Showing posts with label BS The Legend of Zelda. Show all posts
Showing posts with label BS The Legend of Zelda. Show all posts

Monday, January 2, 2023

The Youth

THE YOUTH


For a short time in 1995, the Legend of Zelda series released a heavily cut down version of the original game on Satellaview, with four episodes releasing across four weeks, starring a generic boy or girl character as your avatar instead of Link.

These characters never got names, though they are referred as “the youth” or “the mysterious youth” in their games’ story, so that’s what I’m going with. It’s better than calling them “BS Zelda Boy and BS Zelda Girl.” These two characters would reappear in the sequel Ancient Stone Tablets, this time based on A Link to the Past.

As fighters, the two youths will act as color swaps to each other. The girl’s appearance is a little bit more distinct, so I put her as the base. Their moveset will pull heavily from those two games their games were based on, mostly using items that might have fallen through the cracks on other movesets.

Likelihood rating: Never gonna happen.

Wednesday, August 31, 2022

Character Sheet: The Youth

THE YOUTH


Today, we begin the third (and probably last) big character haul of the Zelda series, assuming the Tingle and CDi games, the remakes, the animated series, and the comics don't add in anything too drastic. Our list covers twenty-eight familiar faces, and they are:

1. Linkle

2. The Youth

3. Wild Zelda

4. Wild Impa

5. Twili Midna

6. Lana

7. Darmani

8. Yunobo

9. Mikau

10. Sidon

11. Teba

12. Riju

13. Hestu

14. Epona

15. Tingle

16. Agitha

17. Purah & Robbie

18. Yves

19. Terrako

20. King Rhoam

21. Wild Fairies

22. Monk Maz Koshia

23. Cia

24. Astor

25. Volga

26. Wizzro

27. Manhandla

28. Sooga

Today, let's cover the main player avatar from both of the BS Zelda games, BS The Legend of Zelda and its sequel Ancient Stone Tablets. They don't have a canon name, but they are referred to as "the youth" or "the mysterious youth" in the games' narration and by Zelda and other supporting characters, so I'm going with that. It's better than "BS Zelda Boy" and "BS Zelda Girl" at any rate.

So, strictly speaking, they are just taking the place of Link in the gameplay of Legend of Zelda and A Link to the Past, so I struggled for a bit on what kind of moveset they would have. However, there are quite a few items and powers unique to those games that have been mostly left in the dust by the more general Link moveset, and even things the Old Man moveset didn't cover, so I figure we can use those. I will also pull heavily from the contents of the Big Bag provided at the beginning of most episodes.

Here's the moveset I came up with:


Standard B: Good Bee

This move will release a Good Bee from a bottle carried by the youth. The Good Bee will then linger around the youth and attack opponents at random, dealing minor damage. The youth can call it back to them with another press of the button.


Side B: Bug-Catching Net

The youth will swing out their bug-catching net, snagging opponents and keeping them trapped in one spot, allowing the youth to follow up with a second attack.


Up B: Ocarina

The youth will play the teleport tune on their Ocarina, and a small twister will pick them up and carry them high into the air.


Down B: Candlestick

The youth will pull out a candlestick and sweep it before them, lighting up anyone struck by it with a burst of fire.


Final Smash: Silver Arrow

The eight stone tablets will appear and hover in the air around the youth as they draw back their silver arrow and fire it for a devastating strike.


Entrance: The beam of light from the beginning of Ancient Stone Tablets will appear, depositing the youth on the stage.


Taunts: Up, the youth will hold up one of the stone tablets. Side, the youth will flip through the Book of Mudora. Down, the youth will sort through their Big Bag.


Thanks for reading! Next up, a brand new version of Zelda from Breath of the Wild.

Monday, August 29, 2022

Miscellaneous Zelda Returning Characters

RETURNING CHARACTERS

So, we've got a lot to do today, specifically to update and refine all of the returning characters who appeared in Hyrule Warriors or any other oddball game from the Zelda series.

First off, we have every rendition of Link, specifically Link, Toon Link, Young Link, and Wild Link. For the most part, I think the refining's already perfect for base Link, since his moveset is built upon the core elements that appear across all game like swords, arrows, boomerangs, and bombs, and although Link had seven movesets, none of them brought that much new or specific to him, so let's move on. Young Link likewise was built upon the differences he had in Ocarina of Time and his specialties from Majora's Mask, likewise already added in. Toon Link was mostly built from Wind Waker, Phantom Hourglass, and Spirit Tracks, and Warriors didn't really change that. Last but not least, Wild Link also built upon the moveset already established in Breath of the Wild, so he's no different either.

Zelda has four returning forms to go over, including her base self, Sheik, Tetra, and Toon Zelda. Zelda's moveset was already heavily laden with the things that her Warriors moveset represented, so I see no need to change anything. Sheik leaned way more into the music with lots of attacks built on the songs she teaches Link, but I'd still like her moveset to be a mix of the Smash ninja stuff and the music, so maybe we can substitute an attack in with one of these, but its not that important. Tetra did use boiling water instead of bullets, which is an interesting idea, but otherwise her moveset was basically what I imagined. And of course, Toon Zelda built most of her moveset off of the Phantoms from Spirit Tracks just like I did, so we're good there.

Let's talk about Impa. Impa's moveset previously was only built off of Sheik and other random things here and there, but now, we have a whole two Warriors movesets to work with. In the main Warriors game, Impa had a giant blade that she could use in various ways, with some water based attacks and kunai thrown in, as well as a naginata with a bunch of fire attacks. As for the Age of Calamity moveset, that one is distinct enough from the Impa we all know to make into her own moveset, so I would like Impa's standard to be a Giant Blade slash, her side to be a fiery thrust from her Naginata, her up to be a teleport just like Sheik's, and her down to stab the Giant Blade into the ground. Her final smash can be the rain of kunai or the giant circle of naginatas.

Ganondorf has at least three forms to cover, himself, Beast Ganon, and Calamity Ganon. Ganondorf himself wields a great sword I would like to incorporate at least into his standard set, with some lightning and darkness and a trident mixed in. Outside of what we have, I'd like at least for his lightning trident to be a move, but that's it. Beast Ganon isn't anything too original, however, if his beam of red lightning from his mouth is not part of the moveset I would like that to be his standard B. Calamity Ganon returns too, with a more humanoid body that I would like to be the basic avatar body, with the more gaseous forms coming out for certain attacks. His moveset in Warriors is heavily based on all things to do with Calamity and Malice, just like mine was, so I think we're solid.

Now, I want to tend to some species if we can. Most of them, I've had to do a little finagling with, knowing that Warriors was coming. Across the series, the most prominent Gorons have been Darunia, Darmani, Daruk, and Yunobo. I created a core moveset based on the main games, and gave it to Darunia with Daruk as an echo. However, now Darunia, Daruk, and Yunobo now have distinct movesets built around their personalities thanks to the Warriors games, so I would like to shift that old moveset entirely over to Darmani (who we will cover later) and update Darunia and Daruk now.

Darunia's moveset was entirely built around the megaton hammer he wields, with some lava spouts, butt bashes, flaming boulders, and fire hands built into the mix. I would like his standard to be a hammer smash strong enough to make an earthquake, his side to be a fire hand attack, his up B to be a butt bash that sends him up into the air, and his down B to be a flaming boulder. His final smash can still be the eruption of Death Mountain. As for Daruk, he has a lot of brute strength built in with his club helping out, alongside his personal shield and some lava based stuff too. For his standard, I'm going to do a series of rapid punches, his side will be a shoulder bash with his shield in place, his up B will cause an eruption under his feet, and his down will create his shield around him. His final will incorporate Vah Rudania.

The Zoras were kind of in the same boat as the Gorons. I made one moveset and gave it to Ruto and Mipha, but now I'd like to give that to Mikau and create new ones for Ruto, Mipha, and Sidon. Ruto's standard will create a whirlpool, her side will have her ride a small wave across the stage, her up will have her dive into a pool and then burst out of it upward into the air, and her down will have her dive into a pool and then pop up in a new location. Her final will be Lord Jabu-Jabu or the big ball of water she races around in. Mipha's standard will send out an orb of water as a projectile, her side will stab forward with her trident, her up will cause her to swim up in a water spout, and her down will cause it to rain bombs in front of her. Her final will include Vah Ruta.

Though not quite as tangled, I did have the Ritos Medli and Revali as echoes of each other, and would now like to split them. Medli's was fairly close to what I gave her, though I would like to remove all trace of Revali's bow or gale. Her harp is still in place with its beams of light, I would like her to blow gusts of wind instead of arrows, and I would like her up B mostly to be just kind of taking off into the air instead of being blown up by Revali's Gale. Revali on the other hand will keep Revali's Gale and his arrows as his standard, with his aerial kick as his down B and a whirlwind as his side. Medli will keep Valoo as her final and Revali will keep Vah Medoh.

Last but not least, the Gerudo. Nabooru did not appear in Warriors, sadly, but I think she can keep most of the moveset based on the Gerudo, just remove anything distinctly Urbosa. As for Urbosa, let's keep her lightning strike, of course, as standard or down, with her shield bash as side or down, her flipping kick as the up B, and maybe the lightning wave taking up down if the others go to standard and side. I would also like to incorporate her thunder gauge. Naturally Vah Naboris will be her final.

Let's talk some allies! Midna will probably stay mostly as is, though Twili Midna does specifically use the bridge that she transports through twilight, and I believe I had that in Midna's moveset, so let's remove it, and maybe add in her dark whirlwind or another attack with her hair.  Fi will probably stay as is, with all of her various dancing and sword moves, though Din, Nayru, and Farore's help may be a welcome final smash addition (or we can just use Levias).

King Daphnes returns, still making good use of his boat form, so that's all still good. I don't think there's much I need to add. Surprisingly, I think my Marin moveset had more references to Link's Awakening than the Warriors one did, so I'm going to keep it as is. The Great Fairy's mostly good, as I like keeping the three goddess powers as their moveset, though I like the bottle a lot and I think I'll put that as Down B, with the three spells as the other attacks. Ravio, as well, like my moveset, used most of the items he sells you so I don't see much need to change.

Breath of the Wild's in a special camp, with an entire Warriors game built totally around it, so we have a few more allies to cover there. First is King Rhoam. The moveset I already had was built almost entirely off of his early game old man persona, and Warriors did a good deal to differentiate those movesets, so the one I had, I'm simply going to rename to Old Man Rhoam, and give King Rhoam a brand new moveset, so that old one gets a new name and that's it. Then we have Master Kohga, who used a lot of his abilities from his Warriors moveset in the moveset I built, though I don't remember the face laser, and I would like to incorporate the banana aspect. So, standard is face laser, side is the big metal ball, up is his teleportation, and down is the bananas to refuel himself. Final Smash is whatever I had before.

As for the villains, Zant uses most of the things I gave him, so not much need to change. I don't believe I gave Ghirahim the tether mechanic, and I would like to incorporate that. Work it in wherever it fits better than the currently existing move. Most of Skull Kid's moveset popped up in either his or Majora's moveset, so we're good there. Yuga used his brush and paintings, as well as Ganon's trident, most of which I believe I incorporated, so that's good. And yeah, I think I've covered it all.

Outside of major named characters, we have quite a few returning enemy types, including the Hylian Soldiers, Bokoblins, Moblins, Lizalfos, Stalfos, Poes, Bulblins, Deku Babas, Darknuts, Dodongos, Gohmas, Wizzrobes, Octoroks, Yiga Clan Members, Lynels, and Hinoxes, all of which come pretty standard. I see no reason to differentiate the Battle-Tested Guardian from the regular Ancient Guardians, so I think I'm just going to make him a skin. Everything else is mostly the same.

Are we done? I think we're done. Yes! Now, we have . . . I think the final count was twenty-eight newcomers. We'll see tomorrow!

Friday, August 26, 2022

BS Zelda Games

BS ZELDA GAMES


No, the title has nothing to do with any sort of bovine fecal matter. The BS refers to the Japanese Broadcast Satellite, as both BS The Legend of Zelda and its sequel BS The Legend of Zelda: Ancient Stone Tablets were both released weekly as chapters on the Satellaview system and were basically just super cut down versions of the original game and A Link to the Past. This game technically has two new characters, an unnamed avatar boy and girl who take the place of Link and basically just do everything he did. I . . . um, don't think that qualifies them to be playable. Does Link currently have an echo? Hmm.

Anyway, that all about covers it. Here's what we've got so far:


Characters:

Link: Sword, slash, swipe, spin attack, thrust, spike, sword beams, Master Sword, Fire Rod, magic spells, fiery blasts, flamethrower, pillars of flame, dragon, Gauntlets, ball and chain, burrow, boulder, ground pound, pillar, Spinner, more spinners, spikes, lightning, tornado, tower

Great Fairy: bottle, fly, stomp, splash, magic circle, bombs, energy balls, whirlpools, Levias, moon

Epona: swing her head, leap, charge, kick, stomp

Young Link: sword, slash, sword beams, spin attack, Pegasus boots, Fierce Deity, giant slash, Triforce blast

Toon Link: sword, slash, stab, spin attack, hurricane, Deku Leaf, Sand Wand, ride sand block, spirit train, cannon

Zelda: rapier, slash, stab, light magic, balls of light, light arrows, float, triforce blast, Wind Waker, vortex, cyclone, lightning, musical notes, Dominion Rod, large statue with a hammer, large cylinder

Sheik: harp, whirlwind, shield of water, meteor, fire circle, wave of lightning, shadow vortex, blast of light, teleport, kunai

Tetra: cutlass, blunderbuss, slash, boiling water, triforce blast

Toon Zelda: spirit, Phantom armor, slash, thrust, stomp, punch, swing her arms around, roll up into a ball, explosions of light

Impa: giant blade, slash, dash, spin jump, stab into the ground, big ball of water, rain kunai, naginata, throw it, explosions, wall of flames, circle of giant naginatas

Ganondorf: great sword, slash, slam, fiery blast, ball of dark magic, Beast Ganon, lightning, trident, strike, thrust, slam, throw it, spin

Beast Ganon: claw, pound the ground, lunge, shockwaves, red lightning

Darunia: giant hammer, smash, swing around, spin, stomp, lava spout, roll into a ball, butt bash, flaming boulder, fire hand

Ruto: slash with her fins, whirlpools, water orbs, dive into pools to teleport, sphere of water, tidal waves, ride small waves

Agitha: parasol, float, giant butterfly, spray of butterflies, giant rhinoceros beetle, tornado, grow butterfly wings

Zant: spin, stomp, slash with scimitars, Zant heads, berserker rage, grow gigantic, giant hand, energy ball

Midna: hair, slam, punch, grab, wolf, portals, dark whirlwind, spidery form

Twili Midna: Mirror of Twilight, light beam, energy balls, hand, cannon, bridge, twilight sphere, wolves, shattering tear, summon twilight

Fi: become a sword, spin kick, pirouette, flying spin, flower pattern, Din, Nayru, and Farore, triforce blast

Ghirahim: Demon Blade, slash, shoot beam, floating knives, teleport, levitate, force field ceiling, summon demons, connecting line

Tingle: map, bag of rupees, balloon, bounce, roll, balloon bombs, trophy

Skull Kid: Tatl and Tael, spinning rush, puppet, laser beam from his face, cyclones, meteors, call down the moon.

King Daphnes: boat's sail, making it spin, boat form, tidal wave, splash, mast, whirlwind

Medli: sacred harp, beams of light, Mark of Din, fly, gusts of wind, tornados.

Marin: bell, bubble, water spout, shockwave of sound, Wind Fish

Ravio: hammer, giant bomb, Ice Rod, Gale Boomerang, bomb arrows, bag

Yuga: brush, portraits, frames, travel between portraits, explode, magic circles, Ganon's trident, lightning

Lana: spellbook, protective walls, ride on a cube, hop between walls, whirlwinds, lightning, flurry of pages, spear, sprout trees, Great Deku Tree, baby Deku Tree, Deku Leaf, Deku Seeds, water, ice, wind, summoning gate

Cia: scepter, whip, tornadoes, waves of dark energy, energy balls, Dark Links, summoning gate, grid of explosions

Volga: human form, dragon form, sword, fire, fly, dragon arm, eruption of flame, splash flames

Wizzro: ghostly orbs, horizontal beam, move through pools of shadow, Wallmaster hands, demonic shadow beasts, dark explosions

Linkle: crossbows, regular bolts, bomb arrows, rising kicks, fiery kicks, dive kicks, Pegasus Boots, roundhouse kick, somersault, diving kicks, running knee hits, backflips, forward kicks, lightning kicks, spin kicks, Cucco

Cucco: peck, flutter

Wild Link: one-handed sword, slash, thrust, stab down, spin attack, shield surfing, bow and arrows, spear, sweep, stab, flip into the air, charge, bullet stab, gust of wind. two-handed weapon, slash, flip, slam, spin attack, thrust, geyser, food, guardian flail, throw, tether, helicopter, steal weapons, blast fire, barrier

Wild Zelda: Sheikah Slate, metal block, ice blocks, icicles, jumble of metal, walking bomb, minecart, stasis, bow of light, spheres, beams, rings, light arrows, triforce blast., Master Cycle, spin, do a flip, wave of ice, sweep her wheels, laser, shield, ramp, loop-de-loop, portals

Wild Impa: throw her hat, disappear, exploding seals, quick cuts, clones, fireworks, teleport, glider, Sheikah eye, giant toad.

Mipha: slash, splash water, spin around, flip, trident, surf, swim underground, water fountain, water spout, orb of water, rain bombs

Sidon: slash, midair flip, stun grin, dolphin, shark, stab, slash, trident, go fishing, x-slash, vortex, pulse of energy

Daruk: smash, swing his club, shoulder bash, meteors, roll, punch a rock, magma pillar, shield, magma ramp, eruption

Yunobo: cannon, throw rocks, slap, belly flop, rocket fist, bounce, crater, rock roast, barrier, lava

Revali: Revali's gale, arrows, bomb arrows, gale winds, whirlwinds, grab with talons, divebomb, aerial kick

Teba: volley of arrows, targeting reticle, arrows into the sky, whirlwinds, aerial maneuvers

Urbosa: slash, spin, shield bash, flipping kick, throw shield, lightning strike, wave, wall, speed boost, thunder gauge

Riju: Patricia, surfing shield, leap, rage mode, lightning strike, Gerudo guards

Hestu: maracas, fireworks, drop rocks, arrows at targets, Korok leaf, Korok charge, throw junk, help him fly

Master Kohga: hover, barrier, throw boulders, body slam, tantrum, face laser, giant metal ball, teleport, minions, bananas.

King Rhoam: broadsword, spin, slash, slam, spin attack, stab the ground, wind cut, leap and spin

Old Man Rhoam: axe, boomerang axe

Terrako: time portal, axe, spin attack, helicopter blades, aim lasers, orbs, energy pulses, shield

Wild Fairies: tag team, flower pod, switch, slap, heart blast, pink mist, hide in pods, blow kiss, suck in, sprout plants

Monk Maz Koshia: clones, spears, punch the ground, orb, giant boulder, grow bigger, hammer, spin attack, shrine

Battle-Tested Guardian: slash, spin, pound, body slam, laser blast, barrier, aerial blast

Purah & Robbie: saw contraption, shield, jetpack, hammer, energy weapons, beams, explosions, bombardment, lightning, Sheikah Tower warp

Sooga: twin blades, cross slash, double thrust, spin, quick flurry, rage, giant metal swords, exploding kunai, cut through a tornado, counter, Kohga statue

Astor: malice, constellation shield, teleport, waves of shadow, dark balls, explosion

Calamity Ganon: slash, punch the ground, malice, mouth blast, mace, cannon, thorn pillars, lightning spikes, ghastly form

Cadence: daggers, swords, broadswords, spears, flails, shovels, longswords, rapiers, arrows, bombs, bombchus, boomerangs, bottles, bows, the Cane of Somaria, the Deku Leaf, Din's Fire, fire arrows, the Fire Rod, the hookshot, ice arrows, the Ice Rod, lightning arrows, the magic cape, the megaton hammer, the mirror shield, Nayru's love, the Pegasus Anklet, poison arrows, the power glove, the Rito feather, Tingle's dowser, lute

Yves: shovel, bombs, bombchus, lute, burrow, rock

Octavo: musical swords, cast fireballs, create monsters, teleport, flash, flats on the floor

BS-X Boy/Girl: sword, shield, ring, power glove, bow & arrows, boomerang, bomb, fire rod, ice rod, hammer, bug-catching net, bottle, can of somaria, stone tablet. (I just don't know)

Hylian Soldier

Goron

Bokoblin

Moblin

Lizalfos

Stalfos

Poe

Bulblin

Deku Baba

Gibdo

Aeralfos

Darknut

ReDead

Dinolfos

King Dodongo

Gohma

Manhandla

Argorok

Ancient Guardians

Wizzrobes

Octoroks

Yiga

Lynels

Taluses

Hinoxes


Bosses:

King Dodongo

Gohma

Manhandla

Argorok

The Imprisoned

Giant Cucco

Beast Ganon

Wizzroboe

Gohmaracas

Gleeokenspiel

Bass Guitarmos Knights


Stages:

Hyrule Castle

Hyrule Field

Eldin Caves

Faron Woods

Valley of Seers

Skyloft

Sealed Grounds

Death Mountain

Water Temple

Twilight Field

Palace of Twilight

Temple of the Sacred Sword

Temple of Souls

Gerudo Desert

Ganon's Tower

Forsaken Fortress

Wind and Earth Temples

Hyrule Castle

Castle Town

Fort Hateno

Zora's Domain

Eldin Volcano

Tabantha

Gerudo Desert

Hyrule Outpost

Korok Forest

Crenel Peak

Akkala Citadel

Yiga Clan Hideout

Spring of Courage

Great Plateau

Divine Beasts

Frozen Grotto

Lost Swamp

Windmill Hutt

Temple of Storms

Gerudo Ruins

Hyrule Castle


Thanks for reading! Next up, all of the Game & Watch-related games! P.S. I've put up a poll I'd really like my followers' input on.