Showing posts with label Klump. Show all posts
Showing posts with label Klump. Show all posts

Tuesday, February 15, 2022

Klump


As Donkey Kong and Diddy Kong head out on their adventure to reclaim their stolen bananas, they encounter numerous enemies, including Kritters and other Kremlings. Toward the end of their first level though, they encounter a large Kremling with a big belly, stronger and more durable than the regular Kritters.

These are the Klumps, the heavyset generals of King K. Rool’s forces. They would crop up time and time again among the Kremling forces, often as a serious threat and often as comic relief. One single Klump would play a role in the animated series as King K. Rool’s right hand man, a not-too-bright but surprisingly deep character.

As a fighter, Klumps will be big and slow, with a lot of power and a lot of defense. Their moveset will pull from a number of the larger Kremlings and those resembling the Klump subspecies, as well as the character’s moves within the television series.

Likelihood rating: Could happen

Wednesday, January 29, 2020

Character Sheet: Klump (DK Miscellaneous)

KLUMP

Let's kick off this final round of DK revisions. We have a few old ones to go over, mostly for thoroughness's sake, alongside four new additions to the roster. Let's see what we've got!

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Wrinkly Kong (Revision)
8. Tiny Kong (Revision)
9. Lanky Kong (Revision)
10. Kritter (Revision)
11. Krusha (Revision)
12. Klump (Revision)
13. Timber
14. Kalypso
15. Wizpig
16. The Evil Kings

Lightning round! And now, last but not least, we come to Klump, who was one of the racers in Donkey Kong: Barrel Blast. That's it. Boom! Done! Now, let's do our newcomers!

Here's his moveset:

Standard B: Orange Grenade

Side B: Kannon

Up B: Kopter

Down B: Koin

Final Smash: Gangplank Galleon

Entrance: It would be fun to have him stumble in the way he did in the opening cutscene of Donkey Kong 64.

Taunts: His lumbering stance with his belly out could be accentuated, maybe his stumbling again, so on.

Thanks for reading! Next up, let's start things of with Timber the Tiger!

Monday, January 6, 2020

Character Sheet: Klump (DK Handhelds)

KLUMP

And now, it's time to go through our characters once again. This time, most of them will just be a token effort as there really isn't anything new to add to most of the characters. However, for the sake of thoroughness, and to give myself the chance to get ahead on watching and taking notes on upcoming games so that I don't get behind, let's go through them anyway.

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Kiddy Kong (Revision)
8. Kritter (Revision)
9. Krusha (Revision)
10. Klump (Revision)
11. Wrinkly Kong
12. Xananab

This one will be even quicker. The Klump variant for every Country game doesn't even appear in most of the Land games, the only exception being Kannon in Land 2. So, yeah, that's fun.

Here's the moveset I came up with:

Standard B: Orange Grenade

Side B: Kannon

Up B: Kopter

Down B: Koin

Final Smash: Gangplank Galleon

Entrance: It would be fun to have him stumble in the way he did in the opening cutscene of Donkey Kong 64.

Taunts: His lumbering stance with his belly out could be accentuated, maybe his stumbling again, so on.

Thanks for reading! Next up, we'll start on our two brand-new characters with Wrinkly Kong!

Monday, December 16, 2019

Character Sheet: Klump (DK Main Series)

KLUMP

Here we, here we, here we go! So they're finally here, a-smashing for you. If you know their moves, you can join in too. Put your hands together if you want to clap, as we take you through this monkey roster:

1. Donkey Kong (Revision 1)
2. Diddy Kong
3. Dixie Kong
4. King K. Rool
5. Cranky Kong
6. Funky Kong
7. Tiny Kong
8. Lanky Kong
9. Chunky Kong
10. Kiddy Kong
11. Kritter
12. Krusha
13. Klump
14. Tucks
15. Tiki Tong
16. Lord Fredrik

As stated before, these three Kremling slots are centered mostly around the three prominent types of Kremling, but tend to be a mishmash of all the different types of Kremlings' abilities, though with generally a connecting theme between them. Klump is the fat one of the Kremlings, decked out in an army hat and a utility belt, who you cannot convince me is not based on Sgt. Schultz from Hogan's Heroes. Klumps, or slight variants, appear in all four original games, often acting as the comic relief among them.

Here's the moveset I came up with:

Standard B: Orange Grenade
This move is based on the common item seen frequently in Donkey Kong 64, an orange that the Kong's can pick up and throw, which will explode on impact. The Klumps present in that game will also throw these grenades as their main gimmick.

Side B: Kannon
This move is based on the Kannon enemy from Country 2, a Klump who will walk around carry a personal cannon/blunderbuss and use it to fire cannonballs at their enemies. As this one is directly tied to the Klumps themselves, this one works too.

Up B: Kopter
So, this one needs a little explaining. When laying out all the different kinds, there were mostly two upward-moving types of Kremlings, these being the Kaboing/Rekoil enemies, and the Kopters. Kaboing went to the Kritters, leaving Kopter to be split between Krusha and Klump (this is why I fudged just a little and gave Krusha the Barrel Blast move). I figured as Klumps and Kopters both appear as playable in Barrel Blast, it sort of works. Basically, Klump would pull out two propeller blades and spin around really fast to carry himself into the air.

Down B: Koin
The connection here is also a little bit of a stretch, but I figure it works too. Koins, or Koindozers, were enemies who appeared in Country 3, holding a shield out in front of themselves that they would move around to be constantly blocking enemies. Klump would hold out this shield to deflect all attacks, and can move it once out to hold it above his head as a platform.

Final Smash: Gangplank Galleon
And now, we come to the third of the potential Final Smashes I had marked down and divvied up to the one it worked for most. The Gangplank Galleon will appear in the background of the stage, being sailed by a crew of Klumps, which will then fire its cannons at the stage, bombarding the players with incoming cannonballs.

Entrance: It would be fun to have him stumble in the way he did in the opening cutscene of Donkey Kong 64.

Taunts: His lumbering stance with his belly out could be accentuated, maybe his stumbling again, so on.

Thanks for reading! Next up, we'll cover the surprise addition for this round, the Tucks enemy.