Thursday, August 3, 2023

Character Sheet: Ing

ING


And now, we have another set of characters, this time hailing from the Prime series of games. You'd think a series like Metroid wouldn't have that many, but we're pretty close to fifty now. Our new ones include:

1. Federation Mech

2. Rundas

3. Ghor

4. Gandrayda

5. Noxus

6. Sylux

7. Spire

8. Trace

9. Kanden

10. Weavel

11. U-Mos

12. Aurora Unit

13. Dark Samus

14. Meta Ridley

15. Metroid Prime

16. Emperor Ing

17. Gorea

18. Chozo Ghost

19. Steambot

20. Ing

21. Liquid Phazon

22. Quad

23. Phazon Elite

24. Berserker Lord

25. Labor Golem

Next up, we have the Ing, the primary inhabitants of Dark Aether, sworn enemies of the Luminoth, and the main antagonists of Metroid Prime 2: Echoes. They are funny-looking parasitic creatures, trying to break through into the Light Aether and swallow up the entire planet in darkness, and are aided in their endeavor by Dark Samus.

The Ing could spread dark matter from themselves, melt into pools in order to escape, shoot lasers, attack with their large claws, lunge at their opponents, and leap high into the air. It's not much, but plenty for our purposes here.

Here's the moveset I came up with:


Standard B: Dark Matter

They will spray dark matter into the air before them, which will drift through the air and have a toxic effect on those that pass through it.


Side B: Lunge

They will lunge forward at their opponents, slashing them with their large claws.


Up B: Leap

The Ing will leap high into the air and come back down hard with its claws.


Down B: Dark Pool

The Ing will melt into a pool of darkness in order to escape from harm for a short time.


Final Smash: Dark Aether

Just like their Emperor, the Ing's final smash will see them spreading Dark Aether across the whole stage and choking the players with its toxic atmosphere.


Entrance: It will emerge from a Dark Aether portal.


Taunts: Up, it will rise up and swing its head-tail around. Side, it will skitter around for a second. Down, it will spray out a cloud of darkness around it.


Kirby Hat: The little head-tail.


Kart: Based on a Dark Splinter.

Special Move: It will melt into a puddle for a second as an oncoming item passes right over it.


Spirit Battle: A very large horde battle on Planet Aether.


Victory Screen: The stage will be consumed by Dark Aether.

Losing Screen: Their death animation will play out.


Color Swaps: A standard Ing, a darker black Ing, a purple Ing, a more golden Ing, a brown Ing, a green Ing, a fiery red Ing, and a pure white Ing


Thanks for reading! Next up, does this even count as a creature?

Wednesday, August 2, 2023

Character Sheet: Steambot

STEAMBOT


And now, we have another set of characters, this time hailing from the Prime series of games. You'd think a series like Metroid wouldn't have that many, but we're pretty close to fifty now. Our new ones include:

1. Federation Mech

2. Rundas

3. Ghor

4. Gandrayda

5. Noxus

6. Sylux

7. Spire

8. Trace

9. Kanden

10. Weavel

11. U-Mos

12. Aurora Unit

13. Dark Samus

14. Meta Ridley

15. Metroid Prime

16. Emperor Ing

17. Gorea

18. Chozo Ghost

19. Steambot

20. Ing

21. Liquid Phazon

22. Quad

23. Phazon Elite

24. Berserker Lord

25. Labor Golem

So, this one's a little weird, as it stems more from me noticing that during a specific chapter of Metroid 3, there are a lot of mechanoid-type enemies hanging around Elysia and working with Ghor. After some digging, they do all appear to fall under the Elysian banner, a race of sentient machines built by the Chozo on the planet which were corrupted by Phazon. These include Tinbots, Steambots, Steamlords, Defense Drones, Aerial Drones, Repair Drones, Databots, and Helios. I have chosen the name Steambot as they seem the best and most iconic version of them to go with.

Tinbots are the most basic, with small basic projectiles and the ability to spray steam to keep an enemy back. Steambots are bigger and tougher, with added missile launchers and the ability to spray steam in a circle. Steamlords are the leaders of these groups, and four of them are encountered with the ability to send out Steambots to attack. Defense Drones have a cannon, can split into two segments, and will electrify on contact. Aerial and Repair Drones can fix damage, Databots don't do much, and Helios is a boss controlling Swarmbots.

Here's the moveset I came up with:


Standard B: Steam Vent

The Steambot will spin and release a bunch of steam, forcing players and projectiles back and doing minor damage.


Side B: Missile Launcher

The Steambot will shoot a heat-seeking missile that will target the nearest opponent.


Up B: Swarmbots

A swarm of Swarmbots will circle the Steambot and pick it up, carrying it higher.


Down B: Repair Drone

An aerial repair drone will emerge and repair the Steambot, healing it of damage. This will take some time, so the drone could be damaged.


Final Smash: Helios

Helios and his swarm will appear on the stage, mostly recreating its boss battle.


Entrance: A Steamlord will activate the robot.


Taunts: Up, a Databot will appear and display a message. Side, the Steambot will let out a bunch of steam.


Kirby Hat: Based on their metallic faces.


Kart: Based on a Defense Drone.

Special Move: It will release a bunch of steam to push opponents and items away from it.


Spirit Battle: A horde battle on Norion.


Victory Screen: A Steamlord will rise and shut down the Steambot.

Losing Screen: They will spark and fall apart.


Color Swaps: A standard Steambot, a red one, a blue one, a standard Tinbot, a green one, a dark blue one, a Steamlord, a blue Steamlord.


Thanks for reading! Next up, the main enemies appearing in Metroid Prime 2!

Tuesday, August 1, 2023

Character Sheet: Chozo Ghost

CHOZO GHOST


And now, we have another set of characters, this time hailing from the Prime series of games. You'd think a series like Metroid wouldn't have that many, but we're pretty close to fifty now. Our new ones include:

1. Federation Mech

2. Rundas

3. Ghor

4. Gandrayda

5. Noxus

6. Sylux

7. Spire

8. Trace

9. Kanden

10. Weavel

11. U-Mos

12. Aurora Unit

13. Dark Samus

14. Meta Ridley

15. Metroid Prime

16. Emperor Ing

17. Gorea

18. Chozo Ghost

19. Mechanoid

20. Ing

21. Liquid Phazon

22. Quad

23. Phazon Elite

24. Berserker Lord

25. Labor Golem

And now for, in my opinion, the coolest enemy type in the entire Metroid franchise, which I actually hadn't been planning to add to the roster until just recently because they only just barely reach the line, and now I have to think of a new assist trophy to fill their slot. Chozo Ghosts were transcended Chozo who ended up trapped in a state of limbo after the Phazon meteor struck their planet and were eventually driven mad by the Phazon's influence.

The most prominent aspect of these enemies is the ability to turn invisible, forcing Samus to have to switch to different visors if she wants to fight them. They can also dash forward at high speeds, shoot energy attacks at her, and float in midair. Again, they just barely make the line, but at least it's there, so . . .

Here's the moveset I came up with:


Standard B: Spectral Blast

Their basic projectile move that they use against Samus.


Side B: Spectral Dash

They will race forward at high speed, slashing at their opponent as they do so.


Up B: Levitation

The ghost will take up a meditation stance and rise into the air for a second.


Down B: Plane Shift

Pressing this will allow the Ghost to shift between visible and invisible at will. All other moves are still usable in either form.


Final Smash: Impact Crater Gateway

Several ghosts will appear in a circle, sealing the gateway over the stage and players in reverse of when they unlock the way for Samus in the final act.


Entrance: They will flash into existence with their signature scream.


Taunts: Up, it will float and meditate for a second. Side, it will flash between visible and invisible for a second (works as a good way to remind yourself where you are without switching back to visible). Down, it will skate side to side and screech for a second.


Kirby Hat: Kirby will look like one of them, all pale and clear and stuff.


Kart: Based on the Chozo Artifacts.

Special Move: Naturally, they can turn invisible.


Spirit Battle: A three-on-one battle on Frigate Orpheon, with all opponents invisible.


Victory Screen: They will open the way to the Impact Crater.

Losing Screen: Their death animation with occur.


Color Swaps: The normal white, a red, green, blue, pink, yellow, gray, and black color scheme.


Thanks for reading! Next up, a possible combination of multiple enemy types heavily connected to Ghor.

Monday, July 31, 2023

Character Sheet: Gorea

GOREA


And now, we have another set of characters, this time hailing from the Prime series of games. You'd think a series like Metroid wouldn't have that many, but we're pretty close to fifty now. Our new ones include:

1. Federation Mech

2. Rundas

3. Ghor

4. Gandrayda

5. Noxus

6. Sylux

7. Spire

8. Trace

9. Kanden

10. Weavel

11. U-Mos

12. Aurora Unit

13. Dark Samus

14. Meta Ridley

15. Metroid Prime

16. Emperor Ing

17. Gorea

18. Chozo Ghost

19. Mechanoid

20. Ing

21. Liquid Phazon

22. Quad

23. Phazon Elite

24. Berserker Lord

25. Labor Golem

Next up, let's cover Gorea, the main villain of Metroid Prime Hunters. Gorea is a powerful being who attempted to conquer the Alimbics thousands of years before and ended up sealed away inside another dimension by them. Millenia later, he manages to send out a telepathic message suggesting that an Ultimate Power was hidden in the Alimbic Cluster in order to draw in bounty hunters to break his seal.

Gorea can attack with his tentacles and hover upside down, he can drain his enemies of their power, which then gives him access to their abilities. He can fire lasers and energy balls and can warp around to teleport, and he has a final form that he transforms into.

Here's the moveset I came up with:


Standard B: Power Drain

This is a Kirby-style move, just with him taking on the most prominent color of his victims, and then being able to use their standard B.


Side B: Laser

He will fire high-powered beams of light from his big shoulder things at his opponents.


Up B: Warp

He can warp out of existence and then reappear in a new location.


Down B: Light Tentacles

He will lash out with his tentacles, slapping opponents around a bit.


Final Smash: Seal Sphere

The Seal Sphere the Alimbics used to seal him away will appear, drawing in Gorea's opponents and trapping them in another dimension.


Entrance: He will emerge from the Seal Sphere.


Taunts: Up, he will glow and light will emanate from his head. Side, his tentacle will lash out and wiggle around. Down, the message will be heard.


Kirby Hat: His glowing head thing floating above Kirby's head.


Kart: Based on the Oubliette.

Special Move: He will shoot a tentacle at another player and steal their items if it connects.


Spirit Battle: A giant battle on Celestial Archives, with the six hunters as your allies.


Victory Screen: He will completely break free and his light will spread across the universe.

Losing Screen: His death animation will play out.


Color Swaps: His normal colors, and then the colors of each of the seven hunters from the game.


Thanks for reading! Next up . . . wait, did you just see something? I could have sworn I--

Saturday, July 29, 2023

Character Sheet: Emperor Ing

EMPEROR ING


And now, we have another set of characters, this time hailing from the Prime series of games. You'd think a series like Metroid wouldn't have that many, but we're pretty close to fifty now. Our new ones include:

1. Federation Mech

2. Rundas

3. Ghor

4. Gandrayda

5. Noxus

6. Sylux

7. Spire

8. Trace

9. Kanden

10. Weavel

11. U-Mos

12. Aurora Unit

13. Dark Samus

14. Meta Ridley

15. Metroid Prime

16. Emperor Ing

17. Gorea

18. Chozo Ghost

19. Mechanoid

20. Ing

21. Liquid Phazon

22. Quad

23. Phazon Elite

24. Berserker Lord

25. Labor Golem

Today, let's cover Emperor Ing, the leader of the Ing, the beings that inhabit Dark Aether who are at constant war with the Luminoth. Dark Samus forged an alliance with this race, bringing her to her first ever true standoff with Samus herself.

During Samus's final battle with this creature, the emperor could use its tentacles to lash at her, jump into the air really high, and use light and darkness in its attacks, including light beams and darkness waves, as well as blasts and orbs.

Here's the moveset I came up with:


Standard B: Light Beam

One move for light, one move for dark. The Light Beam will go here, and it will blast a beam of light as a projectile at its opponent.


Side B: Tentacle Whip

It will lash out with its tentacle and strike opponents with it.


Up B: Leap

It will leap high into the air and come back down hard.


Down B: Dark Wave

Here is the move for darkness. It will slash and send a wave of darkness forward across the stage.


Final Smash: Dark Aether

Dark Aether will spread across the stage, smothering all light and choking all fighters with its toxic atmosphere.


Entrance: It will emerge from a Dark Aether portal.


Taunts: Up, it will swing around its head tentacle. Side, it will skitter back and forth, looking around. Down, it will let off a burst of darkness around itself.


Kirby Hat: Its head tentacle.


Kart: Based on a Dark Splinter.

Special Move: It will create a cloud of Dark Aether that will blind opponents and choke them out with its atmosphere.


Spirit Battle: A giant battle on Planet Aether (stuck on the Dark version)


Victory Screen: We will see a wide shot of the Planet Aether becoming full darkness.

Losing Screen: It will collapse in its death animation as all darkness disappears.


Color Swaps: Its normal colors, a dark red color, a dark blue color, a dark green color, a purple color, a black-and-gold color, a black-and-white color, and a Light Aether-version of it.


Thanks for reading! Next up, we cover the last of our "main bosses."

Friday, July 28, 2023

Character Sheet: Metroid Prime

METROID PRIME


And now, we have another set of characters, this time hailing from the Prime series of games. You'd think a series like Metroid wouldn't have that many, but we're pretty close to fifty now. Our new ones include:

1. Federation Mech

2. Rundas

3. Ghor

4. Gandrayda

5. Noxus

6. Sylux

7. Spire

8. Trace

9. Kanden

10. Weavel

11. U-Mos

12. Aurora Unit

13. Dark Samus

14. Meta Ridley

15. Metroid Prime

16. Emperor Ing

17. Gorea

18. Chozo Ghost

19. Mechanoid

20. Ing

21. Liquid Phazon

22. Quad

23. Phazon Elite

24. Berserker Lord

25. Labor Golem

Today, we will cover the Metroid Prime, most of whose story we already covered with Dark Samus, being a Metroid mutated by the volatile chemical Phazon by Space Pirates on Tallon IV, before it was fought and apparently killed by Samus and subsequently took on her shape. So this is basically Dark Samus before she became Dark Samus.

The fight has different phases, but the bulk of it is spent in a giant crab-like form, so that will primarily be the form she takes as the Metroid Prime. She can barrel forward at high speed, hang from the ceiling, shoot energy beams, lunge forward, burrow underground, drop bombs from her underbelly, shoot balls of fire and spit green fire, and turn invisible. That should be more than enough for us.

Here's the moveset I came up with:


Standard B: Green Fire

Just to differentiate from all the laser blasts, let's give her a fire blast to work with instead.


Side B: Charge

I would like a slightly more unique one, but she does charge a lot in this form, so let's just do that. She could also lunge forward too.


Up B: Ceiling Cling

She will launch herself high into the air, clinging onto any platform above her if one happens to exist.


Down B: Burrow

Invisibility or the Bombs could work here too, but I'm going with the burrowing. Possibly could do the whole Bugs Bunny Multiversus thing too while we're at it.


Final Smash: Final Form

She will transform into her final form and start using attacks from that end of the battle, lashing out with her tentacles and breathing fire.


Entrance: She will start out on the ceiling and drop down.


Taunts: Up, she will rear up on her back legs and roar. Side, she will spread her legs and look around. Down, she will act protective over a batch of phazon.


Kirby Hat: He'll be wearing the top of her head like a hat.


Kart: Based on her base form, but with wheels.

Special Move: She will extend her legs and barrel forward at high speed.


Spirit Battle: A giant battle on Frigate Orpheon.


Victory Screen: She will hatch and emerge as her final form.

Losing Screen: Her death animation will play out.


Color Swaps: All will be black on the shell, but with different glows at the edges. These will be red, blue, green, pink, yellow, purple, white, and gold.


Thanks for reading! Next up, another more beastly final battle.

Thursday, July 27, 2023

Character Sheet: Meta Ridley

META RIDLEY


And now, we have another set of characters, this time hailing from the Prime series of games. You'd think a series like Metroid wouldn't have that many, but we're pretty close to fifty now. Our new ones include:

1. Federation Mech

2. Rundas

3. Ghor

4. Gandrayda

5. Noxus

6. Sylux

7. Spire

8. Trace

9. Kanden

10. Weavel

11. U-Mos

12. Aurora Unit

13. Dark Samus

14. Meta Ridley

15. Metroid Prime

16. Emperor Ing

17. Gorea

18. Chozo Ghost

19. Mechanoid

20. Ing

21. Liquid Phazon

22. Quad

23. Phazon Elite

24. Berserker Lord

25. Labor Golem

Next up, we have Ridley's distinctive appearance throughout all of the Metroid Prime series, rebuilt with cyborg enhancements after being heavily wounded in his battle with Samus in the first game. Somehow, he grew the rest of his body back for Super Metroid, but let's not question that part, shall we? He appears throughout the first game as, more or less, the main villain behind the Tallon IV operation, and then appears at the beginning of Corruption, leading the Space Pirates in their epic battle against the Federation on Norion.

In this form, he could fly as usual, fire laser beams and drop bombs, slam on the ground, swipe with his claws, dash forward, spit fireballs, use his wings as a shield, fire a laser blast and an explosive blast, bite, breathe fire, and spin his tail around really fast. Similar in many ways to his regular appearance, but souped up just a bit with technology.

Here's the moveset I came up with:


Standard B: Laser Blast

While the fire breath is very much his normal form's forte, we will be going with a laser blast for this form just to differentiate it.


Side B: Tail Spin

He will lash out with his long metallic tail and sweep it rapidly around himself, tripping up anyone nearby.


Up B: Hyper Wings

He will shoot straight up into the air, using his cybernetic wings to fly higher and faster than his normal form would. He would also have super armor during the ascent.


Down B: Bombard

He would raise up into the air and drop bombs directly below him that would detonate on impact.


Final Smash: High Speed Chase

I based this one on the chase battle from Brawl, since its so iconic, and it would match but also be distinct from Ridley's Final. The opponent would land on Samus's ship as it races through a shaft, with Meta Ridley racing in behind it and slashing the ship out of the air.


Entrance: He will slam down hard on the ground from above.


Taunts: Up, he will raise up and flap his cybernetic wings. Side, he will get down and roar loudly. Down, he will wrap himself in his wings for a second.


Kirby Hat: Like Ridley's but with the cyborg parts.


Kart: Based on a Space Pirate ship from Corruption, or flying.

Special Move: He will drop bombs from beneath him.


Spirit Battle: A giant battle on Frigate Orpheon.


Victory Screen: He will roar as Space Pirates move forward with guns loaded.

Losing Screen: His body will start to explode and he will fall away down a long shaft.


Color Swaps: All of the Ridley colors, but with contrasting colors on the cyborg parts.


Thanks for reading! Next up, Dark Samus is back . . . kinda.