WRINKLY KONG
And now, it's time to go through our characters once again. This time, most of them will just be a token effort as there really isn't anything new to add to most of the characters. However, for the sake of thoroughness, and to give myself the chance to get ahead on watching and taking notes on upcoming games so that I don't get behind, let's go through them anyway.
1. Donkey Kong (Revision)
2. Diddy Kong (Revision)
3. Dixie Kong (Revision)
4. King K. Rool (Revision)
5. Cranky Kong (Revision)
6. Funky Kong (Revision)
7. Kiddy Kong (Revision)
8. Kritter (Revision)
9. Krusha (Revision)
10. Klump (Revision)
11. Wrinkly Kong
12. Xananab
After all this time, Wrinkly Kong finally gets her due. Wrinkly Kong is Donkey Kong's grandmother and Cranky Kong's wife, likely making her the mother of Donkey Kong Jr. as well. Wrinkly Kong is probably one of the few characters with a visible physical arc over time, first appearing as the elderly dean of Kong College, giving out hints to the players, in Country 2, then appears to have retired in Country 3, spending her days working out and saving your game. She seems to have tired of exercise by Land III, simply resting in her rocking chair, and by 64, she has died and appears as a ghost to provide the heroes with hints. She retains this ghostly form in every subsequent game appearance.
In one of her solitary playable appearances, Wrinkly appears in DK: King of Swing, first during the tutorial stages, with Cranky instructing the player on how to perform basic moves, and Wrinkly demonstrating them. Wrinkly then carries over into the challenge modes as an optional player. As the game is rather unique for her playability, it seems fitting that she more or less act as a representative of the game's mechanics, including climbing around on pegs, throwing rocks, launching from the pegs, and so on. Some of her previous stuff fits in too.
Here's the moveset I came up with:
Standard B: Rock Launcher
This is based on the basic attack move from King of Swing, wherein DK spins around a peg, grabs a rock (or sometimes a bomb), and chucks it into the air as a projectile. A peg will appear in midair, Wrinkly will spin around it, producing a rock on the down sweep, and chuck it into the air. A small percentage of the time, the rock will be a bomb.
Side B: Hammer
This one comes from Jungle Climber, where she is not playable, but as that one didn't quite fit into the moveset I had planned out of Xananab, I figure it works just as well for her. A disembodied hammer will float around Wrinkly, slamming wildly left and right and all around for a few seconds.
Up B: Charge Attack
This one is based on the move from King of Swing, where the player can pull down on the two pegs he is holding and release them to launch high into the air. Wrinkly will grab two pegs that appear above her, pull down on them to charge for a second, then throw herself into the air.
Down B: Banana
This one will be a health restorative move, as we probably haven't seen one of those yet, and is based on the bananas used to heal your character in King of Swing. Wrinkly will eat a banana and her health will be restored some.
Final Smash: Going Bananas
Wrinkly will eat a bunch of bananas which will make her glow a rainbow color similar to the Starman, making her invincible, faster, and stronger than she normally would be for a short time, able to KO several characters in that time.
Entrance: If I wanted to be really morbid, I could have her falling asleep in her rocker then having her ghost emerge from it. If not she could burst from a barrel like the others, or emerge from her door in Donkey Kong 64.
Taunts: Maybe making a scary face then laughing, looking something up in a book, or lifting some weights.
Thanks for reading! Next up, we'll be covering Wrinkly Kong!
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