.

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Kiddy Kong (Revision)
8. Kritter (Revision)
9. Krusha (Revision)
10. Klump (Revision)
11. Wrinkly Kong
12. Xananab

Today, we'll go over Kritter once again, who appeared in all of the games here, though mostly just acting as the basic version of what they were in the country games. In the DK series, they could crawl around on pegs just like the Kongs, and were optional characters in the challenge modes, while in Jungle Climbers, several accompanied King K. Rool and were mutated into bosses by the power of the crystal banana.

Here's their moveset, which I left mostly the same:

Standard B: Krook

Side B: Krash

Up B: Kaboing

Down B: Kaboom

Final Smash: King Kut Out

Entrance: Maybe skidding onto the stage, paying reference to the Skiddas.

Taunts: Lord only knows. A number of the taunts and noises the various Kremlings could work. It would also be fun to have him harassed by a Klaptrap just like in 64.

Thanks for reading! Next time, we'll cover the Krusha enemies.

Monday, December 30, 2019

Character Sheet: King K. Rool (DK Handhelds)

KING K. ROOL

And now, it's time to go through our characters once again. This time, most of them will just be a token effort as there really isn't anything new to add to most of the characters. However, for the sake of thoroughness, and to give myself the chance to get ahead on watching and taking notes on upcoming games so that I don't get behind, let's go through them anyway.

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Kiddy Kong (Revision)
8. Kritter (Revision)
9. Krusha (Revision)
10. Klump (Revision)
11. Wrinkly Kong
12. Xananab

This is probably one of the few that might get something new, though I'm not certain. His boss battles in the three Land games are basically just simplified versions of his Country battles, but the DK series of games do give us something new. His boss battle in King of Swing is mostly based on the same mechanics as Donkey Kong in the game, and their battle is just the two of them crawling around on pegs to hit each other. However, in Jungle Climber, King K. Rool grows massive, will pegs littering his belly for Donkey to climb on, and he will swipe and breathe fire at the Kong on his belly. New for sure, but I don't know if it's inherently unique enough to him.

Here's his moveset:

Standard B: Crown Toss

Side B: Blunderbuss

Up B: Propeller Pack

Down B: Belly Counter
Yeah, I'll stick with this one. His belly was big enough to climb on this time around, so I guess it still kinda works.

Final Smash: Blast-o-Matic

Entrance: As he tends to just be waiting for you when you reach his battle, I guess him just dropping in looking smug is as decent as any other move.

Taunt: slapping his belly the way he does, biting at the screen, laughing maniacally, so on.

Thanks for reading! Now, let's cover Cranky Kong again!

Saturday, December 28, 2019

Character Sheet: Dixie Kong (DK Handhelds)

DIXIE KONG

And now, it's time to go through our characters once again. This time, most of them will just be a token effort as there really isn't anything new to add to most of the characters. However, for the sake of thoroughness, and to give myself the chance to get ahead on watching and taking notes on upcoming games so that I don't get behind, let's go through them anyway.

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Kiddy Kong (Revision)
8. Kritter (Revision)
9. Krusha (Revision)
10. Klump (Revision)
11. Wrinkly Kong
12. Xananab

Dixie Kong falls into the same boat here as Donkey and Diddy. She appears in Land 2 as a sidekick, Land 3 as the main hero, and in both DK games as an alternative playable character in the challenge modes. That's pretty much it. Nothing too exciting.

Here's her moveset:

Standard B: Hair Flick

Side B: Bubblegum Pop

Up B: Ponytail Twirl

Down B: Grab and Throw

Final Smash: Guitar Gazump

Entrance: Burst out of a barrel.

Taunt: Blow a bubble, play a couple of notes on her guitar, sweep her ponytail forward, so on.

Thanks for reading! Next time, we'll cover King K. Rool!

Friday, December 27, 2019

Character Sheet: Diddy Kong (DK Handhelds)

DIDDY KONG

And now, it's time to go through our characters once again. This time, most of them will just be a token effort as there really isn't anything new to add to most of the characters. However, for the sake of thoroughness, and to give myself the chance to get ahead on watching and taking notes on upcoming games so that I don't get behind, let's go through them anyway.

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Kiddy Kong (Revision)
8. Kritter (Revision)
9. Krusha (Revision)
10. Klump (Revision)
11. Wrinkly Kong
12. Xananab

Again, really not much to say here. Diddy Kong acts as the sidekick in Land and the hero in Land 2, his moveset being a more simplified version of his country moveset. He also appears as a sidekick in both of the DK games, mostly using the same mechanics though. He does have a few moves in Jungle Climber unique to him, like being thrown forward by Donkey, swinging around a hammer, and using a blowtorch. Let's see if we can do anything.

Here's his moveset:

Standard B: Peanut Popgun

Side B: Chimpy Charge

Up B: Rocketbarrel Pack

Down B: Banana

Final Smash: Rocketbarrel Barrage

Entrance: Pop out of a barrel

Taunts: Him rocking out to his boom box for sure, eating a banana, dancing like he does in the Konga games?

Thanks for reading! Next up, we'll cover his girlfriend Dixie Kong!

Saturday, December 21, 2019

Donkey Kong Land 2

DONKEY KONG LAND 2

Donkey Kong Land 2 follows after its predecessor by basically being an almost remake of its Country counterpart with the same premise and assets. It has its own unique levels, so it doesn't quite count as a remake, but unlike Land 1, it doesn't even really make a token effort to explain its recycled plot, mostly just being the same story all over again.

Donkey Kong has been captured by Kaptain K. Rool, leading Diddy and Dixie to try and save him. The pair function much the same as they did in Country 2, just much more simplified. Rambi, Enguarde, Rattly, Squitter, Clapper, and Squawks all return this time around, each doing much as they did in the other game. Kaptain K. Rool's battle plays out much the same, using his blunderbuss to fire cannonballs and suck them back in.

The Kremlings Klomp, Klobber, Klinger, Kruncha, Kaboing, Krockhead, Klampon, Kannon, and Krook all return performing the same function that they served in the previous games. Other returning enemies include Neeks, Click-Clacks, Zingers, Flotsams, Shuris, Lockjaws, Flitters, Puftups, and Spinies, also performing their basic functions. There are no unique enemies like the previous game. Even the bosses remain the same with this game with Krow, Kleever, King Zing, and Kreepy Krow all returning.

The stages follow the same basic structure of a random assortment of biomes within each world, but the worlds themselves do have a general theme to them, those being: Gangplank Galleon, a pirate ship; Krem Cauldron, a volcano; Kremland, an amusement park; Gloomy Gulch, an underwater world; and K. Rool's Keep, a castle. The items remain the same as before.

Let's see what we've got!

Characters:
Donkey Kong: everything from Country
Diddy Kong: everything from Country and Country 2
Dixie Kong: everything from Country 2
King K. Rool: throw crown, charge, blunderbuss
Kritter/Klomp: walk forward, Kaboing, Klinger
Krusha/Kruncha: walk forward
Kannon: shoot blunderbuss

Assist Trophies:
Klaptrap
Rambi
Expresso
Enguarde
Rattly
Squitter
Clapper
Squawks

Bosses:
Wild Sting
Giant Clam
Hard Hat
Krow
Kleever
King Zing
Kreepy Krow

Stages:
Gangplank Galleon Ahoy
Kremlantis
Monkey Mountains & Chimpanzee Clouds
Big Ape City
Gangplank Galleon
Krem Cauldron
Kremland
Gloomy Gulch
K. Rool's Keep

Thanks for reading! Come back tomorrow for Donkey Kong Land 2!