HAMMER BRO
Now that we have all of the original sidescrolling Mario titles for the NES and SNES under our belt, I think it's time we go through and evaluate every character we have picked so far as being playable.
Now let's move on to the enemy characters. I have narrowed down the field to all of the enemies that have an immediate yes, even if they might not have a moveset just yet. My final count is twelve:
1. Koopa Troopa
1e. Dry Bones
2. Shy Guy
3. Goomba
4. Piranha Plant
5. Boo
6. Lakitu
7. Hammer Bro.
8. Chargin' Chuck
9. Magikoopa
10. Boom Boom
11. Birdo
1e. Dry Bones
2. Shy Guy
3. Goomba
4. Piranha Plant
5. Boo
6. Lakitu
7. Hammer Bro.
8. Chargin' Chuck
9. Magikoopa
10. Boom Boom
11. Birdo
Today, we're going to talk about the Hammer Bro, or rather an amalgamation of the Hammer Bro, Boomerang Bro, Fire Bro, Sledge Bro, and Sumo Bro, all of which are more or less different variants of the same subset of enemies, being a relative of the Koopa decked out in armor, famous for chucking various projectiles at you. As Hammer Bro was the first, and easily the most iconic, it seems fitting that the Hammer Bro is your base model, with the others likely as color swaps. Hammer Bros and their cousins appear throughout all games but Super Mario Bros. 2.
Hammer Bro will be a heavy but quick character, probably not unlike Donkey Kong, capable of doling out significant damage. In game, Hammer Bros are best known for tossing a ton of hammers in an arc, generally while jumping around, making life difficult for Mario. In Super Mario World, they also gained the ability to fly around on a winged block while throwing out their hammers. Boomerang Bros came around in Super Mario Bros. 3, and toss out boomerangs that fly back to them. Fire Bros are basically Hammer Bros with the fire flower. Sledge Bros are heavyweight Hammer Bros that throw bigger hammers and shake the ground when they jump to a new location. Finally, Sumo Bros are known for stomping on the ground with one heavy foot, hard enough to send up a plume of fire, not unlike Ike's current Standard B.
Here is the moveset I came up with:
Standard B: Hammer Toss
This one is exactly what you think it is. The Hammer Bro will toss a stream of hammers, just like his most iconic move. On occasion it will have the potential to toss out a sledgehammer in reference to its Sledge Bro relative.
Standard B: Hammer Toss
This one is exactly what you think it is. The Hammer Bro will toss a stream of hammers, just like his most iconic move. On occasion it will have the potential to toss out a sledgehammer in reference to its Sledge Bro relative.
Side B: Boomerang
The Hammer Bro will toss forward a Boomerang, that will fly forward, doing minimal damage, before flying back and hitting opponents on the return trip.
Up B: Sledge Jump
This one is based on the Sledge Bro's ground pound when it moves to a new location. The move will function similar to King Dedede's Up B, launching him into the air before slamming back down hard on the ground.
Down B: Sumo Stomp
This one is based on the Sumo Bros from Super Mario World. Hammer Bro will lift his foot into the air and slam down so hard that he sends up a plume of fire a few inches in front of him, damaging anyone it connects with.
Final Smash: Amazing Flyin' Hammer Bro
The Hammer Bro will hop onto a winged platform that will fly above the stage as he tosses out hundred of hammers that will rain down on the opponents below, dealing heavy damage with every hit.
Entrance: Floats down on its platform
Taunts: Jumping around and tossing a single hammer would fit maybe. Uncertain from there.
Next up: I'll be covering the enemy I didn't expect to be including, but hey, the more the merrier. It's Chargin' Chuck!
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