Monday, April 11, 2022

Character Sheet: Princess Zelda

PRINCESS ZELDA


Today, we begin our very first run of Legend of Zelda character sheets, figuring out just what kind of movesets we can pull from all these characters and building a roster. For the moment, we have about fourteen:

1. Link

2. Dark Link

3. Princess Zelda (Currently honorary)

4. Marin

5. Sahasrahla

6. Old Man

7. Hylian Soldier

8. Ganon

9. Agahnim

10. Nightmare

11. Moblin

12. Stalfos

13. Vire/Keese

14. Thunderbird

For the moment, this is only an honorary slot, because, well, it's Zelda. Literally the title character. We all know she's going to get onto the roster, we just don't have enough to work with yet. Across these three games, she breaks apart the triforce, contacts Link through his dreams, and opens a door with magic. Maybe the gems the maidens get sealed inside can work too, considering even her Smash version of Nayru's love reflects the shape, but that's all we've got.

No moveset yet, but here's a general approximation of what it could be:


Standard B: Light Arrow

Light arrows are a massive part of her legacy, so it might be an option here.


Side B: Light Barrier

Creating and dispelling magical barriers are also prominent, so we'll see.


Up B

All manner of magical teleportation is often used by Zelda throughout the games, so that's more than an open option.


Down B: Gem

As a perfect shield, the gemstone seal that she gets trapped in numerous times throughout the series is a nice contender. I imagine the barrier above would be more of a counter.


Final Smash

Definitely some Triforce shenanigans (or to do with the goddess Hylia, considering certain Skyward Sword spoilers.


Entrance: She will appear in a beam of light.


Taunts: Up, she will pray, with the triforce appearing above her. Side, she will wave her hand and cause some magic sparkles. Down, she will play a few notes of Zelda's Lullaby.


Thanks for reading! Next up, a few gimmick reps starting with Marin for Link's Awakening.

Saturday, April 9, 2022

Character Sheet: Dark Link

DARK LINK


Today, we begin our very first run of Legend of Zelda character sheets, figuring out just what kind of movesets we can pull from all these characters and building a roster. For the moment, we have about fourteen:

1. Link

2. Dark Link

3. Princess Zelda (Currently honorary)

4. Marin

5. Sahasrahla

6. Old Man

7. Hylian Soldier

8. Ganon

9. Agahnim

10. Nightmare

11. Moblin

12. Stalfos

13. Vire/Keese

14. Thunderbird

Next up is Dark Link. For a while, I wasn't sure if this character would be their own thing, or just do the current Smash thing of being a color swap for the other Links, but a certain game we'll be covering later convinced me he had enough to stand on his own. However, since we haven't covered that one yet, he is here as an echo for Link for the moment.

Here's the moveset I came up with:


Standard B: Sword Beam

Naturally, he would use the same sword beam his echo would use, just made of shadow rather than light.


Side B: Bow and Arrow OR Boomerang

Once again, largely the same.


Up B: Sword Spin

He would do the same, but probably create a cloud of shadow around himself when doing it.


Down B: Bombs

Probably with some dark fire to the explosions.


Final Smash: Triforce and Master Sword

Basically the same, probably not as strong, since its just a shadow of the Master Sword and not a real one, possibly with the dark Triforce seen in Link Between Worlds and such.


Entrance: He will rise from a shadow on the ground.


Taunts: All of Link's, but reversed and only with shadows of the items used.


Thanks for reading! Next up, we'll . . . at least talk about Zelda!

Friday, April 8, 2022

Character Sheet: Link

LINK


Today, we begin our very first run of Legend of Zelda character sheets, figuring out just what kind of movesets we can pull from all these characters and building a roster. For the moment, we have about fourteen:

1. Link

2. Dark Link

3. Princess Zelda (Currently honorary)

4. Marin

5. Sahasrahla

6. Old Man

7. Hylian Soldier

8. Ganon

9. Agahnim

10. Nightmare

11. Moblin

12. Stalfos

13. Vire/Keese

14. Thunderbird

We'll start with Link, our perennial hero, always saving Hyrule and protecting Princess Zelda. He has a number of abilities across every game in the series, most being unique to each respective game, but with a handful of standard regulars (which will be make up most of our focus today). These regulars include his sword, the ability to shoot beams, perform a spin attack, and stab down with said sword, his shield, his bombs, his bow and arrows, his boomerang, a power glove or bracelet that lets him lift heavy objects, and his hookshot.

More game-specific abilities we will factor in, but not focus on too heavily, as many of them have characters who can take them up and let Link focus on his regulars. Regardless, these include magic rods that let him cast certain elemental spells, magical potions and powders, the Pegasus Boots, a cross, various spells from Zelda II, three magical medallions from Link to the Past, a shovel, a bug net, two magical canes, flippers that let him swim, a magic mirror, the Roc's feather, and the instruments from Link's Awakening.

I'd say that's more than enough! Here's the moveset I came up with, heavily leaning into his already existing Smash moveset, because, well, it gets it:


Standard B: Sword Beam

Or maybe bow and arrow. I get why Smash went the way it did, his arrows and his boomerang are both very important standards for him and it would be a shame to exclude either of them, but it feels even more a shame to leave out his sword beams considering they are his first and foremost line of attack in so many games.


Side B: Bow and Arrow OR Boomerang

If we keep the Sword Beam, I'd rather keep the Bow and Arrow over the Boomerang, but if Standard B is Bow and Arrow, Boomerang is a natural fit here.


Up B: Sword Spin

It's not . . . great. At least not my first pick for an Up B, but it is a pretty essential move, and its not like he has that much upward momentum-based abilities in most games. Plus, the hookshot is better for a grab, so it works.


Down B: Bombs

I feel this is a natural choice, and Smash already has it down pat.


Final Smash: Triforce and Master Sword

He will draw the Master Sword from its pedestal and hold it high into the air, the Triforce appearing behind him and making the sword glow. He will then strike with full power, landing the finishing blow and insta-KOing anyone it hits.


Entrance: A bird with drop him off on the stage.


Taunts: Up, he will hold his sword straight up in the air. Side, he will let a fairy out of a bottle and it will circle around him. Down, he will play a little on his Ocarina and small animals will appear around him.


Thanks for reading! Next up, we will cover our first echo fighter of the series!

Thursday, April 7, 2022

The Legend of Zelda: Link's Awakening

THE LEGEND OF ZELDA: LINK'S AWAKENING


Today, let's cover Link's Awakening, the very first handheld Zelda game and probably the second-place record holder for most remakes after Ocarina of Time. Side note: This will be covering the original game, not DX or the recent HD remake. Those will come later. This game is also the first to not feature the titular Zelda, with Link washing up on a remote island after a storm and having to investigate a strange evil presence besieging the inhabitants.

Link, of course, is our main character, complete with his sword and shield like always. His items and weapons include bombs, a boomerang, a bow and arrows, a bottle to keep fairies in, a hookshot, a bag of magic powder, a magical rod to cast spells, a mirror shield that reflects beams, an ocarina, Pegasus Boots, the power bracelet, the Roc's feather that lets you hop over multiple pits in sequence, and a shovel. He can also go fishing, swim with fins, surf on a raft, throw honeycombs, and protect himself with an acorn. He also collects eight instruments as the "maguffins" of his quest from each dungeon: the Full Moon Cello, the Conch Horn, the Sea Lily's Bell, the Surf Harp, the Wind Marimba, the Coral Triangle, the Organ of Evening Calm, and the Thunder Drum, all of which are used together to awaken the Wind Fish at the end of the game.

There are a few select supporting characters living around the island. The most notable of these is Marin, a daydreaming girl with a beautiful voice who dreams of someday leaving the island. Hyrule Warriors already designated her the go-to gimmick rep for this game, so I guess most of the above can be applied down to her. She lives with her lazy father Tarin, who teaches you the honeycomb trick, and an owl acts as your exposition character. A few other characters pop up here and there, such as a friendly mermaid, a Chain Chomp named Bow Wow you can take with you on certain missions, Cuccos and a Rooster that you can hover with for a time, the Great Fairy, the monkey Kiki again, and Wart of all things (or I guess his name is Mamu here). The Wind Fish is a giant sleeping whale at the top of the island, whose dreams created the island which will disappear upon its awakening.

The main villain of the game is a Nightmare that has been infecting the Wind Fish's dreams. In its battle it takes multiple different forms, including a giant blob form, a spellcaster form, a lanmola form, a moldorm form, and a Ganon form. It also attacks by hopping around, shooting bursts of shadow, throwing a giant orb, summoning monsters, and swinging its big arms around in its true form.

Across the game, you have a number of bosses in each dungeon, as well as mini-bosses both in and out of said dungeons. The mini-bosses include: A Moblin Chief that charges and throws spears at you; a Lanmola; an Armos Knight; the entrance to the Turtle Rock dungeon itself; a blobby creature that rolls spikes at you; a Hinox that throws bombs; snakes based on Dodongos; Hydrosoar, an aquatic monster; Master Stalfos, a Stalfos with a sword and shield that jumps around and collapses into pieces when hit; Gohma with its eye beam; Rover, a big manta ray thing that throws a ball; the Grim Creeper, who can summon enemies; and Blaino, a boxer who punches you. The actual bosses include: Moldorm; a Genie that hits you with magic blasts; an eyeball inside a blob of slime; Facade, a giant living floor; an evil Eagle; and Hot Head, a living fireball.

As for our enemies, our returning cast includes: Hardhat Beetles, Leevers, Moblins (with swords and shields), Zoras, Tektites, Keese, Zols, Stalfos (some with shrouds), Mini-Moldorms, Goombas, Shy Guys, Bob-Ombs, Pokeys, Boos, Bloopers, and Thwomps, Pols Voices, Soldiers with ball-and-chains, Darknuts, Peahats, Helmasaurs, Like Likes, Bubbles, Buzz Blobs, Wizzrobes, Armos, and a Vire that casts a curse upon you. New enemies include: Sea Urchins, Boarblins (slightly different from Moblins), Zombies, Sparks, Three of a Kind (basically slot machines as enemies), Zirros (flying mushrooms that drop bombs), Pairrods (parrots that spit projectiles), Arm Mimics whose arms mimic yours, Mad Bombers (knights who live in holes and throw bombs), Battle Bats (basically flies), Angler Fries (angler fish), and Stars.

The action of the game takes place entirely on Koholint Island, a dream island with a giant egg at the very top of the central mountain. Mabe Village is the main location where Marin, Tarin, and the other NPCs live, Toronbo Shores is the nearby beach, along with a Mysterious Wood, Goponga Swamp (a swamp area), Ukuku Prairie, a mansion made of seashells, a village full of talking animals, Yarna Desert, Tal Tal Heights (a mountainous region), the Eagle's Tower, and the inside of the Wind Fish's Egg. The dungeons are hidden around these regions.

As for items, past what we've already mentioned for Link, we have a lot of the standards, like keys and hearts and rupees.

And that's it! Here's what we've got so far:


Link: sword slash, sword beams, shield, bombs, arrows, candles, boomerangs, life potions, magical rod, book of magic, flute, rings, power bracelet, hammer, power glove, raft, boots, cross, shield spell, jump spell, healing spell, fairy spell, fireball spell, reflect spell, opening spell, thunder spell, stab up, stab down, hookshot, magical powder, ice rod, fire rod, bombos medallion, ether medallion, quake medallion, shovel, bug net, Book of Mudora, Cane of Somaria, Cane of Byrna, magical cape, Titan's Mitt, Zora flippers, magic mirror, moon pearl, spin attack, mirror shield, Roc's feather, fish, honeycombs, guardian acorn, instruments.

Princess Zelda: Triforce, dreams, open doors, gem containment

Impa

Sahasrahla: Pegasus Boots, Ice Rod, Fire Rod, Bombos, Ether, and Quake Medallions, Cane of Somaria, Cane of Byrna, magic powder, magic cape, magic mirror (all a maybe)

Old Men/Old Women: swords, life potions, shield spell, jump spell, healing spell, fairy spell, fireball spell, reflect spell, opening spell, thunder spell

Marin: sing, seagull form, gimmick rep (mirror shield, Roc's feather, fish, honeycombs, guardian acorn, instruments, Bow Wow, cuccos, Wind Fish)

Tarin

Great Fairies: heal, upgrade

Monkey/Kiki: hop

Wart

Ganon: teleport, shoot fireballs, turn invisible, statue fire, spins and throws his trident, teleports, sends out swarms of fiery bats, transforms into a bat, circle of fire, stomp.

Dark Link: sword slash, sword beams, shield, hammer, power glove, raft, boots, cross, shield spell, jump spell, healing spell, fairy spell, fireball spell, reflect spell, opening spell, thunder spell, stab up, stab down.

Agahnim: levitating, teleporting, splitting into three, casting laser spells, shooting lighting, warping through shadow, vanishing, warping into the Dark World

Nightmare: blob, spellcaster, lanmola, moldrom, Ganon, hop, shadow burst, giant orb, monsters, big arms

Hylian Soldiers: swords, spears, bows, bombs, ball and chain, hide in grass.

Moblins: throw spears, tridents, sword, shield, charge

Octoroks: shoot rocks, Octoballoon

Zoras: swim, spit fireballs, teleport, flippers

Tektites: jump around

Armos: shields, tridents

Lynels: swords, shoot beams, breathe fire

Vire/Acheman: turn into Keese, lightning curse, everything a Keese can do

Moldorms: slither

Stalfos: swords, throw heads, shroud, cast spell, shield, jump, collapse

Goriyas: boomerangs, clubs, breathe fire

Darknuts/Iron Knuckles: swords, shields, heavy armor, throw swords

Wizzrobes/Magos: spells, teleport, fire

Gibdos

Eyegor: laser eye

Aquamentus: fireballs

Dodongo: breathes fire

Gleeok: breathe fire

Gohma: energy balls

Dairas: axe

Gerus: tridents, maces, shields, fire from behind cover

Wosus: hop, daggers

Fokka/Fokkeru/Thunderbird: fly, fireballs, jump, mace, shield

Helmasaur: charge, fire breath, mace tail

Hinox: bombs

Poe


Bosses:

Aquamentus

Dodongo

Manhandla

Gleeok

Digdogger

Gohma

Ganon

Horsehead

Jermafenser

Rebonack

Carock

Gooma

Barba

Thunderbird

Armos Knights

Lanmola

Moldora

Helmasaur King

Arrghus

Mothula

Blind the Thief

Kholdstare

Vitreous

Trinexx

Moblin Chief

Turtle Rock

Spike Roller

Hydrosoar

Master Stalfos

Rover

Grim Creeper

Blaino

Genie

Slime Eye

Facade

Evil Eagle

Hot Head

Nightmare


Locations:

Overworld-based stage

Dungeon room-based stage

Death Mountain

North Castle

Rauru

Ruto

Saria

Mido

Nabooru

Darunia

Kasuto

Parapa Palace

Midoro Palace

Island Palace

Great Maze Palace

Palace on the Sea

Three-Eye Rock Palace

Great Palace

Hyrule Castle

Kakariko Village

Lost Woods

Eastern Palace

Lake Hylia

Great Swamp

Desert of Mystery

Zora's Domain

Death Mountain

Tower of Hera

Pyramid of Power

Palace of Darkness

Plains of Ruin

Skeleton Forest

Village of Outcasts

Ice Lake

Lake of Ill Omen

Swamp of Evil

Turtle Rock

Ganon's Tower

Koholint Island

Mabe Village

Toronbo Shores

Mysterious Wood

Goponga Swamp

Ukuku Prairie

Animal Village

Yarna Desert

Tal Tal Heights

Eagle's Tower

Mt. Tamaranch

Wind Fish's Egg


Items:

Bombs

Bow and Arrows

Candles

Boomerangs

Life potions

Magical rod

Book of magic

Flute

Rings

Power bracelet

Hearts

Heart containers

Triforce pieces

Rupees

Clock

Raft

Step ladder

Hammer

Power glove

Boots

Cross

Magic Container

Trophy

All of Link's items from this game

Unique Link's Awakening items


Thanks for reading! Now, let's take a stop there, since from here the series kinda splits into two branches, and we'll cover all characters we can possibly pull from this round, starting with Link.

Wednesday, April 6, 2022

The Legend of Zelda: A Link to the Past

THE LEGEND OF ZELDA: A LINK TO THE PAST


And now, for what many consider to be the quintessential 2D Zelda game (not for no good reason), The Legend of Zelda: A Link to the Past, the Zelda series' entry for the SNES. The game brought back everything players had loved about the first two games, with better graphics and a much more enhanced plot and structure to the game so that you weren't just thrown in headfirst with no idea where to go. The story follows Link as he is awakened from his sleep by Zelda one night, pleading with him for help as her father's advisor Agahnim has staged a coup and overthrown the royal family. Link rushes to the palace, finds his uncle collapsed against a wall, and rescues Zelda, only for Agahnim to basically put out an APB on their heads.

Link is our main character, naturally, wielding his sword and shield like always, complete with sword beams. Just like all games, he picks up new abilities through items and equipment, including: a bow and arrows, a boomerang, the first instance of the hookshot, bombs, magical powder gained from a witch, magical rods that cast ice and fire spells respectively, medallions that let him set off explosions, strike with lightning, or cause earthquakes, hammers, shovels, whistles, bug nets, the Book of Mudora that lets you read ancient text, two canes that can create blocks or force fields respectively, a cape that makes him intangible, mail that lets him survive both cold and hot temperatures, shoes that let him cross gaps, the Power Glove and its upgrade, the Titan's Mitt, flippers that let him swim, a mirror that lets him teleport between the light and the dark world, and a moon pearl that protects him from the dark world's transformative effects. He can also perform a spin attack with his sword, and this game also marks the first real appearance of the Master Sword.

As for our supporting characters, we have Zelda, a much more active participant this time around, as she is un-captured for the first portion of the game before . . . being captured again. She does demonstrate the ability to speak to people through their dreams and open doors with magic. There are also six other maidens, descended from ancient sages, who act as your level goalposts, so to speak, requiring you to rescue them before you can get to Zelda at the end. They are contained in gems, a recurring trend with Zelda in later games, so I should make a note of that too. Other than that, you have Link's uncle, who . . . dies? Or just passes out, I guess (Every comic adaptation killed him off anyway), and a number of other NPCs wandering about the place, as well as the Great Fairy, and the first appearance of the helpful monkey characters who would pop up several times in the future.

Most notably is the wizard Sahasrahla, who acts as a mentor to Link throughout his journey, and specifically gives him the Pegasus shoes. I'm a little uncertain here and now is probably the best time to bring up a key thought process. There are several different Links in canon, and many of them will be getting unique character slots due to a distinct physical difference and unique abilities of their own, for instance Young Link, Toon Link, Wolf Link, the Four Links of Four Swords and other games, and probably Breath of the Wild Link. However, I do not want to make every single one their own character, as many bear too much of a resemblance to each other to make it worth it, so I will be on the lookout for potential gimmick reps to take on the unique abilities from said game, for instance Fi can take up much of Skyward Sword's unique gimmicks, and Midna is good to take up a lot of Twilight Princess's. Sahasrahla is sort of the best one for this game, but he's not quite as closely involved in the adventure as those two. We'll see in the character sheets how it goes, but I could see an argument for him taking up at least the magical stuff, like the rods, the medallions, and the canes, alongside the Pegasus Boots of course.

Agahnim acts as the villain of the first half of the game, overthrowing the kingdom and turning its soldiers against Link and Zelda. You soon learn that his goal is to resurrect Ganon, who had been locked away by the sages centuries before. In Agahnim's battle, he is seen levitating, teleporting, splitting into three, casting laser spells, shooting lighting, warping through shadow, causing Zelda to vanish, and warping himself and Link into the Dark World. Ganon, on the other hand, spins and throws his trident, teleports, sends out swarms of fiery bats, transforms into a bat himself, creates a circle of fire, and stomps around.

As for the bosses, we have: the Armos Knights, six Armos that just hop around; Lanmolas that dig around underground; Moldora, who just slithers around; the Helmasaur King, a giant Helmasaur that breathes fire and swings its mace tail around; Arrghus, which shoots fireballs; Mothula, a giant moth that creates circles of fire; Blind the Thief, who can shapeshift, spit fire, and separate his head from his body; Kholdstare, that drops ice from above; Vitreous, which attacks with its eyeballs; and Trinexx, a three-headed dragon with ice and fire breath.

Before I get into the enemies fully, I feel I should talk about the Hylian Soldiers, who act as enemies this time around due to the nature of the story. They come in several variants, including soldiers wielding swords, spears, bows, bombs, a boss version that swings around a ball and chain, and several that hide out in clumps of grass.

As for our returning enemies, we have: Ropes, Keese, Octoroks (with Octoballoon variants that float and explode), Armos, Zoras (with flippers and the ability to teleport through whirlpools), Gibdos, Leevers, Kodongos (basically just Dodongo, so I'm including it here), Stalfos (who can now throw their own heads), Moblins with tridents, Goriyas who can breathe fire, Tektites, Zols, Wallmasters, Wizzrobes, and fire-breathing Lynels. Our new enemies include: Rats, Crows, Vultures, Sand Crabs, Buzz Blobs (also basically Chuchus), Geldmen who live in pits of sand, Thieves, Hoarders, Popos (tentacle things), Hardhat Beetles (basically Buzzy Beetles), Eyegors (Cyclopes with laser eyes), Devalants (creatures that live in sand pits), Helmasaurs (dinosaurs with steel plates on their heads), Terrorpins (basically turtles), Snap Dragons (big-mouthed snapping things), Slaroks (dark world Octoroks), Baris (electric jellyfish), Kus (dark world Zoras), Taros (bull enemies with spears), Hinoxes (giant cyclopes that throw bombs), Pikits (living bulbs), Zazaks (lizard warriors), Pengators (basically evil penguins), Hokkubokkus (basically Pokeys), and our first appearance of the ghostly Poe enemies.

Hyrule is much more fleshed out in this game, with a full Hyrule Castle and town around it, with a secret passage leading to a sanctuary where Zelda hides. Other locations also include the nearby Kakariko Village full of NPCs, the Lost Woods with a sacred grove containing the Master Sword, the Eastern Palace where Sahasrahla can be found, Lake Hylia, a Great Swamp, the Desert of Mystery, a waterfall where the Zoras live, and the volcanic Death Mountain, complete with the Tower of Hera. The game is also split between a light world and a dark world, with "twisted versions" of all previously mentioned landmarks: The Pyramid of Power replacing Hyrule Castle, a Palace of Darkness replacing the Eastern Palace, the Plains of Ruin in place of the Great Swamp, Skeleton Forest replacing the Lost Woods, the Village of Outcasts replacing Kakariko Village, the Ice Lake replacing Lake Hylia, the Lake of Ill Omen replacing Zora's Domain, the Swamp of Evil replacing the Desert of Mystery, Turtle Rock where Death Mountain should be, and Ganon's Tower replacing the Tower of Hera. Most of these locations include a dungeon hidden somewhere within them.

Outside of the items used as weapons, you have your potions, fairies in a bottle, and other standard objects seen frequently in the series.

And that's it! Here's what we've got so far:


Link: sword slash, sword beams, shield, bombs, arrows, candles, boomerangs, life potions, magical rod, book of magic, flute, rings, power bracelet, hammer, power glove, raft, boots, cross, shield spell, jump spell, healing spell, fairy spell, fireball spell, reflect spell, opening spell, thunder spell, stab up, stab down, hookshot, magical powder, ice rod, fire rod, bombos medallion, ether medallion, quake medallion, shovel, bug net, Book of Mudora, Cane of Somaria, Cane of Byrna, magical cape, Titan's Mitt, Zora flippers, magic mirror, moon pearl, spin attack

Princess Zelda: Triforce, dreams, open doors, gem containment

Great Fairies: heal, upgrade

Monkey: hop

Ganon: teleport, shoot fireballs, turn invisible, statue fire, spins and throws his trident, teleports, sends out swarms of fiery bats, transforms into a bat, circle of fire, stomp.

Dark Link: sword slash, sword beams, shield, hammer, power glove, raft, boots, cross, shield spell, jump spell, healing spell, fairy spell, fireball spell, reflect spell, opening spell, thunder spell, stab up, stab down.

Agahnim: levitating, teleporting, splitting into three, casting laser spells, shooting lighting, warping through shadow, vanishing, warping into the Dark World

Hylian Soldiers: swords, spears, bows, bombs, ball and chain, hide in grass.

Impa

Sahasrahla: Pegasus Boots, Ice Rod, Fire Rod, Bombos, Ether, and Quake Medallions, Cane of Somaria, Cane of Byrna, magic powder, magic cape, magic mirror (all a maybe)

Old Men/Old Women: swords, life potions, shield spell, jump spell, healing spell, fairy spell, fireball spell, reflect spell, opening spell, thunder spell

Moblins: throw spears, tridents

Octoroks: shoot rocks, Octoballoon

Zoras: swim, spit fireballs, teleport, flippers

Tektites: jump around

Armos: shields, tridents

Lynels: swords, shoot beams, breathe fire

Vire/Acheman: turn into Keese

Moldorms: slither

Stalfos: swords, throw heads

Goriyas: boomerangs, clubs, breathe fire

Darknuts/Iron Knuckles: swords, shields, heavy armor, throw swords

Wizzrobes/Magos: spells, teleport, fire

Gibdos

Eyegor: laser eye

Aquamentus: fireballs

Dodongo: breathes fire

Gleeok: breathe fire

Gohma: energy balls

Dairas: axe

Gerus: tridents, maces, shields, fire from behind cover

Wosus: hop, daggers

Fokka/Fokkeru/Thunderbird: fly, fireballs, jump, mace, shield

Helmasaur: charge, fire breath, mace tail

Hinox: bombs

Poe


Bosses:

Aquamentus

Dodongo

Manhandla

Gleeok

Digdogger

Gohma

Ganon

Horsehead

Jermafenser

Rebonack

Carock

Gooma

Barba

Thunderbird

Armos Knights

Lanmola

Moldora

Helmasaur King

Arrghus

Mothula

Blind the Thief

Kholdstare

Vitreous

Trinexx


Locations:

Overworld-based stage

Dungeon room-based stage

Death Mountain

North Castle

Rauru

Ruto

Saria

Mido

Nabooru

Darunia

Kasuto

Parapa Palace

Midoro Palace

Island Palace

Great Maze Palace

Palace on the Sea

Three-Eye Rock Palace

Great Palace

Hyrule Castle

Kakariko Village

Lost Woods

Eastern Palace

Lake Hylia

Great Swamp

Desert of Mystery

Zora's Domain

Death Mountain

Tower of Hera

Pyramid of Power

Palace of Darkness

Plains of Ruin

Skeleton Forest

Village of Outcasts

Ice Lake

Lake of Ill Omen

Swamp of Evil

Turtle Rock

Ganon's Tower


Items:

Bombs

Bow and Arrows

Candles

Boomerangs

Life potions

Magical rod

Book of magic

Flute

Rings

Power bracelet

Hearts

Heart containers

Triforce pieces

Rupees

Clock

Raft

Step ladder

Hammer

Power glove

Boots

Cross

Magic Container

Trophy

All of Link's items from this game


Thanks for reading! Next up, we get the original version of Link's Awakening!

Tuesday, April 5, 2022

Zelda II: The Adventure of Link

ZELDA II: THE ADVENTURE OF LINK


The Legend of Zelda proved a massive success, allowing for a sequel to be released in the following year entitled Zelda II: The Adventure of Link. The game would prove to be an oddball of sorts, with lengthy 2D platforming sections breaking up the normal top-down action, and a massive difficulty spike that would turn off many players. The game saw the same Link, bothered by a strange Triforce pattern appearing on the back of his hand, leading him to go to Impa for help. Impa would then tell him of a different Princess Zelda from the first game, who had been asleep for a hundred years and need to be awakened by the Triforce of Courage.

Link is once again our playable character, coming complete with a sword that he can shoot beams with and a shield. He can also pick up items such as a candle to see in the dark, a hammer, a power glove that gives him super strength, a raft that lets him cross over water, boots that let him cross small gaps, a whistle to transport to other dungeons, and a cross that lets you see invisible enemies. He also has eight magical abilities taught to him by the Old Men found around the place, including: a shield spell that raises his defense, the ability to jump higher than before, a healing spell, the ability to turn into a fairy and reach high or distant places, the ability to shoot fireballs, the ability to reflect projectiles, one to open up a specific building, and thunder that exposes a boss's weak spot. He can also stab up or down with his sword.

As for our supporting characters, Zelda appears once again only at the end of the game when you wake her up from her sleep. Impa once again only appears in the game's manual and not in the actual game (unless she's one of the old women found in various towns, but there's nothing even close to confirmation there). The game introduced towns where NPCs hung around and helped you with hints and so on (including what might be a prostitute inviting you into her house and "refreshing" you), but the most notable for our purposes here would be the Old Men types, which act much like the Old Men in the first game, teaching you each of the major spells Link can use (meaning they can use them too).

Ganon does not appear in this game, though it is implied that his forces are acting against you to try and resurrect him, with your final boss instead being your own shadow, the first appearance of Dark Link in a Zelda game. He basically does everything you can do, making you fight literally yourself as your final challenge. The other seven bosses of the game include: Horsehead, a mace-swinging knight with a horse's head; Jermafenser, a knight whose head can be knocked off which then flies around and shoots lasers at you; Rebonack, a jousting knight on horseback; Carock, a wizard that teleports around and casts spells; Gooma, a massive troll swinging a mace; Barba, a long-necked fire-breathing dragon; and the Thunderbird, which flies around and shoots fire.

As for our enemies, we have a few returning characters, such as: Leevers, Tektites, Octoroks, Moblins, Goriyas (now armed with clubs on top of their boomerangs), Zoras, Bubbles, and Stalfos, all mostly as they appeared before. Then we have a few that are basically returning characters, just with different names, including: Aches and Achemans, literally just Keese and Vires; Bits and Bots, which are Gels and Zols; Anerus, which are basically just Ropes; Iron Knuckles, which seem to be the same thing as Darknuts, just different games use different names; and Magos and Wizards, both of whom seem to be basically Wizzrobes. From there, we have: Mobies, basically birds; Boons, basically wasps; Deelers, basically spiders; Arurodas, basically scorpions; Girubokku, floating eyeballs; Lowders and Megmats, larva things of which the latter can jump; Bago-Bagos, flying monster heads; Geldarms, worms sticking up from sand; Dairas, axe-wielding dinosaur warriors; Gerus, the predecessors of the Lizalfos, seen wielding tridents, maces, shields, and throwing fire from behind cover; Moas, invisible flying eyeballs that drop fire; Maus, floating cat heads that breath fire; Ras, dragon head statues; Wosus, rat warriors that hop and stab with daggers; Gumas, ogres that throw maces; Parutamus, similar to the Stalfos; and Fokkas and Fokkerus, bird warriors related to the Thunderbird, spitting fireballs, jumping, and wielding maces and shields.

As for our locations, the map of Hyrule has a bit more detail to it, with way more place names. Specifically, Zelda's castle now actually appears on the map as North Castle, and seven towns surround the area, named Rauru, Ruto, Saria, Mido, Nabooru, Darunia, and Kasuto respectively (the origin of Ocarina's sages' names plus one major NPC), and the dungeons now take the form of palaces in specific regions, including one in a desert called Parapa, one in a swamp called Midoro, one on an island in the ocean, one inside a massive maze, one simply in the middle of the sea, one in between three large rocks, and the final one dubbed the Great Palace.

Other items include trophies, heart containers, magic containers, dolls, and the Water of Life.

And that's about it! Here's what we've got so far:


Characters:

Link: sword slash, sword beams, shield, bombs, arrows, candles, boomerangs, life potions, magical rod, book of magic, flute, rings, power bracelet, hammer, power glove, raft, boots, cross, shield spell, jump spell, healing spell, fairy spell, fireball spell, reflect spell, opening spell, thunder spell, stab up, stab down.

Princess Zelda: Triforce.

Impa

Old Men/Old Women: swords, life potions, shield spell, jump spell, healing spell, fairy spell, fireball spell, reflect spell, opening spell, thunder spell

Great Fairies: heal

Ganon: teleport, shoot fireballs, turn invisible, statue fire.

Dark Link: sword slash, sword beams, shield, hammer, power glove, raft, boots, cross, shield spell, jump spell, healing spell, fairy spell, fireball spell, reflect spell, opening spell, thunder spell, stab up, stab down.

Moblins: throw spears

Octoroks: shoot rocks

Zoras: swim, spit fireballs

Tektites: jump around

Armos: shields, tridents

Lynels: swords, shoot beams

Vire/Acheman: turn into Keese

Moldorms: slither

Stalfos: swords

Goriyas: boomerangs, clubs

Darknuts/Iron Knuckles: swords, shields, heavy armor, throw swords

Wizzrobes/Magos: spells, teleport, fire

Gibdos

Aquamentus: fireballs

Dodongo: breathes fire

Gleeok: breathe fire

Gohma: energy balls

Dairas: axe

Gerus: tridents, maces, shields, fire from behind cover

Wosus: hop, daggers

Fokka/Fokkeru/Thunderbird: fly, fireballs, jump, mace, shield


Bosses:

Aquamentus

Dodongo

Manhandla

Gleeok

Digdogger

Gohma

Ganon

Horsehead

Jermafenser

Rebonack

Carock

Gooma

Barba

Thunderbird


Locations:

Overworld-based stage

Dungeon room-based stage

Death Mountain

North Castle

Rauru

Ruto

Saria

Mido

Nabooru

Darunia

Kasuto

Parapa Palace

Midoro Palace

Island Palace

Great Maze Palace

Palace on the Sea

Three-Eye Rock Palace

Great Palace


Items:

Bombs

Bow and Arrows

Candles

Boomerangs

Life potions

Magical rod

Book of magic

Flute

Rings

Power bracelet

Hearts

Heart containers

Triforce pieces

Rupees

Clock

Raft

Step ladder

Hammer

Power glove

Boots

Cross

Magic Container

Trophy


Thanks for reading! Next up, let's cover A Link to the Past!

Monday, April 4, 2022

The Legend of Zelda

THE LEGEND OF ZELDA


Alright, ladies and gentlemen! The day has finally arrived. We finally begin our deep dive into The Legend of Zelda to create a roster of possible characters for that series too. And naturally, we will start with 1986's original game, simply titled The Legend of Zelda.

The game was an action adventure that more or less plopped you down into the middle of a large open world with no real directive on where specifically to go or what to do, but rewarded you heavily for simply exploring, eventually leading you to the game's dungeons (basically levels) and supplying you with items and weapons to help you on your way. As for story, the game's manual tells us that an evil wizard took over the kingdom, trying to collect the magical "Triforce of Wisdom," only for the kingdom's princess to break it into eight pieces and scatter it across the land. You play as Link, a young warrior tasked to find and restore the pieces of the Triforce and use it to defeat the wizard.

Link is our main player character and really the only named one seen on screen for most of the time. His sword is his main weapon, with which he can slash or shoot beams of light as projectiles, with his shield as his second most prominent item. From there, he also picks up bombs he can place, arrows he can fire, candles that allow him to produce fire, boomerangs he can throw, potions he can drink to restore his health, a magical rod he can use to cast spells, a book of magic that can upgrade his magical rod, a flute that lets him teleport to other dungeons, rings that reduce his damage when worn, and the power bracelet that makes him stronger.

Outside of Link, our supporting characters include the titular Princess Zelda, basically a living goalpost for this game much like Peach before her, only appearing at the very end with no demonstrated abilities (outside of the aforementioned breaking of the triforce). There are also Old Men who give you your swords when you find them, Old Women who give you life potions, and Merchants who sell you stuff. Also, Zelda's mainstay caretaker and bodyguard Impa does appear in the game's manual, but not in the actual game itself. Great Fairies also make their first appearance in this game, healing you of all damage when you find their fountains.

Ganon is our main villain, presented as a giant pig wizard who took over the kingdom. In his final battle, he can teleport all around the place, shoot fireballs, turn invisible, and causes the statues around him to spit fire. Each of the eight dungeons in the game also comes with a boss, including Aquamentus, a dragon that shoots fireballs; Dodongo, a large saurian that breathes fire; Manhandla, a plant creature with four pincers; Gleeok, a multi-headed dragon that can breathe fire; Digdogger, a large . . . spinny thing weak to music; and Gohma, a spider/crab monster with one eye that shoots energy balls from it.

As for our enemies, in the overworld we see: Moblins, Ganon's main minions who throw spears; Octoroks, weird squid things that shoot rocks; Zoras, far different from their later incarnation, who live in the water and spit fireballs at you; Tektites, crab things that like to jump around; Leevers, spinning things that dig up from underground; Ghinis, basically ghosts; Armos, living statues armed with shields and tridents; Peahats, flying plant things; and Lynels, a bit more tame than their, ahem, more infamous versions, armed with swords that can shoot beams.

In the underworld, however, is where you find the more interesting enemies. These include: Gels and Zols, basically Chuchus but apparently not; Bubbles, whose names now make so much more sense to my 3D-Zelda-knowing brain; Ropes, basically snakes; Keese, basically bats, and Vires, vampiric creatures that turn into Keese; Wallmasters, disembodied hands that grab you and return you to the dungeon's start; Like Likes that eat your shield; Pols Voices, weird rabbit heads that hop around; Patras, flying eyeballs that split into a horde of minis when hit; Moldorms and Lanmolas, large worm creatures that slither around with multiple body segments; Stalfos, skeletons wielding swords; Goriyas, wolf creatures throwing boomerangs; Darknuts, knights wielding swords and shields with heavy armor; Wizzrobes, wizards who cast spells; and Gibdos, basically mummies.

The overworld map is just kind of a massive open world with various forests, deserts, lakes, and mountains all around the place with nothing specifically named, at least as far as I could tell, with the exception of Death Mountain, the mountainous region where Ganon's lair is found. The dungeons likewise don't really have much theming to them, just being hidden locations with an assortment of square rooms you have to navigate your way through in various patterns (and yes, one of them is shaped like a swastika).

The items include all the stuff mentioned being used by Link before, in addition to hearts and heart containers that give you more health, Triforce pieces, rupees which act as your money system in the game, clocks that stop time for a while, rafts that let you cross water ways, and step ladders that let you cross gaps.

And that's about everything! Here's what we've got so far:


Characters:

Link: sword slash, sword beams, shield, bombs, arrows, candles, boomerangs, life potions, magical rod, book of magic, flute, rings, power bracelet.

Princess Zelda: Triforce.

Impa

Old Men/Old Women: swords, life potions.

Great Fairies: heal

Ganon: teleport, shoot fireballs, turn invisible, statue fire.

Moblins: throw spears

Octoroks: shoot rocks

Zoras: swim, spit fireballs

Tektites: jump around

Armos: shields, tridents

Lynels: swords, shoot beams

Vire: turn into Keese

Moldorms: slither

Stalfos: swords

Goriyas: boomerangs

Darknuts: swords, shields, heavy armor

Wizzrobes: spells

Gibdos

Aquamentus: fireballs

Dodongo: breathes fire

Gleeok: breathe fire

Gohma: energy balls


Bosses:

Aquamentus

Dodongo

Manhandla

Gleeok

Digdogger

Gohma

Ganon


Locations:

Overworld-based stage

Dungeon room-based stage

Death Mountain


Items:

Bombs

Bow and Arrows

Candles

Boomerangs

Life potions

Magical rod

Book of magic

Flute

Rings

Power bracelet

Hearts

Heart containers

Triforce pieces

Rupees

Clock

Raft

Step ladder


Thanks for reading! Next up, we cover the game's sequel, aka the black sheep of the family!