Showing posts with label Krusha. Show all posts
Showing posts with label Krusha. Show all posts

Wednesday, February 16, 2022

Krusha


Toward the end of their adventure, as Donkey Kong and Diddy Kong close in on King K. Rool and his gang, the big guns start coming out to play. Most prominent among them is a huge musclebound Kremling wearing camo gear who resists nearly all of the Kongs’ attacks.

This is a Krusha, the bruisers of the Kremling Krew that require specific conditions to defeat. Like the Klumps, one Krusha plays a role in the animated series, as the big dumb muscle of the trio who proves on many occasions to be kind of a big sweetheart.

As a fighter, the Krushas will be almost exclusively focused on strength with decent defense to back it up. Their moves will pull from all of the larger and stronger Kremlings of the series, as well as the one Krusha’s role in the TV series.

Likelihood rating: Could happen

Tuesday, January 28, 2020

Character Sheet: Krusha (DK Miscellaneous)

KRUSHA

Let's kick off this final round of DK revisions. We have a few old ones to go over, mostly for thoroughness's sake, alongside four new additions to the roster. Let's see what we've got!

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Wrinkly Kong (Revision)
8. Tiny Kong (Revision)
9. Lanky Kong (Revision)
10. Kritter (Revision)
11. Krusha (Revision)
12. Klump (Revision)
13. Timber
14. Kalypso
15. Wizpig
16. The Evil Kings

Lightning round! Krusha technically doesn't even appear here, at least, as Krusha. However, since his moveset is based on most of the musclebound Kremling types, and his Up B is specifically referencing Kludge's appearance in Barrel Blast, I figure I had best at least give it a token mention.

Here's his moveset:

Standard B: Kudgel

Side B: Bazuka

Up B: Barrel Blast

Down B: Kasplat

Final Smash: Kackle

Entrance: Climb down from a vine in reference to the Klinger enemies.

Taunt: I could see a boastful cackle puffing out his chest. Maybe Klubba's animation when he charged you for assistance. So on.

Thanks for reading! Next up, we'll finish up the revisions with Klump!

Saturday, January 4, 2020

Character Sheet: Krusha (DK Handhelds)

KRUSHA

And now, it's time to go through our characters once again. This time, most of them will just be a token effort as there really isn't anything new to add to most of the characters. However, for the sake of thoroughness, and to give myself the chance to get ahead on watching and taking notes on upcoming games so that I don't get behind, let's go through them anyway.

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Kiddy Kong (Revision)
8. Kritter (Revision)
9. Krusha (Revision)
10. Klump (Revision)
11. Wrinkly Kong
12. Xananab

Really not much to say here. Krusha, and its variants Kruncha and Krumple, all appear serving the same basic function in the Land games as they serve in the Country games. Wow, that was easy.

Here's his moveset:

Standard B: Kudgel

Side B: Bazuka

Up B: Barrel Blast

Down B: Kasplat

Final Smash: Kackle

Entrance: Climb down from a vine in reference to the Klinger enemies.

Taunt: I could see a boastful cackle puffing out his chest. Maybe Klubba's animation when he charged you for assistance. So on.

Thanks for reading! Next up, we'll finish up the revisions with Klump!

Saturday, December 14, 2019

Character Sheet: Krusha (DK Main Series)

KRUSHA

Here we, here we, here we go! So they're finally here, a-smashing for you. If you know their moves, you can join in too. Put your hands together if you want to clap, as we take you through this monkey roster:

1. Donkey Kong (Revision 1)
2. Diddy Kong
3. Dixie Kong
4. King K. Rool
5. Cranky Kong
6. Funky Kong
7. Tiny Kong
8. Lanky Kong
9. Chunky Kong
10. Kiddy Kong
11. Kritter
12. Krusha
13. Klump
14. Tucks
15. Tiki Tong
16. Lord Fredrik

As established in the Kritter sheet, the Kremlings are a bit of a mess to try to figure out, with a million different names attached to Kremlings who do only one specific thing. However, I was able to sort through them and tie them all down to three main Kremling types: Kritter, Krusha, and Klump. Krushas were the main musclebound Kremlings who featured in the animated series and throughout the games. They also had an odd playable appearance in the multiplayer of Donkey Kong 64 for some reason.

Here's the moveset I came up with:

Standard B: Kudgel
This move is based on various enemies including the ally character Klubba, the boss Kudgel, and the short versions of them from 64, most of which bear a strong resemblance to Krusha, so it works. Basically, Krusha will lift a giant club over his head and slam it down on an opponents head.

Side B: Bazuka
This is based both on the enemy, the Bazuka, a type of Kremling carrying around a gigantic cannon from which they fire giant projectiles, as well as on Krusha's playable appearance in 64 where he uses a bazooka similar to Chunky's pineapple launcher. Basically, he'd kneel down, lift the weapon over his shoulder, and fire.

Up B: Barrel Blast
This was probably the only thing not from this original set of games, as we came up just slightly short, but as I already mostly knew about Barrel Blast, and how the character Kludge in that is basically a Krusha or a Kudgel, I figure it works. A pair of rocket barrels with appear and launch Krusha high into the air.

Down B: Kasplat
This one is based on the enemy from Donkey Kong 64 known for keeping Snide's blueprints and slamming their fists on the ground to create shockwaves. As they seemed to have more or less taken Krusha's place in the main trio in that game, I suppose it works. Krusha will recreate their shockwave attack.

Final Smash: Kackle
Kackle is the name of a giant skeletal ghostly Kremling that stalks Diddy and Dixie all throughout a level of Country 2. In this final smash, Krusha will summon Kackle who will appear looming over the stage and will slash and bite at the fighters on the stage.

Entrance: Climb down from a vine in reference to the Klinger enemies.

Taunt: I could see a boastful cackle puffing out his chest. Maybe Klubba's animation when he charged you for assistance. So on.

Thanks for reading! Next up, we'll finish up the Kremlings with Klump!