Wednesday, June 7, 2023

Super Metroid

SUPER METROID


And now, we come to the third game in the series, widely considered to be one of the best, and generally the one thought of when people think of Metroid as a series. The story picks up where the last left off, with Samus having given the last surviving baby Metroid to a research facility, only to get a distress call from the same facility, learning that Ridley has broken in to steal the baby. Samus must first try to stop him, and then, failing that, following him to Zebes to take down the pirates once and for all.

Once again, Samus starts with the Power Suit and Power Beam, before gaining the morph ball, missiles, bombs, Charge Beam, Hi-Jump Boots, Spazer Beam, Varia Suit, Speed Booster, Ice Beam, Grappling Beam, Wave Beam, X-Ray Scope, Gravity Suit, Space Jump, Spring Ball, Plasma Beam, Screw Attack, and Hyper Beam.

As usual, there are very little support characters, although I will give a shout to the Baby Metroid (later the titular Super Metroid), who attacks and drains Mother Brain to protect Samus, and the Dachora and Etecoons, little alien ostriches and monkeys, who basically act as little background tutorial features demonstrating actions Samus should take at certain points.

As for our villains, Mother Brain returns as the leader, taking on a new T-Rex looking body to fight you with. She starts out the same, with the Rinkas, the laser beam, and the barrier at her disposal, but after her transformation, she can fire a beam from her eye, drop explosive rocks on you, throw energy disks, and fire a fiery beam at you. Her two lieutenants, Ridley and Kraid, also return, with Ridley flying, swinging around his tail, flying straight at the screen, bouncing on his tail like a pogo stick, breathing fire, and grabbing and lifting Samus. Kraid likewise shoots his belly spikes at you.

On top of these three regulars, we have a few other bosses floating around. We have Phantoon, a ghostly being difficult to hit, that drops fire and creates a ring of fire. Then we have Draygon, who mostly just swims around with heavy armor and cannons around him. Then we have Spore Spawn, a plant constantly raining spores down on you; Crocomire, a giant red reptilian thing that charges at you, slashes, and then jumps at you as a skeleton in a final last-ditch attack; and Botwoon, a burrowing serpentine creature that shoots lasers. Finally, we have the Torizos, Bomb and Golden, who look like ordinary Chozo Statues, until they get up and start walking around, spitting out bombs, dropping rubble from above, creating energy waves, jumping, and dropping eggs behind them.

After that we have the enemies. The Metroids are here, with their floating and draining as seen in the first game, and we get a first look at Space Pirates (and/or Zebesians), who attack with claws, shoot energy beams, cling to walls, hop from wall to wall, kick, and throw their own claws. After that, it's all a lot of the same story, with basic creatures filling one specific role, most lacking the same names as previous games. Some who returned inlcude Sidehoppers, Dessgeegas, Dragons, Geegas, Multiviolas, Rippers, Skrees, Gamets, Gerutas, Holtzes, Squeepts, Wavers, Zebs, Zebboes, Zeelas, and Violas. New ones include the Kihunters (who can fly and spit acid), Alcoons, Atomics, Beetoms, Boyons, Bulls, Cacatacs, Choots, Coverns, Evirs, Fire Fleas, Funes, Gadoras, Geemers, Kagos, Magdollites, Mellas, Mellows, Memus, Metarees, Mochtroids, Namihes, Oums, Owtches, Powamps, Puromis, Puyos, Reos, Samus Eaters, Sbugs, Scisers, Shaktools, Skulteras, Sovas, Trippers, Work Robots, Yapping Maws, Yards, and Zeroes.

As for our stages, we start with the Ceres Space Colony, where the opening chapter takes place, then we return to Planet Zebes. Samus's ship floats on the surface (called Crateria), giving you a save point, and we see Brinstar, Norfair, and Tourian all return, with the watery Maridia and a Wrecked Ship as new locations.

Here's what we've got so far:


Characters:

Samus Aran: power suit, power beam, morph ball, missile, long beam, bomb, ice beam, high jump boots, Varia Suit, Screw Attack, wave beam, spider ball, spring ball, space jump, spazer beam, plasma beam, Speed Booster, Grappling Beam, X-Ray Scope, Gravity Suit, Hyper Beam

Zero-Suit Samus: All listed above (except suits of course)

Mother Brain: laser, glass casing, Rinkas, energy barriers, T-Rex body, eye beam, explosive rocks, energy disks

Ridley: hop, fireballs, flying, swinging tail, screen attack, tail bounce, fire breath, grab and lift

Kraid: blades, spikes

Phantoon: ghost, drop fire, ring of fire

Crocomire: charge, slash, skeleton

Metroid: float, drain energy, rise from shell, fly, claws, electricity, fire, fireballs

Metroid Queen: stretch neck, spike balls, swallow, spit up Samus

Baby Metroid

Space Pirate: claw, energy beam, cling to wall, hop from walls, kick, throw claws

Torizo: walk, spit bombs, rubble, energy waves, jump, drop eggs

Kihunters: fly, spit acid

Hornoad

Autom


Bosses:

Arachnus

Phantoon

Draygon

Crocomire

Botwoon

Spore Spawn


Stages:

Planet Zebes

Brinstar

Norfair

Tourian

SR388

Ceres Space Colony

Crateria

Maridia

Wrecked Ship


Thanks for reading! And now, we come to Metroid Fusion!

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