ARWING
As stated before, I'm going back to the old Character Sheet format for the main series runs instead of the basic roster from before. The biggest reason for this is purely so I can give myself time to actually work through any given series' content. While that's not so much a concern with this series, I will need it come Pokemon time, so, yeah. Here's everyone who made it for Star Fox:
1. Fox McCloud
1e. James McCloud
2. Falco Lombardi
3. Krystal
4. Slippy Toad
5. Peppy Hare
6. Arwing
6e. Wolfen
7. Landmaster
8. ROB 64
9. Prince Tricky
10. Andross
10e. Andrew Oikonny
11. Wolf O'Donnell
12. Leon Powalski
13. Panther Caroso
14. Pigma Dengar
15. General Scales
16. Aparoid Queen
17. Anglar Emperor
18. SharpClaw
19. Aparoid
20. Monarch Dodora
This might vibe a little weird, but considering it truly is, by far, the most playable "character" in the Star Fox series and takes up a good 75% of all playtime across the series, it really shouldn't come as a surprise that it would end up being playable.
The Arwings are the main mode of transport for the Star Fox team, acting as their fighters in battle. In this game, they'd maybe be a little shrunken down, and make good use of their walker mode from Star Fox 2 and Star Fox Zero. There would also be a drop-down menu that would allow you to choose the Arwing's pilot, which includes a number of characters not appearing as playable fighters otherwise.
Here's the moveset I came up with:
Standard B: Charge Shot
While the core lasers are the standard attacks, a charge shot acts as first special.
Side B: Barrel Roll
This will allow you to roll to one side and avoid a majority of your attacks.
Up B: Shuttle Loop
The Arwing would look upwards to get higher. The copter from Zero also could make an appearance here. Either way.
Down B: Nova Bomb
The Arwing will drop a nova bomb which will detonate on impact behind it. That little robot from Zero could also possibly have a function here, but I like the Nova Bomb better.
Final Smash: Great Fox
The Star Fox team's mothership will appear behind the stage and start bombarding it with laser blasts. General Pepper arriving with the Cornerian Armada is also a possibility.
Entrance: Launching from the Great Fox.
Taunts: Up, it will flare its wings and engines out for a second. Side, it will do a little roll. Down, it will turn into the walker mode and seem to go to sleep. Secret taunt, you can start up conversations between any of the available pilots.
Kirby Hat: The blue wing tip things on his arms.
Kart: Just itself.
Special Move: It can fire charge shots at its opponents.
Spirit Battle: A horde battle, on Lylat Cruise.
Victory Screen: The ship flying with its team back to base.
Losing Screen: Smoking from its engine and crashing toward a planet below.
Color Swaps: The standard look, the old sprites from the original game, Katt's ship, an Armada fighter, the tadpole-looking fighter from the Aquas missions, the copter from Zero, a Star Wolf-colored one, and a gold one.
Available pilots include: Fox McCloud, Falco Lombardi, Slippy Toad, Peppy Hare, Krystal, Katt Monroe, Bill Grey, James McCloud, Lucy Hare, Amanda, Dash Bowman, Miyu, Fay, Fara Phoenix, and Marcus McCloud.
Thanks for reading! Next up, the Wolfen blocks your path.
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