DONKEY KONG
And now, it's time to go through our characters once again. This time, most of them will just be a token effort as there really isn't anything new to add to most of the characters. However, for the sake of thoroughness, and to give myself the chance to get ahead on watching and taking notes on upcoming games so that I don't get behind, let's go through them anyway.
1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Kiddy Kong (Revision)
8. Kritter (Revision)
9. Krusha (Revision)
10. Klump (Revision)
11. Wrinkly Kong
12. Xananab
There's not a whole lot to say. Donkey Kong functions in Donkey Kong Land more or less the same as he did in Country. The only difference is a few missing moves for simpler gameplay. The DK games bring in a few new mechanics, but the games are distinct enough to themselves that I decided to have them represented by a couple of gimmick reps (see: the last two items on the list). As such, Donkey stays pretty much the same.
Here is his moveset again:
Standard B: Giant Punch
Side B: Barrel
Up B: Barrel Cannon
Down B: Ground Pound
Final Smash: Jungle Rush
Entrance: He bursts out of a barrel.
Next up: Let's cover Diddy Kong!
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