Showing posts with label Kirby's Dream Land. Show all posts
Showing posts with label Kirby's Dream Land. Show all posts

Saturday, June 15, 2024

Green Greens

GREEN GREENS


The most standard and iconic of all Kirby locations is the standard grassland levels that start off most games, almost all of which feature Whispy Woods as the final boss.

This type of stage has been represented twice in the Smash series, both being basic stages with Whispy in the middle causing wind and dropped fruit hazards. The second version added in Star Stacker elements, but otherwise it was solid. I would be happy with any combination of these stages.

Possible theme: https://www.youtube.com/watch?v=mrU1wFsrJME

Thursday, June 13, 2024

Dedede Arena

DEDEDE ARENA


In many Kirby games, when Kirby reaches his battle with King Dedede, a staple fight in most, it is often fought in a boxing ring, with various enemies looking on.

This will be more or less the same, taking some inspiration from the Boxing Ring stage in Smash, the Dedede Arena stage that appears in the Fighters series, and Dedede’s own various battles.

Possible theme: https://www.youtube.com/watch?v=hPZm4Px-zYg

Castle Lololo

CASTLE LOLOLO


One of Kirby’s first ever bosses was against a pair of blue and pink blobs named Lololo and Lalala, who fought him in a three-tiered arena where the pair could emerge from either side and push a block across the level.

This stage would recreate that, with the same three tiers and the ability to walk off the side and re-emerge on the other. Occasionally, a block will appear and slide through.

Possible theme: https://www.youtube.com/watch?v=oTbWs9d2CuY

Monday, May 20, 2024

Sword Knight

SWORD KNIGHT


Another of Kirby’s most common abilities is the Sword ability. This is most often provided by the Blade Knight and sometimes by his less regular partner, the Sword Knight.

As a fighter, the Sword Knight will be a standard swordfighter type, with some defense thanks to his armor. His moveset will pull from all aspects of the Sword ability and his appearance in the anime.

Likelihood rating: Probably not.

Saturday, May 18, 2024

Kracko

KRACKO


In most sky-based levels, Kirby will encounter a giant cloud with a single eye at its center. This is Kracko, the second most recurring boss of the series after Whispy Woods.

As a fighter, Kracko will be top tier in terms of aerials, with some solid defense thanks to its clouds. After its defenses have been whittled, it will become Kracko Jr., with much less defense to it. Its moveset will pull from its various boss battles.

Likelihood rating: Piranha Plant clause.

Sir Kibble

SIR KIBBLE


One of Kirby’s most common abilities is Cutter, which allows him to throw a blade forward like a boomerang. This ability is almost always represented by Sir Kibble, a golden knight wearing said boomerang blade atop his helmet.

As a fighter, Sir Kibble will be a bit heavier thanks to his armor, with great defense and range. His moveset will pull from all aspects of the Cutter ability across the series.

Likelihood rating: Could happen.

Parasol Waddle Dee

PARASOL WADDLE DEE


Among all the random variations on the Waddle Dee, perhaps none is as common as the Parasol Waddle Dee, a Waddle Dee carrying around a parasol and the main provider of Kirby’s parasol ability.

As a fighter, this Waddle Dee will be the lightest and floatiest of the bunch, having great recovery abilities. Its moveset will pull entirely from all aspects of the Parasol ability throughout the series.

Likelihood rating: Probably not.

Friday, May 17, 2024

Lololo & Lalala

LOLOLO & LALALA


Another memorable recurring boss is Lololo and Lalala, a pair of small round creatures that like to push blocks at you. They are also well-known for their role as adoptive siblings to Tiff and Tuff in the anime.

As fighters, Lololo and Lalala will be a tag team similar to the Ice Climbers, and will be light and floaty together. Their moveset will pull from the games and the anime.

Likelihood rating: Could happen.

Mumbies

MUMBIES


A staple of any ghost-themed level, Mumbies are floating mummy heads that like to bite. Though not particularly notable in the games, they did have a memorable appearance in the anime.

As a fighter, the Mumbies will be light and floaty with high defense. Their moveset will pull primarily from their appearance in the anime.

Likelihood rating: Probably not.

Waddle Doo

WADDLE DOO


Taking a step up from the Waddle Dee is the Waddle Doo, a similar creature with a single giant eye capable of shooting magical beams. These have likewise been standard staples of the series, and the most common provider of the Beam ability.

As a fighter, the Waddle Doo will be similar in stats to the Waddle Dee, except with more magical attacks. Their moveset will pull from all the various aspects of the Beam ability throughout the series.

Likelihood rating: Could happen.

Whispy Woods

WHISPY WOODS


At the end of nearly every single first level of a Kirby game, Kirby will go up against a living tree named Whispy Woods, who attacks him by dropping fruit or breathing strong gusts of air.

As a fighter, Whispy Woods will be big and powerful, having pulled himself up by the roots as he has done multiple times. His moveset will pull from his multiple battles throughout the series.

Likelihood rating: Piranha Plant clause.

Thursday, May 16, 2024

Poppy Bros

POPPY BROS


One of the most notable common enemies of the Kirby series are the Poppy Bros., who come in two forms: Junior, the standard enemy type, and Senior, a common mini-boss. Both regularly provide the Bomb ability.

As a fighter, Poppy Bros. will be a combination of both Senior and Junior, pulling in attacks from both. They will be quite speedy, but middling in other stats, made up for by their explosive arsenal.

Likelihood rating: Could happen.

Waddle Dee

WADDLE DEE


As most of the history has been covered already, and we’d likely just be repeating singular lines over and over again, we’re going to skip the top paragraph for this roster, and instead focus on the enemy’s specific role. First up is the Waddle Dee, the most basic and generic enemy in Dream Land. Like many generic enemies in game series, they have proven quite versatile and have had a number of random add-ons to their members over the years.

As fighters, they will be very middling in stats, with not much power or weight or speed. Their moveset will pull from across the series and all the random add-ons they’ve accumulated.

Likelihood rating: Strong.

Saturday, April 27, 2024

King Dedede

KING DEDEDE


The first game’s plot was fairly simple, a big bad king stole all the food in Dream Land, and Kirby, being the glutton he is, sets out to take it all back.

This king was King Dedede, a fat penguin and major rival of Kirby. Though he’d never be a true villain following this game, he would appear again and again as a boss, often under some form of mind control, his intentions being misunderstood. On occasion, he’d even be a full-on ally.

As a fighter, he’d be big and heavy, but floaty in his own way. He’d be heavy-hitting with his powerful hammer, his moveset pulling from all his various boss fights across the series.

Likelihood rating: Already in.

Kirby

KIRBY


The Kirby series was launched in 1992 as a main game for HAL Laboratories, a studio under Nintendo, led by Smash’s own Sakurai Masahiro. The series was designed as a basic platformer, a nice and simple line of games mostly for casual gamers (with a bit of Eldritch horror at the end). The main character of these games was a cute little pink puffball who can suck up enemies.

This is Kirby, a resident of the whimsical world of Dream Land, and a bottomless pit for food and enemies alike. In subsequent games, he would gain the power to copy the abilities of those he inhaled, which would become the key staple of the series.

As a fighter, Kirby would be light and floaty, with a decently diverse moveset pulling from all of his various copy abilities and other standard moves. He would also have the gimmick of being able to copy any opponent and gain the use of their standard B-move.

Likelihood rating: Already in.

Monday, February 12, 2024

Kirby's Dream Land

KIRBY'S DREAM LAND


And we're back with the Kirby series now! Things are going to be a little bit different, hopefully go by a lot faster. We'll still do our little batches of games, then break them up with one big character sheet with the four moves + final for each character, and then do all the rest of the stuff as their own separate sheets, saving the individual posts for the Character Cards only instead. Hopefully that will work out, but we'll see. Also, something weird will be happening with the Copy Ability enemies specifically, but we'll cover that part later.

We start with Kirby's Dream Land for the Game Boy, one of the only games where King Dedede is an actual villain, having stolen all the food from Dream Land, requiring Kirby to go on an adventure to steal it all back. Kirby is our hero, a cute little puffball and world destroyer. He can inhale enemies, spit out stars, and float, but does not have his signature copy abilities quite yet.

His enemy is King Dedede, AKA Best Boi, who can inhale his enemies just like Kirby can, and he carries around a large hammer. He also likes to body slam Kirby and jump really high to come back down hard. The main bosses include Whispy Woods, a giant tree who drops apples and spits gusts of air; Lololo and Lalala, who like to kick blocks around; Kabula, a blimp with a cannon; and Kracko, a living cloud who shoots lightning and spawns enemies. Kracko Jr. should also be noted for having little orbs it can shoot out and being able to spin fast.

As for our enemies, we first meet: Waddle Dee and Waddle Doo, basic enemies, the latter armed with a beam attack and both capable of carrying parasols; Bronto Burts, the basic fliers; Cappies, little dancing mushrooms that throw their caps; The Poppy Bros. (Sr. and Jr.) who throw bombs, ride on balls and bears called Grizzoes, and perform flying kicks; Broom Hatters, who sweep; Gordos, living spikeballs; Glunks, sea anemones; Mumbies, floating mummy heads; Squishies, squids; Blippers, fish; Kabus, spinning Moai heads; Scarfies, cute little cat heads that turn dangerous; and Sir Kibbles, who throw boomerang blades from their helmets. After the more regular enemies, we have Bennies, Bloppers, Boolers, Cawcuns, Chuckies, Coners, Dizzies, Flappers, Flotzos, Gaspars, Grumples, Hurlies, Kooklers, Koozers, Mr. P. Umpkins, Peezers, Puffies, Skullers, Tookies, Twizzies, Two-Faces, Whiskers, and Wizzers, all of which are fairly basic.

As for stages, we have: Green Greens, the basic grassland stage; Castle Lololo, a haunted castle-type; Float Island, a beach level; Bubbly Clouds, a sky level; and Mt. Dedede, the final boss level. Our items, easier to quantify because they're not as tied in with the characters as the last two series, include 1-Ups, Maxim Tomatoes, Bombs, Invincible Candies, Mikes, Mint Leaves, Energy Drinks, Sparkling Stars, Superspicy Curry, and the Warp Star.

Here's what we've got so far:


Characters:

Kirby: inhale, stars, float

King Dedede: inhale, hammer, body slam, super jump

Whispy Woods: apples, gusts of air

Lololo and Lalala: blocks

Kabula: cannon

Kracko: lightning, spawn enemies, orbs, spin

Waddle Dee: parasol

Waddle Doo: parasol, beam

Poppy Bros.: bombs, balls, Grizzo, flying kick

Broom Hatter

Sir Kibble


Stages:

Green Greens

Castle Lololo

Float Island

Bubbly Clouds

Mt. Dedede


Items:

1-Up

Maxim Tomato

Bomb

Invincible Candy

Mike

Mint Leaf

Energy Drink

Sparkling Star

Superspicy Curry

Warp Star


Thanks for reading! Next up, we may be in for a Nightmare!