Showing posts with label The Phantom. Show all posts
Showing posts with label The Phantom. Show all posts

Monday, November 13, 2023

The Phantom

THE PHANTOM


After defeating Rabbid Kong, our heroes work their way through Sherbert Desert, a combination of tundra and desert, and Spooky Trails, a horror-themed world. As they work through Spooky Trails, they look into a mystery surrounding someone named Tom Phan.

At the end of the level, they find a Rabbid being combined with a Boo toy and a Phonograph to become Tom Phan’s real identity, the Phantom. This bombastic opera singer belts out fierce roasts written by the legend Grant Kirkhope himself, and would return in the DLC for Kingdom Battle’s sequel.

As a fighter, the Phantom would have a heavy focus on defense, like most of his ghostly fellows. His moveset would pull from both of his major battles as well as the sets and costumes he uses throughout his appearances.

Likelihood rating: Probably not.

Tuesday, November 7, 2023

Character Sheet: The Phantom

THE PHANTOM


And now, we have six brand-new characters to add in to the Mario rosters, including those from the Mario + Rabbids DLC and Super Mario Wonder. They are:

1. Elephant Mario

2. Prince Florian

3. Allegra

4. Poplin

5. Spark Hunters (split from Edge)

6. The Phantom

What do you get when you merge a Rabbid, a Boo toy, and a phonograph? You get a fantastically memorable boss from the second world of Kingdom Battle, who returned as the main villain of the third DLC wave for Sparks of Hope, where he roped Rayman, Rabbid Peach, and Rabbid Mario into performing in his show. Throughout his battles, he can become invulnerable to damage when under a spotlight, teleport to new locations, and release a sonic blast from his mouth. For a while that was it that I was willing to use, but his various sets from his shows kept being a prominent aspect, so we can work with some of that too.

Here's the moveset I came up with:


Standard B: Sonic Blast

He will reach an operatic high note and blast it forward as a projectile attack.


Side B: Special Effects

He will act like he's driving a kart, while strong wind blows behind him, knocking back anyone too close. Set pieces will move around him.


Up B: Disappear

He will vanish in a bright light, then reappear somewhere else.


Down B: Spotlight

A spotlight will light up underneath him, making him impervious to attack for as long as he doesn't move from it.


Final Smash: Opera of Roasts

He will sing a loud bombastic song insulting all of his opponents. Once it is over, the character will go flying from his "sick burns."


Entrance: He will rise in the spotlight, performing an opening note.


Taunts: Up, he will spin upward with a flourish. Side, his crew will move set pieces around him. Down, he will perform some vocal warmups.


Kirby Hats: His powdered wig and ears.


Kart: He will be in the position he's in when mocking Mario's kart races, but he won't have an actual kart.

Special Item: A spotlight will appear, making him immune to damage.


Spirit Battle: On Kingdom Battle's Omega form, with spotlights and the lights dimmed.


Victory Screen: He will take his final bow as roses are tossed at the stage.

Losing Screen: He will perform a big dramatic death scene.


Color Swaps: His normal appearance, a red coat, a black coat with a mask, a green coat, a white admiral's coat, a pirate outfit, a black tux and red sash, a masquerade ball outfit.


Thanks for reading! Now, we have another new game that just recently dropped to deal with.

Monday, October 30, 2023

Mario + Rabbids DLC Packets

MARIO + RABBIDS: SPARKS OF HOPE DLC


So, my stance on covering new DLC whenever I revisit a series will be this: If it is just a new character or something, that I've already got on my rosters, and they play more or less the same as everyone else in said game (say it's a sports game or something), I'm not going to bother. There's nothing for me to pull out of that, I'd just be spending another day on functionally nothing. However, when it is major story DLC, with new characters and world maps and stuff, then I will take the extra time to cover it.

Such is the case with our three packs of Mario + Rabbids DLC. We start with the "Tower of Doooooom!" DLC, which is the least meaty of the three, and basically just re-introduces us to Spawny and Madame Bwahstrella, showing us what they've been up to since the first game. And of course, the titular Tower of Doooooom is a potential stage.

After that we have the "Last Spark Hunter" DLC, where we encounter a previously unknown Spark Hunter named Kanya who has gone rogue and is plotting schemes of her own, controlling a giant Mecha King Bob-Omb (color swap for sure). We also meet a new ally in Allegra, a wild Rabbid who uses a tuning fork as a spear, sets off a musical blast, can perform a flip, and creates vibrations. She is also friends with Dorrie, who can spit water. The entire thing takes place in a new area called Melodic Gardens.

Then finally, we have "Rayman in the Phantom Show," a DLC pack that teams up Rabbid Peach and Rabbid Mario with Rayman (sadly no Mario & Friends interactions here). Rayman will be dealt with in his own series, but he can punch with his detached fists, throw bombs, fire rockets, and fly with his . . . ears? The Phantom returns from his previous appearance as the big bad of this DLC, and like before, he can vanish, become invulnerable under a spotlight, and throw a musical blast. He can also let off a sonic wave, and he has sets constantly being moved around him. I think we can say for sure that he's our first third-chancer. There is also his Phantom Show Theater to consider.

Here's what we've got so far:


Characters:

Spawny

Madame Bwahstrella

Kanya: Mecha King Bob-Omb

Allegra: Dorrie, tuning fork, musical blast, flip, water spit, vibrations

Rayman

Phantom: vanish, invulnerable spotlight, musical blast, sonic wave, sets


Stages: 

Tower of Doooooom!

Melodic Gardens

Phantom Show


Thanks for reading! Next up, I wonder what we'll be covering?