HOUNDOUR/HOUNDOOM
Skipping over three standalone Flying types, we come to what I'm pretty sure is the first Dark type I've covered in this series, as I believe all that came prior have been skipped up to this point. Houndour and Houndoom are based on hellhounds, with some obvious inspiration from rottweilers specifically.
Here's the moveset I came up with:
Standard B: Bite > Fire Fang
Side B: Incinerate
Up B: Smog
Down B: Howl > Nasty Plot
Final Smash: Inferno > Mega Houndoom
Entrance: Poke Ball
Taunts: Barking from a chain like a guard dog, chasing its tail, things like that.
Kirby Hat: Their ears and the skull forehead things
Kart: The Poke Ball car.
Special Move: Fire Fang
Spirit Battle: On GR Island
Victory Screen: Barking some more and then sitting like they've been good bois.
Losing Screen: Fainted.
Color Swaps: Main, shiny, other general colors.
Thanks for reading! Next up, Phanpy rolls into battle.

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