Showing posts with label Stanley the Bugman. Show all posts
Showing posts with label Stanley the Bugman. Show all posts

Monday, February 14, 2022

Stanley the Bugman


At the same time Mario was branching off into his own games, Donkey Kong also saw a third sequel. This time, he found a new enemy in an exterminator working in a greenhouse trying to stop him from disturbing the delicate plants and beehives inside.

This is Stanley, Stanley the Bugman. He would only really appear in this one game, though he would have an appearance in one episode of Saturday Supercade as a scientist developing a super-plant.

As a fighter, Stanley will be quick and nimble, but otherwise about the same attribute-wise as Mario. He will use his spray can of pesticide as his main weapon and his moveset will pull from his entire game as well as his appearance in Saturday Supercade.

Likelihood rating: Piranha Plant clause

Wednesday, June 5, 2019

Character Sheet: Stanley the Bugman (Arcade)

STANLEY

Now that we have all of the Arcade Donkey Kong/Mario titles under our belt, I think it's time we go through and evaluate every character we have picked so far as being playable.

This time we have six:

1. Mario
1e. Luigi
2. Donkey Kong
3. Donkey Kong Jr.
4. Stanley
5. Pauline

Today we will cover Stanley, an exterminator and star of Donkey Kong 3, who fights to protect his greenhouse from Donkey Kong and a swarm of angry bees. This is Stanley's only appearance to date so most of his moves will likely exist as throwbacks to the game itself. Unless Nintendo someday revitalizes him the way they did for Pauline, this is all we have to go on.

Being more or less a replacement for Mario, Stanley will likely have a lot of the same stats, being generally middle of the road, albeit likely being speedier but with lower jumping capacity. Most of his moves will be built around his spray can of pesticide's usage.

Here is the moveset I came up with:

Standard B: Spray Upgrade
As most of his standard A moveset will feature sprays from his pesticide in some regard (his up A likely being his standard upward spray), I thought I would assign the stronger blast obtained from powerup to be his standard, acting as a strong projectile.

Side B: Ball
Taking this move from Donkey Kong himself, Stanley throws out the large bouncy ball that Donkey Kong occasionally threw down, which will bounce across the stage, bowling over any character it contacts.

Up B: Bees
Stanley will be lifted into the air by a pair of bees, mimicking the way the bees would steal his flower pots in Donkey Kong 3. The bees will function much like Olimar's Up B, carrying him quite a way, but he will be dropped if hit.

Down B: Beehive
Stanley will smash a beehive onto an opponent's head, similar to how he beats Donkey Kong in multiple levels. This will disorient the opposing fighter, leaving them with a beehive stuck on their head for a time as the bees inside deal constant damage.

Final Smash: The Swarm
Two beehives will drop from the sky and break open, unleashing a horde of angry bees all over the stage, dealing massive damage to all players. This is similar to Donkey Kong's own final smash, at least until he is updated for later installments.

Entrance: Stanley runs around, spraying away some bees.

Taunts: Bees buzzing around his head, checking the pressure gauge on his spray can, watering a flower.

Next up: We will cover Mario's first girlfriend Pauline.

Wednesday, May 22, 2019

Donkey Kong 3

DONKEY KONG 3

Donkey Kong 3 is the lesser known third installment of the Donkey Kong arcade series, and stars Donkey Kong, once again playing the villain against an exterminator named Stanley, who fights to protect his flowers from the giant ape and a horde of bees and other insects shaken loose by DK.

First off, we have Donkey Kong, returning for a fourth game, probably firmly cementing himself forever as a candidate as a playable Smash character (Duh!). He doesn't bring too much to the table this time, mostly going up and down on vines (adding climbing to his repertoire, just like his son), shaking bees loose (which could make for a summon attack, not unlike Pac-Man's standard special), and occasionally throwing down what looks like an orange ball of some kind.

Next, we have Stanley, the one-time protagonist of a Donkey Kong game never to be seen again. His presence as a playable character leads to the assumption of Yes for playable viability, but his singular appearance doesn't lend much to offer. His primary moveset is jumping and firing a blast of insecticide upward, both viable moves. Occasionally, an extra pack for his spray gun will drop, granting him a powered up blast of insecticide. He also defeats Donkey Kong by sending him too far up his vines and causing a beehive to drop on his head, meaning a beehive smash onto another character is plenty feasible. It's also possible Stanley could be a throwback character like Duck Hunt, and therefore represent the entire game, meaning the bees and insects could be summoned by him as well.

Since the Piranha Plant has proved to be a viable fighter, we should not overlook the minion characters, in this case being the bees, worms, and other insects that fly around the stage. For now, I will say no on them, as mostly they just fly or crawl around, damaging Stanley if touched and carrying away any flowers they land on. Maybe if more is added in the future, but like Stanley, most are simply one-offs, so function best as stage hazards or moves for Stanley or Donkey Kong.

Since we are on the subject of stages, Donkey Kong 3 takes place over three different stage layouts: a three-tiered stage with green leaves on the side, a two-tiered stage with vines stretching across the map, and a split, three-tiered stage with red leaves on the side. All three would function marvelously as potential Smash stages. To be honest, I'm a little surprised we haven't seen any representation for this game yet, considering how well the stages would work. Oh, well.

So now, let's review:

Characters:
Mario: Jump, hammer, whip, animals, balls of electricity

Donkey Kong: Punch/kick, barrels, jacks, climb, ball, (maybe) bees

Donkey Kong Junior: Jump, climb, keys/fruit

<Low Tier> Stanley: Jump, spray up, stronger spray up, beehive, maybe bees (as a throwback character)

<Tentative> Pauline: with nothing (though possibly built on references to the game)


Items:
Barrels

Jacks

Hammer

Keys

Beehives

Flower Pots


Stages:
25M (Donkey Kong)

50M (Donkey Kong)

75M (Donkey Kong)

100M (Donkey Kong)

Level 1 (Donkey Kong Jr.)

Level 2 (Donkey Kong Jr.)

Level 3 (Donkey Kong Jr.)

Level 4 (Donkey Kong Jr.)

Donkey Kong Jr. Math

Stage 1 (Donkey Kong 3)

Stage 2 (Donkey Kong 3)

Stage 3 (Donkey Kong 3)


Next up: We cover Mario Bros.