Thursday, December 31, 2020

Smash Character Review: Mario Tennis Series

 MARIO TENNIS SERIES


Today, let's do another quick runthrough of all the returning characters who might receive some kind of update as a result, but probably not much. We had a few newcomers unique to this series, mainly the RPG protagonists from the handheld games and Lucien, the villain of Aces. We won't be discussing any of them here, but will touch on all of that tomorrow.

First up, we have many of the core regulars. Mario and Luigi, Princess Peach, Princess Daisy, Wario, Waluigi, Yoshi, Donkey Kong, and Toad are pretty standard regulars through basically every single game, with this series acting as the debut of Waluigi in anything. Most saw special moves in Power Tennis or Aces, though mostly its all just stuff we're used to seeing attached to them. Mario had hammers and jumping and stuff, Luigi used his poltergust at one point, Peach was a whole bunch of hearts while Daisy was the same with flowers. Yoshi used lots of eggs and rainbows, Donkey Kong used barrels and bananas, and Toad used other Toads. Wario and Waluigi were a bit more random, though Waluigi's certainly added to his rather flamboyant persona with a whole lot of ballet-style dances and such.

A few more rare ally characters we saw playable here included Rosalina and one of her Lumas, Toadette, Birdo, Pauline, Baby Mario and Baby Peach, Diddy Kong and Donkey Kong Jr., and the Sprixie Princesses. Rosalina and Luma both used star-based attacks, Pauline got to sing a bit of her famous song, and Diddy Kong swung across vines, but most of those are pretty basic.

Bowser is a constant presence in the series, most of his specials making use of his fire breath. Bowser Jr. appears a bit less frequently, but has seen specials based on his paint abilities from Sunshine and his Klown Kar in later appearances. Kamek makes one of his only playable sports appearances in anything ever here, making himself grow gigantic, and the boss characters Petey Piranha, Dry Bowser, and Boom Boom also show up as playable.

Now for our enemy characters. Boo, specifically, seemed to be a big favorite for the developers and appeared in most of the major games. I'm not sure exactly why, per se, but I'm not complaining. If I had to guess, it probably has something to do with the game tending to favor airborne characters a bit, as we frequently also saw Paratroopas and Fly Guys playable alongside their normal land-based Koopa and Shy Guy relatives. (It's kind of a shame we never saw a playable Lakitu here then). Mario Tennis Aces introduces a number of enemies we hadn't seen before in this series, including Spike, Chain Chomp, Blooper, Dry Bones, and Fire Piranha Plant, leaving only Wiggler left appearing in a different title.

Outside of that, we only really have Miis left as playable. A number of characters appear in the background as extras and audience members, but as all they do is cheer you on, I don't see too much point in really covering them at all.

Thanks for reading! Next up, we will cover the first Tennis gimmick rep, which I have dubbed Alex & Nina.

Wednesday, December 30, 2020

Mario Tennis Aces

 MARIO TENNIS ACES


Today, let's cover the most recent game in the Tennis series, released for the Nintendo Switch. The game's biggest gimmick was the advertised story mode attached, but it's more of a "story mode" you tend to expect with games like this. The bare bones of a story and not much more. The tennis mechanics are pretty standard here, with all of your standard favorites like topspins, slices, flats, lobs, drop shots, star shots, and leap shots. We also have three special types of shots, including the trick shot, which slows down time to let you get to the ball faster; the zone shot, that lets you pivot your aim on a point to get a more accurate shot; and the special shot, a special move unique to each character.

Mario, Luigi, Peach, Daisy, Rosalina, Toad, Toadette, Yoshi, Donkey Kong, Wario, Waluigi, Bowser, Bowser Jr., and Boo all return in the base game, with Spike and Chain Chomp added as the big newcomers (honestly though, Chain Chomp with a racquet in its mouth is adorable). DLC characters came later, with Koopa, Diddy Kong, Birdo, Paratroopa, Shy Guy, Petey Piranha, Luma, and Dry Bowser returning, and Blooper, Boom Boom, Pauline, Kamek (EEEEEEE!), Dry Bones, and Fire Piranha Plant as full on newcomers.

As mentioned before, each has a special shot linked to them, mostly based on something connected with them. Mario wall jumps to get a better shot, Luigi sends it through pipes, Wario uses a fart (Hey! it's actually a thing somewhere (after Brawl. Hmm . . . )), Waluigi is just fabulous I guess, Peach uses hearts, Daisy uses flowers, Rosalina uses stars, Toad uses other Toads, Toadette just kinda hops a bit, Bowser uses his fire breath, Bowser Jr. uses his Klown Kar's punching gloves, Boo uses illusions, Yoshi uses rainbows, Donkey Kong sends it into barrel cannons, Spike coughs up a giant spiked bar, Chain Chomp breaks off his chain, Koopa Troopa spins alot, Diddy swings around on vines, Birdo is lifted into the air, Paratroopa flies around in a spiral, Shy Guy uses balloons, Petey Piranha whips up a tornado, Luma uses stars, Boom Boom just kinda gets mad and spins, Pauline sings a bit of "Jump Up, Superstar," Kamek makes himself grow gigantic, Dry Bones uses bones, Fire Piranha Plant uses its fire, and Dry Bowser uses his fire breath too.


We mentioned before a story mode, which includes a new villain named Lucien and a disembodied voice named Aster. Lucien is mostly just a possessed tennis racket who can possess other people, so any time you fight him, you're just fighting the other characters. He can also summon up a tornado, and shield or summon orbs to reflect balls back at you. Not much to go on. Probably works best as an assist or final smash or something. We'll see. Aster is mostly just your tutorial.

Our main stages include Marina Stadium, which comes with a hard, clay, and grass version; Bask Ruins, a desert level and Lucien's home; Piranha Plant Forest, a jungle level; Mirage Mansion, a haunted level; Snowfall Mountain, a snow level; Savage Sea, a pirate ship level; and Inferno Island, a Bowser's Castle level.

That's pretty much it! Let's see what we've got!


Characters:

Alex/Nina/Harry/Kate: serve, lob, top-spin, singles, doubles, slice, drop shot, flat shot, smash shot, charge shot, Banana, Mushroom, Lightning Bolt, Star, Green Shell, Red Shell, offensive special shot, defensive special shot, Chance Shots (fire flower, blooper, star, cheep cheep, bob-omb), Ultra Smash, Mega Battle, Trick Shot, Zone Shot, Special Shot

Ace/Clay: same as above, wall practice, ball machine, treadmill, balloon pump, jump, spin screw, duck walk, rope climb, Rock Paper Scissors, tightrope, tacklebot, memory game

Lucien: possess, tornado, shield, reflector ball

Mario: Iron Hammer, Spin Jump Return, Blazing Wall Jump

Luigi: Squeaky Mallet, Poltergust Return, Pipe Cannon

Princess Peach: Super Peach Spin, Sweet Kiss Return, Heart Shot

Toad: Super Toad Dive

Yoshi: Rainbow Flutter, Rolling Egg Return, Flying Rainbow

Koopa Troopa: Water Bomb, Water Shell Dash, Spin Break

Donkey Kong Jr.

Daisy: Wonder Flower, Flowerbed Return, Bloom Blast

Baby Mario

Birdo: Airlift Extravaganza

Donkey Kong: Barrel Cannon Blast, Boomerang Banana Return, Barrel Cannon Chaos

Wario: Thunder Cast Shot, Ultra Hand Return, Glorious Garlic Bomber

Waluigi: Whirluigi, Swimming Return, Showtime

Bowser: Fire Breath, Spinning Shell Dash, Firebreath Barrage

Boo: Boo Blast, Boo Brigade Return, Illusion Shot

Shy Guy: Lightning Spear, Spear Dance Return, Balloon Assist

Paratroopa: Energy Ball, Sky Dive, Spiral Special

Diddy Kong: Acrobatic Banana, Barrel Jet, Jungle Swing

Bowser Jr.: Magic Paint, Rolling Brush Return, Armed and Dangerous

Fly Guy: Tornado Twist, Tornado Return

Wiggler: Anger Management, Flutter Return

Petey Piranha: Sludge Racket, Piranha Swingback, Vicious Twister

Luma: Constellation Smash

Baby Peach

Dry Bowser

Mii

Metal Mario

Rosalina: Star Combo

Toadette: Hop Step Jump

Sprixie Princess

Spike: Spike Trick

Chain Chomp: Unleash

Blooper: Wave Rider

Boom Boom: Spiteful Strike

Pauline: Showstopper

Kamek: Gigantic Smash

Dry Bones: Bone Crusher

Fire Piranha Plant: Hot Shot

Dry Bowser: Blazing Barrage

Piranha Plant

Lakitu

Goomba

Magikoopa


Stages:

Tennis Court

Open Court

Hard Court

Clay Court

Grass Court

Composition Court

Bowser's Stage

Royal Academy

Castle Court

Tropics Court

Jungle Court

Star Court

Warehouse Court

Peach Dome

Luigi's Mansion Court

Delfino Plaza Court

Wario Factory Court

Gooper Blooper Court

DK Jungle Court

Bowser's Castle Court

Mario Classic Court

Mario Stadium

Mushroom Valley

Wario Dunes

DK Jungle

Peach's Palace

Penguin Iceberg

Bowser's Castle

Galaxy Arena

Super Mario Tennis

Carpet Court

Mushroom Court

Sand Court

Ice Court

Rebound Court

Morph Court

Marina Stadium

Bask Ruins

Piranha Plant Forest

Mirage Mansion

Snowfall Mountain

Savage Sea

Inferno Island


Thanks for reading! Now, let us begin our character sheets!

Tuesday, December 29, 2020

Mario Tennis: Ultra Smash

 MARIO TENNIS: ULTRA SMASH


Mario Tennis: Ultra Smash (not to be confused with Mario and Peach's favorite nighttime maneuver), is the seventh tennis game made for the Wii U. The game is very similar to Mario Tennis Open in terms of gameplay, which makes since considering they were more or less in the same console generation, with topspins, slices, flats, lobs, drop shots, simple shots, and leap shots all returning as always. The biggest new feature includes the Ultra Smash, a super move that is performed if a jump flat is used on a Chance Shot. Mega Battle also features as a new prominent mode, wherein Mega Mushrooms tend to appear on the court and make the characters gigantic frequently.

Mario, Luigi, Peach, Daisy, Toad, Yoshi, Donkey Kong, Wario, Waluigi, Bowser, Bowser Jr., Boo, and Dry Bowser all return from previous games, while Rosalina (kicking out her Luma, I see), Toadette, and Sprixie Princess (fresh off Super Mario 3D World) become new players in the game. Goombas, Koopas, Shy Guys, Lakitus, Spikes, and Magikoopas all appear in the background, so, you know, they don't do much.


Our stages this time include a hard, clay, and grass court, alongside a carpet court, mushroom court, sand court, ice court, rebound court which changes the ball's direction according to which arrow it lands on, and the morph court that switches around the floors.

That's pretty much it! Here's what we've got so far!


Characters:

Alex/Nina/Harry/Kate: serve, lob, top-spin, singles, doubles, slice, drop shot, flat shot, smash shot, charge shot, Banana, Mushroom, Lightning Bolt, Star, Green Shell, Red Shell, offensive special shot, defensive special shot, Chance Shots (fire flower, blooper, star, cheep cheep, bob-omb), Ultra Smash, Mega Battle

Ace/Clay: same as above, wall practice, ball machine, treadmill, balloon pump, jump, spin screw, duck walk, rope climb, Rock Paper Scissors, tightrope, tacklebot, memory game

Mario: Iron Hammer, Spin Jump Return

Luigi: Squeaky Mallet, Poltergust Return

Princess Peach: Super Peach Spin, Sweet Kiss Return

Toad

Yoshi: Rainbow Flutter, Rolling Egg Return

Koopa Troopa: Water Bomb, Water Shell Dash

Donkey Kong Jr.

Daisy: Wonder Flower, Flowerbed Return

Baby Mario

Birdo

Donkey Kong: Barrel Cannon Blast, Boomerang Banana Return

Wario: Thunder Cast Shot, Ultra Hand Return

Waluigi: Whirluigi, Swimming Return

Bowser: Fire Breath, Spinning Shell Dash

Boo: Boo Blast, Boo Brigade Return

Shy Guy: Lightning Spear, Spear Dance Return

Paratroopa: Energy Ball, Sky Dive

Diddy Kong: Acrobatic Banana, Barrel Jet

Bowser Jr.: Magic Paint, Rolling Brush Return

Fly Guy: Tornado Twist, Tornado Return

Wiggler: Anger Management, Flutter Return

Petey Piranha: Sludge Racket, Piranha Swingback

Luma

Baby Peach

Dry Bowser

Mii

Metal Mario

Rosalina

Toadette

Sprixie Princess

Piranha Plant

Lakitu

Goomba

Magikoopa


Stages:

Tennis Court

Open Court

Hard Court

Clay Court

Grass Court

Composition Court

Bowser's Stage

Royal Academy

Castle Court

Tropics Court

Jungle Court

Star Court

Warehouse Court

Peach Dome

Luigi's Mansion Court

Delfino Plaza Court

Wario Factory Court

Gooper Blooper Court

DK Jungle Court

Bowser's Castle Court

Mario Classic Court

Mario Stadium

Mushroom Valley

Wario Dunes

DK Jungle

Peach's Palace

Penguin Iceberg

Bowser's Castle

Galaxy Arena

Super Mario Tennis

Carpet Court

Mushroom Court

Sand Court

Ice Court

Rebound Court

Morph Court


Thanks for reading! Next up, let's cover the final game in the series, Mario Tennis Aces!

Monday, December 28, 2020

Mario Tennis Open

MARIO TENNIS OPEN


Today, let's cover Mario Tennis Open, the sixth tennis game, this one made for the Nintendo 3DS. We skipped a handheld generation, but that's okay. The tennis mechanics here are a lot of the basics we've seen before, with topspins, slices, drop shots, flat shots, lobs, serves, and charges. The biggest new mechanic is the Chance Shot, which will appear if the character performs a bad rebound, giving them a chance to make up for it. These include a Fire Flower, giving you a flaming topspin; Bloopers, that make the receiving character spin out; a Star, which gives you an even stronger smash shot; a Cheep Cheep, that bounces at the back of the stage; and Bob-Omb, which gives you an even lower drop shot.

Our characters this time around include returning veterans Mario, Luigi, Peach, Daisy, Yoshi, Donkey Kong, Diddy Kong, Wario, Waluigi, Bowser, Bowser Jr., Boo, and Baby Mario, with the added newcomers of Luma (without Rosalina? Is that allowed?), Baby Peach, Dry Bowser, and Mii. With a few DLC Yoshi color variations and Metal Mario, just for fun. Various enemies and allies appear on various stages, like Toads and Lakitus, in the roles you'd expect of them. No RPG protagonists here, sorry. (I'm actually kinda sad about that.)


Our stages this time around include the main arena, Mario Stadium, with a grass, hard, and clay variant to it, as well as: Mushroom Valley, situated on top of a giant mushroom (awesome); Wario Dunes, a desert level; DK Jungle, a DK stage; Peach's Palace; Penguin Iceberg, a snow level; Bowser's Castle as it has appeared previously; and two Galaxy Arenas, one with a crystal floor and one with a "morph" floor that changes around and causes mayhem on the court. There are also four minigames set on these that I bring up purely because "Super Mario Tennis" is awesome. We have Ring Shot, where you shoot the ball through rings over the net; Super Mario Tennis, which lets you use a tennis ball to help an 8-bit Mario complete a level from the original Super Mario Bros.; Galaxy Rally, which has a black hole in it you have to keep the ball away from; and Ink Showdown, which has three Piranha Plants spitting balls at you.

That's about it for now! Let's see what we've got:


Characters:

Alex/Nina/Harry/Kate: serve, lob, top-spin, singles, doubles, slice, drop shot, flat shot, smash shot, charge shot, Banana, Mushroom, Lightning Bolt, Star, Green Shell, Red Shell, offensive special shot, defensive special shot, Chance Shots (fire flower, blooper, star, cheep cheep, bob-omb)

Ace/Clay: same as above, wall practice, ball machine, treadmill, balloon pump, jump, spin screw, duck walk, rope climb, Rock Paper Scissors, tightrope, tacklebot, memory game

Mario: Iron Hammer, Spin Jump Return

Luigi: Squeaky Mallet, Poltergust Return

Princess Peach: Super Peach Spin, Sweet Kiss Return

Toad

Yoshi: Rainbow Flutter, Rolling Egg Return

Koopa Troopa: Water Bomb, Water Shell Dash

Donkey Kong Jr.

Daisy: Wonder Flower, Flowerbed Return

Baby Mario

Birdo

Donkey Kong: Barrel Cannon Blast, Boomerang Banana Return

Wario: Thunder Cast Shot, Ultra Hand Return

Waluigi: Whirluigi, Swimming Return

Bowser: Fire Breath, Spinning Shell Dash

Boo: Boo Blast, Boo Brigade Return

Shy Guy: Lightning Spear, Spear Dance Return

Paratroopa: Energy Ball, Sky Dive

Diddy Kong: Acrobatic Banana, Barrel Jet

Bowser Jr.: Magic Paint, Rolling Brush Return

Fly Guy: Tornado Twist, Tornado Return

Wiggler: Anger Management, Flutter Return

Petey Piranha: Sludge Racket, Piranha Swingback

Luma

Baby Peach

Dry Bowser

Mii

Metal Mario

Piranha Plant

Lakitu


Stages:

Tennis Court

Open Court

Hard Court

Clay Court

Grass Court

Composition Court

Bowser's Stage

Royal Academy

Castle Court

Tropics Court

Jungle Court

Star Court

Warehouse Court

Peach Dome

Luigi's Mansion Court

Delfino Plaza Court

Wario Factory Court

Gooper Blooper Court

DK Jungle Court

Bowser's Castle Court

Mario Classic Court

Mario Stadium

Mushroom Valley

Wario Dunes

DK Jungle

Peach's Palace

Penguin Iceberg

Bowser's Castle

Galaxy Arena

Super Mario Tennis


Thanks for reading! Next up, let's cover the next game, Mario Tennis: Ultra Smash!

Saturday, December 26, 2020

Mario Tennis: Power Tour

 MARIO TENNIS: POWER TOUR


Just like the 64 and GBC versions before it, Mario Power Tennis came with its own handheld counterpart, this one named Mario Tennis: Power Tour. And, much like the GBC version before it, this one also came with a rudimentary RPG mode featuring a couple of kids attending the Royal Tennis Academy to work their way up to challenging Mario himself. The game's tennis mechanics are once again pretty much a more rudimentary version of its console counterparts, complete with special power shots, the same as they appear there.

Ace and Clay are the game's RPG protagonists, female and male respectively. They are each other's doubles partner this time around instead of each having a separate doubles partners. Alex, Nina, Harry, and Kate all make special cameos in the game, and we have a number of other challengers, though once again, most of them could basically be renamed generic tennis challenger no. ??? with no change to anything important. Mario, Luigi, Peach, Waluigi, Donkey Kong, and Bowser all appear as our main Mario roster (Waluigi but no Wario, what? Is that allowed?).


Our stages are once again our basics of hard, clay, grass, and composite courts, and the Peach Dome, with the Royal Academy returning in all its glory. The RPG does have a few, um, minigame elements you can play here and there, so I might as well make note of them. This includes practice against a wall, practice with a ball-shooting machine, running on a treadmill, pumping a mace to pop balloons, jumping over obstacles, spinning screws upward, following a path filled with electrified panels, climbing ropes, playing Rock Paper Scissors, crossing a tightrope, tackling a robot, and playing a memory game.

That's about it for now. Let's see what we've got!


Characters:

Alex/Nina/Harry/Kate: serve, lob, top-spin, singles, doubles, slice, drop shot, flat shot, smash shot, charge shot, Banana, Mushroom, Lightning Bolt, Star, Green Shell, Red Shell, offensive special shot, defensive special shot

Ace/Clay: same as above, wall practice, ball machine, treadmill, balloon pump, jump, spin screw, duck walk, rope climb, Rock Paper Scissors, tightrope, tacklebot, memory game

Mario: Iron Hammer, Spin Jump Return

Luigi: Squeaky Mallet, Poltergust Return

Princess Peach: Super Peach Spin, Sweet Kiss Return

Toad

Yoshi: Rainbow Flutter, Rolling Egg Return

Koopa Troopa: Water Bomb, Water Shell Dash

Donkey Kong Jr.

Daisy: Wonder Flower, Flowerbed Return

Baby Mario

Birdo

Donkey Kong: Barrel Cannon Blast, Boomerang Banana Return

Wario: Thunder Cast Shot, Ultra Hand Return

Waluigi: Whirluigi, Swimming Return

Bowser: Fire Breath, Spinning Shell Dash

Boo: Boo Blast, Boo Brigade Return

Shy Guy: Lightning Spear, Spear Dance Return

Paratroopa: Energy Ball, Sky Dive

Diddy Kong: Acrobatic Banana, Barrel Jet

Bowser Jr.: Magic Paint, Rolling Brush Return

Fly Guy: Tornado Twist, Tornado Return

Wiggler: Anger Management, Flutter Return

Petey Piranha: Sludge Racket, Piranha Swingback

Piranha Plant

Lakitu


Stages:

Tennis Court

Open Court

Hard Court

Clay Court

Grass Court

Composition Court

Bowser's Stage

Royal Academy

Castle Court

Tropics Court

Jungle Court

Star Court

Warehouse Court

Peach Dome

Luigi's Mansion Court

Delfino Plaza Court

Wario Factory Court

Gooper Blooper Court

DK Jungle Court

Bowser's Castle Court

Mario Classic Court


Thanks for reading! Next up, let's cover Mario Tennis Open!

Friday, December 25, 2020

Mario Power Tennis

 MARIO POWER TENNIS


Today, let's cover the Game Cube entry in the Mario Tennis series, Mario Power Tennis! As tends to be the case, each consecutive game adds a little more to the complexity of the tennis mechanics, but the basics are all there, mostly based on top spins, slices, and lunges, with combinations one can make off of them. All of the items from before return, including the Green and Red Shells, Mushrooms, Bananas, Stars, and Lightning. The biggest new feature takes a bit after the Mario Kart's Game Cube entry and gives each player two special shots, one an offensive shot and the other a defensive shot.

Mario, Luigi, Peach, Daisy, Wario, Waluigi, Bowser, Donkey Kong, Yoshi, Koopa, Boo, Shy Guy, and Paratroopa all return from previous games as they are joined by Diddy Kong replacing Donkey Kong Jr., Bowser Jr. and Petey Piranha fresh off their debut in Super Mario Sunshine, Wiggler, and Fly Guy. Mario uses a hammer and spin jump in his special moves, Luigi a squeaky mallet and his poltergust, Peach a spin and a kiss, Daisy a whole lot of flowers, Wario thunder and an Ultra-Hand, Waluigi spinning and swimming in the air, Bowser his fire breath and shell, Donkey Kong a barrel and a banana, Diddy adding his jetpack, Yoshi an egg and flutter jump, Bowser Jr. his paint brush, Koopa a whole lot of water for some reason, Boo the standard ghostly powers, Shy Guy the spears of Spear Guy, Fly Guy tornadoes, Paratroopa energy and flight, Wiggler his anger and butterfly wings, and Petey Piranha his sludge. A lot of it is pretty standard stuff normally tied to the characters, although there's a couple surprises.


As for stages, we have the Peach Dome acting as the central tennis arena, with hard, clay, and grass courts available. Then we have a bunch of gimmick courts that get a bit more creative. These include Luigi's Mansion Court, based on Luigi's Mansion; Delfino Plaza Court, based on Super Mario Sunshine; Wario Factory Court, based on typical factories with conveyor belts moving and stuff; Gooper Blooper Court, with moving platforms that drop you into the water below; DK Jungle Court, based on the Donkey Kong country series; Bowser's Castle Court, just like the Bowser's Castle Court in the previous game; and Mario Classic Court, based on the original Super Mario Bros. game.

That's about it. Let's see what we've got:


Characters:

Alex/Nina/Harry/Kate: serve, lob, top-spin, singles, doubles, slice, drop shot, flat shot, smash shot, charge shot, Banana, Mushroom, Lightning Bolt, Star, Green Shell, Red Shell, offensive special shot, defensive special shot

Mario: Iron Hammer, Spin Jump Return

Luigi: Squeaky Mallet, Poltergust Return

Princess Peach: Super Peach Spin, Sweet Kiss Return

Toad

Yoshi: Rainbow Flutter, Rolling Egg Return

Koopa Troopa: Water Bomb, Water Shell Dash

Donkey Kong Jr.

Daisy: Wonder Flower, Flowerbed Return

Baby Mario

Birdo

Donkey Kong: Barrel Cannon Blast, Boomerang Banana Return

Wario: Thunder Cast Shot, Ultra Hand Return

Waluigi: Whirluigi, Swimming Return

Bowser: Fire Breath, Spinning Shell Dash

Boo: Boo Blast, Boo Brigade Return

Shy Guy: Lightning Spear, Spear Dance Return

Paratroopa: Energy Ball, Sky Dive

Diddy Kong: Acrobatic Banana, Barrel Jet

Bowser Jr.: Magic Paint, Rolling Brush Return

Fly Guy: Tornado Twist, Tornado Return

Wiggler: Anger Management, Flutter Return

Petey Piranha: Sludge Racket, Piranha Swingback

Piranha Plant

Lakitu


Stages:

Tennis Court

Open Court

Hard Court

Clay Court

Grass Court

Composition Court

Bowser's Stage

Royal Academy

Castle Court

Tropics Court

Jungle Court

Star Court

Warehouse Court

Peach Dome

Luigi's Mansion Court

Delfino Plaza Court

Wario Factory Court

Gooper Blooper Court

DK Jungle Court

Bowser's Castle Court

Mario Classic Court


Thanks for reading! Next up, we will cover the game's handheld counterpart, Mario Tennis: Power Tour!

Thursday, December 24, 2020

Mario Tennis (GBC)

 MARIO TENNIS


Today, let's cover the 64 version's handheld counterpart. They're not exactly the same game, for several reasons we will get into, but there is a lot of overlap. The tennis mechanics are more or less a simplified version of the mechanics in the console game, with none of the items available. Our "Mario" playable characters include Mario, Luigi, Peach, Yoshi, Donkey Kong, Wario, Waluigi, Baby Mario, and Bowser, all of whom appear in the console version, but with several noticeably missing.

The biggest difference between this game and the console version is the RPG elements. Seeing as playing multiplayer was a bit difficult with handhelds back then, the game designers felt players needed something to do, so they made an RPG mode, where you played as a generic human protagonist attending Peach's Royal Tennis Academy, working your way up through a series of tennis matches until you are ready to face the grand champion (Mario). It's interesting. But if we're looking for a gimmick rep . . . Alex is the name of the male protagonist, while Nina is the name of the female protagonist. Each gains a doubles partner at the beginning of the game, Alex's being Harry, and Nina's being Kate.


There are a lot of other students and challengers, each with their own names, but really you could just call most of them generic tennis challenger no. 1, 2, 3, on and on and on without changing much, with only a few standing out like your teacher Emily, the quirky headmaster, and the great fairy that rises from the pond behind the school at a certain point in time, but none of them really warrant anything either.

As for stages, we have the grass, hard, clay, and composition courts returning, as well as a Castle Court, Tropics Court, Jungle Court, Star Court, and Warehouse Court. The differences in most of these are largely cosmetic. Another major location is the Royal Academy itself, which is honestly a really cool design I would consider for a stage, and a few other general locations you visit as part of the tournament.

Here's what we've got so far:


Characters:

Alex/Nina/Harry/Kate: serve, lob, top-spin, singles, doubles, slice, drop shot, flat shot, smash shot, charge shot, Banana, Mushroom, Lightning Bolt, Star, Green Shell, Red Shell

Mario

Luigi

Princess Peach

Toad

Yoshi

Koopa Troopa

Donkey Kong Jr.

Daisy

Baby Mario

Birdo

Donkey Kong

Wario

Waluigi

Bowser

Boo

Shy Guy

Paratroopa

Piranha Plant


Stages:

Tennis Court

Open Court

Hard Court

Clay Court

Grass Court

Composition Court

Bowser's Stage

Royal Academy

Castle Court

Tropics Court

Jungle Court

Star Court

Warehouse Court


Thanks for reading! Next up, let's cover the Game Cube entry: Mario Power Tennis!

Wednesday, December 23, 2020

Mario Tennis (N64)

 MARIO TENNIS


Now, let's cover what most would consider the real start of the Mario Tennis franchise, the Nintendo 64 entry. The tennis in the game is a bit more complex than the tennis in the previous entry, adding in common tennis moves such as slices, drop, flat, and smash shots, and charges that give you a power-up (though not unique to any character at all). I'm not particularly an expert on the sport of tennis at all, but I think I got the general gist.

Our playable cast includes a bunch of Mario series regulars, most generally paired up with a built-in partner similar to Double Dash, given the whole singles and doubles thing to tennis, although its a bit looser than Double Dash. Mario has Luigi, Peach has Daisy, Donkey Kong has Donkey Kong Jr. (his only 3D appearance to my knowledge), Wario has Waluigi (created specifically for this game), Yoshi is paired up with Birdo for the first time, and then we have Toad, Baby Mario, Bowser, and the enemies Boo, Shy Guy, and Paratroopa without a super clear partner. We then also have the main RPG characters from the Game Boy game who can be transferred over if you have both games: Alex and Nina, and their partners Harry and Kate. (If you had any question as to the possible gimmick rep I've been considering . . .) We'll get to them in the next blog.


We don't really have any unique stages per se, as tennis courts come pretty standard, just with differences in the type of turf played on, which may impact the way the ball bounces off and such. These include open, hard, clay, grass, and composition courts, alongside courts with the various characters artwork displayed on them. There is also a Bowser Stage, where you play on a tennis court suspended over lava that tips from time to time.

This game features a few items as power-ups much like in the Mario Kart games. The banana peel will be deposited by your next ball wherever it lands, causing a potential hazard. The mushroom will give you a burst of speed on your shot. The lightning bolt will daze your opponent. The star will give you a power boost. The green shells will send three projectiles following the next hit, and the red shell will act as a homing missile. Generally, if you understand the Mario Kart items, these aren't too far off.

Here's what we've got so far:


Characters:

Tennis gimmick rep (Alex/Nina/Harry/Kate): serve, lob, top-spin, singles, doubles, slice, drop shot, flat shot, smash shot, charge shot, Banana, Mushroom, Lightning Bolt, Star, Green Shell, Red Shell

Mario

Luigi

Princess Peach

Toad

Yoshi

Koopa Troopa

Donkey Kong Jr.

Daisy

Baby Mario

Birdo

Donkey Kong

Wario

Waluigi

Bowser

Boo

Shy Guy

Paratroopa

Piranha Plant


Stages:

Tennis Court

Open Court

Hard Court

Clay Court

Grass Court

Composition Court

Bowser's Stage


Thanks for reading! Next up, we will cover the game's Game Boy counterpart!

Tuesday, December 22, 2020

Mario's Tennis

 MARIO'S TENNIS


Today, we begin the Mario Tennis games, arguably the second most popular sports series after Mario Kart, as long as your not counting the Party games in that category. First up, we have Mario's Tennis, one of the handful of games for the ill-fated Virtual Boy console. As covered before, as this game is far more about the tennis mechanics than the characters playing it, it would suit our purposes far better to simply find ourselves a gimmick rep to represent the Tennis games as a whole, if any can be found. More on that later.

The tennis in this game is pretty rudimentary, which no splashy gimmicks added, like special shots or anything. You can play singles or doubles, and you have three basic shots you can perform: serves, top-spins, and lobs. Our playable cast is the exact same cast from Super Mario Kart, sans Bowser, meaning: Mario, Luigi, Princess Peach, Toad, Yoshi, Koopa Troopa, and Donkey Kong Jr. Pretty basic, but none standing out as a possible option. As far as stages go, it's just a tennis court. That's it.

Here's what we've got so far:


Characters:

Tennis gimmick rep: serve, lob, top-spin, singles, doubles

Mario

Luigi

Princess Peach

Toad

Yoshi

Koopa Troopa

Donkey Kong Jr.


Stages:

Tennis Court

Monday, December 21, 2020

Super Mario Series Roster, Updated

 SUPER SMASH BROS. UNIVERSE

SUPER MARIO BROS.


One more update. We got two new characters this time, and both take their place in this roster.

1. Mario
2. Fursuit Mario
3. F.L.U.D.D. Mario
4. Luigi
5. Vacuum Luigi
5e. Professor E. Gadd
6. Princess Peach

6e. Peachette
7. Princess Daisy
8. Rosalina and Luma
9. Pauline
10. Cappy
11. Toad

11e. Toadsworth

12. Captain Toad
12e. Toadette
13. Bowser
13e. Dry Bowser
14. Bowser Jr.
15. Shadow Mario
16. The Koopalings
17. Wart
18. Tatanga

19. Mario Kart

20. Robo Mario
21. Wanda
22. Perry
23. Sprixie Princess
24. Koopa Troopa
24e. Dry Bones
25. Goomba
26. Piranha Plant
27. Boo

28. Buzzy Beetle

29. Bob-Omb

29e. King Bob-Omb
30. Cheep Cheep
31. Blooper

32. Pokey

33. Lakitu and Spinies
34. Ninji
35. Monty Mole
36. Spike
37. Hammer Bro
38. Chargin' Chuck
39. Wiggler
40. Chain Chomp
41. Thwomp
41e. Whomp
42. Mechakoopa
43. Ghost
44. Honeybee
45. Nabbit
46. Boom Boom
46e. Pom Pom
47. Birdo
48. Mouser
49. Petey Piranha
50. King Boo
51. The Broodals

There we go! Next up, we begin the tennis games, starting with Mario's Tennis for the Virtual Boy.

Character Sheet: Robo Mario

 ROBO MARIO


Now that we've covered all of the secondary Mario Kart titles, let's get into our two new characters added to the roster this time around. One is much like Waluigi last time in that they are being covered here mainly because it's our first time actually seeing them in this blog, and the other is more directly based on the games covered. They are:

1. Peachette

2. Robo Mario

Today, let's cover Robo Mario, a character probably not known very well by the general Mario game playing populace, as he only appears as a major boss in the Mario Kart Arcade games. My original concept for this character was for him to simply be an echo fighter for Mario Kart (with MK Arcade items traded out for the standard Mario Kart items), but honestly, there's so much uniqueness to the items in the arcade games, I think I could make an argument for them to be semi-clones of each other rather than full-on echoes.

Most of the Mario Kart arcade items follow a general principle for how they act. Some lock-on to targets, some are simply thrown forward, some are dropped or shot behind, some are used to hit those who come too close, some affect the user's status, and some are a bit more random. There are a number of items in each of these categories, so I'm going to be going with those that stood out as most memorable to me. I hope that's okay with everyone here. If you don't agree, you can probably swap out with other items you prefer. The general principle of this series is not particularly to make the most perfect moveset possible, it is to see if I can make one at all, so it really doesn't matter that much what's in each respective slot.

Here's the moveset that I came up with:


Standard B: Basin

This one is the lock-on projectile spot, and as for me, the basin was easily one of the most comical and memorable of these. So, Robo Mario will pull out a basin and throw it forward and it will head toward the nearest player ahead of him.


Side B: High Beam OR Magic Hand

I prefer Magic Hand here, but High Beam seems to be more prevalent, at least as far as I could tell. Under Magic Hand, it will reach out and grab an item from another player's hand, and under High Beam, it will flash a beam of light that will stun a player for a short time.


Up B: Tornado

This one is based on the tornado item from the game, but rather than send it out at an opponent, he instead will suffer the effects of it himself, as the tornado item will come out and launch him spinning upward. The move gets good height but loses some maneuverability.


Down B: Pie

This was my most memorable of the Backwards moves. Basically, the move will drop a pie on the ground behind Robo Mario that will then act as a potential hazard to trip up opponents.


Final Smash: Blue Shell OR Robo Bowser

Now, I could just use the same move I used for Mario Kart, as it's still a part of the arcade games, or I could use the robotic version of Bowser that replaces Bowser when Bowser is the playable character, acting as it would in the game itself.


Entrance: Robo Mario will screech onto the stage, just as Mario Kart would.


Taunts: Up, Robo Mario will put his hands into the air in the standard victory celebration. Side, it might be fun to have him pull out a Taiko drum (like the kind Don-chan is) and have him flip it back and forth for a second. Down, he will spark and deactivate for a second before coming back up.


Thanks for reading! Now, let's deal with the roster updates. Actually, come to think of it, that should only update the Mario roster this time.

Saturday, December 19, 2020

Character Sheet: Peachette

 PEACHETTE


Now that we've covered all of the secondary Mario Kart titles, let's get into our two new characters added to the roster this time around. One is much like Waluigi last time in that they are being covered here mainly because it's our first time actually seeing them in this blog, and the other is more directly based on the games covered. They are:

1. Peachette

2. Robo Mario

Ah, Peachette. The spawner of a million eye-bleach-inducing memes revolving around the implications of her origins. Peachette first appeared in New Super Mario Bros. U Deluxe as a new powerup for Toadette that basically turned her into Princess Peach. Of course, the internet being the internet, it took that idea and ran with it, but we won't be covering THAT particular fan character today. (We might someday, I don't know how long it would take for this series to eventually delve into meme culture, but we'll see when the time comes). As it stands, Peachette will act as an echo for Peach, but Toadette will be able to transform into her, so there's not much need to discuss any sort of moves.

Here is her moveset (this will also update Peach slightly):

Standard B: Group Hug
Based on Super Mario RPG

Side B: Heart
Based on Princess Peach's special move in Double Dash. It will steal items from others.

Up B: Parasol

Down B: Parasol Shield
Or a transforming move to revert to Toadette

Final Smash: Psych Bomb
You know, I'm really tempted to toss in a Bowsette reference here somewhere a la Team Four Star's take on the Solar Flare move. I mean, the move is supposed to break the opponent's brain, right?

Entrance: She transforms with the Super Crown.

Taunts: Up, she spins and cheers. Side, she checks out her transformed self for a second, brushing her dress and stuff. Down, she adjusts her crown a bit.

Next up, we will cover Robo Mario, the boss from the arcade games.

Friday, December 18, 2020

Character Review: Mario Kart Miscellaneous

 CHARACTER REVIEW

MARIO KART MISCELLANEOUS


This one's going to go by pretty quickly. There's really not that much "character-specific" content in this round of games, so it'll just kind of have to be a quick runthrough. First up, we should cover Mario Kart the character, the one that would arguably have the most content going for him, except that most everything new included in the Arcade games I'm going to be giving to someone else, so touching on that here seems pointless. That said, Tour did give us a few new things like the ice flower and a bunch of cannons that shoot various items ahead of or behind you, so those can be considered. (I kind of like what I have already, but if you'd prefer he have one of those cannons for Side B or something, go ahead and substitute it.

As for our returning characters, our "main eight" all appear across the arcade games and into Tour. Mario and Luigi also appear in Home Circuit. Waluigi, Bowser Jr., Daisy, Rosalina, Lakitu, King Boo, and the baby forms of Mario and Peach all appear in the arcade games as well, and do show up in Tour. Tour also includes the returning characters of Toadette, Diddy Kong, Funky Kong, Shy Guy, Dry Bones, the other three babies already included, Birdo, all seven Koopalings, Donkey Kong Jr., and alternative forms of these characters including Fursuit Mario, Captain Toad, Metal Mario, and Dry Bowser. All are mostly just drivers with nothing particularly unique to them, so I guess we're done here.

Tour introduced to the series Pauline, Peachette, Dixie Kong, Nabbit, Hammer Bro, Monty Mole, and King Bob-Omb, but as they are mostly just drivers, not much to say here also. In the arcade games, we got to see the special guests Pac-Man, Ms. Pac-Man, Blinky the ghost, Mametchi from Tamagotchi, and Don-chan from Taiko no Tatsujin. We will cover them when we tackle their own series, but for now it's just cool to see.

Various characters occasionally appear in the background or as obstacles on various stages, but mostly it's just them doing what they normally do. Thwomps thwomping, Pokeys pokeying, you know the drill.

Thanks for reading! Next up, let's tackle our two new characters. We'll start with Peach's echo fighter, Peachette!

Thursday, December 17, 2020

Mario Kart Live: Home Circuit

 MARIO KART LIVE: HOME CIRCUIT


Well, this one's going to be relatively simple. Mario Kart Live is the series' newest installment, released just a couple of months ago. It is an augmented reality game that gives you a remote control car that you can drive around a track you set up yourself in your own house, and through your Switch screen it looks like you're actually racing as Mario against opponents through your own living room.

The only playable characters, I assume currently, are Mario and Luigi, as they are the only car models available. I always took it on the assumption that more cars would be made later with other characters, as Nintendo is wont to do, but we'll see how it goes. Bowser Jr. and the seven Koopalings appear as your opponents in each race. Most of the items seen here are all the standards: mushrooms, bananas, shells, and so on, with Bullet Bills and Chain Chomps standing out as both take control of your car and pull you forward for a bit.

The stages for the game are, well, your house. Or wherever it is you choose to set up your track. There are "stages" in the game, but they're more like filters that add features to the background and sometimes might add in alterations to gameplay. These include Live Circuit (no filter), Lightning Lagoon (underwater filter), Piped Wetlands (green pipe filter with water slicks on the road), Freezie Frosts (slippery track), Glazed Gardens (Sugar Rush filter), Piranha Paradise (jungle filter), Work Zone (construction filter), Cheep Cheep Reef (underwater again), Bowser's Castle (lava filter), Royal Highway (night filter), Wibble Woods (Thwomp Ruins filter), Windswept Prairie (adds wind), Mushroom Fields (baseball filter with Mushrooms on the road), Boo Fortress (Halloween filter), Tornado Tundra (snow filter with wind), Magikoopa Mirage (Kamek casts spells on you (oh, sure, add him here)), Crafty Tropics (Paper Mario filter), Gusty Galaxy (space filter with wind), Jolly Works (Christmas filter), Chain Chomp Stadium (has lots of Chain Chomps), Ember Island (not to be confused with a certain Fire Nation resort), World 1-1 (Super Mario Bros. filter), Chain Chomp Glacier (slippery and Chain Chomps), and Rainbow Road (naturally).

Well, that's about it. Here's what we've got:


Characters:

Mario Kart: Lock-on (basin or tire, fave), Shoot Forward (tornado or weather clouds), Drop Backward (oil or firecracker), Shoot Backward (pie), Melee (thunder stick), Status (shield), High Beam, Magic Hand, Jack-in-the-Box, ice flower, bubble, banana barrel, mushroom cannon, coin box, dash ring, bob-omb cannon, giga bob-omb.

Robo Mario: see all above, total gimmick rep. Might not even need to be echo.

Mario

Luigi

Princess Peach

Toad

Yoshi

Donkey Kong

Wario

Bowser

Waluigi

Bowser Jr.

Rosalina

Daisy

Baby Mario

Baby Peach

Metal Mario

Lakitu

King Boo

Pac-Man

Ms. Pac-Man

Blinky

Mametchi

Don-chan

Toadette

Diddy Kong

Funky Kong

Dry Bowser

Koopa

Shy Guy

Dry Bones

Baby Luigi

Baby Peach

Baby Rosalina

Birdo

Koopalings

Pink Gold Peach

Donkey Kong Jr.

Pauline

Peachette

Dixie Kong

Nabbit

Hammer Bro

Monty Mole

King Bob-Omb

Kamek: cast spells (don't be salty, don't be salty, he'll be added someday. Just keep hoping and dreaming, Paul).


Stages:

Mario Highway

Mario Beach

DK Jungle

Bananan Ruins

Diamond City

Snow Panic

Pac-Mountain

Pac-Labyrinth

Bowser's Castle

Castle Walls

Rainbow Coaster

Rainbow Downhill

Yoshi Park 1

Yoshi Park 2

Stadium Arena

Waluigi Stadium

Peach Castle

Kingdom Way

Splash Circuit

Tropical Coast

Bon Dance Street

Omatsuri Circuit

Aerial Road

Sky Arena

Bowser's Factory

Bowser's Castle

Pac-Man Stadium

Namco Stadium

Bananan Labyrinth

DK Jungle

VR Track

New York Minute

Tokyo Blur

Paris Promenade

London Loop

Vancouver Velocity

Los Angeles Laps

Merry Mountain

Home Circuit (most of the filters sound like something that would make for a really awesome full-on stage. Maybe we'll see them someday)


Thanks for reading! Now, let's cover our characters once again, starting with a full character review.

Wednesday, December 16, 2020

Mario Kart Tour

 MARIO KART TOUR


Disclaimer: this game is a mobile app that is regularly updated with new content. Everything written here will likely be outdated right around . . . tomorrow. Even in the time passed between my watching a walkthrough to take notes for this blog and actually writing the blog, new content has been added.

Mario Kart Tour is a mobile app created based on the Mario Kart series that brings the fun of Mario Kart right to your phone or tablet. It plays a little weird (as to be expected from the switch from console to mobile gaming) and its loaded with microtransactions, but as far as I can tell, its still pretty popular. It features multiple characters from across the Mario Kart series, plus a handful of newbies, and most of its stages are returning stages except for a handful mostly set in real world cities. Let's get right into it.


Our returning characters include most of the regular faces we've become accustomed to. We have Mario, Luigi, Peach, Daisy, Rosalina, Toad, Toadette, Yoshi, Donkey Kong, Diddy Kong, and Funky Kong, Wario, Waluigi, Bowser and Bowser Jr., as well as Dry Bowser, Koopa, Shy Guy, Dry Bones, and Lakitu, all five babies featured previously, Birdo, King Boo, all seven Koopalings, Metal Mario and Pink Gold Peach, and the glorious return of a 16-bit Donkey Kong Jr., alongside many, many, many, MANY costume and color variants of all of these characters. Our brand new racers include Pauline fresh off her appearance in Odyssey, Peachette (our first time seeing her in this blog), Dixie Kong (finally), Nabbit, Hammer Bro and his Boomerang, Fire, and Ice variants, Monty Mole, and King Bob-Omb. Still no Kamek, huh? Even after all of this. I got Pauline, I'm trying not to be salty.

Our items include a butt ton of returning items, including several of the specialty items from Double Dash, like Bowser's Shell, Peach's Heart, Yoshi's and Birdo's giant eggs, and Donkey Kong's giant banana. The new items include the Ice Flower; the Bubble, which protects you from harm; the Banana Barrel that shoots a stream of bananas at opponents; the Mushroom Cannon, which shoots out a stream of mushrooms out in front of you; the Coin Box; the Dash Ring, which sets dashes along the track ahead of you; the Bob-Omb Cannon; and the Giga Bob-Omb (a really big one).


As mentioned before, most tracks in this game are returning tracks from previous games. Some are a little updated for the mobile game setup, but they are inherently the same track. Our new ones are mostly tracks that take you around real-world cities in a world tour kind of setup. We have New York Minute, Tokyo Blur, Paris Promenade, London Loop, Vancouver Velocity, Los Angeles Laps, and Merry Mountain (mostly a Christmas-themed level not based on a city). Most of these have a "2" level that takes you on a different route through the city.

Well, that's pretty much it. I'm sure there will be something new soon enough. If there is, just add it to whichever section of this blog it would go. Let's see what we've got:


Characters:

Mario Kart: Lock-on (basin or tire, fave), Shoot Forward (tornado or weather clouds), Drop Backward (oil or firecracker), Shoot Backward (pie), Melee (thunder stick), Status (shield), High Beam, Magic Hand, Jack-in-the-Box, ice flower, bubble, banana barrel, mushroom cannon, coin box, dash ring, bob-omb cannon, giga bob-omb.

Robo Mario: see all above, total gimmick rep. Might not even need to be echo.

Mario

Luigi

Princess Peach

Toad

Yoshi

Donkey Kong

Wario

Bowser

Waluigi

Bowser Jr.

Rosalina

Daisy

Baby Mario

Baby Peach

Metal Mario

Lakitu

King Boo

Pac-Man

Ms. Pac-Man

Blinky

Mametchi

Don-chan

Toadette

Diddy Kong

Funky Kong

Dry Bowser

Koopa

Shy Guy

Dry Bones

Baby Luigi

Baby Peach

Baby Rosalina

Birdo

Koopalings

Pink Gold Peach

Donkey Kong Jr.

Pauline

Peachette

Dixie Kong

Nabbit

Hammer Bro

Monty Mole

King Bob-Omb


Stages:

Mario Highway

Mario Beach

DK Jungle

Bananan Ruins

Diamond City

Snow Panic

Pac-Mountain

Pac-Labyrinth

Bowser's Castle

Castle Walls

Rainbow Coaster

Rainbow Downhill

Yoshi Park 1

Yoshi Park 2

Stadium Arena

Waluigi Stadium

Peach Castle

Kingdom Way

Splash Circuit

Tropical Coast

Bon Dance Street

Omatsuri Circuit

Aerial Road

Sky Arena

Bowser's Factory

Bowser's Castle

Pac-Man Stadium

Namco Stadium

Bananan Labyrinth

DK Jungle

VR Track

New York Minute

Tokyo Blur

Paris Promenade

London Loop

Vancouver Velocity

Los Angeles Laps

Merry Mountain


Thanks for reading! Next up, let's go over the newest entry in the entire series, Mario Kart Live: Home Circuit.

Tuesday, December 15, 2020

Mario Kart Arcade GP VR

 MARIO KART ARCADE GP VR


This one's going to be pretty quick. Mario Kart Arcade GP VR is more of a tech demo than a full game. Released in 2017, the game features only Mario, Luigi, Peach, and Yoshi as playable characters, with Wario and Bowser appearing as enemy CPUs. The game only features one track, which cycles through a number of familiar locales most of which have been altered to pop out in VR. Bananas, green shells, and hammers are the only items available.

Here's what we've got so far:


Characters:

Mario Kart: Lock-on (basin or tire, fave), Shoot Forward (tornado or weather clouds), Drop Backward (oil or firecracker), Shoot Backward (pie), Melee (thunder stick), Status (shield), High Beam, Magic Hand, Jack-in-the-Box

Robo Mario: see all above, total gimmick rep. Might not even need to be echo.

Mario

Luigi

Princess Peach

Toad

Yoshi

Donkey Kong

Wario

Bowser

Waluigi

Bowser Jr.

Rosalina

Daisy

Baby Mario

Baby Peach

Metal Mario

Lakitu

King Boo

Pac-Man

Ms. Pac-Man

Blinky

Mametchi

Don-chan


Stages:

Mario Highway

Mario Beach

DK Jungle

Bananan Ruins

Diamond City

Snow Panic

Pac-Mountain

Pac-Labyrinth

Bowser's Castle

Castle Walls

Rainbow Coaster

Rainbow Downhill

Yoshi Park 1

Yoshi Park 2

Stadium Arena

Waluigi Stadium

Peach Castle

Kingdom Way

Splash Circuit

Tropical Coast

Bon Dance Street

Omatsuri Circuit

Aerial Road

Sky Arena

Bowser's Factory

Bowser's Castle

Pac-Man Stadium

Namco Stadium

Bananan Labyrinth

DK Jungle

VR Track


Thanks for reading! Next up, let's tackle Mario Kart Tour! (Now that's going to be a task, isn't it?)

Monday, December 14, 2020

Mario Kart Arcade GP DX

MARIO KART ARCADE GP DX


Now, it's time for the third game in the arcade franchise, Mario Kart Arcade GP DX, released in 2013. Unlike the last game, this game is not so much the same game with more content added as its own game that simply takes heavy influence from the previous. All nine Mario characters return to the roster, alongside Bowser Jr. as a regular character, and Daisy, Rosalina, Baby Mario, Baby Peach, Lakitu, King Boo, and Metal Mario as DLC, as well as a number of color swaps for characters like Fursuit Mario and Dry Bowser. I'm not the biggest into the arcade scene, so I don't entirely get how DLC works for arcade games, but if anyone does know, please tell me down below. Pac-Man returns but is sadly not rejoined by Mrs. Pac-Man, Blinky, or Mametchi. Instead, we are joined by Don-Chan, a living Taiko drum and a popular character over in Japan.

As for our items, we once again see the return of Shells, Basins, Tornadoes, Weather Clouds, Rockets, Hammers, Extendable Hands, the High Beam, Bananas, Tacks, Smokescreens, Tires, Pies, Sticky Oil, Bazookas, and so on, all functioning under the same basic principles as items in the previous arcade games.

Our stages once again are separated into seven Cups of two each, and the two in question likewise tend to be built upon one another, but they are different than the tracks present in the first two games. First we have the Toad Cup, featuring Peach Castle and Kingdom Way, both based on generic Mushroom Kingdom areas. Then we have the Mario Cup, with Splash Circuit and Tropical Coast, once again following a beach theme. Third, we have the Don-chan Cup, with Bon Dance Street and Omatsuri Circuit, both based on traditional Japanese festivals and culture. The Bowser Jr. Cup features Aerial Road and Sky Arena, both based on airship levels; and the Bowser Cup features Bowser's Factory and Bowser's Castle. The Pac-Man Cup features Pac-Man Stadium and Namco Stadium, both representing Pac-Man and his home company Namco respectively. Finally, the Donkey Kong Cup features Bananan Labyrinth and DK Jungle, very similar to his previous levels.

That's about all I've got for now. Here's what we've got:


Characters:

Mario Kart: Lock-on (basin or tire, fave), Shoot Forward (tornado or weather clouds), Drop Backward (oil or firecracker), Shoot Backward (pie), Melee (thunder stick), Status (shield), High Beam, Magic Hand, Jack-in-the-Box

Robo Mario: see all above, total gimmick rep. Might not even need to be echo.

Mario

Luigi

Princess Peach

Toad

Yoshi

Donkey Kong

Wario

Bowser

Waluigi

Bowser Jr.

Rosalina

Daisy

Baby Mario

Baby Peach

Metal Mario

Lakitu

King Boo

Pac-Man

Ms. Pac-Man

Blinky

Mametchi

Don-chan


Stages:

Mario Highway

Mario Beach

DK Jungle

Bananan Ruins

Diamond City

Snow Panic

Pac-Mountain

Pac-Labyrinth

Bowser's Castle

Castle Walls

Rainbow Coaster

Rainbow Downhill

Yoshi Park 1

Yoshi Park 2

Stadium Arena

Waluigi Stadium

Peach Castle

Kingdom Way

Splash Circuit

Tropical Coast

Bon Dance Street

Omatsuri Circuit

Aerial Road

Sky Arena

Bowser's Factory

Bowser's Castle

Pac-Man Stadium

Namco Stadium

Bananan Labyrinth

DK Jungle


Thanks for reading! Next up, we'll cover the last arcade game, Mario Kart Arcade GP VR!

Saturday, December 12, 2020

Mario Kart Arcade GP 2

 MARIO KART ARCADE GP 2


So, today's will be a bit quicker than yesterday's blog. Mario Kart Arcade GP 2 was the sequel to the first arcade game, released in 2007, and is, more or less, largely the same game with a few new things added. Specifically, on top of the eleven characters from the first all returning, we also see the addition of Waluigi on the Mario end, and Mametchi from the Tamagotchi series as a new guest character. We also get to see custom karts for each character, and a good number of the same items. Because there were so many, I can't say for sure which, if any, were added in and which were dropped, but I recognize most on the list, and they all still follow the same principles from the first, so I won't worry about it.

All of the tracks from the first game return, with a couple more cups added on. First we have the Yoshi Cup, with Yoshi Park 1 and 2 added in, both based on an amusement park, the second with Luigi's Mansion ghosts appearing. Then we have the Waluigi Cup, with Stadium Arena and Waluigi Stadium featured, both having a Dino Dino Jungle/Jurassic Park kind of feel. Nothing Tamagotchi, I guess. That's alright.

And that's it. Here's what we've got so far:


Characters:

Mario Kart: Lock-on (basin or tire, fave), Shoot Forward (tornado), Drop Backward (oil or firecracker), Shoot Backward (pie), Melee (thunder stick), Status (shield), High Beam, Magic Hand, Jack-in-the-Box

Robo Mario: see all above, total gimmick rep. Might not even need to be echo.

Mario

Luigi

Princess Peach

Toad

Yoshi

Donkey Kong

Wario

Bowser

Waluigi

Pac-Man

Ms. Pac-Man

Blinky

Mametchi


Stages:

Mario Highway

Mario Beach

DK Jungle

Bananan Ruins

Diamond City

Snow Panic

Pac-Mountain

Pac-Labyrinth

Bowser's Castle

Castle Walls

Rainbow Coaster

Rainbow Downhill

Yoshi Park 1

Yoshi Park 2

Stadium Arena

Waluigi Stadium


Thanks for reading! Next up, we'll cover Mario Kart Arcade GP DX!

Friday, December 11, 2020

Mario Kart Arcade GP

 MARIO KART ARCADE GP


If you're thinking the Mario Kart arcade games are going to be the same experience as a regular Mario Kart games, you're . . . going to be surprised. The first arcade game was released in 2005 and was primarily developed by Namco as will become fairly obvious. You mostly do play the same: drive a kart, throw items, but they're not quite the items you've come to expect from the series. Let's get into it and you'll see what I mean.

First up, our roster is a mix of Mario and Pac-Man characters. On the Mario side, we have our main eight (shocker!), and on the Pac-Man side, we welcome Pac-Man, Mrs. Pac-Man, and Blinky (the red ghost). Obviously, as with the regular Mario Kart games, none of this really matters, as what matters is how the car drives and the items available.

Speaking of items, they are mostly divided into eight main categories: lock-on shots, basically homing projectiles like the Red Shell; shoot forwards, like the Green Shell; drops backwards, like the Banana; shoot backwards, like you can do with the Green Shell; shoot forward and backwards, so the Green Shell with no limitations; melees, that attacks opponents at close range, like the Piranha Plant or the Super Horn; statuses, that affect the user, like a Star or Mushroom; or other. Some of these are Mario or Pac-Man specific, some seem to be just everyday items. The lock-on shots include bombs, tires, Boos, a basin, clouds, bananas, trash cans, and a bazooka. The shoot forwards include shells (shocker!) and a tornado. The drop backwards include bananas (shocker!), tacks, oil slick, firecrackers, and smoke. The shoot backwards includes a pie. That's it. The melee item is a thunder stick, and the status items are shields and mushrooms. The other category includes a high beam that blinds opponents and a magic hand that steals other people's items. All of the characters also have "specialty" items unique to them, but at the end of the day, all still fall into all of these categories and the differences tend to be fairly cosmetic.


Bowser appears also as a boss at the end of the game, standing on a pedestal and breathing fire at you, like he does. But we also have another boss entirely unique to the arcade games, a robotic doppelganger of Mario named Robo Mario (oh, you better believe my brain has already pegged him for gimmick rep/echo fighter).

As for stages, this is a definite divergence from the main Mario series, but understandable given the needs of an arcade game. The game has six cups, with two stages each, but the stages mostly seem to start out pretty much the same but end up diverging at a certain point before coming back just before the finish line. The Mario Cup features Mario Highway and Mario Beach, both set in a tropical setting. The DK Cup features DK Jungle and Bananan Ruins, both set in the jungle. The Wario Cup features Diamond City and Snow Panic, both set in a city, supposedly the city from Wario Ware, but I didn't really feel like it really was, and honestly had more E. Gadd references than anything in Wario Ware (eh, still more representation than the main series ever gave them). The Pac-Man Cup features Pac-Mountain and Pac-Labyrinth, both based on Pac-Land and regular Pac-Man mazes. The Bowser Cup features Bowser's Castle and Castle Wall, both set, well, I think you can figure it out. Then finally we have the Rainbow Cup, featuring Rainbow Coaster and Rainbow Downhill, where you face Robo Mario.

Well, there we are. Let's see what we've got:


Characters:

Mario Kart: Lock-on (basin or tire, fave), Shoot Forward (tornado), Drop Backward (oil or firecracker), Shoot Backward (pie), Melee (thunder stick), Status (shield), High Beam, Magic Hand

Robo Mario: see all above, total gimmick rep. Might not even need to be echo.

Mario

Luigi

Princess Peach

Toad

Yoshi

Donkey Kong

Wario

Bowser


Stages:

Mario Highway

Mario Beach

DK Jungle

Bananan Ruins

Diamond City

Snow Panic

Pac-Mountain

Pac-Labyrinth

Bowser's Castle

Castle Walls

Rainbow Coaster

Rainbow Downhill


Thanks for reading! Next up, we'll cover Mario Kart Arcade GP 2!

Thursday, December 10, 2020

Wario Series Roster, Updated

 SUPER SMASH BROS. UNIVERSE

WARIO SERIES

With Waluigi finally appearing, let's toss him in here on our roster. Maybe he might belong on the Mario Series roster, but I prefer him here.

1. Wario
2. Biker Wario
3. Waluigi
4. Captain Syrup
5. Mona
6. Jimmy T.
7. Ashley & Red
8. 9-Volt
9. 18-Volt
10. 5-Volt
11. Kat and Ana
12. Young Cricket
12e. Master Mantis
13. Dribble & Spitz
14. Doctor Crygor
14e. Penny Crygor
15. Mike
16. Orbulon
17. Lulu
18. Count Cannoli
19. Carpaccio
20. Terrormisu
21. The Shake King

Thanks for reading! Now, let's begin again with the Mario Kart series spinoffs, starting with Mario Kart Arcade GP!

Super Mario Series Roster, Updated

  SUPER SMASH BROS. UNIVERSE

SUPER MARIO BROS.


Now, for another update. We only have one to add here: Mario Kart. Technically, Waluigi should be counted here, as he only appears in Mario games, but it just feels kinda wrong to separate him from Wario, you know.

1. Mario
2. Fursuit Mario
3. F.L.U.D.D. Mario
4. Luigi
5. Vacuum Luigi
5e. Professor E. Gadd
6. Princess Peach
7. Princess Daisy
8. Rosalina and Luma
9. Pauline
10. Cappy
11. Toad

11e. Toadsworth

12. Captain Toad
12e. Toadette
13. Bowser
13e. Dry Bowser
14. Bowser Jr.
15. Shadow Mario
16. The Koopalings
17. Wart
18. Tatanga

19. Mario Kart
20. Wanda
21. Perry
22. Sprixie Princess
23. Koopa Troopa
23e. Dry Bones
24. Goomba
25. Piranha Plant
26. Boo

27. Buzzy Beetle

28. Bob-Omb

28e. King Bob-Omb
29. Cheep Cheep
30. Blooper

31. Pokey

32. Lakitu and Spinies
33. Ninji
34. Monty Mole
35. Spike
36. Hammer Bro
37. Chargin' Chuck
38. Wiggler
39. Chain Chomp
40. Thwomp
40e. Whomp
41. Mechakoopa
42. Ghost
43. Honeybee
44. Nabbit
45. Boom Boom
45e. Pom Pom
46. Birdo
47. Mouser
48. Petey Piranha
49. King Boo
50. The Broodals

And that's that for today. Now, let's toss Waluigi in with the Wario roster.

Character Sheet: Waluigi

WALUIGI


Today, let us begin with our two new characters introduced in this last run of games. Specifically, we have one more or less entirely built around the concept of these games, and the other one's a bit more extrapolation, but certainly overdue extrapolation:

1. Mario Kart

2. Waluigi

Oh, Waluigi. My dear, sweet Waluigi. How long I have waited to see your face join this blog. Waluigi is a special character, in the hearts of many fans. He was created for Mario Tennis for the Nintendo 64 as a partner to Wario, and has only ever appeared in sports/party games ever since, not once crossing over into a mainline game, or even in a Wario games. Making a moveset for him is a little odd, seeing as all of the games he appears in are not built around specific character abilities, but since he is a near constant regular across all of them, it seems only right to build a moveset for him representing all of the multi-player sports (etc.) games as a whole. While, as with Mario Kart yesterday, there may be characters who represent a specific sports or party game, Waluigi will pull from all of them, and maybe even a little from his brother the way Luigi would Mario. Let's just jump right into it, shall we?

Here's the moveset I came up with:


Standard B: Waluigi Racket

This one is based on Mario Tennis. It's only fitting, being his first game and arguably the series he is most associated with. He will toss a ball into the air and serve it across the stage, lighting it up with purple flames as often occurs in the tennis games.


Side B: Slide OR Gold Mantis

Now, I had two trains of thought here. One would represent both the Baseball games and his starring role in the "story" mode of DDR Mario Mix, with his sliding across the stage, kicking his legs into people and knocking them over, OR he might pull out his Gold Mantis excavator vehicle from Mario Kart DS and extend its arm forward, doing damage to opponents while scooping any items over to himself, playing into his greedy nature.


Up B: Spin Jump

This one is based on both the Mario & Sonic Olympics games, and the very flamboyant rose-in-teeth spin thing he's become known for. Basically, he will spin into the air like a figure skater, rose in teeth. This will also borrow a little from Wario's corkscrew so it works all around.


Down B: Bomb Derby

This one combines golf and his penchant for explosives. Waluigi will drop a bomb on the ground, line up his shot with his putter, and send it flying. You can time just when to hit the bomb to control where in its arc it will explode. You could even just drop it and walk away.


Final Smash: Waluigi Pinball (OR DDR)

What I'd like to see is Waluigi Pinball, based on Mario Kart DS. Basically, he would strike out at a character. Any hit would be taken into a cutscene, where they end up in the middle of a giant pinball table. A gigantic Waluigi appears above the table and plays a round, taking out the players with the giant pinballs. If we wanted to go a little smaller, he could just do an epic routine in DDR, and the characters get hit by his sick moves.


Entrance: Would it be mean if I had him break out of an assist trophy?


Taunts: Up, he would spin and pose with his rose. Side, he would do that swim-in-the-air thing he does. Down, he would crouch and wring his hands together in a sinister manner.


Thanks for reading! Next up, let's adjust our rosters just a bit.