BOO
Now that we have all of the original sidescrolling Mario titles for the NES and SNES under our belt, I think it's time we go through and evaluate every character we have picked so far as being playable.
Now let's move on to the enemy characters. I have narrowed down the field to all of the enemies that have an immediate yes, even if they might not have a moveset just yet. My final count is twelve:
1. Koopa Troopa
1e. Dry Bones
2. Shy Guy
3. Goomba
4. Piranha Plant
5. Boo
6. Lakitu
7. Hammer Bro.
8. Chargin' Chuck
9. Magikoopa
10. Boom Boom
11. Birdo
1e. Dry Bones
2. Shy Guy
3. Goomba
4. Piranha Plant
5. Boo
6. Lakitu
7. Hammer Bro.
8. Chargin' Chuck
9. Magikoopa
10. Boom Boom
11. Birdo
Today I want to cover the Boo, originally known as Boo Diddly, the iconic ghost enemy from the Mario series, famous for its habit covering its face whenever Mario looks at it. The Boo first appears in Super Mario Bros. 3, and goes on to appear in Super Mario World. So far, it doesn't have much to work with in terms of a moveset, but this is a character so famous and versatile, I couldn't not put it in.
The Boo will be a bit of a floaty character, who moves probably in a manner similar to Dark Samus, but much more on the light side, with some similarities to the movement of Kirby and Jigglypuff. Right now, the character's main move is obviously its tendency to hide its face and turn invisible when looked directly at, although some do have the propensity to turn into a solid block when they do. They can also move around in a solid string of boos, or float around in a circle. It also has the offshoot of Stretch, an enemy who appears as a white platform before popping his head up. And of course, we have Big Boo (Final Smash bait).
Here is the moveset I came up with:
Standard B: Vanish
This is probably one of those rare occasions where a standard B is a defensive move (barring Peach's Toad move), but this one will have Boo cover his face and turn invisible for a moment or two, making himself intangible to harm.
Standard B: Vanish
This is probably one of those rare occasions where a standard B is a defensive move (barring Peach's Toad move), but this one will have Boo cover his face and turn invisible for a moment or two, making himself intangible to harm.
Side B: Stretch
Boo will merge with the platform he is standing on, making the floor hazardous to any who step on it. This will only last for a short time though.
Up B: Boo String
Boo will stretch out into a long string of Boos, creating a tether with which he can grab onto a nearby ledge. The one at the top will then become the main Boo.
Down B: Block
This move is similar to the Standard B, except this time he will turn into a solid block that will slam down onto characters' head, similar in function to Kirby's stone ability, with similarly heavy damage.
Final Smash: Big Boo
Although I am likely tempted to include King Boo as this someday when he is introduced, for now I will use Big Boo, the boss character from Super Mario World, who will float around the stage, trapping enemies inside himself while doing heavy damage to them while inside.
Entrance: Appears out of nowhere
Taunts: Just the basic cover-your-face animation. That screech of theirs needs to be included too. Also, I would like to see them flash and show off a blue coin inside them just like in Super Mario 64 when we get to that.
Next up: We'll cover the high-in-the-sky pygmy Koopas known for hosting races, going fishing, and generally being a nuisance: Lakitu!
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