Thursday, February 3, 2022

Mario Multimedia Adventure Mode

ADVENTURE MODE

So in theory, this will likewise act as a solid Mario movie/episode and continuation of the original series they are based on, while also being a smash game.

Opening scene: We see Princess Toadstool of the DiC cartoon, surrounded by an army of one-off episode allies all standing on a hill as the Doomship rises before them, King Koopa and the Koopalings standing on the deck to face them. They lunge toward each other in battle before the scene cuts.

We then open up where the Super Mario Bros. movie left off, with Princess Daisy showing up at Mario and Luigi’s apartment and telling them they’re not going to believe this. She steps to one side, the cartoon Princess Peach we just saw standing behind her, her dress looking torn and her face dirty. She looks disappointed at first seeing the brother’s faces, but quickly shakes it off and introduces herself. There is no more time to explain, however, as Koopas from the cartoon start storming down the hall, led by the Koopaling Cheatsy. The team run, leading to our first level.

World 1: Dinohattan

I imagine the gameplay would probably be somewhere in between standard Mario gameplay and Subspace Emissary style gameplay, but with fully cinematic cutscenes spliced in between. Princess Toadstool and Daisy leads the heroes down to the sewers, where the film versions of Yoshi and Toad (reverted back to his Goomba form) are waiting. Cheatsy and his soldiers nearly catch up to them, but Daniella stays behind to buy them some time as they make it through the portal to Dinohattan once again.

Daisy and Toadstool lead the brothers to the Boom Boom Bar, which Big Bertha has provided as a hideout for the time being. Outside of the bar, the streets are overrun with Goombas once again. When Mario and Luigi ask what happened, Daisy explains how Princess Toadstool and a new creature calling himself King Koopa appeared in their world a few days before. King Koopa had gotten ahold of President Koopa’s devolution ray and used it to raise a new army out of the citizens, and had used it on Toad when he tried to stop him.

Toadstool then explains that she comes from another universe, parallel to theirs, with her own Mario, Luigi, Toad, Yoshi, and King Koopa. She and her friends had destroyed Koopa many years ago and sealed him away. Her Mario and Luigi had returned to their home in Brooklyn and she hadn’t seen them in many years. When the wizard Wizenheimer broke Koopa and his children free from their seal, Toadstool had elected not to summon her old friends again, feeling they’d done enough for her and her kingdom and deserved the rest. Instead, she gathered together a team of her kingdom’s strongest heroes in an alliance against him.

When they cornered Koopa, they found that Wizenheimer and Kooky von Koopa had combined their magic and science to create a portal that would allow King Koopa to jump between universes, team up with alternate versions of himself, and conquer all worlds. During the battle, the portal was damaged and ended up exploding, scattering Toadstool and her alliance across dimensions, Toadstool, Koopa, and Cheatsy all ending up here.

Mario and Luigi agree to help Toadstool return to her kingdom and take Koopa down. We then go through a series of levels, unlocking a few allies with each and picking up clues that Koopa has been having primordial ooze collected from all over the kingdom and transported to Koopa Tower. Our heroes reach the top only to find that King Koopa has finally found the right batch of primordial ooze and reversed the devolution ray, using it to restore President Koopa to his fully evolved form. The brothers try to stop them, but the two Koopas dash through a newly repaired portal, leaving Cheatsy behind to deal with them. Cheatsy acts as the final boss.

Between each world, we also get short levels of Mario-Kun finding his world being invaded and defeating them through various hijinks, likewise crossing over to other comic worlds and interacting with characters from each. The first has him encounter a Princess Peach who hides herself inside a robot body and convinces him to take her along as a companion.

World 2: Mushroom Kingdom

Once Cheatsy is defeated, the party runs through the portal and finds themselves back in Princess Toadstool’s world, now thoroughly conquered by Koopa’s forces. The heroes are immediately captured and thrown into prison, where they encounter Toadstool’s Toad and Yoshi. Toad explains what happened after Toadstool and Koopa disappeared, how the remaining Koopalings had taken down the Mushroom Kingdom Defense Force and taken them all captive. Toadstool asks about the fate of her father, but no one had heard from him since. Together, they work together to break out of prison and fight through Koopa’s forces. Cue several more levels, each with characters to unlock and free from captivity. They make their way to the pipe leading to Brooklyn, where the Koopalings had set a trap, with the two princesses being captured and Big Mouth facing the brothers and their companions as the final boss.

Mario-Kun’s level will find him in Tomboy Peach’s world, resulting in him falling for her pranks and Mechakuribo/Peach developing a rivalry with her.

World 3: Brooklyn

The brothers, the Toads, and the Yoshis end up in Brooklyn, to find it in a similar state of chaos. The Koopaling Kootie Pie, having been supplied with the devolution ray by her father, is now wreaking havoc, turning the people into monkeys. She almost hits our heroes with her beam, but they are saved at the last second by Kid Dynamo. He sweeps them off to a secret hideout where a group of people, all familiar with their own Mario brothers, have been hiding out and fighting back, including Bones Bailey, Junior, and Master Brian. They explain that the Koopalings started their reign of terror here shortly after taking over the Mushroom Kingdom, searching everywhere for the Mario brothers, and had recruited a number of Mario’s old enemies, including the ape Clovis, the ringmaster Barney Todd, Kid Dynamo’s nemesis Dr. Demise, and a criminal called the Gorilla Ghost.

We work through a series of levels, following clues to find the Mario brothers, fighting the various villains and receiving help from someone secretly working within Kootie Pie’s forces. We finally reach Mario Bros. Plumbing, where we find the two brothers holding their own against Kootie Pie and the hardened criminal Crime Wave Clyde. Upon their arrival, Clyde betrays Kootie Pie, revealing himself as the informant.

Our heroes then join forces with the animated Mario brothers, and we get to see a short scene of the two sets of brothers interacting for the first time. We have a boss battle with Kootie Pie, helped by her other villainous companions. Upon their defeat, Kootie Pie becomes furious and starts throwing a tantrum, starting up her dimension-hopping device and kicking it up past its capacity, declaring that she will send them to a world where the Mario brothers don’t exist at all. The four brothers and their companions get sucked in.

Mario-Kun’s adventure takes him and his two princess companions to a world of lego, where they accidentally demolish a carefully crafted set.

World 4: Club Mario

Our heroes will wake up in a dirty New York City street. At first, they won’t think anything is wrong until they come across a video game store where they see advertisements for a Super Mario Bros. video game and realize that in this world, they are simply fictional characters. Film Mario and TV Mario get into an argument over their predicament while Film Luigi and TV Luigi start investigating a Game Boy with an old Super Mario cartridge in it. As they are figuring out how it works, a small dog suddenly jumps up and grabs the console. The brothers give chase, the dog leading them up to a rooftop where they stumble across a couple of teenagers hanging out.

The teens, Tommy Treehugger and Co-MC, immediately recognize the four brothers as the Mario brothers and start geeking out over them. The TV brothers explain how they got to their world, and the teens offer to help, mentioning a story they’d heard about a couple of kids summoning Mario from a game boy by using a secret door somewhere in the game. Film Mario brushes them off, not convinced these teenagers can really help them, and leads the party down off the roof.

Down on the street, they are just looking around for somewhere to go when a man named Herman Smirch corners them, holding a Game Boy of his own. The brothers back away from him only for Bully to appear behind them, telling them he’d been sent by Kootie Pie to make sure they’d never escape and using Smirch as a means to do so. The small dog witnesses them being taken hostage and runs back up to Tommy and Co.

In a secret warehouse hideout, Bully keeps himself busy by tormenting the captive brothers just for fun. He and Herman get into an argument after a while, providing just enough distraction for two more teenagers to sneak in, sneak up behind the villains, and knock them out. Tommy and Co untie the brothers, introducing them to their siblings Eric and Tammy. The teens then take the Game Boy and find that secret entrance they’d researched just as Bully and Smirch come to. We then get a boss fight against the pair, a tiny Mario being summoned from the game to help.

Mario-Kun’s adventure takes him to the Super Mario Adventures comic, crossing paths with the Mario brothers there. The Bowser of that comic turns out to be allied with a bunch of other comic Bowsers, and they grab Tomboy Peach and Mechakuribo and toss them in with all of their own princesses held captive. Mario-Kun briefly questions why they took his little robot friend too, the other Marios slapping their heads at his stupidity.

World 5: The Flying Ship

Back at Tommy and Co’s rooftop, our heroes work together to hook up the Game Boy’s portal to the teens’ TV. They work out how to open the portal but they’ll need some kind of vessel to traverse the multiverse safely. A voice behind them says he can handle that. Everyone turns to see the small dog transform into a handsome prince. He tells them that his own world was invaded too, and that his wife (his own Princess Peach) had been taken captive and he’d been cast to this same world. He tells them of a ship they can use to traverse the multiverse back in his own world.

They set it to Haru’s world, and everyone jumps through. We get a level traversing his world and finally coming to the Flying Ship. When they get the Game Boy portal hooked up, TV Mario comes up with an idea, not just to go back to their own world and stop King Koopa, but to go to every world they can and round up as many versions of Mario and Luigi they can. The next several levels cross through several random Mario worlds, bringing in Mario-Kun and his companions, and ending in a boss fight with Hip and Hop.

World 6: Super Mario Bros. 3

Having assembled a veritable army of Marios and Luigis, our heroes return to the TV version of the Super Mario Bros. world, the flying ship taking on the Doomship in epic combat and our heroes breaking free all of their remaining allies over the course of several levels. The boss fight sees our heroes board the Doomship’s bridge and face Kooky as the final boss.

World 7: Dome City

Finally, the Koopalings are defeated and the Mushroom Kingdom Defense Force is reassembled, now much stronger than ever with heroes from all across the multiverse. They take down Kooky and interrogate him, asking where King Koopa and President Koopa were holding the Princesses. He tells them that they are being held in Dome City.

We then get a scene of King Koopa and President Koopa surrounded by their newly formed Court of Koopa, deep in a cave underneath Dome City, where every princess they have captured from all over the multiverse, including Mechakuribo/Peach forcibly pulled from her disguise, are tied up around what looks like the meteor from the Super Mario Bros. movie. The Koopas explain that a version of this meteor existed in every version of their universe, having been the catalyst of this massive multiversal split, and that if all of the princesses replaced the missing fragment together, it would bring all of the universes crashing back together, allowing all of the Koopas to merge into one all-powerful Super Koopa. The princesses all refuse, until the Koopas bring forward the various versions of the Mushroom King, the princesses’ fathers, and proceed to torture them until all of the princesses concede.

Our legion of heroes go through multiple levels based on Super Mario World, fighting all seven Koopalings and finally Wizenheimer, who had been tasked with guarding the secret cavern with magic. He threatens them that if they defeat him, they will never get his wand which is required to undo the spell. He is suddenly attacked by Oogtar, the one missing member of the Defense Force, who had been secretly tailing Wizenheimer since their defeat. Using the wand, our heroes break the spell and rush through.

Final Battle: The Nexus

The heroes enter the cavern to find themselves too late. The princesses are gathered around Princess Daisy’s necklace as they press it into its hole. The cavern starts to rumble and the Koopas, standing together on top of the meteor, start to glow and fuse together as the multiverse starts to collapse, their fusion being kept stable by the Robo Koopa suit President Koopa had souped up. The now combined Koopas laugh maniacally as our heroes attack the Super Robo Koopa in a massive boss battle. After the initial defeat, Robo Koopa gets back to his feet, laughing that the merger is nearly complete and there will be nothing they can do to stop them. The necklace is fully inserted into the meteor, but something starts to go wrong and Robo Koopa starts to come apart at the seams. They turn to see that Tomboy Peach had pulled a prank, using the Mechakuribo suit’s fake arm to help push the meteor in rather than her own, meaning that the Koopas hadn’t had the full power of all the princesses behind it. Our heroes then fight one last boss fight against the multiheaded monstrosity that the Koopas had become as they slowly pull apart.

Ending scene: The Super Koopa explodes in a burst of light, each Koopa being ripped back to their own universes until only King Koopa and President Koopa remain. Princess Toadstool steps over them and orders her defense force to arrest them. King Koopa tries to use a warp door potion to escape, but TV Mario and Luigi, having learned from years of experience, catch the bottle in midair, cutting off his retreat. The two brothers then reunite with their princess, the three embracing in a tearful hug.

A short time later, with help from Tommy and Co working with the sorcerers Mervin, Waldo, and the Wizard King of the West, a new stable portal has been created to send everyone back to their own worlds and allow for them to all meet again. We see fond farewells all around as everyone prepares to depart. The two main sets of brothers say their goodbyes last. As they turn away to step into the portals, however, a series of pink envelopes come flying through, all signed by another Princess Peach.

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