BOOM BOOM
Now that we have all of the original sidescrolling Mario titles for the NES and SNES under our belt, I think it's time we go through and evaluate every character we have picked so far as being playable.
Now let's move on to the enemy characters. I have narrowed down the field to all of the enemies that have an immediate yes, even if they might not have a moveset just yet. My final count is twelve:
1. Koopa Troopa
1e. Dry Bones
2. Shy Guy
3. Goomba
4. Piranha Plant
5. Boo
6. Lakitu
7. Hammer Bro.
8. Chargin' Chuck
9. Magikoopa
10. Boom Boom
11. Birdo
1e. Dry Bones
2. Shy Guy
3. Goomba
4. Piranha Plant
5. Boo
6. Lakitu
7. Hammer Bro.
8. Chargin' Chuck
9. Magikoopa
10. Boom Boom
11. Birdo
This is another character for whom there isn't yet a whole lot to work with, even though the character is a prominent fixture of the Super Mario series. At the moment, he only appears in Super Mario Bros. 3, where he acts as a midlevel boss to be fought before you get to the Koopalings.
Boom Boom is definitely a heavyweight, though not particularly slow. In the game, he is shown to be able to swing his fists while moving side to side, fly using wings, and crouching in order to pop out spikes from his back. It's not a lot, but its what we've got.
Here is the moveset I came up with:
Standard B: Spinning Punch
This one is pulled from later games and has come to be known as one of his iconic moves. The move will acts similarly to Meta Knight's Standard B, though with just a helping of Donkey Kong's Up B. He will punch forward, spinning really fast across the stage.
Standard B: Spinning Punch
This one is pulled from later games and has come to be known as one of his iconic moves. The move will acts similarly to Meta Knight's Standard B, though with just a helping of Donkey Kong's Up B. He will punch forward, spinning really fast across the stage.
Side B: Fist Swing
This one is from Super Mario Bros. 3, and reflects his standard tactic of moving side to side while swinging his fist. It will do heavy damage any time it connects.
Up B: Flight
Boom Boom's arms will turn into wings and he will fly up into the air for a short time before slamming back down.
Down B: Spikes
Boom Boom will crouch down and stick out his back, causing large spikes to pop out. This will be a primarily defensive maneuver, although with an offensive attribute to it.
Final Smash: Pom Pom
Pom Pom will appear in a cutscene and join Boom Boom in a combo attack as they both launch spinning punches against their enemies. Pom Pom has not been introduced yet, but it seemed the only fitting move for the pair. Most likely, when she is introduced, she will function as a color swap for Boom Boom.
Entrance: He will slam down from above.
Taunts: Uncertain yet.
Next up: Let's finish up with our final character before moving on to the major 3D Mario games, Birdo from Super Mario Bros. 2!
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