WIGGLER
This will largely be our last run of revisions, for the Mario series at least. Now that the RPGs are over, pretty much every game left is either something we've already covered for the most part (Remakes, etc.), or run on a core game mechanic not unique to any one character (the Sports games). So, once these are done, I will do character sheets for new characters added and just a general sum up for everyone else. With all that said, let's get into it:
1. Mario
2. Luigi
3. Professor E. Gadd
4. Princess Peach
5. Toad
6. Toadette
7. Bowser
8. Dry Bowser
9. Bowser Jr.
10. Koopalings
11. Koopa Troopa
12. Dry Bones
13. Goomba
14. Piranha Plant
15. Boo
16. Cheep Cheep
17. Blooper
18. Bob-Omb
19. Lakitu
20. Monty Mole
21. Spike
22. Hammer Bro
23. Chargin' Chuck
24. Wiggler
25. Chain Chomp
26. Birdo
27. Petey Piranha
28. King Boo
29. Paper Mario
30. Yoshi
31. Baby Mario
32. Baby Bowser
33. Kamek
34. Shy Guy
Today, let's cover the Wiggler species. As is relatively common now, the Wigglers play notable roles in several games, generally having been ticked off in some way and the Mario brothers having to calm them down and then gain their help to get through an area. This type of plot appears in Dream Team, Paper Jam, and kind of in Bowser's Inside Story. Not really much new to say, as the Wigglers in question do a lot of what we expect of them anyway, although I did take notice of a ground pound they liked to do to make shockwaves occur this time.
Here's the moveset I came up with:
Standard B: Panel
Side B: Charge
Up B: Flutter
Down B: Earthquake
I guess I already covered that part. Ah well.
Final Smash: Mechawiggler
Entrance: waking up from sleep.
Taunts: Bouncing a ball on his nose, rolling his body segments here and there.
Thanks for reading! Next up, let's cover the Chain Chomps.
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