Saturday, July 20, 2019

Character Sheet: Dry Bones (Original Sidescrollers)

DRY BONES

Now that we have all of the original sidescrolling Mario titles for the NES and SNES under our belt, I think it's time we go through and evaluate every character we have picked so far as being playable.

Now let's move on to the enemy characters. I have narrowed down the field to all of the enemies that have an immediate yes, even if they might not have a moveset just yet. My final count is twelve:

1. Koopa Troopa
1e. Dry Bones
2. Shy Guy
3. Goomba
4. Piranha Plant
5. Boo
6. Lakitu
7. Hammer Bro.
8. Chargin' Chuck
9. Magikoopa
10. Boom Boom
11. Birdo

Next up, let's cover Dry Bones, the skeletal undead offshoot of the Koopa Troopa. They appear mostly in Super Mario Bros. 3, and Super Mario World. They act basically just like Koopas, except that they don't tuck into their shells when stomped on and instead fall to pieces.

I decided to make Dry Bones an echo fighter of Koopa, mainly because, well, that's what he is. I imagine he would be a tad slower but a little lighter, since he has no flesh, you know. He will utilize many of the moves used by Koopa except maybe with a more "bony" theme to them.

Here is the moveset I came up with:

Standard B: Bone Throw
This is basically a repeat of Koopa's hammer throw, except the character will throw a bone instead of a hammer. Strangely enough, this move fits the echo fighter more than the original. Like Richter, I guess.

Side B: Shell Spin
Dry Bones will tuck into his shell and spins forward at high speed, functioning much the same as Koopa's move for the same command.

Up B: Para Bones
Dry Bones will sprout a pair of skeletal wings and float upward, allowing him to hop onto opponents' heads and damage them, just like Koopa's corresponding move.

Down B: Fall Apart
This one functions more or less the same as Koopa's shell tuck, making Dry Bones impervious to harm for a time, except that he will fall apart much like in the games instead of tucking into his shell. This also means that he can't be sent spinning the way Koopa can.

Final Smash: Dry Bowser
I had to. I just had to. I know he's not included in the game yet, but there is literally nothing else Dry Bones' final smash could be. Basically the move would function just like Koopa's, except instead of the eight-bit version of Bowser appearing, he'll appear as a skeleton instead, defending his minion in the same way by spitting fire everywhere and jumping up to slam down on the ground, causing an earthquake.

Entrance: Starts out in pieces before reassembling

Taunts: Giving a thumbs up and making the iconic Dry Bones rattling sound, one arm dropping off for a second, etc.

Next up: We will cover the Shy Guys, Super Mario Bros. 2's relative equivalent to the Koopa Troopa as the standard enemy.

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