Friday, September 20, 2019

Character Sheet: Bowser Jr. (Main 3D Games)

BOWSER JR.

Now, let's move on to all newcomers to the roster, either by being introduced in these last five games, or by finally gaining enough source material to be upgraded to the status of playable character. In the end, my count is thirteen new characters, two of whom are echo fighters.

8e. Toadette
17e. King Boo
24. F.L.U.D.D. Mario
25. Rosalina & Luma
26. Cappy
27. Bowser Jr.
28. Shadow Mario
29. Pianta
30. Blooper
31. Monty Mole
32. Honeybee
33. Petey Piranha
34. The Broodals

Now, here's a difficult one, purely due to how the Super Smash Bros. series currently has chosen to present the character, making him part of a package with the Koopalings, as well as making him ride around in a Koopa Klown Kar, effectively making it more of a "Koopa Klown Kar" moveset more than an actual Bowser Jr. moveset. So, what do I do? Do I keep going with that? It was a good idea at the time. I already have a decent moveset for the Koopalings based on their battles outside of a Klown Kar, and we have not yet seen Bowser Jr. or the Koopalings in one. That said, in his appearances throughout Sunshine, Galaxy, and Galaxy 2, Bowser Jr. has appeared in some form of combat vehicle, being his little machine in the Sunshine final battle, his mini-airship in Galaxy, and his big round couch-ship in Galaxy 2, so it's not a bad suggestion to stick Junior in some kind of vehicle. So I think this is what we're going to do: We will have two slots, one being the Koopaling's moveset and representing all battles with them or Bowser Jr. on their feet, and the other representing Bowser Jr. (and the Koopalings) in battles where they use some kind of vehicle (primarily the Klown Kar). As the Koopalings are more regularly on their feet, I will call that slot "Koopalings," and as Bowser Jr. is almost always in a vehicle of some kind, I will call that slot (this one) Bowser Jr. I think that should work out nicely. Will they still be the eight as color swaps in both slots or should I just give Bowser Jr. a full range of colors of his own?

Now that we have that somewhat disentangled, let's dive into his moveset. In Sunshine, he spent most of his time as Shadow Mario, who warranted his own moveset, though they can function as transformations of each other just like Zelda and Sheik, if we wanted to bring that back. He also wields the same paintbrush as Shadow Mario. In Mario's final battle with Bowser, Junior helps him out in his little flying machine, shooting Mario with bullet bills. In Mario Galaxy, he rides around on a mini-airship that fires cannonballs, and he has a few Magikoopas that help him out. He can also control Megaleg, a giant mech that stomps around and fires off bullet bills. In Galaxy 2, he can also attach his couch-ship-thing to Megahammer, a giant robot with giant hammers for fists that can also fire off bullet bills, and the Boomsday Machine, a giant tank/tower that fires off all kinds of energy balls and stuff and can suck in everything around it. I feel like this gives us some to work with. (When they day comes he does use a Klown Kar, I'm sure everything connected to that can be worked in too.)

Here is the moveset I came up with:

Standard B: Bullet Bill
Bowser Jr. fires off a bullet bill from the front cannon of his flying machine. As Bills appear in almost all of his boss battles, this seemed inevitable.

Side B: Giant Hammer
Bowser Jr. produces a giant hammer reminiscent of his boss battle controlling Megahammer and slams it down for heavy damage.

Up B: Eject
Bowser Jr.'s flying machine will start to explode. Junior will eject, launching high into the air while the blast from the machine catches any around it. This is basically his current Up B.

Down B: Transform
Although it can be replaced with the suction capability seen in his Boomsday Machine battle if we don't want them to be connected characters, for now, Bowser Jr. will simply paint himself and turn into Shadow Mario.

Final Smash: Mechabowser
Mechabowser will rise from behind the stage, Bowser Jr. on top of it, before it launches an assault on the other players with Bullet Bills and fire breath.

Entrance: I think he could float down in his flying machine.

Taunts: His famous snicker has to be involved somehow. Maybe hopping out and painting in the air with his paintbrush. His tendency to put his hand over his eyes and look around. So on.

Next up: Let's cover his Sunshine alter ego, Shadow Mario!

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