SUPER TEAM
Today, we only have one character to cover and that is the robotic villains of Super Mario Strikers: the Super Team! As far as gimmick reps for the Mario football series, go, they're easily our best bet. They can do everything the regular players can do in game, kicking around the ball and trying to get it into the other team's net while a goalie tries to block it. They can also make use of the more fantastical elements from the game, such as the electric walls that shock players, the metal ball that changes color depending on how many times it's been passed, and the super shots and mega strikes. All in all, I think we can make a good moveset out of this.
Here's the moveset I came up with:
Standard B: Pass
The character will normally have a ball out that they're kicking around between their feet. However, using standard B will cause them to kick the ball across the stage in one direction. A different member of the team will appear at the ball's projected destination while the original kicker disappears. The ball can be intercepted but it will cause damage upon being hit. If intercepted, the receiver will disappear instead and the kicker will remain where it was and will have to retrieve the ball. With every full pass, the ball will change color, amplifying the amount of damage it can do.
Side B: Electric Barrier
This one acts as a damaging shield. The team member will put out their hand and the electric wall will appear, electrocuting and sending flying any character that collides with it.
Up B: Flying Kick
The team member will kick the ball straight up into the air and leap up after it, flipping to kick it down toward the ground while also gaining some air at the same time.
Down B: Robo-Kritter
This is a shield and a counter. If a projectile is headed your way, you can press this command to make the Robo-Kritter goalie appear directly in front of you, which will deflect the projectile and send it flying back at the sender.
Final Smash: Mega Strike
In a small cutscene, the four members of the team will gather, kick the ball up into the air, then all four will jump up after it. The three backup members will pound on the ball before the captain comes up with a thunder fist and slams it, sending it flying toward the net, where the move's victim will be trapped. A Kritter in goalie gear will dive to stop it but miss, and the ball will smash the victim through the net.
Entrance: They will jump from an airship over the field.
Taunts: Up, the team member will kick the ball like a hackysack. Side, the team member will touch an electric wall, zapping itself. Down, the team member will kick grass and mud off of its robotic cleats.
Thanks for reading! Let's update the roster, shall we?
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