Wednesday, January 8, 2020

Character Sheet: Xananab (DK Handhelds)

XANANAB

And now, it's time to go through our characters once again. This time, most of them will just be a token effort as there really isn't anything new to add to most of the characters. However, for the sake of thoroughness, and to give myself the chance to get ahead on watching and taking notes on upcoming games so that I don't get behind, let's go through them anyway.

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Kiddy Kong (Revision)
8. Kritter (Revision)
9. Krusha (Revision)
10. Klump (Revision)
11. Wrinkly Kong
12. Xananab

Xananab is a talking alien banana from the planet Plantaen, where everything is made of banana, but also crystal, and sometimes those bananas can mutate Kremlings into giant monsters. He came here in his banana shaped ship and helps Donkey and Diddy stop their enemies by teleporting them to a crystal dimension sometimes. And his name is Banana spelled backwards and starting with an X. How many drugs were the developers on when they created this character? All of them. Probably banana-flavored. Thanks for asking.

Now, I can't say this one was a surprise entry. Going into this whole thing, I had been aware of the character, although I had written him off as probably not going to get in, until I actually got to Jungle Climber, and realized "Oh, I guess he can do a bit." He has a ship that he flies around in. He has a teleporter device that he can use to create a wormhole. His ship drops carrot-shaped bombs for some reason. Crystal swords are used frequently in the game. And of course, Jungle Climber has a few mechanics unique to it that he can act as representative of. So . . . we get an alien banana as a playable character. Neat.

Here's the moveset I came up with:

Standard B: Crystal Dagger
Although not used frequently by Xananab himself, several enemies, including the bosses mutated by his crystal bananas, use them to swipe and stab at their opponent, so they can be linked to him too.

Side B: Carrot Bombs
Xananab will speed forward quickly, leaving behind a trail of carrot bombs that then burrow into the ground before exploding. These are based on his boss battle, though he drops them instead of his ship.

Up B: Feather and Leaf
This one is a mechanic unique to the game that I decided to attribute to him as a representative. One common item was a golden feather and a silver leaf, which when grabbed could be used as wings to fly around the stage without the need of pegs. Xananab will produce these items and fly into the sky for a short time with them.

Down B: Wormhole
Xananab will hold up his wormhole-creating device, which will launch a wormhole forward into the air. The wormhole will then act much like the Black Hole item in Smash, sucking up characters and items and keeping them trapped.

Final Smash: Banana Ship
Xananab will hop up into his banana-shaped spacecraft and it will move slowly across the top of the stage, dropping a constant stream of carrot bombs onto it.

Entrance: He will swirl out of a wormhole, probably shouting his iconic "Banana!" line as he does so.

Taunts: Whatever they are, I'm sure they will include his tic of repeating the last word of every sentence in a goofy manner.

Thanks for reading! Now, let's rearrange our roster once again.

Tuesday, January 7, 2020

Character Sheet: Wrinkly Kong (DK Handhelds)

WRINKLY KONG

And now, it's time to go through our characters once again. This time, most of them will just be a token effort as there really isn't anything new to add to most of the characters. However, for the sake of thoroughness, and to give myself the chance to get ahead on watching and taking notes on upcoming games so that I don't get behind, let's go through them anyway.

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Kiddy Kong (Revision)
8. Kritter (Revision)
9. Krusha (Revision)
10. Klump (Revision)
11. Wrinkly Kong
12. Xananab

After all this time, Wrinkly Kong finally gets her due. Wrinkly Kong is Donkey Kong's grandmother and Cranky Kong's wife, likely making her the mother of Donkey Kong Jr. as well. Wrinkly Kong is probably one of the few characters with a visible physical arc over time, first appearing as the elderly dean of Kong College, giving out hints to the players, in Country 2, then appears to have retired in Country 3, spending her days working out and saving your game. She seems to have tired of exercise by Land III, simply resting in her rocking chair, and by 64, she has died and appears as a ghost to provide the heroes with hints. She retains this ghostly form in every subsequent game appearance.

In one of her solitary playable appearances, Wrinkly appears in DK: King of Swing, first during the tutorial stages, with Cranky instructing the player on how to perform basic moves, and Wrinkly demonstrating them. Wrinkly then carries over into the challenge modes as an optional player. As the game is rather unique for her playability, it seems fitting that she more or less act as a representative of the game's mechanics, including climbing around on pegs, throwing rocks, launching from the pegs, and so on. Some of her previous stuff fits in too.

Here's the moveset I came up with:

Standard B: Rock Launcher
This is based on the basic attack move from King of Swing, wherein DK spins around a peg, grabs a rock (or sometimes a bomb), and chucks it into the air as a projectile. A peg will appear in midair, Wrinkly will spin around it, producing a rock on the down sweep, and chuck it into the air. A small percentage of the time, the rock will be a bomb.

Side B: Hammer
This one comes from Jungle Climber, where she is not playable, but as that one didn't quite fit into the moveset I had planned out of Xananab, I figure it works just as well for her. A disembodied hammer will float around Wrinkly, slamming wildly left and right and all around for a few seconds.

Up B: Charge Attack
This one is based on the move from King of Swing, where the player can pull down on the two pegs he is holding and release them to launch high into the air. Wrinkly will grab two pegs that appear above her, pull down on them to charge for a second, then throw herself into the air.

Down B: Banana
This one will be a health restorative move, as we probably haven't seen one of those yet, and is based on the bananas used to heal your character in King of Swing. Wrinkly will eat a banana and her health will be restored some.

Final Smash: Going Bananas
Wrinkly will eat a bunch of bananas which will make her glow a rainbow color similar to the Starman, making her invincible, faster, and stronger than she normally would be for a short time, able to KO several characters in that time.

Entrance: If I wanted to be really morbid, I could have her falling asleep in her rocker then having her ghost emerge from it. If not she could burst from a barrel like the others, or emerge from her door in Donkey Kong 64.

Taunts: Maybe making a scary face then laughing, looking something up in a book, or lifting some weights.

Thanks for reading! Next up, we'll be covering Wrinkly Kong!

Monday, January 6, 2020

Character Sheet: Klump (DK Handhelds)

KLUMP

And now, it's time to go through our characters once again. This time, most of them will just be a token effort as there really isn't anything new to add to most of the characters. However, for the sake of thoroughness, and to give myself the chance to get ahead on watching and taking notes on upcoming games so that I don't get behind, let's go through them anyway.

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Kiddy Kong (Revision)
8. Kritter (Revision)
9. Krusha (Revision)
10. Klump (Revision)
11. Wrinkly Kong
12. Xananab

This one will be even quicker. The Klump variant for every Country game doesn't even appear in most of the Land games, the only exception being Kannon in Land 2. So, yeah, that's fun.

Here's the moveset I came up with:

Standard B: Orange Grenade

Side B: Kannon

Up B: Kopter

Down B: Koin

Final Smash: Gangplank Galleon

Entrance: It would be fun to have him stumble in the way he did in the opening cutscene of Donkey Kong 64.

Taunts: His lumbering stance with his belly out could be accentuated, maybe his stumbling again, so on.

Thanks for reading! Next up, we'll start on our two brand-new characters with Wrinkly Kong!

Saturday, January 4, 2020

Character Sheet: Krusha (DK Handhelds)

KRUSHA

And now, it's time to go through our characters once again. This time, most of them will just be a token effort as there really isn't anything new to add to most of the characters. However, for the sake of thoroughness, and to give myself the chance to get ahead on watching and taking notes on upcoming games so that I don't get behind, let's go through them anyway.

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Kiddy Kong (Revision)
8. Kritter (Revision)
9. Krusha (Revision)
10. Klump (Revision)
11. Wrinkly Kong
12. Xananab

Really not much to say here. Krusha, and its variants Kruncha and Krumple, all appear serving the same basic function in the Land games as they serve in the Country games. Wow, that was easy.

Here's his moveset:

Standard B: Kudgel

Side B: Bazuka

Up B: Barrel Blast

Down B: Kasplat

Final Smash: Kackle

Entrance: Climb down from a vine in reference to the Klinger enemies.

Taunt: I could see a boastful cackle puffing out his chest. Maybe Klubba's animation when he charged you for assistance. So on.

Thanks for reading! Next up, we'll finish up the revisions with Klump!

Friday, January 3, 2020

Character Sheet: Kritter (DK Handhelds)

KRITTER

And now, it's time to go through our characters once again. This time, most of them will just be a token effort as there really isn't anything new to add to most of the characters. However, for the sake of thoroughness, and to give myself the chance to get ahead on watching and taking notes on upcoming games so that I don't get behind, let's go through them anyway.

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Kiddy Kong (Revision)
8. Kritter (Revision)
9. Krusha (Revision)
10. Klump (Revision)
11. Wrinkly Kong
12. Xananab

Today, we'll go over Kritter once again, who appeared in all of the games here, though mostly just acting as the basic version of what they were in the country games. In the DK series, they could crawl around on pegs just like the Kongs, and were optional characters in the challenge modes, while in Jungle Climbers, several accompanied King K. Rool and were mutated into bosses by the power of the crystal banana.

Here's their moveset, which I left mostly the same:

Standard B: Krook

Side B: Krash

Up B: Kaboing

Down B: Kaboom

Final Smash: King Kut Out

Entrance: Maybe skidding onto the stage, paying reference to the Skiddas.

Taunts: Lord only knows. A number of the taunts and noises the various Kremlings could work. It would also be fun to have him harassed by a Klaptrap just like in 64.

Thanks for reading! Next time, we'll cover the Krusha enemies.

Thursday, January 2, 2020

Character Sheet: Funky Kong (DK Handhelds)

FUNKY KONG

And now, it's time to go through our characters once again. This time, most of them will just be a token effort as there really isn't anything new to add to most of the characters. However, for the sake of thoroughness, and to give myself the chance to get ahead on watching and taking notes on upcoming games so that I don't get behind, let's go through them anyway.

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Kiddy Kong (Revision)
8. Kritter (Revision)
9. Krusha (Revision)
10. Klump (Revision)
11. Wrinkly Kong
12. Xananab

Now, technically, Funky Kong was supposed to be the one yesterday, but got switched out with Kiddy for the gag. I figure, if Funky were real, he'd be cool with it. He's funky like that. Funky doesn't appear much in the Land games, his role being one of those cut out for simplicity, but he does appear in the DK games as an alternate playable character in the challenge modes. Not much unique to him, but that's okay.

Here's his moveset:

Standard B: Bazooka Boot

Side B: Hovercraft

Up B: Surfboard

Down B: Item Shop

Final Smash: Biplane

Entrance: He'll be leaning against a barrel, waxing his surfboard

Taunts: Rock out to a boom box, make a number of cool poses, adjust his shades, maybe the demonstration of a weapon's abilities he does in 64.

Thanks for reading! Tomorrow, we'll cover the Kritters!

Wednesday, January 1, 2020

Character Sheet: Kiddy Kong (DK Handhelds)

KIDDY KONG

And now, it's time to go through our characters once again. This time, most of them will just be a token effort as there really isn't anything new to add to most of the characters. However, for the sake of thoroughness, and to give myself the chance to get ahead on watching and taking notes on upcoming games so that I don't get behind, let's go through them anyway.

1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Kiddy Kong (Revision)
8. Kritter (Revision)
9. Krusha (Revision)
10. Klump (Revision)
11. Wrinkly Kong
12. Xananab

Alright, I gave in! I just couldn't resist ending the year with an old man and starting the new one with a New Years baby. Kiddy Kong only appears in one game this time around, Donkey Kong Land III, to coincide with Donkey Kong Country 3. He functions more or less the same in both games, with Land III's playstyle simply being a more simplified version of it.

Here's his moveset again:

Standard B: Boulder

Side B: Ellie the Elephant

Up B: Barrel Rocket

Down B: Hovercraft

Final Smash: Banana Bird Queen

Entrance: Bursts out of a barrel

Taunts: Whatever you include, it has to feature that clueless, open-mouthed smile that he does.

Thanks for reading! Tomorrow, we'll do Funky, I promise.