Tuesday, October 27, 2020

Character Sheet: Kamek (Revision)

 KAMEK


This will largely be our last run of revisions, for the Mario series at least. Now that the RPGs are over, pretty much every game left is either something we've already covered for the most part (Remakes, etc.), or run on a core game mechanic not unique to any one character (the Sports games). So, once these are done, I will do character sheets for new characters added and just a general sum up for everyone else. With all that said, let's get into it:

1. Mario 
2. Luigi 
3. Professor E. Gadd 
4. Princess Peach 
5. Toad 
6. Toadette 
7. Bowser 
8. Dry Bowser 
9. Bowser Jr. 
10. Koopalings 
11. Koopa Troopa 
12. Dry Bones 
13. Goomba 
14. Piranha Plant 
15. Boo 
16. Cheep Cheep 
17. Blooper 
18. Bob-Omb 
19. Lakitu 
20. Monty Mole 
21. Spike 
22. Hammer Bro 
23. Chargin' Chuck 
24. Wiggler 
25. Chain Chomp 
26. Birdo 
27. Petey Piranha 
28. King Boo 
29. Paper Mario
30. Yoshi 
31. Baby Mario 
32. Baby Bowser 
33. Kamek 
34. Shy Guy

I swear, I do not understand why the sports games feel the need to ignore this guy. He has got to be one of the most important Mario/Yoshi characters out there. This time around, he appeared as a minor supporting character to Baby Bowser in Partners in Time and acted as a major part in both Origami King and Paper Jam, Paper Jam as a major villain alongside his paper form, and Origami King as one of your companions throughout much of the second-to-last world of the game.

Throughout all of these games, he acts much as you would expect Kamek would, as the faithful companion and advisor to Bowser. He casts spells, rides around on a broomstick, teleports, summons enemies out of thin air, and creates duplicates of himself. He also shows the ability this time around to create magic barriers and force fields, as well as to create paper terrain to change up the environment on you. Let's see what we can do.

Here's his moveset:

Standard B: Magic Spell

Side B: Broomstick

Up B: Teleport

Down B: Duplicates
How about just a defense/counter move. He will just summon up two duplicates of himself, which will take hits directed at him, and will strike with a magical blast at the attacker.

Final Smash: Boss Battle

Entrance: Swoop in on his broom and do his little chuckle.

Taunts: Hold up his wand and wave it around for a second, is a good one. His chuckle, as mentioned before. Maybe cast a little magic and surprise himself.

Next up: Let's go over the Shy Guys and finish the revisions!

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