ADVENTURE MODE
So in theory, this will likewise act as a solid Mario
movie/episode and continuation of the original series they are based on, while
also being a smash game.
Opening scene: We see Princess Toadstool of the DiC cartoon,
surrounded by an army of one-off episode allies all standing on a hill as the
Doomship rises before them, King Koopa and the Koopalings standing on the deck
to face them. They lunge toward each other in battle before the scene cuts.
We then open up where the Super Mario Bros. movie left off,
with Princess Daisy showing up at Mario and Luigi’s apartment and telling them
they’re not going to believe this. She steps to one side, the cartoon Princess
Peach we just saw standing behind her, her dress looking torn and her face
dirty. She looks disappointed at first seeing the brother’s faces, but quickly
shakes it off and introduces herself. There is no more time to explain,
however, as Koopas from the cartoon start storming down the hall, led by the
Koopaling Cheatsy. The team run, leading to our first level.
World 1: Dinohattan
I imagine the gameplay would probably be somewhere in
between standard Mario gameplay and Subspace Emissary style gameplay, but with
fully cinematic cutscenes spliced in between. Princess Toadstool and Daisy
leads the heroes down to the sewers, where the film versions of Yoshi and Toad
(reverted back to his Goomba form) are waiting. Cheatsy and his soldiers nearly
catch up to them, but Daniella stays behind to buy them some time as they make
it through the portal to Dinohattan once again.
Daisy and Toadstool lead the brothers to the Boom Boom Bar,
which Big Bertha has provided as a hideout for the time being. Outside of the
bar, the streets are overrun with Goombas once again. When Mario and Luigi ask
what happened, Daisy explains how Princess Toadstool and a new creature calling
himself King Koopa appeared in their world a few days before. King Koopa had
gotten ahold of President Koopa’s devolution ray and used it to raise a new
army out of the citizens, and had used it on Toad when he tried to stop him.
Toadstool then explains that she comes from another
universe, parallel to theirs, with her own Mario, Luigi, Toad, Yoshi, and King Koopa.
She and her friends had destroyed Koopa many years ago and sealed him away. Her
Mario and Luigi had returned to their home in Brooklyn and she hadn’t seen them
in many years. When the wizard Wizenheimer broke Koopa and his children free
from their seal, Toadstool had elected not to summon her old friends again,
feeling they’d done enough for her and her kingdom and deserved the rest.
Instead, she gathered together a team of her kingdom’s strongest heroes in an
alliance against him.
When they cornered Koopa, they found that Wizenheimer and
Kooky von Koopa had combined their magic and science to create a portal that
would allow King Koopa to jump between universes, team up with alternate
versions of himself, and conquer all worlds. During the battle, the portal was
damaged and ended up exploding, scattering Toadstool and her alliance across
dimensions, Toadstool, Koopa, and Cheatsy all ending up here.
Mario and Luigi agree to help Toadstool return to her
kingdom and take Koopa down. We then go through a series of levels, unlocking a
few allies with each and picking up clues that Koopa has been having primordial
ooze collected from all over the kingdom and transported to Koopa Tower. Our
heroes reach the top only to find that King Koopa has finally found the right
batch of primordial ooze and reversed the devolution ray, using it to restore
President Koopa to his fully evolved form. The brothers try to stop them, but
the two Koopas dash through a newly repaired portal, leaving Cheatsy behind to
deal with them. Cheatsy acts as the final boss.
Between each world, we also get short levels of Mario-Kun finding
his world being invaded and defeating them through various hijinks, likewise
crossing over to other comic worlds and interacting with characters from each.
The first has him encounter a Princess Peach who hides herself inside a robot
body and convinces him to take her along as a companion.
World 2: Mushroom Kingdom
Once Cheatsy is defeated, the party runs through the portal
and finds themselves back in Princess Toadstool’s world, now thoroughly
conquered by Koopa’s forces. The heroes are immediately captured and thrown
into prison, where they encounter Toadstool’s Toad and Yoshi. Toad explains
what happened after Toadstool and Koopa disappeared, how the remaining
Koopalings had taken down the Mushroom Kingdom Defense Force and taken them all
captive. Toadstool asks about the fate of her father, but no one had heard from
him since. Together, they work together to break out of prison and fight
through Koopa’s forces. Cue several more levels, each with characters to unlock
and free from captivity. They make their way to the pipe leading to Brooklyn,
where the Koopalings had set a trap, with the two princesses being captured and
Big Mouth facing the brothers and their companions as the final boss.
Mario-Kun’s level will find him in Tomboy Peach’s world,
resulting in him falling for her pranks and Mechakuribo/Peach developing a
rivalry with her.
World 3: Brooklyn
The brothers, the Toads, and the Yoshis end up in Brooklyn,
to find it in a similar state of chaos. The Koopaling Kootie Pie, having been
supplied with the devolution ray by her father, is now wreaking havoc, turning
the people into monkeys. She almost hits our heroes with her beam, but they are
saved at the last second by Kid Dynamo. He sweeps them off to a secret hideout
where a group of people, all familiar with their own Mario brothers, have been
hiding out and fighting back, including Bones Bailey, Junior, and Master Brian.
They explain that the Koopalings started their reign of terror here shortly
after taking over the Mushroom Kingdom, searching everywhere for the Mario
brothers, and had recruited a number of Mario’s old enemies, including the ape
Clovis, the ringmaster Barney Todd, Kid Dynamo’s nemesis Dr. Demise, and a
criminal called the Gorilla Ghost.
We work through a series of levels, following clues to find
the Mario brothers, fighting the various villains and receiving help from
someone secretly working within Kootie Pie’s forces. We finally reach Mario
Bros. Plumbing, where we find the two brothers holding their own against Kootie
Pie and the hardened criminal Crime Wave Clyde. Upon their arrival, Clyde
betrays Kootie Pie, revealing himself as the informant.
Our heroes then join forces with the animated Mario brothers,
and we get to see a short scene of the two sets of brothers interacting for the
first time. We have a boss battle with Kootie Pie, helped by her other
villainous companions. Upon their defeat, Kootie Pie becomes furious and starts
throwing a tantrum, starting up her dimension-hopping device and kicking it up
past its capacity, declaring that she will send them to a world where the Mario
brothers don’t exist at all. The four brothers and their companions get sucked
in.
Mario-Kun’s adventure takes him and his two princess
companions to a world of lego, where they accidentally demolish a carefully
crafted set.
World 4: Club Mario
Our heroes will wake up in a dirty New York City street. At
first, they won’t think anything is wrong until they come across a video game
store where they see advertisements for a Super Mario Bros. video game and
realize that in this world, they are simply fictional characters. Film Mario
and TV Mario get into an argument over their predicament while Film Luigi and
TV Luigi start investigating a Game Boy with an old Super Mario cartridge in
it. As they are figuring out how it works, a small dog suddenly jumps up and
grabs the console. The brothers give chase, the dog leading them up to a
rooftop where they stumble across a couple of teenagers hanging out.
The teens, Tommy Treehugger and Co-MC, immediately recognize
the four brothers as the Mario brothers and start geeking out over them. The TV
brothers explain how they got to their world, and the teens offer to help,
mentioning a story they’d heard about a couple of kids summoning Mario from a
game boy by using a secret door somewhere in the game. Film Mario brushes them
off, not convinced these teenagers can really help them, and leads the party
down off the roof.
Down on the street, they are just looking around for
somewhere to go when a man named Herman Smirch corners them, holding a Game Boy
of his own. The brothers back away from him only for Bully to appear behind
them, telling them he’d been sent by Kootie Pie to make sure they’d never
escape and using Smirch as a means to do so. The small dog witnesses them being
taken hostage and runs back up to Tommy and Co.
In a secret warehouse hideout, Bully keeps himself busy by
tormenting the captive brothers just for fun. He and Herman get into an
argument after a while, providing just enough distraction for two more
teenagers to sneak in, sneak up behind the villains, and knock them out. Tommy
and Co untie the brothers, introducing them to their siblings Eric and Tammy. The
teens then take the Game Boy and find that secret entrance they’d researched
just as Bully and Smirch come to. We then get a boss fight against the pair, a
tiny Mario being summoned from the game to help.
Mario-Kun’s adventure takes him to the Super Mario
Adventures comic, crossing paths with the Mario brothers there. The Bowser of
that comic turns out to be allied with a bunch of other comic Bowsers, and they
grab Tomboy Peach and Mechakuribo and toss them in with all of their own princesses
held captive. Mario-Kun briefly questions why they took his little robot friend
too, the other Marios slapping their heads at his stupidity.
World 5: The Flying Ship
Back at Tommy and Co’s rooftop, our heroes work together to hook
up the Game Boy’s portal to the teens’ TV. They work out how to open the portal
but they’ll need some kind of vessel to traverse the multiverse safely. A voice
behind them says he can handle that. Everyone turns to see the small dog
transform into a handsome prince. He tells them that his own world was invaded
too, and that his wife (his own Princess Peach) had been taken captive and he’d
been cast to this same world. He tells them of a ship they can use to traverse
the multiverse back in his own world.
They set it to Haru’s world, and everyone jumps through. We
get a level traversing his world and finally coming to the Flying Ship. When
they get the Game Boy portal hooked up, TV Mario comes up with an idea, not
just to go back to their own world and stop King Koopa, but to go to every
world they can and round up as many versions of Mario and Luigi they can. The
next several levels cross through several random Mario worlds, bringing in
Mario-Kun and his companions, and ending in a boss fight with Hip and Hop.
World 6: Super Mario Bros. 3
Having assembled a veritable army of Marios and Luigis, our
heroes return to the TV version of the Super Mario Bros. world, the flying ship
taking on the Doomship in epic combat and our heroes breaking free all of their
remaining allies over the course of several levels. The boss fight sees our
heroes board the Doomship’s bridge and face Kooky as the final boss.
World 7: Dome City
Finally, the Koopalings are defeated and the Mushroom
Kingdom Defense Force is reassembled, now much stronger than ever with heroes
from all across the multiverse. They take down Kooky and interrogate him,
asking where King Koopa and President Koopa were holding the Princesses. He
tells them that they are being held in Dome City.
We then get a scene of King Koopa and President Koopa
surrounded by their newly formed Court of Koopa, deep in a cave underneath Dome
City, where every princess they have captured from all over the multiverse,
including Mechakuribo/Peach forcibly pulled from her disguise, are tied up
around what looks like the meteor from the Super Mario Bros. movie. The Koopas
explain that a version of this meteor existed in every version of their
universe, having been the catalyst of this massive multiversal split, and that
if all of the princesses replaced the missing fragment together, it would bring
all of the universes crashing back together, allowing all of the Koopas to
merge into one all-powerful Super Koopa. The princesses all refuse, until the
Koopas bring forward the various versions of the Mushroom King, the princesses’
fathers, and proceed to torture them until all of the princesses concede.
Our legion of heroes go through multiple levels based on
Super Mario World, fighting all seven Koopalings and finally Wizenheimer, who
had been tasked with guarding the secret cavern with magic. He threatens them
that if they defeat him, they will never get his wand which is required to undo
the spell. He is suddenly attacked by Oogtar, the one missing member of the
Defense Force, who had been secretly tailing Wizenheimer since their defeat.
Using the wand, our heroes break the spell and rush through.
Final Battle: The Nexus
The heroes enter the cavern to find themselves too late. The
princesses are gathered around Princess Daisy’s necklace as they press it into
its hole. The cavern starts to rumble and the Koopas, standing together on top
of the meteor, start to glow and fuse together as the multiverse starts to
collapse, their fusion being kept stable by the Robo Koopa suit President Koopa
had souped up. The now combined Koopas laugh maniacally as our heroes attack
the Super Robo Koopa in a massive boss battle. After the initial defeat, Robo
Koopa gets back to his feet, laughing that the merger is nearly complete and
there will be nothing they can do to stop them. The necklace is fully inserted
into the meteor, but something starts to go wrong and Robo Koopa starts to come
apart at the seams. They turn to see that Tomboy Peach had pulled a prank,
using the Mechakuribo suit’s fake arm to help push the meteor in rather than her
own, meaning that the Koopas hadn’t had the full power of all the princesses
behind it. Our heroes then fight one last boss fight against the multiheaded
monstrosity that the Koopas had become as they slowly pull apart.
Ending scene: The Super Koopa explodes in a burst of light,
each Koopa being ripped back to their own universes until only King Koopa and President
Koopa remain. Princess Toadstool steps over them and orders her defense force
to arrest them. King Koopa tries to use a warp door potion to escape, but TV Mario
and Luigi, having learned from years of experience, catch the bottle in midair,
cutting off his retreat. The two brothers then reunite with their princess, the
three embracing in a tearful hug.
A short time later, with help from Tommy and Co working with the sorcerers Mervin, Waldo, and the Wizard King of the West, a new stable portal has been created to send everyone back to their own worlds and allow for them to all meet again. We see fond farewells all around as everyone prepares to depart. The two main sets of brothers say their goodbyes last. As they turn away to step into the portals, however, a series of pink envelopes come flying through, all signed by another Princess Peach.
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