Showing posts with label Allegra. Show all posts
Showing posts with label Allegra. Show all posts

Tuesday, November 14, 2023

Allegra

ALLEGRA


In Sparks of Hope’s second DLC pack, our heroes encounter Melodic Gardens, a jungle full of instruments in a similar vein to stages like Music Park, conquered by a rogue Spark Hunter named Kanya. Along the way, they also cross paths with a Rabbid warrior wielding a tuning fork as a spear.

This is Allegra, the guardian of the Melodic Gardens and the friend of Dorrie, the friendly Plesiosaur who had been taken hostage by Kanya.

As a fighter, Allegra will be quick and agile, using a number of instrument and music based attacks for her moveset.

Likelihood rating: Never gonna happen.

Friday, November 3, 2023

Character Sheet: Allegra

ALLEGRA


And now, we have six brand-new characters to add in to the Mario rosters, including those from the Mario + Rabbids DLC and Super Mario Wonder. They are:

1. Elephant Mario

2. Prince Florian

3. Allegra

4. Poplin

5. Spark Hunters (split from Edge)

6. The Phantom

Next up, we have Allegra, an original character from the Mario + Rabbids DLC Pack "The Last Spark Hunter." She is a warrior living in Melodic Gardens, and the friend and protector of Dorrie, who Kanya had been holding hostage. When Mario and friends help free Dorrie, the pair become an ally.

She is a capable fighter, who can jump high and perform a backflip, while using a large tuning fork as a weapon, throwing it like a spear or using it to create powerful musical blasts that she can fire from it. Her best friend Dorrie can also help out in fights by spraying water at an opponent.

Here's the moveset I came up with:


Standard B: Musical Blast

She will hold up her tuning fork, focus its power, and fire off a powerful sonic blast from it as a projectile.


Side B: Tuning Spear

She will chuck her spear a long distance, striking characters and throwing them back, pinning them for a short time in the process.


Up B: Aerial Flip

She will leap high up in the air, performing a backflip, and coming back down hard in a hero pose.


Down B: Dorrie

Dorrie will surface behind him, spitting a spray of water forward and dousing anyone caught by it.


Final Smash: Melodic Harmonization

She will hold up her tuning fork and start it vibrating. All around the stage, instruments from melodic gardens will start to play, creating earthquake-like vibrations that rumble through the stage.


Entrance: She will drop into a hero pose.


Taunts: Up, she will hold up her tuning fork and flick it, making it vibrate. Side, she will take up a defensive stance. Down, she will hug Dorrie's head.


Kirby Hat: Her long hair and face paint.


Kart: Based on Dorrie.

Special Move: She will be able to let off a sonic blast just like the music box.


Spirit Battle: Just her, on Darkmess Manta.


Victory Screen: She will hug Dorrie, who will play happily.

Losing Screen: Dorrie will be locked away, and she will fall to her knees.


Color Swaps: Her normal look, a more reddish look, more blue, more black, more brown and yellow, more of a forest green, more white and snowy, and an evil look based on Kanya.


Thanks for reading! Next up, Toads, but flowery!

Monday, October 30, 2023

Mario + Rabbids DLC Packets

MARIO + RABBIDS: SPARKS OF HOPE DLC


So, my stance on covering new DLC whenever I revisit a series will be this: If it is just a new character or something, that I've already got on my rosters, and they play more or less the same as everyone else in said game (say it's a sports game or something), I'm not going to bother. There's nothing for me to pull out of that, I'd just be spending another day on functionally nothing. However, when it is major story DLC, with new characters and world maps and stuff, then I will take the extra time to cover it.

Such is the case with our three packs of Mario + Rabbids DLC. We start with the "Tower of Doooooom!" DLC, which is the least meaty of the three, and basically just re-introduces us to Spawny and Madame Bwahstrella, showing us what they've been up to since the first game. And of course, the titular Tower of Doooooom is a potential stage.

After that we have the "Last Spark Hunter" DLC, where we encounter a previously unknown Spark Hunter named Kanya who has gone rogue and is plotting schemes of her own, controlling a giant Mecha King Bob-Omb (color swap for sure). We also meet a new ally in Allegra, a wild Rabbid who uses a tuning fork as a spear, sets off a musical blast, can perform a flip, and creates vibrations. She is also friends with Dorrie, who can spit water. The entire thing takes place in a new area called Melodic Gardens.

Then finally, we have "Rayman in the Phantom Show," a DLC pack that teams up Rabbid Peach and Rabbid Mario with Rayman (sadly no Mario & Friends interactions here). Rayman will be dealt with in his own series, but he can punch with his detached fists, throw bombs, fire rockets, and fly with his . . . ears? The Phantom returns from his previous appearance as the big bad of this DLC, and like before, he can vanish, become invulnerable under a spotlight, and throw a musical blast. He can also let off a sonic wave, and he has sets constantly being moved around him. I think we can say for sure that he's our first third-chancer. There is also his Phantom Show Theater to consider.

Here's what we've got so far:


Characters:

Spawny

Madame Bwahstrella

Kanya: Mecha King Bob-Omb

Allegra: Dorrie, tuning fork, musical blast, flip, water spit, vibrations

Rayman

Phantom: vanish, invulnerable spotlight, musical blast, sonic wave, sets


Stages: 

Tower of Doooooom!

Melodic Gardens

Phantom Show


Thanks for reading! Next up, I wonder what we'll be covering?