Showing posts with label Kiddy Kong. Show all posts
Showing posts with label Kiddy Kong. Show all posts

Thursday, February 17, 2022

Kiddy Kong


While the series was struggling a bit to get off the ground after its pilot, a third game was produced with a bit of a reworked engine and slightly lacking graphics after the first two games. The story starred Dixie Kong, setting out to rescue both Donkey and Diddy, accompanied by her baby cousin she was stuck babysitting.

This is Kiddy Kong, Dixie’s companion throughout the game. Kiddy is big and lumbering, with unbridled strength he hasn’t learned to manage yet, complementing Dixie’s floaty qualities. He wouldn’t prove very popular, and as such, wouldn’t appear again throughout the series.

As a fighter, he will be big and slow with a massive amount of strength behind him. His moves will pull exclusively from Donkey Kong Country 3, specifically anything unique to that game and his own personal abilities.

Likelihood rating: Piranha Plant clause

Friday, September 24, 2021

Character Sheet: Baby Kong

BABY KONG


Now, we have finished the television series, and we have SO many characters to cover, from all across the spectrum. There are a few characters here and there that might get a few upgrades to their movesets, mostly being the Donkey Kong cast (one example, I think Klump should absolutely have a Klaptrap gun now). But, there are so many that are so distinct from their game counterparts, I could only make a brand new slot for them. They are:

1.     Beezo

2.     Flurry

3.     Rex

4.     Tryclyde

5.     TV Mario

6.     TV Luigi

7.     Tommy Treehugger & Co-MC

8.     Evil Eric & Tammy Treehugger

9.     Princess Toadstool

10.  TV Toad

11.  Bones Bailey

12.  Oogtar

13.  King Koopa

14.  Robo Koopa

15.  TV Koopalings

16.  Wizenheimer

17.  Clovis

18.  Barney Todd

19.  Master Brian

20.  Kid Dynamo

21.  Dr. Demise

22.  Gorilla Ghost

23.  Mervin the Magician

24.  Genie

25. Brutius Maximus Grouchimus

26.  Captain Clump

27.  Bunsen

28.  Hercufleas

29.  Salvador Drainado

30.  Sergeant Kooperman

31.  Flab Boys

32.  James Blonde

33.  Vampa White

34.  Zero

35.  Captain Abidab

36.  Mugga the Medicine Woman

37.  Misaki

38.  Waldo the Wizard

39.  Quirks

40.  Queen Mushroomkhamen

41.  Wizard King of the West

42.  Junior

43.  Mighty Plumber

44.  Crime Wave Clyde

45.  Dino Riders

46.  Candy Kong

47.  Bluster Kong

48.  Eddie the Mean Old Yeti

49.  Baby Kong

50.  Kong Fu

51.  Metal Head

52.  Captain Skurvy

Today, we have Baby Kong. This one's a little tough to explain. Baby Kong appears in only two episodes of the series, "Ape Foo Young" and "Baby Kong Blues." In the first, Donkey Kong accidentally drinks a youth serum and gets transformed into a baby. In the second, Baby Kong is an entirely separate Kong that Donkey Kong offers to babysit to impress Candy. Same character model, referred to by the same name, everything. Personally, I believe that the second episode was supposed to be the introduction of Kiddy Kong into the series, but maybe they didn't have or weren't allowed the budget to construct a whole new character model, so they just put in one they already had and hoped no one was paying attention hard enough.

Either way, across the two episodes, we see this walking continuity error ride around on a vacuum cleaner, punch hard enough to send someone flying, grab and throw, cry and throw a tantrum loud enough to cause a small earthquake, bite, and throw things around all over the place. It's not much, but it's there. Maybe we can get Seth Rogen to voice him, since apparently that's an option now.

Here's the moveset I came up with:


Standard B: Giant Punch

Naturally, being the child version of Donkey Kong (maybe), this move will be brought with him. The baby will wind up a massive punch and then unleash it.


Side B: Vacuum Cleaner

He will start up the vacuum cleaner from Donkey Kong's house and ride it forward a short ways, before it gets caught on the cord and comes to a sudden stop.


Up B: Nanna Slamma!

Based on the traps Cranky has set up around his house, that DK frequently launches, Baby Kong will hop onto one and spring back upward into the sky.


Down B: Mess Maker

He will pull random objects from Donkey Kong's house (possibly using the original models) and throw them around haphazardly.


Final Smash: Temper Tantrum

Baby Kong will tear up and start to cry, building from just a loud noise to a full-on temper tantrum, shaking the stage and knocking fighters from it with the sheer force of it all.


Entrance: Donkey Kong will appear, drink a potion, and transform into a baby.


Taunts: Up, he will dance around and say "Nanna Slamma!" Side, he will roll around on a ball. Down, he will curl up and go to sleep for a second.


Thanks for reading! Next up is one of the few one-off characters of the series.

Wednesday, January 1, 2020

Character Sheet: Kiddy Kong (DK Handhelds)

KIDDY KONG

And now, it's time to go through our characters once again. This time, most of them will just be a token effort as there really isn't anything new to add to most of the characters. However, for the sake of thoroughness, and to give myself the chance to get ahead on watching and taking notes on upcoming games so that I don't get behind, let's go through them anyway.

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Kiddy Kong (Revision)
8. Kritter (Revision)
9. Krusha (Revision)
10. Klump (Revision)
11. Wrinkly Kong
12. Xananab

Alright, I gave in! I just couldn't resist ending the year with an old man and starting the new one with a New Years baby. Kiddy Kong only appears in one game this time around, Donkey Kong Land III, to coincide with Donkey Kong Country 3. He functions more or less the same in both games, with Land III's playstyle simply being a more simplified version of it.

Here's his moveset again:

Standard B: Boulder

Side B: Ellie the Elephant

Up B: Barrel Rocket

Down B: Hovercraft

Final Smash: Banana Bird Queen

Entrance: Bursts out of a barrel

Taunts: Whatever you include, it has to feature that clueless, open-mouthed smile that he does.

Thanks for reading! Tomorrow, we'll do Funky, I promise.

Monday, December 23, 2019

Donkey Kong Land III

DONKEY KONG LAND III

Donkey Kong Land 3 is the third handheld game of the Donkey Kong series, and is to Donkey Kong Country 3 what its predecessors were to their respective country games, meaning they more or less use the same plot and premise, with most of the same assets, but is in itself its own unique game.

Dixie Kong and Kiddy Kong return as the stars, functioning much the same as they did in Country 3, though on a much more simplified level. They work to rescue Donkey Kong and Diddy Kong from Baron K. Roolenstein, who hovers around during his boss battle, bounces across the floor, throws bombs, and uses electric beams to harm the heroes. Wrinkly Kong appears as your save point, and a single bear runs the ship. Enguarde, Squitter, Squawks, and Ellie all return to perform their basic functions.

As for our Kremlings, we see the return of Kobble, Rekoil, Skidda, Krimp, Knocka, Kuchuka, Klasp, Krumple, Koin, Kopter, and Bazuka, all acting the same as they did before. All the rest of our returning enemies include Sneeks, Niknaks, Buzzes, Booty Birds, Bristles, Minkies, Nids, and Karbines, with Bounty Bass, Bazzas, Kocos, and Lurchins filling the waters. Our bosses include Barbos the urchin, Bleak the snowman, Arich the spider, and KAOS the robot, all acting as simplified versions of their previous forms.

The worlds for this game are split up into Cape Codswallop, a coastal region; Primate Plain, a forest region; Blackforest Plateau, a mountainous region; Great Ape Lakes, a watery region; Tin Can Valley, a city area; and the Lost World, a final area. There are no new items added to the game.

Let's see what we've got!

Characters:
Donkey Kong: everything from Country
Diddy Kong: everything from Country and Country 2
Dixie Kong: everything from Country 2 and Country 3
Kiddy Kong: everything from Country 3
King K. Rool: throw crown, charge, blunderbuss, float, throw bombs, bounce, electric beam
Kritter/Klomp/Kobble: walk forward, Kaboing, Klinger, Rekoil, Skidda
Krusha/Kruncha/Krumple: walk forward
Kannon: shoot blunderbuss

Assist Trophies:
Klaptrap
Rambi
Expresso
Enguarde
Rattly
Squitter
Clapper
Squawks
Ellie

Bosses:
Wild Sting
Giant Clam
Hard Hat
Krow
Kleever
King Zing
Kreepy Krow
Barbos
Bleak
Arich
KAOS

Stages:
Gangplank Galleon Ahoy
Kremlantis
Monkey Mountains & Chimpanzee Clouds
Big Ape City
Gangplank Galleon
Krem Cauldron
Kremland
Gloomy Gulch
K. Rool's Keep
Cape Codswallop
Primate Plain
Blackforest Plateau
Great Ape Lakes
Tin Can Valley
The Lost World

Thanks for reading! Next up, we'll cover the two slight spinoff games, King of Swing and Jungle Climber!

Thursday, December 12, 2019

Character Sheet: Kiddy Kong (DK Main Series)

KIDDY KONG

Here we, here we, here we go! So they're finally here, a-smashing for you. If you know their moves, you can join in too. Put your hands together if you want to clap, as we take you through this monkey roster:

1. Donkey Kong (Revision 1)
2. Diddy Kong
3. Dixie Kong
4. King K. Rool
5. Cranky Kong
6. Funky Kong
7. Tiny Kong
8. Lanky Kong
9. Chunky Kong
10. Kiddy Kong
11. Kritter
12. Krusha
13. Klump
14. Tucks
15. Tiki Tong
16. Lord Fredrik

And now it's time to tackle Kiddy Kong, who seems to be, as far as I can tell, everyone's least favorite Kong. Me, personally, I always thought he was a cute kid, who had a fun dynamic with Dixie, so maybe I just don't see it. Either way, Kiddy is Chunky's little brother and Dixie's cousin, who she's tasked with babysitting during her adventure in Country 3, resulting in her taking him into several situations a baby ought not to be in.

In contrast to Dixie, Kiddy was large and strong in kind of a reverse to the Donkey/Diddy dynamic in the first game. As the only main character unique to Country 3, he can act as a representative of anything unique to that game in particular, whatever that may be. The barrel rocket is first seem in that game, so there's that. He also had a penchant for throwing giant rocks, and had the boat and plane supplied by Funky to work with. And as Chunky's brother, I suppose we can also take some loose inspiration from him, but certainly not the whole moveset.

So, here's what we've got:

Standard B: Boulder
Since Kiddy was known for chucking rocks as well as his brother, it makes sense for this move to remain, though maybe he would use slightly smaller rocks than Chunky would.

Side B: Ellie the Elephant
One of the main Animal Buddies unique to Country 3 that doesn't appear in many other games, it could make sense for her to show up in his moveset, especially since her main skill was lifted from Rambi, and we only really need one charging heavyweight for our Assist Trophy roster. She could charge forward with Kiddy clinging to her, maybe spraying with her trunk as she does so.

Up B: Barrel Rocket
Kiddy would use the rocket first used in this game to fly up high into the sky. The player would have some limited control over the direction of the rocket, though the intense speed makes it difficult.

Down B: Hovercraft
This one makes use of the Hovercraft supplied by Funky, though it functions more based on Kiddy's childlike personality rather than Funky's laidback surfer chill. Kiddy would pop out the hovercraft and bounce up and down on it excitedly, splashing water everywhere.

Final Smash: Banana Bird Queen
This one takes reference from the final cutscene of Country 3, where Dixie and Kiddy return all of the queen's babies to her, freeing her from the magical barrier holding her in place, after which she hunts down K. Rool and drops a giant egg on top of him. So basically, the Queen would appear in the sky, fly around above the stage for a bit, and finally drop a massive egg on top of the stage, that Kiddy would then sit on top of.

Entrance: Bursts out of a barrel

Taunts: Whatever you include, it has to feature that clueless, open-mouthed smile that he does.

Thanks for reading! Next up, it's time to move on to the complicated set of characters that is the Kremlings!

Wednesday, November 27, 2019

Donkey Kong Country 3: Dixie Kong's Double Trouble!

DONKEY KONG COUNTRY 3: DIXIE KONG'S DOUBLE TROUBLE!

Donkey Kong Country 3 is the third entry in the revamped Donkey Kong franchise, once again taking the sidekick from the previous game and making them the hero of this game with their own new sidekick. The plot of this game follows Dixie Kong and her younger cousin Kiddy Kong, who she's been tasked with babysitting, as she works to rescue Donkey and Diddy, both of whom have now been kidnapped by Baron K. Roolenstein (King K. Rool in a labcoat).

Much like the previous two games, Dixie and Kiddy function on much the same mechanics as the previous games, running, jumping, picking things up and throwing them, using barrel cannons, bouncing on tires, and so on. Dixie Kong's prehensile ponytail also returns, allowing her to flick enemies and float through the air. Kiddy Kong returns the series to having a distinct physical difference in size between the two main characters, Kiddy Kong being large and strong as compared to Dixie. A few new mechanics include the ability to hang from hooks and so on, fly in a rocket barrel across great distances, and travel across the world map in a boat and plane supplied by Funky Kong. Donkey and Diddy do appear in the game, though mostly in cutscenes held captive inside the robot KAOS.

We have a few supporting characters returning this time. Cranky appears as your opponent in a mini-game run by Swanky Kong, where he and the player throw rocks at targets to win prizes. Wrinkly Kong is now retired and works out while saving your game for you. Funky Kong supplies you with the boat and plane needed to traverse the world map (meaning both can be attributed to him as well as our heroes). We are also introduced to a family of bears who run shops around the map, and a giant banana bird who will break free from her containment once you've collected enough small banana birds and will take out K. Rool for you (I smell Final Smash fodder).

A new and returning set of Animal Buddies help you out this time. Enguarde, Squitter, Squawks, and Quawks all return and function the same as they had in the previous game, with an elephant named Ellie replacing Rambi, being able to pick things up with her trunk and spit water alongside the standard charging, and Parry, a colorful bird who mimics your actions. All things considered so far, I think most of the Animal Buddies are far more suited to being Assist Trophies than fighters, especially since in game they seem to be almost the original basis for the concept of Assist Trophies as a whole.

King K. Rool dons a labcoat and jetpack this time around, calling himself Baron K. Roolenstein. During his own boss fights, he will hover around with a jetpack-propeller thing that serves as the basis of his current Up B, while throwing fireballs down at you and using electricity to zap you. In cutscenes, he is also shown controlling the robot KAOS, who initially acts as the main villain. KAOS will float around in his boss battles, blowing fire at you and spinning razor blades around its body. Eventually its head will detach and shoot lasers at you, dropping bombs from it.

The Kremlings also return, once again having completely different names for the exact same thing. Kobbles are the new Kritters, though they're suddenly called Skidda if they happen to slip on some ice, and Re-Koils are the new Kaboings. Krimps replace the Klaptraps, and Krumples are the new Krushas. Kuff n' Klouts may be the new Klumps, but they like to jump like Kaboings. Knockas replace Klobbers as the Kremlings hiding in barrels, unless they're in dynamite barrels, then they're Krackas. If they throw things from their barrels, then they're Kuchukas, and if they hang from ropes, then they're Klasps. A few new types include Koins and Koindozers who hold shields to protect them from attack, Kopters who spin propellers to fly up and down, Bazukas who carry around giant barrel launchers, and Kroc, a sniper who targets you from afar all throughout certain levels.

As for our more basic enemies: Sneeks replace Neeks, Buzzes replace Zingers, Knik-Knaks replace Click-Clacks, Bristles replace Spinies, and Kocos, Nibblas, Bazzas, Bounty Basses, and Gleamin' Breams take over as the various fish species of the game. Lurchins (clams combined with urchins) and Missile Shells also fill the waters. Booty Birds are fat birds that drop items, Swoopies fly back and forth, and Karbines carry fireball-shooting cannons. Lemguins are penguins who slide on their bellies, Minkeys are little monkeys that cling to walls and throw acorns, and Nids are bouncing spiders hiding under platforms.

As for our bosses, we have Belcha, a giant barrel that spits up smaller barrels filled with Knik-Knaks; Arich, a giant spider that dangles from a web and spits poison; Squirt, a giant . . . crab? who lives behind a waterfall who spits out jets of water; Bleak, a snowman who throws snowballs and fires them from his hat; and Barbos, a giant Lurchin who spawns other Lurchins and shoots out his spikes.

Once again, the game is split up into various worlds with a handful of stages within, and though each world technically has its own theme, the stages within tend to just kinda do whatever they want. Lake Orangatanga is mostly a lakeside water-themed area, Kremwood Forest is a forest area, Cotton-Top Cove is mostly cliff and waterfall-themed worlds, Mekanos is a factory world, K3 is a snowy region, Razor Ridge is another cliff and waterfall area, KAOS Kore is a factory/castle themed area, and Krematoa is a volcano region.

Of course, bananas, barrels, coins, and tires all return, with banana birds being added in to the mix, as well as the boat and plane used by Dixie and Diddy in their travels.

All right, let's see what we've got so far:

Characters:
Donkey Kong: run, jump, roll, swing, launch from barrels, bounce on tires, swim, ride minecarts, throw barrels
Diddy Kong: run, jump, roll, swing, launch from barrels, bounce on tires, swim, ride minecarts, throw barrels, throw Dixie, dynamite
Dixie Kong: run, jump, roll, swing, launch from barrels, bounce on tires, swim, ride minecarts, throw barrels, throw Diddy, dynamite, flick with hair, fly with ponytail, hang from hook, rocket barrel, boat, plane, throw rocks
Kiddy Kong: run, jump, roll, swing, launch from barrels, bounce on tires, swim, ride minecarts, throw barrels, hang from hook, rocket barrel, boat, plane, throw rocks
Cranky Kong: walking stick, dynamite, hints, museum, throw rocks
Candy Kong: save
Funky Kong: airplane, boat
Wrinkly Kong: college, hints, save, workout
Swanky Kong: quiz show, extra balloons, target mini-game
King K. Rool: throw crown, charge, jump high, cannonballs, blunderbuss, suck, various items, propeller jetpack, fireballs, electricity, KAOS
Kremlings/Kritter: walk forward (Klomp/Kobble), jump (Kaboing/Re-Koil), ride minecart (Krash/Klank), Krusha/Kruncha/Krumple (maybe his own), Klump/Kannon/Kuff n' Klout? (maybe his own, blunderbuss, jump), hide in barrel (Klobber/Knocka/Kracka/Kuchuka/Klasp), climb ropes (Klinger), Kutlass, Krook, Kloak, Kackle, Klubba, Koin, Kopter, Bazuka
Animal Buddies:
Rambi: charge forward, jump
Enguarde: swim, stab
Expresso: jump, run fast, glide
Winky: leap
Squawks: fly, flashlight, carry Kongs, peanuts
Rattly: bounce
Squitter: crawl, spit webs, walk on webs
Clapper: cool things
Glimmer: flashlight
Quawks: fly, carry Kongs
Ellie: charge, jump, pick up barrels, squirt water
Parry: mimic

Bosses:
Very Gnawty
Master Necky
Queen B
Really Gnawty
Dumb Drum
Master Necky Sr.
Krow
Kleever
Kudgel
King Zing
Kreepy Krow
Belcha
Arich
Squirt
Bleak
Barbos
KAOS

Stages:
Jungle Level
Forest/Trees Level
Mine/Cave Level
Underwater Level
Snow Level
Factory Level
Gangplank Galleon
Volcano Level
Theme Park Level
Ghostly Level
Bramble/Hive Level
K. Rool's Keep
Flying Krock
Cliff/Waterfall Level
KAOS Core

Items:
Barrels
Barrel Cannons
Bananas
Banana Coins
Tires
Banana Birds
Cogs
Presents
Boat
Plane

Thanks for reading! Next time, we'll cover Donkey Kong 64!