THE KOOPALINGS
Now that we have all of the original sidescrolling Mario titles for the NES and SNES under our belt, I think it's time we go through and evaluate every character we have picked so far as being playable.
This time we have several, many of which can be fully developed right now, many who do not have a full moveset yet but have been pegged for their role in the series, and many with only half a moveset. We'll start with our main cast for now:
1. Mario
2. Luigi
3. Princess Toadstool
4. Toad
5. Yoshi
6. Bowser
7. Koopalings
8. Wart
2. Luigi
3. Princess Toadstool
4. Toad
5. Yoshi
6. Bowser
7. Koopalings
8. Wart
Now, let's cover the Koopalings, Bowser's maybe children/maybe generals who serve as the end of level bosses throughout Super Mario Bros. 3 and Super Mario World. Technically there are seven of them: Ludwig, Lemmy, Roy, Iggy, Wendy, Morton, and Larry; however, I think it best to put them together in one as color swaps, much as Bowser Jr. and the Koopalings function in Smash already. The only issue here of course would be the weight differential, as Morton (the biggest) is quite a bit removed from Lemmy (the smallest). I imagine this is why all seven are inside the Koopa Klown Kar in Smash currently.
The Koopalings will generally be heavy fighters, though lighter and faster than Bowser himself.Over the course of their collective fourteen boss battles, they have demonstrated the ability to breathe fire, cast spells using magic wands, spin around in their shells (obviously the inspiration for Bowser's current Up B), slam down heavily like their father, sometime climb walls and ceilings in order to do so, pop out of pipes, create doubles of themselves, cast a magic ring courtesy of Wendy's SMB3 fight, and ride around on a bouncy ball courtesy of Lemmy's SMB3 Fight.
Here is the moveset I came up with:
Standard B: Magic Spell
The siblings will cast a damaging magic spell using the magic wands they stole from the seven kings. This spell acts as a projectile and does minimal damage.
Side B: Bouncy Ball
The Koopalings will ride around on the bouncy ball used by Lemmy Koopa during his boss battle. The ball will do significant damage, and will also spit out other bouncy balls as it rolls.
Up B: Shell Spin
This is the move that will eventually become Bowser's current Up B. Each of the Koopalings will tuck into their shells and then spin through the air, doing damage to any in its way.
Down B: Slam Down
This one is similar to Bowser's Down B, except it will be centered on their feet rather than the tail as Bowser would. This comes from both games, although leaving out the ceiling walk of SMW.
Final Smash: Airships
The Koopalings call in a fleet of airships that fly across the stage, raining bullet bills and cannonballs all over the stage. How is this not their final smash already?
Entrance: They will pop up out of a row of pipes.
Taunts: Varies depending on the Koopaling.
Next up: We will cover Super Mario Bros. 2's dastardly villain Wart.
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