Showing posts with label Star Fox Zero. Show all posts
Showing posts with label Star Fox Zero. Show all posts

Friday, October 25, 2024

Area 3


The Star Fox series tends to recycle areas, which makes sense considering it all takes place in one solar system, but can be frustrating when you want to find stages representing specific games. That said, one scene from Star Fox Zero stuck out as the most memorable in my mind.

That scene takes place in the space station of Area 3, when the Star Fox team fights the giant Gigarilla. This stage will be based on that scene, with the fighters fighting on a group of platforms that moves around the station, the Gigarilla tromping around and throwing things in the background.

Potential theme: https://www.youtube.com/watch?v=70kuefS896M

Monday, October 21, 2024

James McCloud


Throughout the game, the story is told of Andross’s first rise to power, and how the original Star Fox team, made up of Fox’s father James, Peppy Hare, and Pigma Dengar, flew against him, only for Pigma to betray them, and James to end up dead.

Late in the game, Fox starts hearing his father’s voice as he penetrates Venom and takes on Andross. Then, when taken to another dimension for the final battle, James seems to appear in the flesh, flying alongside Fox and helping him deliver the final blow. Some versions, like the Nintendo Power comic, posit that James is, in fact, not dead, but trapped in that other dimension permanently.

As a fighter, James will be an echo of Fox, almost matching him in terms of stats, but with a slight bit of variance.

Likelihood rating: Could happen.

Saturday, October 19, 2024

Katt Monroe


When the Star Fox team are sent to take out Andross’s oil refineries on the planet Zoness, they find help in the form of an anthropomorphic cat flying a fighter stolen from Andross.

This is Katt Monroe, a former flying partner of Falco with a stated and mostly unrequited crush on him. She appears often throughout the series as an ally, even forming a new team with Falco in one of the many endings of Command.

As a fighter, she will be another in the list of fighters with similar moves to the Star Fox team, except hers will pull a bit from her major appearance in the “Farewell, Beloved Falco!” comic.

Likelihood rating: Could happen.

Andrew Oikonny


The fourth member of Team Star Wolf is a nepotism pick from Andross himself, his nephew Andrew Oikonny.

Andrew serves Star Wolf with the express purpose of furthering his uncle’s goals, later leaving the team when their goals no longer aligned. By the time of Assault, Andrew has taken his uncle’s place as the head of Venom’s forces, and attempts a new invasion of Corneria.

As a fighter, Andrew will act as an echo of sorts for Andross, his moves pulling from his giant mech patterned after his uncles. That said, he will be able to run around on his two feet, unlike his uncle.

Likelihood rating: Could happen.

Pigma Dengar


Perhaps the most despicable of the Star Wolf members is the literal pig, Pigma Dengar.

Pigma once served as a teammate of James McCloud and Peppy Hare, only to sell them out for money, leading to James’s death. He spends his life doing whatever necessary for his next paycheck, stabbing anyone he can in the back to help him get it. He even tries to sell out the entire system to the parasitic Aparoid horde, finding himself assimilated into their hivemind as a result.

As a fighter, Pigma be sluggish and slow in his movement, reflective of his hedonistic lifestyle and sizable figure. His moveset will pull a bit from his days on Team Star Wolf, but also from his later battles as a puppet of the Aparoids and Anglars.

Likelihood rating: Could happen.

Friday, October 18, 2024

Leon Powalski


Wolf O’Donnell’s right hand man and most faithful companion is the anthropomorphic chameleon Leon Powalski.

Leon is described as sneaky and sadistic, taking pleasure in the pain of others. He acts as a direct rival to Falco whenever the team’s fight, and sticks by Wolf even as the roster gets shaken up from time to time.

As a fighter, Leon will have a similar movepool as Wolf, except he will have a much greater focus on stealth and sneaking around to get backhanded attacks off on his opponents.

Likelihood rating: Good possibility.

Landmaster


Another new feature of the Star Fox team introduced in Star Fox 64 is the introduction of a land-based tank they could pilot for certain missions.

This is the Landmaster, which would quickly become a staple secondary vehicle of choice for the team, and even appear as Fox and Falco’s final smash for two games.

As a fighter, the Landmaster will be big and heavy, with devastating attacks behind it. Its moveset will pull from everything the Landmaster can do in game.

Likelihood rating: Probably not.

Thursday, October 17, 2024

Andross


The war being fought throughout the Lylat System was almost entirely instigated by a power-hungry mad scientist.

This is Andross, an anthropomorphic monkey and the main villain of the series. Several years prior to the series, he established a base on the nearly uninhabitable planet Venom, gaining the favor of the native species there and putting together an army. He often appears as a giant floating head in his boss battles, though I’ve personally never been quite clear whether it’s a very narcissistically designed spacecraft or he mutated himself into that.

As a fighter, he will be in his giant head form, shrunken down a bit for the stages. His moveset will pull from his boss battles, including the large panels of his SNES days and the grabby hands of later years.

Likelihood rating: Could happen.

Monarch Dodora

MONARCH DODORA


Throughout the game, Team Star Fox takes part in multiple space battles all throughout the galaxy, in space and in the air above various planets. Though most of their foes are various forms of enemy spacecraft, one mission on the dinosaur planet Fortuna brings them face to face with a two-headed dragon.

This dragon is named Monarch Dodora, and was bio-engineered by the villain Andross to follow his orders. Dodora would recur a few times throughout the series, always as a boss.

As a fighter, Dodora would be big and powerful with decent aerials, though sized down a bit to fit on the stage. Its moveset would pull from its various boss battles.

Likelihood rating: Never gonna happen.

Arwing


In all of their battles, the Star Fox team favors a sleek triangular style of star fighter.

Their vehicle of choice is the Arwing, equipped with lasers and missiles, and capable of shifting around to turn into walkers, allowing the team to enter small tunnels and traverse the ground when needed.

As a fighter, the Arwing will switch regularly between flight and walker mode, using all of its core attacks as its moveset.

Likelihood rating: Probably not.

Wednesday, October 16, 2024

Peppy Hare


Next up is the team’s mentor, an anthropomorphic hare named Peppy.

In early installments, Peppy had the vibe of an older brother to the group, until Star Fox 64 established him as a contemporary of Fox’s father, placing him in more of a sage fatherly role to the team, always giving the others advice on how best to tackle a situation. In later games, he’d retired from active duty, giving up his place on the team to Krystal.

As a fighter, Peppy would be slower, but still with a bit of agility owing to his nature as a hare. He will pull from the same pool as his teammates, but tailored more to a weathered veteran like him.

Likelihood rating: Strong.

Fox McCloud


At the outset of the SNES era of Nintendo, they started to be able to do a bit more. Better graphics, more complex controls, and ever so slightly pushing into 3D. A game built mostly to show off some early concepts was Star Fox, an on-rails shooter that let you pilot your way through epic space battles controlling ships made of polygons. The plot sets you in the middle of an intergalactic war, in control of a small band of heroes for hire known as Star Fox.

At their head is Fox McCloud, an anthropomorphic fox and dashing hero archetype. Later games would expand his backstory as the son of a fallen hero killed by the main villain Andross, giving him personal stakes in the fight.

As a fighter, Fox will pull heavily from the abilities of his ship and his own when fighting on the ground, as well as, of course, his Smash moveset. He will be fast and speedy, on the moderately light side.

Likelihood rating: Already in.

Friday, October 11, 2024

Character Sheet: Katt Monroe

KATT MONROE


And now we come to the end of our characters, with only four left to add. They include:

1. Fara Phoenix

2. Katt Monroe

3. Captain Shears

4. Goras

Katt is a recurring side character in the series, often as a semi-love interest for Falco, where she'll actively flirt with him and he'll seem generally annoyed by her, but will also reciprocate on occasion. She plays a large part in the Farewell, Beloved Falco! comic, which gave her enough reason to be included here, slightly off from Falco's moveset.

Here's her moveset:


Standard B: Blaster

This would be the blasters she and her team used in the comic.


Side B: Cat Claw

Much like Wolf, she'll add a slash attack into the mix. She'll also have one of the highest speeds for the move.


Up B: Flaming Tiger

Same as some of the others we've seen.


Down B: Reflector

She will keep the hacky-sack aspect of this move that Falco incorporates. I like to think one of the two picked it up from the other.


Final Smash: Team Free-as-a-Bird

Her team from the comic will fly in with their ship and give her backup. Team Star Falco is also an option.


Entrance: Dropping out of her ship.


Taunts: Up, she will toss her gun in the air like Falco. Side, she will cross her arms and look a little flirty. Down, she will tense up and hiss.


Kirby Hat: Her ears.


Kart: Her ship.

Special Move: Kicking out the reflector to hit another player.


Spirit Battle: With Falco on Sector Z.


Victory Screen: "Hurry back, Falco. I'll be waiting."

Losing Screen: "I've got to pull out. Sorry."


Color Swaps: Her normal pink look from most games, her Siamese cat design from Command, her comic appearance, her teammates from the comic, and a costume based on Falco.


Thanks for reading! Next up, Captain Shears rides to glory.

Friday, September 20, 2024

Character Sheet: Monarch Dodora

MONARCH DODORA


As stated before, I'm going back to the old Character Sheet format for the main series runs instead of the basic roster from before. The biggest reason for this is purely so I can give myself time to actually work through any given series' content. While that's not so much a concern with this series, I will need it come Pokemon time, so, yeah. Here's everyone who made it for Star Fox:

1. Fox McCloud

1e. James McCloud

2. Falco Lombardi

3. Krystal

4. Slippy Toad

5. Peppy Hare

6. Arwing

6e. Wolfen

7. Landmaster

8. ROB 64

9. Prince Tricky

10. Andross

10e. Andrew Oikonny

11. Wolf O'Donnell

12. Leon Powalski

13. Panther Caroso

14. Pigma Dengar

15. General Scales

16. Aparoid Queen

17. Anglar Emperor

18. SharpClaw

19. Aparoid

20. Monarch Dodora

Finally, we have Monarch Dodora, a two-headed dragon and the most common non-spaceship boss in the series, with battles throughout the original Star Fox and Star Fox Zero. The monster is frequently shown to fly, spit fireballs, shoot lasers from its tail, and whip up tornadoes.

Here's the moveset I came up with:


Standard B: Fireball

Spat from the mouth as a strong projectile.


Side B: Tail Laser

It will fire twin lines of lasers from its tail.


Up B: Take Flight

Dodora will fly straight up with its wings.


Down B: Twister

Dodora will spawn a small tornado to cause trouble on the stage.


Final Smash: Goras

Another common boss, the plant monster Goras will burst from the stage, its snapping mouths and tendrils grabbing at players.


Entrance: It will fly down and perch on the stage.


Taunts: Up, both heads will let out a roar. Side, the heads will start snapping at each other. Down, one of the heads will go to sleep while the other keeps a lookout.


Kirby Hat: A hat with their two heads bouncing around on top.


Kart: Based on its old SNES version.

Special Move: It will shoot lasers from its tail in straight lines.


Spirit Battle: A giant battle on Macbeth.


Victory Screen: It will crush two Arwings under its feet and roar.

Losing Screen: One of its death animations.


Color Swaps: SNES version, Command version, Zero version, a red version, green, blue, black, and silver.


Thanks for reading! Next up, let's give them their roster and move on.

Tuesday, September 10, 2024

Character Sheet: Wolf O'Donnell

WOLF O'DONNELL


As stated before, I'm going back to the old Character Sheet format for the main series runs instead of the basic roster from before. The biggest reason for this is purely so I can give myself time to actually work through any given series' content. While that's not so much a concern with this series, I will need it come Pokemon time, so, yeah. Here's everyone who made it for Star Fox:

1. Fox McCloud

1e. James McCloud

2. Falco Lombardi

3. Krystal

4. Slippy Toad

5. Peppy Hare

6. Arwing

6e. Wolfen

7. Landmaster

8. ROB 64

9. Prince Tricky

10. Andross

10e. Andrew Oikonny

11. Wolf O'Donnell

12. Leon Powalski

13. Panther Caroso

14. Pigma Dengar

15. General Scales

16. Aparoid Queen

17. Anglar Emperor

18. SharpClaw

19. Aparoid

20. Monarch Dodora

Next up, we have the leader of Team Star Wolf, Wolf O'Donnell. Wolf has already been in Smash, giving up a moveset already, and although it clearly does take inspiration from Fox's moveset, it's much more distinct and its own thing than Falco's, meaning we can build off of it, and make Leon and Panther's more heavily based on his than Fox's. Otherwise, all the same rules apply.

Here's the moveset I came up with:


Standard B: Blaster

With that bladed laser shot he's got.


Side B: Wolf Flash

Complete with the claws and the angled movement.


Up B: Fire Wolf

The same as before.


Down B: Reflector

With the more spherical shielding instead of the hexagonal plate of the Star Fox team.


Final Smash: Team Star Wolf

Probably could be either of the two core team configurations.


Entrance: Dropping from a Wolfen.


Taunts: Up, howling. Side, going down on all fours and growling. Down, "I can't let you do that, Star Fox."


Kirby Hat: His fur and eyepatch.


Kart: A Wolfen.

Special Move: He will perform a Wolf Flash and slash the nearest person in front of him.


Spirit Battle: With Leon, Pigma, and Andrew on Venom.


Victory Screen: "Better luck next time, Star Fox."

Losing Screen: "We'll be back, Star Fox."


Color Swaps: 64 version, Assault version, Command version, Zero version, Fox colors, Falco colors, Leon colors, Panther colors.


Thanks for reading! Next up, Leon Powalski strikes from the shadows.

Saturday, September 7, 2024

Character Sheet: Andross

ANDROSS


As stated before, I'm going back to the old Character Sheet format for the main series runs instead of the basic roster from before. The biggest reason for this is purely so I can give myself time to actually work through any given series' content. While that's not so much a concern with this series, I will need it come Pokemon time, so, yeah. Here's everyone who made it for Star Fox:

1. Fox McCloud

1e. James McCloud

2. Falco Lombardi

3. Krystal

4. Slippy Toad

5. Peppy Hare

6. Arwing

6e. Wolfen

7. Landmaster

8. ROB 64

9. Prince Tricky

10. Andross

10e. Andrew Oikonny

11. Wolf O'Donnell

12. Leon Powalski

13. Panther Caroso

14. Pigma Dengar

15. General Scales

16. Aparoid Queen

17. Anglar Emperor

18. SharpClaw

19. Aparoid

20. Monarch Dodora

Next up, we have the main villain of the series, Andross. Andross is a scientist who was working on making the planet Venom habitable, before becoming power hungry and amassing an army to take control of the Lylat system from Corneria. He's kinda dead after the first game (repeating through 64 and Zero) but is resurrected in Adventures and is heavily relevant to the plot of Assault and Command, with Command's plot coming directly from the fallout of his death.

Though seeming to be a normal sized monkey, you normally face him through some form of giant version of his face. Though I took that previously to just be a ship that looks like him, apparently he mutated himself to look like that. I think? Either way, he has lots of attacks like eye beams, suction, shielding, large panels that he spits from his mouth, and giant hands that he smacks opponents around with.

Here's the moveset I came up with:


Standard B: Panel Storm

He will spit a stream of panels from his mouth that will fly toward opponents as projectiles.


Side B: Eye Beam

He will fire eye beams from his eyes, inflicting burn damage.


Up B: Shield Panels

A cylinder of shields will form around him, allowing him to spin upwards while being protected from harm.


Down B: Suction

He will inhale, drawing in nearby objects and fighters.


Final Smash: Out of This Dimension

He will grab an opponent and take them into another dimension, bombarding them with attacks before just leaving them there and out of the game.


Entrance: A bunch of panels will come together to form him.


Taunts: Up, he will too the "evil face loom" from the opening of 64. Side, he will use his giant finger to pick his ear for a second. Down, he will flash and show his brain for a second.


Kirby Hat: His hair and beard.


Kart: Based on the SNES version of him.

Special Move: He will fire panels that will linger as walls on the stage.


Spirit Battle: giant battle on Venom.


Victory Screen: He will loom large over the Lylat System like in the opening.

Losing Screen: His death animation from Star Fox 64.


Color Swaps: SNES version, 64 version, Adventures version, Zero version, and off color variants of all four.


Thanks for reading! Next up, Andrew Oikonny follows in Andross's footsteps.

Wednesday, September 4, 2024

Character Sheet: Landmaster

LANDMASTER


As stated before, I'm going back to the old Character Sheet format for the main series runs instead of the basic roster from before. The biggest reason for this is purely so I can give myself time to actually work through any given series' content. While that's not so much a concern with this series, I will need it come Pokemon time, so, yeah. Here's everyone who made it for Star Fox:

1. Fox McCloud

1e. James McCloud

2. Falco Lombardi

3. Krystal

4. Slippy Toad

5. Peppy Hare

6. Arwing

6e. Wolfen

7. Landmaster

8. ROB 64

9. Prince Tricky

10. Andross

10e. Andrew Oikonny

11. Wolf O'Donnell

12. Leon Powalski

13. Panther Caroso

14. Pigma Dengar

15. General Scales

16. Aparoid Queen

17. Anglar Emperor

18. SharpClaw

19. Aparoid

20. Monarch Dodora

The Landmaster tank has been around almost as long as Arwings have, being a staple of the series since Star Fox 64 and onwards. As such, they are also pretty versatile in terms of their moves and abilities. I'm not sure if it will have the selectable pilots like the Arwings and Wolfens do, but you can give it to them if you want.

Here's the moveset I came up with:


Standard B: Laser Cannon

Pretty obvious standard projectile here.


Side B: G-Diffuser Roll

The tank will roll to one side. It won't be shielded like the Arwing, but it will do a lot of damage to compensate.


Up B: Jetmaster

The jets on its undercarriage will light up and carry it high into the air, allowing it to hover.


Down B: Bomb Shot

It will fire out bombs that will detonate after a brief period.


Final Smash: Ground Assault

The Landmaster will disappear offscreen, with multiple turrets appearing at the bottom of the front screen and bombarding the stage.


Entrance: It will be dropped off by the Great Fox.


Taunts: Up, it will hover in the air for a second. Side, it will wiggle its turret up and down. Down, it will lower its turret and seem to cool off for a moment.


Kirby Hat: The blue fins and the turret.


Kart: Just itself.

Special Move: It can fire a targeted laser blast halfway across the stage.


Spirit Battle: A giant battle, on Macbeth.


Victory Screen: Rolling back into the Great Fox as it says "Mission Complete!"

Losing Screen: The Landmaster getting hit and breaking down while its driver calls "Mayday!"


Color Swaps: The standard look, the Star Wolf variant, a 16-bit version, the Gravmaster, the Roadmaster, a pink variant, a green variant, and a gold variant.


Thanks for reading! Next up, ROB 64 lends air support!

Tuesday, September 3, 2024

Character Sheet: Wolfen

WOLFEN


As stated before, I'm going back to the old Character Sheet format for the main series runs instead of the basic roster from before. The biggest reason for this is purely so I can give myself time to actually work through any given series' content. While that's not so much a concern with this series, I will need it come Pokemon time, so, yeah. Here's everyone who made it for Star Fox:

1. Fox McCloud

1e. James McCloud

2. Falco Lombardi

3. Krystal

4. Slippy Toad

5. Peppy Hare

6. Arwing

6e. Wolfen

7. Landmaster

8. ROB 64

9. Prince Tricky

10. Andross

10e. Andrew Oikonny

11. Wolf O'Donnell

12. Leon Powalski

13. Panther Caroso

14. Pigma Dengar

15. General Scales

16. Aparoid Queen

17. Anglar Emperor

18. SharpClaw

19. Aparoid

20. Monarch Dodora

This one's pretty simple. Since I included Arwings, I'd be remiss to leave out what would be an obvious echo fighter, the Wolfen. Wolfens are the iconic ships of the Star Wolf team, and even come with their own walker formation based on a cat/wolf/rabid animal of some kind.

Here's the moveset I came up with:


Standard B: Charge Shot

Maybe with a more reddish color.


Side B: Barrel Roll

Might do a bit more damage on the roll.


Up B: Shuttle Loop


Down B: Nova Bomb


Final Smash: Meteor Crusher

In the place of the Great Fox, I'll substitute one of the more recurring vessels of the Andross army.


Entrance: "I can't let you do that, Star Fox!"


Taunts: Up, it will flare its engines menacingly. Side, it will fly around in a small loop to show off. Down, it will turn into the walker mode and hiss. Secret taunt, you can start up conversations between any of the available pilots.


Kirby Hat: The red wings.


Kart: Just itself.

Special Move: It can rapid fire energy bolts at opponents.


Spirit Battle: A horde battle, on Sector Z.


Victory Screen: The team flying away, reporting to Andross that the mission is complete.

Losing Screen: Smoking from its engine and crashing toward a planet below.


Color Swaps: The standard look, a silvery Wolf version, a green Leon version, a dark blue Panther version, a pink Pigma version, a brown Andrew version, one based on an Arwing, and a gold one.

Available pilots include: Wolf O'Donnell, Leon Powalski, Pigma Dengar, Andrew Oikonny, Panther Caroso, Krystal, Dash Bowman, and Algy.


Thanks for reading! Next up, the Landmaster deploys for action!

Monday, September 2, 2024

Character Sheet: Arwing

ARWING


As stated before, I'm going back to the old Character Sheet format for the main series runs instead of the basic roster from before. The biggest reason for this is purely so I can give myself time to actually work through any given series' content. While that's not so much a concern with this series, I will need it come Pokemon time, so, yeah. Here's everyone who made it for Star Fox:

1. Fox McCloud

1e. James McCloud

2. Falco Lombardi

3. Krystal

4. Slippy Toad

5. Peppy Hare

6. Arwing

6e. Wolfen

7. Landmaster

8. ROB 64

9. Prince Tricky

10. Andross

10e. Andrew Oikonny

11. Wolf O'Donnell

12. Leon Powalski

13. Panther Caroso

14. Pigma Dengar

15. General Scales

16. Aparoid Queen

17. Anglar Emperor

18. SharpClaw

19. Aparoid

20. Monarch Dodora

This might vibe a little weird, but considering it truly is, by far, the most playable "character" in the Star Fox series and takes up a good 75% of all playtime across the series, it really shouldn't come as a surprise that it would end up being playable.

The Arwings are the main mode of transport for the Star Fox team, acting as their fighters in battle. In this game, they'd maybe be a little shrunken down, and make good use of their walker mode from Star Fox 2 and Star Fox Zero. There would also be a drop-down menu that would allow you to choose the Arwing's pilot, which includes a number of characters not appearing as playable fighters otherwise.

Here's the moveset I came up with:


Standard B: Charge Shot

While the core lasers are the standard attacks, a charge shot acts as first special.


Side B: Barrel Roll

This will allow you to roll to one side and avoid a majority of your attacks.


Up B: Shuttle Loop

The Arwing would look upwards to get higher. The copter from Zero also could make an appearance here. Either way.


Down B: Nova Bomb

The Arwing will drop a nova bomb which will detonate on impact behind it. That little robot from Zero could also possibly have a function here, but I like the Nova Bomb better.


Final Smash: Great Fox

The Star Fox team's mothership will appear behind the stage and start bombarding it with laser blasts. General Pepper arriving with the Cornerian Armada is also a possibility.


Entrance: Launching from the Great Fox.


Taunts: Up, it will flare its wings and engines out for a second. Side, it will do a little roll. Down, it will turn into the walker mode and seem to go to sleep. Secret taunt, you can start up conversations between any of the available pilots.


Kirby Hat: The blue wing tip things on his arms.


Kart: Just itself.

Special Move: It can fire charge shots at its opponents.


Spirit Battle: A horde battle, on Lylat Cruise.


Victory Screen: The ship flying with its team back to base.

Losing Screen: Smoking from its engine and crashing toward a planet below.


Color Swaps: The standard look, the old sprites from the original game, Katt's ship, an Armada fighter, the tadpole-looking fighter from the Aquas missions, the copter from Zero, a Star Wolf-colored one, and a gold one.

Available pilots include: Fox McCloud, Falco Lombardi, Slippy Toad, Peppy Hare, Krystal, Katt Monroe, Bill Grey, James McCloud, Lucy Hare, Amanda, Dash Bowman, Miyu, Fay, Fara Phoenix, and Marcus McCloud.


Thanks for reading! Next up, the Wolfen blocks your path.

Tuesday, August 27, 2024

Character Sheet: James McCloud

JAMES MCCLOUD


As stated before, I'm going back to the old Character Sheet format for the main series runs instead of the basic roster from before. The biggest reason for this is purely so I can give myself time to actually work through any given series' content. While that's not so much a concern with this series, I will need it come Pokemon time, so, yeah. Here's everyone who made it for Star Fox:

1. Fox McCloud

1e. James McCloud

2. Falco Lombardi

3. Krystal

4. Slippy Toad

5. Peppy Hare

6. Arwing

6e. Wolfen

7. Landmaster

8. ROB 64

9. Prince Tricky

10. Andross

10e. Andrew Oikonny

11. Wolf O'Donnell

12. Leon Powalski

13. Panther Caroso

14. Pigma Dengar

15. General Scales

16. Aparoid Queen

17. Anglar Emperor

18. SharpClaw

19. Aparoid

20. Monarch Dodora

Now, although Falco, Slippy, and Peppy will all be in the near echo category to Fox, similar to Falco from the actual Smash games, Fox's father James will be a straight up echo of his son. I suppose you could say Fox really has become more and more like his father every day.

Here's his moves:


Standard B: Blaster


Side B: Fox Illusion


Up B: Fire Fox


Down B: Reflector


Final Smash: Original Team Star Fox

This will feature Peppy and Pigma as his fellow pilots instead of the main team Star Fox.


Entrance: Dropping out of a ghostly Arwing.


Taunts: Up, he will fix his shades and hold up his blaster. Side, pointing his gun back and forth. Down, He will look at his hand as he turns transparent for a moment.


Kirby Hat: His ears and shades.


Kart: An Arwing.

Special Move: Becoming invisible and intangible for a short time.


Spirit Battle: with Peppy and Pigma on Venom.


Victory Screen: "Well done, Fox," before disappearing.

Losing Screen: Flying off into the distance and disappearing.


Color Swaps: His normal look, one based on Fox, one based on Marcus, one on Krystal, Peppy, Pigma, Wolf, and his human racer counterpart from F-Zero.


Thanks for reading! Next up, Falco Lombardi prefers the air.