Showing posts with label Mini Donkey Kong. Show all posts
Showing posts with label Mini Donkey Kong. Show all posts

Monday, November 29, 2021

Mini Donkey Kong


Though it didn’t make too much of a mark, Mario vs. Donkey Kong saw a sequel in 2006’s March of the Minis. This time, Mario and Donkey Kong’s feud would once again be ignited by the return of Pauline. Donkey Kong would watch as Mario presented Pauline with a Mini Mario as a gift, leading the jealous ape to present his own miniature version of himself in competition.

These were the Mini Donkey Kongs, wind-up toys designed to look like the big ape that acted as the core enemies of the Mini Marios as they set out to rescue Pauline. They had many different varieties, including some that threw you up to another level, some that would stuff you in bags on their backs, and some that would charge straight forward when they saw you.

As fighters, they will be light and speedy, being toys, but significantly heavier and slower than their Mini Mario counterparts. Their movesets would pull from all the different Mini Donkey Kong variations, almost being an amalgamation of them all.

Likelihood rating: Probably not

Friday, April 16, 2021

Super Mario Roster, Updated

SUPER SMASH BROS. UNIVERSE

SUPER MARIO BROS.


Now, let's add in our newcomers from the Mario vs. Donkey Kong series!

1. Mario
2. Fursuit Mario
3. Dr. Mario
3e. Dr. Luigi
4. F.L.U.D.D. Mario
5. Luigi
6. Vacuum Luigi
6e. Professor E. Gadd
7. Princess Peach
7e. Peachette
8. Princess Daisy
9. Rosalina and Luma
10. Pauline
11. Cappy
12. Toad
12e. Toadsworth
13. Captain Toad
13e. Toadette
14. Bowser
14e. Dry Bowser
15. Bowser Jr.
16. Shadow Mario
17. The Koopalings
17e. Koopa Kid
18. Wart
19. Tatanga
20. Mario Kart
21. Robo Mario
22. Wanda
23. Plum
23e. Kid
24. Alex & Nina
24e. Ace & Clay
25. Tumble
26. Brighton & Twila
27. MC Ballyhoo & Big Top
28. Mini Marios
29. Perry
30. Sprixie Princess
31. Koopa Troopa
31e. Dry Bones
32. Goomba
33. Piranha Plant
34. Boo
35. Buzzy Beetle
36. Bob-Omb
36e. King Bob-Omb
37. Cheep Cheep
38. Blooper
39. Pokey
40. Lakitu and Spinies
41. Ninji
42. Monty Mole
43. Spike
44. Hammer Bro
45. Chargin' Chuck
46. Wiggler
47. Chain Chomp
48. Thwomp
48e. Whomp
49. Mechakoopa
50. Mini Donkey Kong
51. Ghost
52. Honeybee
53. Nabbit
54. Boom Boom
54e. Pom Pom
55. Birdo
56. Mouser
57. Petey Piranha
58. King Boo
59. The Broodals
60. Super Team


Thanks for reading! Now, we're going to go through a long list of random other games that I wasn't able to separate out cleanly into groups of four to ten.

Character Sheet: Mini Donkey Kong

MINI DONKEY KONG


Today, let's start our new characters. This time we have two. They are:

1. Mini Marios

2. Mini Donkey Kong

From the main protagonist to their arguable main rival among the series' enemies, Mini Donkey Kongs are a subspecies of enemies from the Mario vs. Donkey Kong series and occasionally playable in their own right. When playable, they are more often than not simply just another player. As enemies though, they tend to be much more varied. The most common are the circus kongs and the capture kongs, who will toss you into the air and grab you and trap you in their bag respectively, but other forms include one carrying a pair of cymbals that charges forward if it sees an opponent, another with a cannon body that shoots projectiles, another that acts as both a lift and Thwomp stand-in, and another with a giant tie that can carry players across gaps.

Here's the moveset I came up with:


Standard B: Cannon Kong

The large cannon body appears around the Mini, firing off a cannonball directly ahead. My first gut instinct was to do Circus Kong, but I feel like that fits really well as the up grab.


Side B: Crash

The Mini would pull out a pair of cymbals and drive forward at high speed, ramming into anyone in its way.


Up B: Konga

A Konga Lift will appear under the Kong, carrying them upward in a straight line. The Mini can then jump off if it wishes, but the Konga will linger for a second before slamming straight down.


Down B: Capture Kong

The Mini will grab a character and/or projectile and stuff it into a bag on its back. The character will be stuck there for a while before being able to break out.


Final Smash: Mecha-Kong

This one is based on the final boss battle from the original Mario vs. Donkey Kong game. The mech will appear behind the stage, piloted by the mini, and it will then proceed to slam its fists toward all players in the vicinity.


Entrance: It will pop out of a capsule just like the others.


Taunts: Up, it will juggle a few empty capsules. Side, it will lose power for a second before the key on its back starts up again. Down, it will display its Cool Kong, which will hang down slightly past the platform its standing on.


Thanks for reading! Now, let's add them to the roster!