Wednesday, May 22, 2019

Donkey Kong 3

DONKEY KONG 3

Donkey Kong 3 is the lesser known third installment of the Donkey Kong arcade series, and stars Donkey Kong, once again playing the villain against an exterminator named Stanley, who fights to protect his flowers from the giant ape and a horde of bees and other insects shaken loose by DK.

First off, we have Donkey Kong, returning for a fourth game, probably firmly cementing himself forever as a candidate as a playable Smash character (Duh!). He doesn't bring too much to the table this time, mostly going up and down on vines (adding climbing to his repertoire, just like his son), shaking bees loose (which could make for a summon attack, not unlike Pac-Man's standard special), and occasionally throwing down what looks like an orange ball of some kind.

Next, we have Stanley, the one-time protagonist of a Donkey Kong game never to be seen again. His presence as a playable character leads to the assumption of Yes for playable viability, but his singular appearance doesn't lend much to offer. His primary moveset is jumping and firing a blast of insecticide upward, both viable moves. Occasionally, an extra pack for his spray gun will drop, granting him a powered up blast of insecticide. He also defeats Donkey Kong by sending him too far up his vines and causing a beehive to drop on his head, meaning a beehive smash onto another character is plenty feasible. It's also possible Stanley could be a throwback character like Duck Hunt, and therefore represent the entire game, meaning the bees and insects could be summoned by him as well.

Since the Piranha Plant has proved to be a viable fighter, we should not overlook the minion characters, in this case being the bees, worms, and other insects that fly around the stage. For now, I will say no on them, as mostly they just fly or crawl around, damaging Stanley if touched and carrying away any flowers they land on. Maybe if more is added in the future, but like Stanley, most are simply one-offs, so function best as stage hazards or moves for Stanley or Donkey Kong.

Since we are on the subject of stages, Donkey Kong 3 takes place over three different stage layouts: a three-tiered stage with green leaves on the side, a two-tiered stage with vines stretching across the map, and a split, three-tiered stage with red leaves on the side. All three would function marvelously as potential Smash stages. To be honest, I'm a little surprised we haven't seen any representation for this game yet, considering how well the stages would work. Oh, well.

So now, let's review:

Characters:
Mario: Jump, hammer, whip, animals, balls of electricity

Donkey Kong: Punch/kick, barrels, jacks, climb, ball, (maybe) bees

Donkey Kong Junior: Jump, climb, keys/fruit

<Low Tier> Stanley: Jump, spray up, stronger spray up, beehive, maybe bees (as a throwback character)

<Tentative> Pauline: with nothing (though possibly built on references to the game)


Items:
Barrels

Jacks

Hammer

Keys

Beehives

Flower Pots


Stages:
25M (Donkey Kong)

50M (Donkey Kong)

75M (Donkey Kong)

100M (Donkey Kong)

Level 1 (Donkey Kong Jr.)

Level 2 (Donkey Kong Jr.)

Level 3 (Donkey Kong Jr.)

Level 4 (Donkey Kong Jr.)

Donkey Kong Jr. Math

Stage 1 (Donkey Kong 3)

Stage 2 (Donkey Kong 3)

Stage 3 (Donkey Kong 3)


Next up: We cover Mario Bros.

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