Showing posts with label Kirby's Dream Land 3. Show all posts
Showing posts with label Kirby's Dream Land 3. Show all posts

Thursday, June 13, 2024

Dark Matter Battle

DARK MATTER BATTLE


In most games, Kirby ends up finishing the game by fighting the true final boss, some otherworldly eldritch abomination bent on total universal annihilation. Almost always, these battles are fought in shadowy voids in the depths of space with strange lights and shadows all around.

The stage will be more or less that, a sort of Final Destination type, with strange creatures and objects flying around all the time, occasionally with Dark Matter or one of the many other final bosses showing up to cause mayhem, assuming they’re not already part of the battle. Sometimes even Master Hand and Crazy Hand might appear.

Possible theme: https://www.youtube.com/watch?v=1djWUF7EL_E

Wednesday, May 29, 2024

Acro

ACRO


Toward the later end of Dream Land 3, one boss you’ll encounter is, well, basically just an orca named Acro. This orca would reappear in Kirby 64, with multiple references in subsequent games.

As a fighter, like many water-based fighters so far, Acro will move as if swimming through the air, and will be large and hefty in his movements. His moveset will pull from his two boss battles.

Likelihood rating: Probably not.

Galbo

GALBO


Here and there throughout the series, you’ll come across a Galbo, a little reptilian blob that generally spews fire, but can come in water and poison varieties as well.

As a fighter, Galbo will be a little tricky in terms of mobility, bouncing around to move itself, and its moveset will pull from all forms of Galbo and their larger form, the Galboros.

Likelihood rating: Piranha Plant clause.

Tuesday, May 28, 2024

Como

COMO


Just like the Piders and the Skulltulas, what game series is complete without your token spider who drops from above on a web. This series’ variety is called the Como.

As a fighter, the Como will use lots of sticky webs to bind up its opponent, and will be adept at climbing walls. Its moveset will pull primarily from the Spider ability and the Como ally both present in Star Allies.

Likelihood rating: Probably not.

Tick

TICK


Though Captain Stitch worked well to represent the Gordo enemy, throughout most of the series, the Needle ability is most often provided by a little white blob called Tick.

As a fighter, Tick will be fairly slow and weak, making up for it with its high defense and piercing projectiles. Its moveset will pull from the Needle ability in all its forms.

Likelihood rating: Probably not.

Sasuke

SASUKE


In Kirby’s Dream Land 3, another provider of the Bomb ability came in the form of Sasuke, a little red blob wearing a bamboo hat. It made use of a number of fireworks during its appearance in the anime.

As a fighter, Sasuke will be small and quick, making good use of its explosive moveset. Its moves will pull almost entirely from the anime.

Likelihood rating: Never gonna happen.

Saturday, May 18, 2024

Kracko

KRACKO


In most sky-based levels, Kirby will encounter a giant cloud with a single eye at its center. This is Kracko, the second most recurring boss of the series after Whispy Woods.

As a fighter, Kracko will be top tier in terms of aerials, with some solid defense thanks to its clouds. After its defenses have been whittled, it will become Kracko Jr., with much less defense to it. Its moveset will pull from its various boss battles.

Likelihood rating: Piranha Plant clause.

Friday, May 17, 2024

Whispy Woods

WHISPY WOODS


At the end of nearly every single first level of a Kirby game, Kirby will go up against a living tree named Whispy Woods, who attacks him by dropping fruit or breathing strong gusts of air.

As a fighter, Whispy Woods will be big and powerful, having pulled himself up by the roots as he has done multiple times. His moveset will pull from his multiple battles throughout the series.

Likelihood rating: Piranha Plant clause.

Thursday, May 16, 2024

Broom Hatter

BROOM HATTER


Another generic enemy is the Broom Hatter, a simple little blob wearing a witch’s hat who spends most of their time sweeping the area they roam. In random games, they have provided the Clean ability.

As a fighter, Broom Hatter will generally be middling in stats as well. Its moveset will pull primarily from the Clean ability as it has appeared throughout the series.

Likelihood rating: Piranha Plant clause.


Thursday, May 2, 2024

Zero/Zero-Two

ZERO/ZERO-TWO


At the end of Dream Land 3, Kirby will fight Dark Matter once again, flying into its center and finding there a giant eyeball that will act as the true final boss.

This is Zero, Dark Matter’s core. In Kirby 64, a similar situation will occur, except the eye will be slightly different, and called Zero-Two. It is known for being one of the most un-kid friendly bosses in a kid’s game, attacking Kirby with squirts of blood as its main attack.

As a fighter, Zero will be large and powerful with decent aerials. Its moveset will pull from both its own boss battle as well as Zero-Two’s. Both will be represented through color swaps.

Likelihood rating: Probably not.

Adeleine

ADELEINE


At the end of the fourth level of Dream Land 3, Kirby will face a young painter possessed by Dark Matter, with the power to bring her paintings to life.

This is Ado. Conflicting information disagrees on whether or not she is the same person as Adeleine, but if the same, Adeleine would go on to be a major supporting character in Kirby 64, supplying Kirby with health items through her paintings, and would have sparse appearances here and there afterwards.

As a fighter, Adeleine’s main gimmick would be her paintings, creating monsters and items to attack from afar and letting her stay out of the fighting for the most part. Her moveset would pull from all of her various appearances.

Likelihood rating: Good Possibility.

Wednesday, May 1, 2024

Pitch

PITCH


Kirby’s sixth and final animal buddy was a small green bird that Kirby had to carry around in front of him.

This is Pitch. Pitch’s combos often centered around Kirby using him as a weapon in some way, being small enough that Kirby can swing him around and wield him in different ways.

As a fighter, Pitch will be small and light, with not a lot of strength behind him, but decently good aerials. His moveset will pull from his own various combos.

Likelihood rating: Probably not.

Nago

NAGO


Another animal buddy of Kirby’s is a large cat who will grab onto and hold Kirby like a playtoy.

This is Nago. His combos were often built on the notion of him playing with Kirby, tossing him around or rolling with him or sliding him along the ground.

As a fighter, Nago will be big with more strength than even he realizes. His moveset will pull from his various combos.

Likelihood rating: Probably not.

Tuesday, April 30, 2024

Dark Matter

DARK MATTER


Although, like the previous games, you’d believe that King Dedede is the main villain, upon his defeat, you discover that he was actually being controlled by a cosmic being of darkness.

This is Dark Matter, the closest we have to a true over-arching villain in the series. He would reappear in Dream Land 3 and Crystal Shards, with other villains hearkening back to him or being offshoots of him in some way.

As a fighter, Dark Matter would be large and floaty, with rather unique hitboxes. His moveset would pull from all of his various boss battles throughout the series, and would involve him separating off small parts of himself.

Likelihood rating: Could happen.

Gooey

GOOEY


Another character introduced in Kirby’s Dream Land 2 was Gooey, a small blue blob that would appear in a bag and give you a bonus.

This is Gooey, Kirby’s best friend and a small piece of Dark Matter broken off from the whole. He would go on to play the Player Character role in Dream Land 3, using his tongue to mimic Kirby’s copy ability, and would have sparse roles throughout the series from there.

As a fighter, Gooey would be light and bouncy, using his tongue to copy abilities just like Kirby. His moveset would pull heavily from Dream Land 3 where he is the Player 2.

Likelihood rating: Could happen.

Monday, April 29, 2024

Kine

KINE


The third and final of Kirby’s first set of companions was a large blue sunfish that carried Kirby in his mouth.

This is Kine. Most of his combos with Kirby had a strong underwater purpose to them, allowing he and Kirby to navigate watery areas with ease.

As a fighter, Kine would be a bit awkward on land, but would have strong speed to make up for it. His moveset would pull from he and Kirby’s combos in the game.

Likelihood rating: Piranha Plant clause.

Coo

COO


The second of Kirby’s companions was a purple owl that carried Kirby around in his talons.

This is Coo. Typically most of their combos had an aerial bent to them, allowing them to move faster through the air or drop like a rock. Sometimes, they even made use of Coo’s feathers.

As a fighter, Coo would be the best in his aerial moves, with moderately high speed and bulk to him. His moves would pull from he and Kirby’s various combos.

Likelihood rating: Piranha Plant clause.

Rick

RICK


In Kirby’s Dream Land 2, the games introduced a new gimmick: a trio of animal buddies who would help Kirby by carting him around the stage in various ways.

The first of these was a hamster named Rick. He would carry Kirby on his head, and together, they’d pull off a number of combo attacks using Rick’s strong body and Kirby’s copy abilities.

As a fighter, Rick would be strong and tanky, with a good bit of speed. His moveset would pull from the various combos he and Kirby could perform together.

Likelihood rating: Could happen.

Friday, February 16, 2024

Kirby's Dream Land 3

KIRBY'S DREAM LAND 3


Next up, we have Kirby's Dream Land 3 for the SNES. This one is very similar to its prequel, with Dark Matter returning to Pop Star, this time extending his tendrils to each of the planet's five points to conquer it. Kirby heads out with six animal buddies this time, as well as his friend Gooey, a piece of friendly Dark Matter.

Kirby is our playable character with all the same basic moves he's accustomed to, while Gooey acts as Player 2, using a tongue version of Kirby's various moves. They can both use copy abilities, this time being: Burning, Clean (which lets them sweep dust with a broom), Cutter, Ice, Needle, Parasol, Spark, and Stone. They also can use the Love-Love Stick, with Gooey transforming into "Mock Matter" to do so.

Rick, Coo, and Kine return, bringing with them Chuchu the Octopus, Nago the Cat, and Pitch the bird. Chuchu rides on Kirby's head, Nago carries Kirby in its arms, and Pitch is held by Kirby. Rick's remain the same for all returning moves, while Clean gives him a feather duster. Coo's do to, while Clean turns him into a feather duster. Kine's likewise remain the same, but Clean gives him a plunger. As for sweet Chuchu (my favorite), Burning turns her into a hot-air balloon, Clean gives her a magic broom, Cutter turns her into an axe, Ice lets her throw snowballs, Needle lets her shoot out needles, Parasol lets her ride around in it while it spins, Spark shoots a laser from her tentacle, and Stone will let her swing Kirby around like a club. As for Nago, Burning creates a pillar of fire, Clean lets him push Kirby along the ground like a rag, Cutter creates a crescent energy beam, Ice propels him into the air, Needle shoots spikes forward, Parasol lets them use a pogo stick, Spark turns Kirby into a ball of static, and Stone turns Kirby into a hammer. And finally for Pitch, Burning turns him into a giant fireball, Clean turns him into a bucket full of water to be splashed, Cutter turns him into a boomerang, Ice turns him into a snow machine, Needle sends him flying forward like a dart, Parasol gets him treated like a golf ball, Spark turns him into a remote control drone, and Stone sends him launching into the air and then back down hard.

King Dedede returns as a boss, controlled by Dark Matter again. The first half of his battle is standard, but the second half sees him sprouting a mouth and eye from his belly that shoots dark orbs (seriously wtf, Kirby series?). Dark Matter is our main villain, shooting beams and tossing orange spheres at Kirby. After he is defeated, you face Dark Matter's core Zero, a giant eyeball that squirts blood at you, summons mini-Dark Matters, and bursts its iris and pupil out of the rest of it (seriously, wtf, Kirby series?!).

As for our bosses, Whispy Woods returns, shooting air, spitting vegetables, and . . . uprooting himself and walking around. Well, there goes that final barrier for roster inclusion. Welcome aboard. Acro is a killer whale who spits things at Kirby and tries to ram into him. Pon and Con are a raccoon and fox that just kinda wander around with their babies in tow. Adeleine, or I guess Ado in this game, is a young painter who can make her paintings come to life. These paintings include Ice Dragon, Sweet Stuff, Shine & Bright, and Kracko from Dream Land 2, with all the same basic stuff.

The mini-bosses include Blocky again, a big ball of fire named Boboo, Captain Stitch, a giant sweeping broom named Haboki, Jumpershoot, and a snowman named Yuki that throws its head at you. Our non-copy enemies include: Kabu, Blipper, Bouncy, Bronto Burt, Cappy, Gabon, Glunk, Gordo, Kany, Mumbies, Nruff, Poppy Bros, Propeller, Scarfy, Squishy, and Waddle Dees with rafts and ghostly jars, alongside newcomers Apolo, Babut, Batamon, Como, Corori, Dogon, Doka, Joe, Loud, Madoo, Mariel, Mopoo, Mony, Nidoo, Oro, Pacto, Pesara, Peloo, Peran, Polof, Popon, Pteran, Yabon, and Zebon.

Our stages this time include Grass Land, a basic stage; Ripple Field, a beach area; Sand Canyon, a desert area; Cloudy Park, a sky level; Iceberg, a snow level; and Hyper Zone, the area inside of Dark Matter.

That should be it! Here's everything we've got so far:


Characters:

Kirby: inhale, stars, float, copy abilities, Love-Love Stick

King Dedede: inhale, hammer, body slam, super jump, eggs, bombs, float, Dark Matter mouth and eye

Meta Knight: sword, slash, stab downward, cape shield, fly, disappear, spin, twister, beams

Bandana Waddle Dee: punch down

Gooey: health, Girl Blob, tongue, Burning, Clean, Cutter, Ice, Needle, Parasol, Spark, Stone, Love-Love Stick, Mock Matter

Rick: fire breath, throw Kirby, snowman, quills, bounce Kirby ball, Beam ability, rolling boulder, feather duster

Coo: meteor, feather darts, ice breath, spiky Kirby, spin attack, lightning blast, divebomb, become feather duster

Kine: fireball, laser, freeze water, spikes, shield, lightbulb, sink, plunger

Chuchu: hot-air balloon, magic broom, axe, throw snowballs, shoot out needles, ride in parasol, laser, club

Nago: pillar of fire, dishrag, crescent energy beam, propel into the air, shoot spikes, pogo stick, ball of static, hammer

Pitch: giant fireball, bucket of water, boomerang, snow machine, dart, golf ball, remote control drone, catapult

Meta Knights: axe, mace, javelin, trident

Nightmare: orb, stars, crescents, float, sweep around, cape shield

Dark Matter: sword, shooting beams, energy orb, true form, dark beams, orbs, King Dedede mouth

Zero: squirts blood, mini-Dark Matters, burst the iris

Marx: ball, wings, drop orbs, lightning, burrow, teleport, light arrows, throw up big ball, black hole

Whispy Woods: apples, gusts of air, roots, twin, caterpillars, spit vegetables, walk

Lololo and Lalala: blocks

Kabula: cannon

Kracko: lightning, spawn enemies, orbs, spin, beams

Paint Roller: draw items

Mr. Shine and Mr. Bright: take turns, fire, moon boomerangs, roll, falling stars, meteors, stars, eclipse

Heavy Mole: dig, claw, shoot missiles.

Nruff and Nelly: charge

Sweet Stuff: bites, shoots lasers, summons enemies

Ice Dragon: launch into air, icy breath, kick icy spikes, pound the ground to make icicles

Dynablade: fly, beak, talons, swoop really fast, projectiles, eggs

Fatty Whale: rolls, blowhole, body slams

Computer Virus: D&D RPG game

Chameleo Arm: tongue, claws

Wham Bam Rock: stone hands

Heavy Lobster: fire, charges, minions

Acro: spits things, ram, swim

Pon and Con

Adeleine/Ado: paintings, Ice Dragon, Sweet Stuff, Shine & Bright, Kracko

Mr. Frosty: charge, blocks of ice, freeze, swallow, spit

Mr. Tick Tock: sonic blasts, music notes

Bugzzy: grab, slam, fly, ladybugs

Bonkers: hammer, jump, run, coconuts

Rolling Turtle: roll, throw shell

Fire Lion: pounce, chew, fireball

Blocky: jump, crash

Captain Stitch: shoot spikes

Efreeti: meteor

Jumpershoot: jump, spin, sandals

Master Green: lightning, electrical field

Waiu: cutter blades, katana, burning stars, jump quickly

Chef Kawasaki: extendable pan, pot, throwing plates

Iron Mam: extendo-punches

Jukid: energy blasts, grab and slam

Boboo

Haboki: sweep, slam

Yuki: throw head

Waddle Dee: parasol

Waddle Doo: parasol, beam

Poppy Bros.: bombs, balls, Grizzo, flying kick

Broom Hatter

Sir Kibble


Copy Abilities:

Backdrop/Suplex (Bugzzy): suplex

Ball: bouncy ball

Beam (Waddle Doo): sparkly whip, projectile blast

Bomb (Poppy Bros): bombs

Clean: sweep, dust, feather duster, Coo feather duster, plunger, magic broom, dishrag, water bucket

Cook: pot, suction

Copy (Tac): scan, copy

Crash: explode

Cutter (Sir Kibble): boomerang blade, Kirby, three darts, laser, axe, crescent beam, boomerang

Fighter (Knuckle Joe): martial arts moves, energy blast

Fire/Fireball/Burning (Burnin' Leo): fire breath, meteor, fireball, hot-air balloon, pillar of fire, giant fireball

Hammer (Bonkers): swing, pound

Hi-Jump: jump

Ice/Freeze (Chilly): cone of frost, snowman, icy breath, freeze, throw snowballs, propel upward, snow machine

Jet (Capsule J): fly forward

Laser: laser beam

Light: light up dark rooms

Mike: sonic attack

Mirror (Simirror): toss reflections, reflect attack

Needle: spikes, quills, spiky Kirby, shoot needles, shoot spike forward, dart

Ninja (Bio Spark): katana, shuriken, ninja abilities

Paint: splatter paint

Parasol (Parasol Waddle Dee): float, attack, defend, bounce ball, spin attack, ride inside, pogo stick, golf club

Plasma (Plasma Wisp): electric blast, static (combine with Spark?)

Sleep: sleep

Spark: electric field, Beam, lightning, lightbulb, laser, ball of static, remote control drone

Stone (Rocky): heavy block, boulder, sink, divebomb, club, hammer, catapult

Sword (Blade Knight): sword, spinning midair strike

Throw: throw things

Tornado: spin, float

UFO: fly, shoot projectiles

Wheel (Wheelie): roll really fast

Wing (Birdon): fly, divebomb, shoot feathers

Yo-Yo (Gim): yo-yo attacks


Stages:

Green Greens

Castle Lololo

Float Island

Bubbly Clouds

Mt. Dedede

Vegetable Valley

Ice Cream Island

Butter Building

Grape Garden

Yogurt Yard

Orange Ocean

Rainbow Resort

Fountain of Dreams

Grass Land

Big Forest

Ripple Field

Iceberg

Red Canyon

Cloudy Park

Dark Castle

Spring Breeze

Dyna Blade('s Mountain?)

Gourmet Race

The Great Cave Offensive

The Revenge of Meta Knight (Battleship Halberd)

Milky Way Wishes (Nova)

The Arena


Items:

1-Up

Maxim Tomato

Bomb

Invincible Candy

Mike

Mint Leaf

Energy Drink

Sparkling Star

Superspicy Curry

Warp Star

Cannon

Star Rod

Point Star

Rainbow Drop

Grass Land

Ripple Field

Sand Canyon

Cloudy Park

Iceberg

Hyper Zone


Thanks for reading! Next up, https://www.youtube.com/watch?v=EQjbJbcER0c