KING K. ROOL
Here we, here we, here we go! So they're finally here, a-smashing for you. If you know their moves, you can join in too. Put your hands together if you want to clap, as we take you through this monkey roster:
1. Donkey Kong (Revision 1)
2. Diddy Kong
3. Dixie Kong
4. King K. Rool
5. Cranky Kong
6. Funky Kong
7. Tiny Kong
8. Lanky Kong
9. Chunky Kong
10. Kiddy Kong
11. Kritter
12. Krusha
13. Klump
14. Tucks
15. Tiki Tong
16. Lord Fredrik
King K. Rool is the main villain of the Donkey Kong franchise, or at least he was up until the Retro Studios games. He appears as a king in the first Country game while fighting on a pirate ship, and in the second, he appears as a pirate captain while fighting in a . . . castle? Huh? I think we got something confused here. He then appears as a mad scientist in the third game, and returns to his king form for Donkey Kong 64 (though he dons a boxer outfit for the final battle).
In his first battle, he will throw his crown forward and it will come back to him like a boomerang. He will also charge forward and jump really high before slamming back down and causing cannonballs to drop from above. As Kaptain K. Rool, he will use a blunderbuss to fire cannonballs and he can also use it to suck things back in. As Baron K. Roolenstein, he uses a propeller jetpack to fly around while shooting fireballs and controlling the robot KAOS. In 64, he has a pet Klaptrap that he often sicks on his minions. During his battle, he can create a shockwave on the ground, unleash a giant punch, throw his gloves forward, and bounce off the ropes. He of course has the Blast-o-Matic superweapon at his disposal as well.
Let's see what we've got:
Standard B: Crown Toss
Now, this is technically his side B in Ultimate, but I feel it's far more fitting as his standard, being the most iconic move he uses. He will toss his crown forward and it will come back to him like a boomerang.
Side B: Blunderbuss
He will pull out his blunderbuss from his Kaptain appearance, firing out a cannonball that will circle through the air as a projectile. He can then use the attack again to suck enemies and items toward him.
Up B: Propeller Pack
Of course, his current Up B functions in the role. His pack will appear on his back and carry him really high into the air.
Down B: Belly Counter
Now, this one's kinda difficult. I love his current Down B. His belly expanding as a counter is so in line with his character it's not even funny. However, so far there has been no evidence of the move in game and seems to have been created by the Smash Team. However, with a lack of a good alternate that doesn't seem redundant to the moves of other characters (like the shockwave), I think I'm just going to stick with it.
Final Smash: Blast-o-Matic
It's a giant superweapon capable of destroying an entire island. What else would you have it be, honestly?
Entrance: As he tends to just be waiting for you when you reach his battle, I guess him just dropping in looking smug is as decent as any other move.
Taunt: slapping his belly the way he does, biting at the screen, laughing maniacally, so on.
Thanks for reading! Now, let's cover the original Donkey Kong, Cranky Kong!
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