KAMEK
This will largely be our last run of revisions, for the Mario series at least. Now that the RPGs are over, pretty much every game left is either something we've already covered for the most part (Remakes, etc.), or run on a core game mechanic not unique to any one character (the Sports games). So, once these are done, I will do character sheets for new characters added and just a general sum up for everyone else. With all that said, let's get into it:
1. Mario
2. Luigi
3. Professor E. Gadd
4. Princess Peach
5. Toad
6. Toadette
7. Bowser
8. Dry Bowser
9. Bowser Jr.
10. Koopalings
11. Koopa Troopa
12. Dry Bones
13. Goomba
14. Piranha Plant
15. Boo
16. Cheep Cheep
17. Blooper
18. Bob-Omb
19. Lakitu
20. Monty Mole
21. Spike
22. Hammer Bro
23. Chargin' Chuck
24. Wiggler
25. Chain Chomp
26. Birdo
27. Petey Piranha
28. King Boo
29. Paper Mario
30. Yoshi
31. Baby Mario
32. Baby Bowser
33. Kamek
34. Shy Guy
I swear, I do not understand why the sports games feel the need to ignore this guy. He has got to be one of the most important Mario/Yoshi characters out there. This time around, he appeared as a minor supporting character to Baby Bowser in Partners in Time and acted as a major part in both Origami King and Paper Jam, Paper Jam as a major villain alongside his paper form, and Origami King as one of your companions throughout much of the second-to-last world of the game.
Throughout all of these games, he acts much as you would expect Kamek would, as the faithful companion and advisor to Bowser. He casts spells, rides around on a broomstick, teleports, summons enemies out of thin air, and creates duplicates of himself. He also shows the ability this time around to create magic barriers and force fields, as well as to create paper terrain to change up the environment on you. Let's see what we can do.
Here's his moveset:
How about just a defense/counter move. He will just summon up two duplicates of himself, which will take hits directed at him, and will strike with a magical blast at the attacker.
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