THE LEGEND OF ZELDA: LINK'S AWAKENING
Today, let's cover Link's Awakening, the very first handheld Zelda game and probably the second-place record holder for most remakes after Ocarina of Time. Side note: This will be covering the original game, not DX or the recent HD remake. Those will come later. This game is also the first to not feature the titular Zelda, with Link washing up on a remote island after a storm and having to investigate a strange evil presence besieging the inhabitants.
Link, of course, is our main character, complete with his sword and shield like always. His items and weapons include bombs, a boomerang, a bow and arrows, a bottle to keep fairies in, a hookshot, a bag of magic powder, a magical rod to cast spells, a mirror shield that reflects beams, an ocarina, Pegasus Boots, the power bracelet, the Roc's feather that lets you hop over multiple pits in sequence, and a shovel. He can also go fishing, swim with fins, surf on a raft, throw honeycombs, and protect himself with an acorn. He also collects eight instruments as the "maguffins" of his quest from each dungeon: the Full Moon Cello, the Conch Horn, the Sea Lily's Bell, the Surf Harp, the Wind Marimba, the Coral Triangle, the Organ of Evening Calm, and the Thunder Drum, all of which are used together to awaken the Wind Fish at the end of the game.
There are a few select supporting characters living around the island. The most notable of these is Marin, a daydreaming girl with a beautiful voice who dreams of someday leaving the island. Hyrule Warriors already designated her the go-to gimmick rep for this game, so I guess most of the above can be applied down to her. She lives with her lazy father Tarin, who teaches you the honeycomb trick, and an owl acts as your exposition character. A few other characters pop up here and there, such as a friendly mermaid, a Chain Chomp named Bow Wow you can take with you on certain missions, Cuccos and a Rooster that you can hover with for a time, the Great Fairy, the monkey Kiki again, and Wart of all things (or I guess his name is Mamu here). The Wind Fish is a giant sleeping whale at the top of the island, whose dreams created the island which will disappear upon its awakening.
The main villain of the game is a Nightmare that has been infecting the Wind Fish's dreams. In its battle it takes multiple different forms, including a giant blob form, a spellcaster form, a lanmola form, a moldorm form, and a Ganon form. It also attacks by hopping around, shooting bursts of shadow, throwing a giant orb, summoning monsters, and swinging its big arms around in its true form.
Across the game, you have a number of bosses in each dungeon, as well as mini-bosses both in and out of said dungeons. The mini-bosses include: A Moblin Chief that charges and throws spears at you; a Lanmola; an Armos Knight; the entrance to the Turtle Rock dungeon itself; a blobby creature that rolls spikes at you; a Hinox that throws bombs; snakes based on Dodongos; Hydrosoar, an aquatic monster; Master Stalfos, a Stalfos with a sword and shield that jumps around and collapses into pieces when hit; Gohma with its eye beam; Rover, a big manta ray thing that throws a ball; the Grim Creeper, who can summon enemies; and Blaino, a boxer who punches you. The actual bosses include: Moldorm; a Genie that hits you with magic blasts; an eyeball inside a blob of slime; Facade, a giant living floor; an evil Eagle; and Hot Head, a living fireball.
As for our enemies, our returning cast includes: Hardhat Beetles, Leevers, Moblins (with swords and shields), Zoras, Tektites, Keese, Zols, Stalfos (some with shrouds), Mini-Moldorms, Goombas, Shy Guys, Bob-Ombs, Pokeys, Boos, Bloopers, and Thwomps, Pols Voices, Soldiers with ball-and-chains, Darknuts, Peahats, Helmasaurs, Like Likes, Bubbles, Buzz Blobs, Wizzrobes, Armos, and a Vire that casts a curse upon you. New enemies include: Sea Urchins, Boarblins (slightly different from Moblins), Zombies, Sparks, Three of a Kind (basically slot machines as enemies), Zirros (flying mushrooms that drop bombs), Pairrods (parrots that spit projectiles), Arm Mimics whose arms mimic yours, Mad Bombers (knights who live in holes and throw bombs), Battle Bats (basically flies), Angler Fries (angler fish), and Stars.
The action of the game takes place entirely on Koholint Island, a dream island with a giant egg at the very top of the central mountain. Mabe Village is the main location where Marin, Tarin, and the other NPCs live, Toronbo Shores is the nearby beach, along with a Mysterious Wood, Goponga Swamp (a swamp area), Ukuku Prairie, a mansion made of seashells, a village full of talking animals, Yarna Desert, Tal Tal Heights (a mountainous region), the Eagle's Tower, and the inside of the Wind Fish's Egg. The dungeons are hidden around these regions.
As for items, past what we've already mentioned for Link, we have a lot of the standards, like keys and hearts and rupees.
And that's it! Here's what we've got so far:
Link: sword slash, sword beams, shield, bombs, arrows, candles, boomerangs, life potions, magical rod, book of magic, flute, rings, power bracelet, hammer, power glove, raft, boots, cross, shield spell, jump spell, healing spell, fairy spell, fireball spell, reflect spell, opening spell, thunder spell, stab up, stab down, hookshot, magical powder, ice rod, fire rod, bombos medallion, ether medallion, quake medallion, shovel, bug net, Book of Mudora, Cane of Somaria, Cane of Byrna, magical cape, Titan's Mitt, Zora flippers, magic mirror, moon pearl, spin attack, mirror shield, Roc's feather, fish, honeycombs, guardian acorn, instruments.
Princess Zelda: Triforce, dreams, open doors, gem containment
Impa
Sahasrahla: Pegasus Boots, Ice Rod, Fire Rod, Bombos, Ether, and Quake Medallions, Cane of Somaria, Cane of Byrna, magic powder, magic cape, magic mirror (all a maybe)
Old Men/Old Women: swords, life potions, shield spell, jump spell, healing spell, fairy spell, fireball spell, reflect spell, opening spell, thunder spell
Marin: sing, seagull form, gimmick rep (mirror shield, Roc's feather, fish, honeycombs, guardian acorn, instruments, Bow Wow, cuccos, Wind Fish)
Tarin
Great Fairies: heal, upgrade
Monkey/Kiki: hop
Wart
Ganon: teleport, shoot fireballs, turn invisible, statue fire, spins and throws his trident, teleports, sends out swarms of fiery bats, transforms into a bat, circle of fire, stomp.
Dark Link: sword slash, sword beams, shield, hammer, power glove, raft, boots, cross, shield spell, jump spell, healing spell, fairy spell, fireball spell, reflect spell, opening spell, thunder spell, stab up, stab down.
Agahnim: levitating, teleporting, splitting into three, casting laser spells, shooting lighting, warping through shadow, vanishing, warping into the Dark World
Nightmare: blob, spellcaster, lanmola, moldrom, Ganon, hop, shadow burst, giant orb, monsters, big arms
Hylian Soldiers: swords, spears, bows, bombs, ball and chain, hide in grass.
Moblins: throw spears, tridents, sword, shield, charge
Octoroks: shoot rocks, Octoballoon
Zoras: swim, spit fireballs, teleport, flippers
Tektites: jump around
Armos: shields, tridents
Lynels: swords, shoot beams, breathe fire
Vire/Acheman: turn into Keese, lightning curse, everything a Keese can do
Moldorms: slither
Stalfos: swords, throw heads, shroud, cast spell, shield, jump, collapse
Goriyas: boomerangs, clubs, breathe fire
Darknuts/Iron Knuckles: swords, shields, heavy armor, throw swords
Wizzrobes/Magos: spells, teleport, fire
Gibdos
Eyegor: laser eye
Aquamentus: fireballs
Dodongo: breathes fire
Gleeok: breathe fire
Gohma: energy balls
Dairas: axe
Gerus: tridents, maces, shields, fire from behind cover
Wosus: hop, daggers
Fokka/Fokkeru/Thunderbird: fly, fireballs, jump, mace, shield
Helmasaur: charge, fire breath, mace tail
Hinox: bombs
Poe
Bosses:
Aquamentus
Dodongo
Manhandla
Gleeok
Digdogger
Gohma
Ganon
Horsehead
Jermafenser
Rebonack
Carock
Gooma
Barba
Thunderbird
Armos Knights
Lanmola
Moldora
Helmasaur King
Arrghus
Mothula
Blind the Thief
Kholdstare
Vitreous
Trinexx
Moblin Chief
Turtle Rock
Spike Roller
Hydrosoar
Master Stalfos
Rover
Grim Creeper
Blaino
Genie
Slime Eye
Facade
Evil Eagle
Hot Head
Nightmare
Locations:
Overworld-based stage
Dungeon room-based stage
Death Mountain
North Castle
Rauru
Ruto
Saria
Mido
Nabooru
Darunia
Kasuto
Parapa Palace
Midoro Palace
Island Palace
Great Maze Palace
Palace on the Sea
Three-Eye Rock Palace
Great Palace
Hyrule Castle
Kakariko Village
Lost Woods
Eastern Palace
Lake Hylia
Great Swamp
Desert of Mystery
Zora's Domain
Death Mountain
Tower of Hera
Pyramid of Power
Palace of Darkness
Plains of Ruin
Skeleton Forest
Village of Outcasts
Ice Lake
Lake of Ill Omen
Swamp of Evil
Turtle Rock
Ganon's Tower
Koholint Island
Mabe Village
Toronbo Shores
Mysterious Wood
Goponga Swamp
Ukuku Prairie
Animal Village
Yarna Desert
Tal Tal Heights
Eagle's Tower
Mt. Tamaranch
Wind Fish's Egg
Items:
Bombs
Bow and Arrows
Candles
Boomerangs
Life potions
Magical rod
Book of magic
Flute
Rings
Power bracelet
Hearts
Heart containers
Triforce pieces
Rupees
Clock
Raft
Step ladder
Hammer
Power glove
Boots
Cross
Magic Container
Trophy
All of Link's items from this game
Unique Link's Awakening items
Thanks for reading! Now, let's take a stop there, since from here the series kinda splits into two branches, and we'll cover all characters we can possibly pull from this round, starting with Link.
No comments:
Post a Comment