Showing posts with label Candy Kong. Show all posts
Showing posts with label Candy Kong. Show all posts

Tuesday, February 15, 2022

Candy Kong


Donkey Kong and Diddy Kong fight long and hard to fight through the Kremlings and get back their bananas, but sometimes they will need to take a rest. If the player needs to, each world provides a save point their can visit, where a tall, busty ape in a bathing suit will save their progress.

This is Candy Kong, Donkey Kong’s voluptuous girlfriend who would appear in supporting roles time and time again throughout the series, though for some reason, never in a playable appearance. The television series would expand on her, however, making her an active player in their adventures.

As a fighter, Candy will not have too much in the way of strength or skill, likely due to sitting out a lot of the Kongs’ adventures. Her moveset will pull a little from the support she gives in the games, but even more so from her role in the television series.

Likelihood rating: Could happen

Tuesday, September 28, 2021

Donkey Kong Roster, Updated

SUPER SMASH BROS. UNIVERSE

DONKEY KONG COUNTRY


Today, let's finish off with the assortment of characters from the Donkey Kong TV series, who I ultimately decided to place here.

1. Donkey Kong
2. Diddy Kong
3. Dixie Kong
4. King K. Rool
5. Cranky Kong
6. Funky Kong
7. Candy Kong
8. Bluster Kong
9. Wrinkly Kong
10. Tiny Kong
11. Lanky Kong
12. Chunky Kong
13. Kiddy Kong
14. Eddie the Mean Old Yeti
15. Donkey Kong Jr.
16. Stanley the Bugman
17. Baby Kong
18. Kong Fu
19. Metal Head
20. Timber
21. Xananab
22. Captain Skurvy
23. Kritter
24. Krusha
25. Klump
26. Kalypso
27. Tucks
28. Wizpig
29. The Evil Kings
30. Tiki Tong
31. Lord Fredrik

Thanks for reading! Now, we have a few manga to get to, but before we can do that, a brand new Wario Ware game made its debut. Let's tackle that first.

Tuesday, September 21, 2021

Character Sheet: Candy Kong

CANDY KONG


Now, we have finished the television series, and we have SO many characters to cover, from all across the spectrum. There are a few characters here and there that might get a few upgrades to their movesets, mostly being the Donkey Kong cast (one example, I think Klump should absolutely have a Klaptrap gun now). But, there are so many that are so distinct from their game counterparts, I could only make a brand new slot for them. They are:

1.     Beezo

2.     Flurry

3.     Rex

4.     Tryclyde

5.     TV Mario

6.     TV Luigi

7.     Tommy Treehugger & Co-MC

8.     Evil Eric & Tammy Treehugger

9.     Princess Toadstool

10.  TV Toad

11.  Bones Bailey

12.  Oogtar

13.  King Koopa

14.  Robo Koopa

15.  TV Koopalings

16.  Wizenheimer

17.  Clovis

18.  Barney Todd

19.  Master Brian

20.  Kid Dynamo

21.  Dr. Demise

22.  Gorilla Ghost

23.  Mervin the Magician

24.  Genie

25. Brutius Maximus Grouchimus

26.  Captain Clump

27.  Bunsen

28.  Hercufleas

29.  Salvador Drainado

30.  Sergeant Kooperman

31.  Flab Boys

32.  James Blonde

33.  Vampa White

34.  Zero

35.  Captain Abidab

36.  Mugga the Medicine Woman

37.  Misaki

38.  Waldo the Wizard

39.  Quirks

40.  Queen Mushroomkhamen

41.  Wizard King of the West

42.  Junior

43.  Mighty Plumber

44.  Crime Wave Clyde

45.  Dino Riders

46.  Candy Kong

47.  Bluster Kong

48.  Eddie the Mean Old Yeti

49.  Baby Kong

50.  Kong Fu

51.  Metal Head

52.  Captain Skurvy

Well, this one's been a long time coming. Today, we move onto the characters appearing in the Donkey Kong Country television series. Now, going into this, I wasn't sure whether to include those characters appearing exclusively within this show should go into the Mario Multimedia Roster or the Donkey Kong Roster. I ultimately chose to put them in the Donkey Kong roster, as there's not many of them, many of them are major players in the series, and they fit better with their game counterparts than many of the Mario series characters.

First up, it the only character added who does appear in the games. Candy Kong has appeared in basically every major Donkey Kong game since the beginning, however, in the games, she very rarely has much to do other than stand there and look pretty. The series fleshed her out a lot more and made her an honestly well-written character . . . half the time. The other half, she seemed to only exist to be perpetually mad at Donkey Kong for very flimsy reasons because DRAMA!! In the games, she is often your save file or the referee in sports games. In Donkey Kong 64, she was the primary provider of the team's musical instruments (meaning she can make use of them too). In the show, we see her frequently punch people who make her upset, hit people in the face with a freshly-baked banana pie, ride around in a minecart, and run the machinery for Barrel Works.

Here's the moveset I came up with:


Standard B: Banana Pie

She will pull out a banana pie (probably just recently baked), get angry, and throw it forward, smashing it in the face of anyone in front of her.


Side B: Minecart

She will hop in one of the minecarts from the Donkey Kong series, ride it forward at top speed for a short distance, and come to a screeching halt the moment it hits someone (a common bit of comedy in the series).


Up B: Barrel Lift

Based on Donkey Kong's method of entering his house, which we see Candy use many times, she will step into an open barrel that will be launched upward by a spring before coming to a sudden stop on a magnet.


Down B: Musical Blast

Based on her role as the provider of musical instruments in Donkey Kong 64, she will pull out one of the five instruments and play it for a second, creating an area of effect around her that will damage anyone too close.


Final Smash: Barrel Works

Candy will slap an opponent into a cutscene, wherein they end up on the conveyor belt of Bluster's Barrel Works as Candy works the controls. The character will be smashed and squeezed and knocked around before emerging trapped inside a barrel.


Entrance: She will step out of the shadows looking sultry, sort of a nod to her role at the end of Donkey Kong 64.


Taunts: Up, she will jump in the air and cheer similar to how she does in the series. Side, I feel like her . . . size is too much of a meme not to call attention to it in some tongue-in-cheek way. Down, she'll probably rock out on an instrument for a second.


Thanks for reading! Tomorrow, let's cover . . . him.

Monday, July 26, 2021

Donkey Kong Planet

DONKEY KONG PLANET


Donkey Kong Planet was a very short-lived live action segment that went along with the Donkey Kong Country television series that mostly existed to experiment with combining live action with the 3D animation of the show. It starred French actress Melanie Angelie, who hosted alongside and interacted with the 3D models of Donkey Kong, Diddy Kong, Candy Kong, and Funky Kong. There's not really much else to say. Really, it's just a stepping stone in the history of CGI. I also won't be counting anything for Melanie, as she's a real person and I'd rather save any "moveset potential" for her for a day when I might cover her career as an actress.

Here's what we've got so far:


Characters:

TV Mario: plungers, wrenches, plumber's snakes, climb with plungers, pizza cutters, pizzas, spaghetti, fire flowers, fireballs, growing giant, invincibility, raccoon tail, frog suit, handstands, toss, chisels, fire flower, spring, cape, inflate, tennis

TV Luigi: plungers, wrenches, plumber's snakes, climb with plungers, pizza cutters, pizzas, spaghetti, fire flowers, fireballs, growing giant, invincibility, raccoon tail, frog suit, handstands, toss, chisels, fire flower, spring, cape, inflate, tennis

Donkey Kong: punch, beat up, booby traps

Diddy Kong: shoot bananas, booby traps

Tommy Treehugger: roller blade, yo-yo, throw trash, golf, destroy set, remote

Co-MC: roller blade, yo-yo, throw trash, golf, destroy set, remote

Cranky Kong: spells, potions, teleport

Princess Toadstool: flowers, sled, vegetables, float, shrinking wand, surfing, paraglider, P-Wing, tennis

TV Toad: flowers, snowboard, biker, hat parachute, vegetables, surfs, disguises as plant, powerful wand, giant pipe creatures, P-Wing.

Candy Kong: punch, banana pie, barrel works

Yoshi: tongue, wings, breathe fire, extendable tail, eat everything.

Oogtar: swing, rope, wheel, berries, hoe, club.

Funky: surf, plane

Dixie Kong

Bluster Kong: barrel works, cake, super potion, love potion, eye lightning

Melanie Angelie

King Koopa: snowmobile, cage, Piranha Plant gun, door potion, magic carpet, net, vampire, turn people to stone, flies a plane, freezes people, hat shield, catapult, pesticide, grow gigantic, giant shoe, magic, Klown Kar, Ratso.

King K. Rool: schemes, traps, cannon

General Klump: mostly the same, Klaptrap guns

Krusha

Cheatsy: magic wand, transform, pull things from TV, booby traps.

Big Mouth: tornado breath, bo staff.

Kootie Pie: tantrum, throws things, wrap in a scarf.

Bully: nunchaku, fire hose, garbage.

Kooky: time travel machine, rain machine, Lame Brainer, nice spray, Koopa Doopa raiser-upper, Goopa, Mega Mechanisaur

Hip and Hop: ball.

Robo Koopa: bullet bills, bombs from the toe, laser cage, stomp, fist from the chest, rocket pack.

Captain Skurvy: cannon, cannonballs, dig, barrels, Kutlass, Green Kroc, Polly Roger

Mouser: bombs, Cobrats, BMX bike, mace, spinning hat, dinosaur

Tryclyde: spits fireballs, poison, net, trident, sword, BMX bike

Koopa: spin in shell, BMX bike, Werekoopa

Wizenheimer: lightning, fog, create bombs, hypnotize, vanish, egg transformation

Dino Riders: motorcycles, graffiti, throw bowls, stink bob-omb

Evil Eric: knock out, tie up, puppets, same as Co-MC

Tammy Treehugger: knock out, tie up, puppets, same as Co-MC

Eddie the Mean Old Yeti: stick, fire, roar, snowballs, giant ice block, angel

Birdo: wings

Flurries: ski, ice skate, carve up blocks of ice, ice wands

Beezos: fly, spears, lances, swords, rope, nets

Rex: spears, pies, other things from the previous games

Mervin the Magician: teleport, vanish, see the future, golden plunger, plumber's snake

Genie: trampoline, stink spell, flying spell, lamp, magic carpet

Mark Twang: steamboat, rope, cannon

Brutius Maximus Grouchimus: throws shells, lions

Queen Rotunda: strength, love potion

Captain Clump: peg leg, parrot, barrel, club, rigging launch

Bunsen: hacks into computers, drills, Plumbinator, plunger sword, flyswatter, shoots eggs

Sheldon the Witch Doctor: brews potion

Mermushroom: swim, whale

Hercufleas: great fireball, launch fire, race really fast, swing a pillar

Salvado Drainaro: plumbing focus

Hooded Robin: flies, shoots plunger arrows

Flab Boys: throwing discs, zapping, boosting, bouncing on their large bellies, exploding disc launcher, rolling around

James Blonde: wrench phone, explosive drain cleaner, atomic screwdriver, laser drill, plumber missiles, pummel gun, hose nozzle with a mini plunger

Vampa White, fireballs, fangs, turn into bat, werekoopa

Zero: whip, rapier, fly with cape, cacti, turnips

Captain Abidab: harpoon, plunger shooter, rope, bucket, catapult, divers' suit

Mugga the Medicine Woman: bone, torch, brews potions, swings on vines, dropes bones

Misaki: punches, kicks, jumping kicks, throws, chops, staffs, plunger staff, nunchaku

The Three Mushrooms: pie catapult

Pronto: plumber gun, lasso, Ostro

Sergeant Kooperman: also plumbing focus

Waldo the Wizard: shrinking potion, growing potion, floats, disappears, uses magic, enchants a flying boot

Old Gray Wolf

Quirks: horns, strong sounds, fly spaceships, shoot lasers, use magnets

Queen Mushroomkhamen: staff, stomps, wrap up in tape, smash through wall

The Wizard King of the West: powerful wand, snail steed, pipe monsters.

Junior: dropping vase, boomerang, other messes, boulder catapult.

Mighty Plumber: plunger  rope, wrench, burst of water, plumber's snake, rafting on a grate, pipe battering ram

Crime Wave Clyde: tuck  into a basketball, bob-omb chain, see some Koopalings above.

King Windbag: dog

Kong Fu: martial arts, dance, swing around, karate chop, throw

Baby Kong: vacuum, punch, grab and throw, cry, bite, throw objects

Metal Head: walk, hammer, put together a barrel, stomp, walk on hands, hop, toss head


Stages:

Snow Land

Wild West

Cramalot

Forest of Perpetual Night and Terrible Dangers

Sultan's Palace

River World

Sinister Star

Linguini Empire

Beanstalk

Rotundaland

Kingdom of Youth

Planet Quirk

Pirate Ship

Roboland

Chateau Koopula

Jungle Land

Aqualand

Mythus

Sayonara

Land of Romance

Lava Land

Snow World

Victoria

Sherwood Forest

Carland

Pasta Land

Rap Land

Spyland

Fort Hardknox

Tunnel of Doom

Cloudland

Shamrock Kingdom

Toadstool Castle

El Desert Land

Ocean World

Mighty Peapod

Koopalus

Delawide River

Swiss Cheese Alps

Caveman Land

Crime Land

Sockhop Land

Parsley Land

North Pole

Pyramid Land

Red Sauce Sea

Double Cross Ranch

Plumbers Academy

Down Under Land

King Koopa's Summer Castle

Kooplyn

Temple of Koopa

Koopatraz

Far Off Woods

Castle Koopa

Doomship

Giant Land

Desert Land

Pipe Maze

Dark Land

Sky Land

Mushroom House

Ace Magic Wand Factory

Temple of Gloom

Mertropolis

Hawaii

Brooklyn

Hollywood

Miami

Venice

Paris

Dome City

Neon Castle

Lava Pits

Enchanted Forest

Haunted House

Star Path

Club Mario

King Koopa's Kool Kartoons

Cranky's Cabin

Donkey Kong's cabin

King K. Rool's Lair

Bluster's Barrel Works

Captain Skurvy's galleon

Mellow Yellow Banana Plantation

White Mountains

Forbidden Forest

Temple of Inka Dinka Doo


Thanks for reading! Next up, let's cover a live action segment connected to the Donkey Kong Country series, Donkey Kong Planet!

Saturday, July 24, 2021

Donkey Kong Country, Season Two

DONKEY KONG COUNTRY, SEASON TWO


Today, let's cover the second and final season of the Donkey Kong animated series, and definitely the worse of the two, with a distinct and rather jarring drop in the animation quality and significantly weaker writing (most of the episodes basically boiling down to "Everyone is mad at Donkey Kong for reasons they really shouldn't be mad at him specifically for"). It's also significantly shorter than the first season, likely meaning it was cancelled about halfway through.

Donkey, Diddy, Cranky, Candy, Funky, and Dixie all return, not bringing too much new to the table, as do Bluster Kong and Eddie the Mean Old Yeti, with Bluster developing the ability to shoot lightning from his eyes at one point and Eddie acting as the guardian angel in an "It's a Wonderful Life" parody episode. King K. Rool, Klump, and Krusha all return, all mostly being as awesome as they were before, as do Captain Skurvy and his crewmates.

The most notable one-off character appearing this time, is from what seems to have become the most meme-able episode of the series, in which Donkey Kong gets his brain swapped into the body of a robot he dubs Metal Head. The Metal Head robot can walk around, use a hammer, put together a barrel really fast, stomp heavily, walk on his hands, hop around, and remove his head and toss it around.

Most of the standard locations of the series return, including Cranky's Cabin, Donkey Kong's Cabin, Funky and Candy's boardwalk, Barrel Works, King K. Rool's lair, Skurvy's pirate ship, and the White Mountains.

Here's what we've got so far:


Characters:

TV Mario: plungers, wrenches, plumber's snakes, climb with plungers, pizza cutters, pizzas, spaghetti, fire flowers, fireballs, growing giant, invincibility, raccoon tail, frog suit, handstands, toss, chisels, fire flower, spring, cape, inflate, tennis

TV Luigi: plungers, wrenches, plumber's snakes, climb with plungers, pizza cutters, pizzas, spaghetti, fire flowers, fireballs, growing giant, invincibility, raccoon tail, frog suit, handstands, toss, chisels, fire flower, spring, cape, inflate, tennis

Donkey Kong: punch, beat up, booby traps

Diddy Kong: shoot bananas, booby traps

Tommy Treehugger: roller blade, yo-yo, throw trash, golf, destroy set, remote

Co-MC: roller blade, yo-yo, throw trash, golf, destroy set, remote

Cranky Kong: spells, potions, teleport

Princess Toadstool: flowers, sled, vegetables, float, shrinking wand, surfing, paraglider, P-Wing, tennis

TV Toad: flowers, snowboard, biker, hat parachute, vegetables, surfs, disguises as plant, powerful wand, giant pipe creatures, P-Wing.

Candy Kong: punch, banana pie, barrel works

Yoshi: tongue, wings, breathe fire, extendable tail, eat everything.

Oogtar: swing, rope, wheel, berries, hoe, club.

Funky: surf, plane

Dixie Kong

Bluster Kong: barrel works, cake, super potion, love potion, eye lightning

King Koopa: snowmobile, cage, Piranha Plant gun, door potion, magic carpet, net, vampire, turn people to stone, flies a plane, freezes people, hat shield, catapult, pesticide, grow gigantic, giant shoe, magic, Klown Kar, Ratso.

King K. Rool: schemes, traps, cannon

General Klump: mostly the same, Klaptrap guns

Krusha

Cheatsy: magic wand, transform, pull things from TV, booby traps.

Big Mouth: tornado breath, bo staff.

Kootie Pie: tantrum, throws things, wrap in a scarf.

Bully: nunchaku, fire hose, garbage.

Kooky: time travel machine, rain machine, Lame Brainer, nice spray, Koopa Doopa raiser-upper, Goopa, Mega Mechanisaur

Hip and Hop: ball.

Robo Koopa: bullet bills, bombs from the toe, laser cage, stomp, fist from the chest, rocket pack.

Captain Skurvy: cannon, cannonballs, dig, barrels, Kutlass, Green Kroc, Polly Roger

Mouser: bombs, Cobrats, BMX bike, mace, spinning hat, dinosaur

Tryclyde: spits fireballs, poison, net, trident, sword, BMX bike

Koopa: spin in shell, BMX bike, Werekoopa

Wizenheimer: lightning, fog, create bombs, hypnotize, vanish, egg transformation

Dino Riders: motorcycles, graffiti, throw bowls, stink bob-omb

Evil Eric: knock out, tie up, puppets, same as Co-MC

Tammy Treehugger: knock out, tie up, puppets, same as Co-MC

Eddie the Mean Old Yeti: stick, fire, roar, snowballs, giant ice block, angel

Birdo: wings

Flurries: ski, ice skate, carve up blocks of ice, ice wands

Beezos: fly, spears, lances, swords, rope, nets

Rex: spears, pies, other things from the previous games

Mervin the Magician: teleport, vanish, see the future, golden plunger, plumber's snake

Genie: trampoline, stink spell, flying spell, lamp, magic carpet

Mark Twang: steamboat, rope, cannon

Brutius Maximus Grouchimus: throws shells, lions

Queen Rotunda: strength, love potion

Captain Clump: peg leg, parrot, barrel, club, rigging launch

Bunsen: hacks into computers, drills, Plumbinator, plunger sword, flyswatter, shoots eggs

Sheldon the Witch Doctor: brews potion

Mermushroom: swim, whale

Hercufleas: great fireball, launch fire, race really fast, swing a pillar

Salvado Drainaro: plumbing focus

Hooded Robin: flies, shoots plunger arrows

Flab Boys: throwing discs, zapping, boosting, bouncing on their large bellies, exploding disc launcher, rolling around

James Blonde: wrench phone, explosive drain cleaner, atomic screwdriver, laser drill, plumber missiles, pummel gun, hose nozzle with a mini plunger

Vampa White, fireballs, fangs, turn into bat, werekoopa

Zero: whip, rapier, fly with cape, cacti, turnips

Captain Abidab: harpoon, plunger shooter, rope, bucket, catapult, divers' suit

Mugga the Medicine Woman: bone, torch, brews potions, swings on vines, dropes bones

Misaki: punches, kicks, jumping kicks, throws, chops, staffs, plunger staff, nunchaku

The Three Mushrooms: pie catapult

Pronto: plumber gun, lasso, Ostro

Sergeant Kooperman: also plumbing focus

Waldo the Wizard: shrinking potion, growing potion, floats, disappears, uses magic, enchants a flying boot

Old Gray Wolf

Quirks: horns, strong sounds, fly spaceships, shoot lasers, use magnets

Queen Mushroomkhamen: staff, stomps, wrap up in tape, smash through wall

The Wizard King of the West: powerful wand, snail steed, pipe monsters.

Junior: dropping vase, boomerang, other messes, boulder catapult.

Mighty Plumber: plunger  rope, wrench, burst of water, plumber's snake, rafting on a grate, pipe battering ram

Crime Wave Clyde: tuck  into a basketball, bob-omb chain, see some Koopalings above.

King Windbag: dog

Kong Fu: martial arts, dance, swing around, karate chop, throw

Baby Kong: vacuum, punch, grab and throw, cry, bite, throw objects

Metal Head: walk, hammer, put together a barrel, stomp, walk on hands, hop, toss head


Stages:

Snow Land

Wild West

Cramalot

Forest of Perpetual Night and Terrible Dangers

Sultan's Palace

River World

Sinister Star

Linguini Empire

Beanstalk

Rotundaland

Kingdom of Youth

Planet Quirk

Pirate Ship

Roboland

Chateau Koopula

Jungle Land

Aqualand

Mythus

Sayonara

Land of Romance

Lava Land

Snow World

Victoria

Sherwood Forest

Carland

Pasta Land

Rap Land

Spyland

Fort Hardknox

Tunnel of Doom

Cloudland

Shamrock Kingdom

Toadstool Castle

El Desert Land

Ocean World

Mighty Peapod

Koopalus

Delawide River

Swiss Cheese Alps

Caveman Land

Crime Land

Sockhop Land

Parsley Land

North Pole

Pyramid Land

Red Sauce Sea

Double Cross Ranch

Plumbers Academy

Down Under Land

King Koopa's Summer Castle

Kooplyn

Temple of Koopa

Koopatraz

Far Off Woods

Castle Koopa

Doomship

Giant Land

Desert Land

Pipe Maze

Dark Land

Sky Land

Mushroom House

Ace Magic Wand Factory

Temple of Gloom

Mertropolis

Hawaii

Brooklyn

Hollywood

Miami

Venice

Paris

Dome City

Neon Castle

Lava Pits

Enchanted Forest

Haunted House

Star Path

Club Mario

King Koopa's Kool Kartoons

Cranky's Cabin

Donkey Kong's cabin

King K. Rool's Lair

Bluster's Barrel Works

Captain Skurvy's galleon

Mellow Yellow Banana Plantation

White Mountains

Forbidden Forest

Temple of Inka Dinka Doo


Thanks for reading! Next up, let's cover a live action segment connected to the Donkey Kong Country series, Donkey Kong Planet!

Friday, July 23, 2021

Donkey Kong Country, Season One

DONKEY KONG COUNTRY, SEASON ONE


Today, let's cover the first season of the 3D-animated Donkey Kong Country television series, animated using the same type of engine you might know from Beast Wars or ReBoot. It is likewise pretty batshit insane most of the time, but it does stick to the game source material more than the other series we've covered. That said, it does add in the plot element of Donkey Kong being a sort of chosen one designated to protect a magical relic called the Crystal Coconut, which King K. Rool and his minions intend to steal in order to take over the island.

Donkey Kong is our main character. He can for sure talk in this, instead of just being a big dumb ape as he often is in some games here and there, and he has a laid-back, friendly personality. He is considered the strongest on the island, using his strength to punch and beat up the Kremlings and set off a number of booby traps guarding the coconut. Diddy Kong is his main companion, helping him set off the booby traps and is seen being able to shoot bananas from their peels.

A number of secondary characters appear frequently. Cranky Kong is Donkey Kong's mentor and keeper of the Crystal Coconut, and he is seen being able to perform spells, concoct potions, and teleport himself from place to place. Candy Kong is likewise a strong presence in the series, certainly with more of a personality than the games ever gave her (at least, when she's actually being written well and doesn't exist just to be pissed off at Donkey Kong for flimsy and/or massively unfair reasons). She is shown punching, throwing banana pies in people's faces, and working at the barrel factory, running most of the equipment there.

Funky Kong is also a prominent presence, mostly seen flying his plane around or surfing, which makes him pretty handy when the main characters need to get from place to place. Dixie Kong makes sparse appearances here and there, mostly as another member of the friend group. Last but certainly least, we have the single worst character to ever grace any screen, Sexual Harassment Kong (his name's actually Bluster, but I don't care). S.H. is an egotistical idiot who runs the barrel factory, thus being able to use anything in it. He also smashes a cake onto Candy's head, wields a gun, gains super strength with a potion, and at one point . . . creates a love potion to administer to Candy. He is THE worst.

As for our villains, we have King K. Rool and his two minions Klump and Krusha. King K. Rool frequently employs multiple harebrained schemes to try to get the coconut, with several devices included for the job, including a cannon for firing minions attached to a rope. Klump is, frankly, one of my favorite characters ever, every scene of him made the show just that little bit better, and he more than made up for the existence of Ape-who-shall-not-be-named above. He mostly uses everything K. Rool uses, being that he's in charge of setting it all up. I should note here that they have literal guns that shoot hundreds of tiny Klaptraps. Finally, we have Krusha, who is a precious baby and I love him. He is mostly the muscle of the group. I am really glad I went with my gut to add Klump and Krusha to the roster preemptively. Having now seen the show, it would be really empty without them.

Other recurring characters include Captain Skurvy and his pirate crew, basically stand-ins for Kaptain K. Rool of the second game. His crewmates include Kutlass, Green Kroc, and the parrot Polly Roger. Between them, they can fire cannonballs, use cutlasses, wheel out big old cannons, and use barrels. Another common sighting is Eddie the Mean Old Yeti who lives up in the icy mountains, who swings around a stick, makes fire, roars really loudly, bats snowballs like baseballs, and sends giant ice blocks down the mountain by punching them. There's also Inka Dinka Doo, the idol that chose Donkey Kong to become the coconut's protector.

Finally, I'd like to mention two (sort of) one-off characters. One is Kong Fu, a martial arts master who I thought for sure was Sexual Harassment Kong in disguise until the episode ended and he didn't reveal himself. During the episode, he performs a number of martial arts, swings people around, throws them, and performs karate chops. Then, we have Baby Kong, who appears in one episode as Donkey Kong turned into a baby, then in another episode as a completely different character that Donkey has to babysit (my headcanon is that that episode was supposed to debut Kiddy Kong, but probably due to budget constraints, they weren't allowed to create a new character model, so they had to use an existing one and hope nobody noticed. We noticed). Across these two episodes, Baby Kong rides around on a vacuum, throws things, cries loudly, bites, grabs things and throws them, and punches really hard.

Given the limited nature of the animation, the series only had a handful of locations that most episodes took place on. These include: Cranky's Cabin, where the Crystal Coconut is kept (my pick for a single stage rep if there ever was one); Donkey Kong's cabin in a separate location; King K. Rool's Lair (another good single stage rep); Bluster's Barrel Works; the boardwalk where Funky and Candy both live; Captain Skurvy's galleon; the Mellow Yellow Banana Plantation; the White Mountains where Eddie lives; the Forbidden Forest; and the Temple of Inka Dinka Doo.

Here's what we've got so far:


Characters:

TV Mario: plungers, wrenches, plumber's snakes, climb with plungers, pizza cutters, pizzas, spaghetti, fire flowers, fireballs, growing giant, invincibility, raccoon tail, frog suit, handstands, toss, chisels, fire flower, spring, cape, inflate, tennis

TV Luigi: plungers, wrenches, plumber's snakes, climb with plungers, pizza cutters, pizzas, spaghetti, fire flowers, fireballs, growing giant, invincibility, raccoon tail, frog suit, handstands, toss, chisels, fire flower, spring, cape, inflate, tennis

Donkey Kong: punch, beat up, booby traps

Diddy Kong: shoot bananas, booby traps

Tommy Treehugger: roller blade, yo-yo, throw trash, golf, destroy set, remote

Co-MC: roller blade, yo-yo, throw trash, golf, destroy set, remote

Cranky Kong: spells, potions, teleport

Princess Toadstool: flowers, sled, vegetables, float, shrinking wand, surfing, paraglider, P-Wing, tennis

TV Toad: flowers, snowboard, biker, hat parachute, vegetables, surfs, disguises as plant, powerful wand, giant pipe creatures, P-Wing.

Candy Kong: punch, banana pie, barrel works

Yoshi: tongue, wings, breathe fire, extendable tail, eat everything.

Oogtar: swing, rope, wheel, berries, hoe, club.

Funky: surf, plane

Dixie Kong

Bluster Kong: barrel works, cake, super potion, love potion

King Koopa: snowmobile, cage, Piranha Plant gun, door potion, magic carpet, net, vampire, turn people to stone, flies a plane, freezes people, hat shield, catapult, pesticide, grow gigantic, giant shoe, magic, Klown Kar, Ratso.

King K. Rool: schemes, traps, cannon

General Klump: mostly the same, Klaptrap guns

Krusha

Cheatsy: magic wand, transform, pull things from TV, booby traps.

Big Mouth: tornado breath, bo staff.

Kootie Pie: tantrum, throws things, wrap in a scarf.

Bully: nunchaku, fire hose, garbage.

Kooky: time travel machine, rain machine, Lame Brainer, nice spray, Koopa Doopa raiser-upper, Goopa, Mega Mechanisaur

Hip and Hop: ball.

Robo Koopa: bullet bills, bombs from the toe, laser cage, stomp, fist from the chest, rocket pack.

Captain Skurvy: cannon, cannonballs, dig, barrels, Kutlass, Green Kroc, Polly Roger

Mouser: bombs, Cobrats, BMX bike, mace, spinning hat, dinosaur

Tryclyde: spits fireballs, poison, net, trident, sword, BMX bike

Koopa: spin in shell, BMX bike, Werekoopa

Wizenheimer: lightning, fog, create bombs, hypnotize, vanish, egg transformation

Dino Riders: motorcycles, graffiti, throw bowls, stink bob-omb

Evil Eric: knock out, tie up, puppets, same as Co-MC

Tammy Treehugger: knock out, tie up, puppets, same as Co-MC

Eddie the Mean Old Yeti: stick, fire, roar, snowballs, giant ice block

Birdo: wings

Flurries: ski, ice skate, carve up blocks of ice, ice wands

Beezos: fly, spears, lances, swords, rope, nets

Rex: spears, pies, other things from the previous games

Mervin the Magician: teleport, vanish, see the future, golden plunger, plumber's snake

Genie: trampoline, stink spell, flying spell, lamp, magic carpet

Mark Twang: steamboat, rope, cannon

Brutius Maximus Grouchimus: throws shells, lions

Queen Rotunda: strength, love potion

Captain Clump: peg leg, parrot, barrel, club, rigging launch

Bunsen: hacks into computers, drills, Plumbinator, plunger sword, flyswatter, shoots eggs

Sheldon the Witch Doctor: brews potion

Mermushroom: swim, whale

Hercufleas: great fireball, launch fire, race really fast, swing a pillar

Salvado Drainaro: plumbing focus

Hooded Robin: flies, shoots plunger arrows

Flab Boys: throwing discs, zapping, boosting, bouncing on their large bellies, exploding disc launcher, rolling around

James Blonde: wrench phone, explosive drain cleaner, atomic screwdriver, laser drill, plumber missiles, pummel gun, hose nozzle with a mini plunger

Vampa White, fireballs, fangs, turn into bat, werekoopa

Zero: whip, rapier, fly with cape, cacti, turnips

Captain Abidab: harpoon, plunger shooter, rope, bucket, catapult, divers' suit

Mugga the Medicine Woman: bone, torch, brews potions, swings on vines, dropes bones

Misaki: punches, kicks, jumping kicks, throws, chops, staffs, plunger staff, nunchaku

The Three Mushrooms: pie catapult

Pronto: plumber gun, lasso, Ostro

Sergeant Kooperman: also plumbing focus

Waldo the Wizard: shrinking potion, growing potion, floats, disappears, uses magic, enchants a flying boot

Old Gray Wolf

Quirks: horns, strong sounds, fly spaceships, shoot lasers, use magnets

Queen Mushroomkhamen: staff, stomps, wrap up in tape, smash through wall

The Wizard King of the West: powerful wand, snail steed, pipe monsters.

Junior: dropping vase, boomerang, other messes, boulder catapult.

Mighty Plumber: plunger  rope, wrench, burst of water, plumber's snake, rafting on a grate, pipe battering ram

Crime Wave Clyde: tuck  into a basketball, bob-omb chain, see some Koopalings above.

King Windbag: dog

Kong Fu: martial arts, dance, swing around, karate chop, throw

Baby Kong: vacuum, punch, grab and throw, cry, bite, throw objects


Stages:

Snow Land

Wild West

Cramalot

Forest of Perpetual Night and Terrible Dangers

Sultan's Palace

River World

Sinister Star

Linguini Empire

Beanstalk

Rotundaland

Kingdom of Youth

Planet Quirk

Pirate Ship

Roboland

Chateau Koopula

Jungle Land

Aqualand

Mythus

Sayonara

Land of Romance

Lava Land

Snow World

Victoria

Sherwood Forest

Carland

Pasta Land

Rap Land

Spyland

Fort Hardknox

Tunnel of Doom

Cloudland

Shamrock Kingdom

Toadstool Castle

El Desert Land

Ocean World

Mighty Peapod

Koopalus

Delawide River

Swiss Cheese Alps

Caveman Land

Crime Land

Sockhop Land

Parsley Land

North Pole

Pyramid Land

Red Sauce Sea

Double Cross Ranch

Plumbers Academy

Down Under Land

King Koopa's Summer Castle

Kooplyn

Temple of Koopa

Koopatraz

Far Off Woods

Castle Koopa

Doomship

Giant Land

Desert Land

Pipe Maze

Dark Land

Sky Land

Mushroom House

Ace Magic Wand Factory

Temple of Gloom

Mertropolis

Hawaii

Brooklyn

Hollywood

Miami

Venice

Paris

Dome City

Neon Castle

Lava Pits

Enchanted Forest

Haunted House

Star Path

Club Mario

King Koopa's Kool Kartoons

Cranky's Cabin

Donkey Kong's cabin

King K. Rool's Lair

Bluster's Barrel Works

Captain Skurvy's galleon

Mellow Yellow Banana Plantation

White Mountains

Forbidden Forest

Temple of Inka Dinka Doo


Thanks for reading! Next up, let's cover the series' second season!

Monday, November 25, 2019

Donkey Kong Country

DONKEY KONG COUNTRY

Donkey Kong Country is the first game of what we now know as the Donkey Kong series, revitalized by Rare and turned into its own thing apart from that handful of arcade games tied to Mario. The game starred Donkey Kong (the grandson of the arcade's Donkey Kong), and his sidekick Diddy Kong as they journey to take back their banana horde from the evil King K. Rool.

Donkey Kong and Diddy Kong act as the first and second player characters, and as such both function on more or less the same game mechanics, the difference being Donkey Kong is larger and stronger, whereas Diddy is smaller and more agile. They could both run, jump, roll, swing on vines and ropes, launch themselves from barrels, bounce on tires, swim, ride minecarts, and throw barrels. There's not a whole lot of variation here in this first game between them, the way there will be in future installments.

There are three supporting characters in this game. Cranky Kong is Donkey's grandfather and the original Donkey Kong. He has a cane that he swings around and throws dynamite in the opening cutscene. Other than that, he mostly gives out hints and complains about "kids these days." Candy Kong is Donkey's girlfriend and saves your game for you. Funky Kong is a chill, laid-back surfer dude who lets you use his plane to travel between worlds you've already visited.

After the supporting characters, we also have a set of Animal Buddies who help out Donkey and Diddy throughout their journey. Rambi is a rhinoceros who charges forward at high speed and can jump. Enguarde is a swordfish who swims more quickly through water and can stab enemies with his nose. Expresso is an ostrich who can leap high and can float some distance. Winky is a frog who can hop really high. Squawks is a green parrot who, in this game at least, follows you around with a torchlight. That's it.

King K. Rool is the villain of the game, a rotund crocodile who leads the Kremlings in taking Donkey Kong's bananas all for themselves. Donkey and Diddy fight him once during their journey, as the final battle. During the battle, he will throw his crown, charge around, jump up really high, and drop cannonballs from above. As the leader of the Kremlings, a lot of their stuff can also be applied to him of course, but there is enough for them to be their own thing as well.

The Kremlings are an interesting bunch. As I've covered this series, I've come to discover that the developers seemed to give them a different name if they did anything slightly different. And each subsequent game gave the same basic enemies different names. So, let's sort through it all, shall we? Kritters are the first and most basic version of the Kremlings, and would likely be the most basic character model's name for a Smash character. Just as Kritters, they mostly just walk around, but a few jump. Others include: Krash, which is a Kritter riding a minecart; Klump, a big, fat Kremling that can't be defeated by ordinary means; Krusha, a musclebound Kremling that also can't be defeated by ordinary means; Klaptrap, a small crocodile that crawls along the ground and bites you; and Rock Kroc, a golem of sorts that comes alive under a certain type of light.

Several other enemies exist in this world. These include: Gnawties, beaver things that serve as your Goomba stand-ins; Neckies and Mini-Neckies, vultures that fly around and spit nuts; Armies, armadillos who roll up into a ball to attack; Zingers, giant bees who buzz up and down and back and forth; Slippas, snakes who slither across the ground; Manky Kongs, evil apes who throw barrels; Bitesizes, who are fish; Chomps and Chomps Jr., sharks; Clambos, clams who spit pearls; Choctopuses (Choctopi?), who spin really fast and chase you; and Squidges, squids who dart around really fast. None offer up much in terms of moveset.

Of course, we have a selection of bosses that Donkey and Diddy have to deal with. These include: Very Gnawty, basically just a really big Gnawty; Master Necky, a really big Necky who spits nuts and pecks at you; Queen B, a really big Zinger who will try to sting you; Really Gnawty, Very Gnawty all over again; Dumb Drum, an . . . oil drum that hops around and spits out enemies; and Master Necky Sr., the first Master Necky all over again.

The stages for this game are a bit difficult to categorize. They all appear as a set of stages within various worlds, but the themes of each world are loose at best, and most stages fall into general stereotypes across the board. Technically, you have Kongo Jungle, a jungle world, Monkey Mines, a cavernous world, Vine Valley, a forest world, Gorilla Glacier, an ice world, Kremcroc Industries, a factory world, Chimp Caverns, another cavernous world, and Gangplank Galleon, King K. Rool's pirate ship. Yet, the stages within these worlds tend to be a massive conglomeration of all these worlds, plus the game's iconic water levels. I think I'd be best served just including a basic stage to represent all of these.

And as for our items, of course we have barrels, and bananas, and coins, and rocket barrels, and tires, all of which could function very well in the role of items.

All right, let's see what we've got so far:

Characters:
Donkey Kong: run, jump, roll, swing, launch from barrels, bounce on tires, swim, ride minecarts, throw barrels
Diddy Kong: run, jump, roll, swing, launch from barrels, bounce on tires, swim, ride minecarts, throw barrels
Cranky Kong: walking stick, dynamite, hints
Candy Kong: save
Funky Kong: airplane
King K. Rool: throw crown, charge, jump high, cannonballs
Kremlings/Kritter: walk forward, jump, ride minecart, Krusha (maybe his own), Klump (maybe his own)
Animal Buddies:
Rambi: charge forward, jump
Enguarde: swim, stab
Expresso: jump, run fast, glide
Winky: leap
Squawks: fly, flashlight

Bosses:
Very Gnawty
Master Necky
Queen B
Really Gnawty
Dumb Drum
Master Necky Sr.

Stages:
Jungle Level
Forest/Trees Level
Mine/Cave Level
Underwater Level
Snow Level
Factory Level
Gangplank Galleon

Items:
Barrels
Barrel Cannons
Bananas
Banana Coins
Tires

Thanks for reading! Next time, we'll cover Donkey Kong Country 2!