Friday, July 15, 2022

The Legend of Zelda: Oracle of Seasons

THE LEGEND OF ZELDA: ORACLE OF SEASONS


So, I went back and forth constantly to decide whether to combine the blog for these two or to make them separate. They are sister games, like Pokemon Red and Blue, but they are also way more their own distinct games than the Pokemon pairs ever really are. So, in the end, I've decided to split them. And, as far as I can tell, the consensus seems to be that Seasons is the "first" of the two, so we'll start there.

The story of Oracle of Seasons follows Link as he travels to the neighboring kingdom of Holodrum and encounters a performing troupe with a dancer named Din. Din is quickly captured by a golden knight named Onox, throwing Holodrum into havoc as Din was secretly the Oracle of Seasons and controlled the climate of the land with her dancing.

Link here is the same Link from Link to the Past, and comes with a lot of the basics, like his sword and shield. He can also pick up throughout his journey bombs, bombchus, boomerangs, flutes to call his animal companions, ember seeds that light fires, gale seeds that can warp him, Pegasus seeds that can make him run faster, slingshots, magnetic gloves, the power bracelet, the Roc's feather that lets him jump, a shovel, and the rod of seasons that can change the season of an area. I should also bring up the animal companions too. Ricky is a kangaroo that can carry Link around in his pouch, leap high, and punch with a pair of gloves. Moosh is a bear with wings that can carry Link across long gaps. And Dimitri is a Dodongo that can swim.

We have a few supporting characters here. First up is Din, one of the three main oracles in the games and the reincarnation of the goddess of the same name. She is mostly seen dancing and can change the seasons in any given area. Farore can be seen here as well, but with her game Magical Seed of Courage having been cancelled, she is mostly relegated to hanging out inside the Maku Tree, which acts as a waypoint between the two games if you connect them. Impa and Zelda also play supporting roles here. You can also find Malon and Talon, Tingle, and a little witch named Maple who will frequently crash into you and spill items everywhere, at which point you race her to collect the most items. I would also like to bring up the Subrosians, a race of cloaked beings that live underground, who carry shovels, hammers, and boomerangs, get to the surface level by little warp points, carry buckets, and smelt ore when needed (I like them a lot). A pirate captain similar to the one in Skyward Sword can also be met in this game.

Onox is the only villain I really want to talk about today. Twinrova also appears, but they won't become relevant until the combined true finale, and I want to cover that with ages. Onox is a golden knight seeking to control the power of the seasons, as is secretly a dragon in disguise. He can create lightning and cyclones, swing around a big mace, stomp to make rocks fall from the ceiling, and spew blue flames.

Major bosses include Aquamentus, Dodongo, Mothula, Gohma (with crab claws this time), Digdogger, Manhandla, the two-headed Gleeok, and a giant Medusa Head. Most are pretty standard to their common appearances or do exactly as they sound like. Minibosses include the Brothers Goriya (who both throw boomerangs), Facade (a giant face in a floor), Omuai that snap at you from below, Agunima (basically a neutered Agahnim), the Great Moblin (who throws bombs), a Vire that can throw fireballs, the Poe Sisters that carry a lantern and a sword, and Frypolar (a being of fire and ice).

A lot of returning enemies include: Arm Mimics, Armos, Ball-and-chain Troopers, Beamos, Beetles, Tektites, Wizzrobes, Deku Scrubs, Buzz Blobs, Cheep Cheeps, Crows, Darknuts, Keese, Wallmasters, Gels and Zols, Ghinis, Gibdos, Lynels, Moblins, Octoroks, Goriyas, Leevers, Like Likes, Moldorms, Peahats, Pokeys, Pols Voices, Zoras (the old kind), Ropes, Stalfos, Thwomps, and Bubbles. New varieties include: Dactos, which are basically birds; Iron Masks; magnetic enemies called Magunesus; and Pig Warriors (Not sure what makes them different from Moblins).

Locations in and around Holodrum include the Eastern Coast, Eyeglass Lake, Goron Mountain, the graveyard, Horon Village, the Lost Woods, the Moblin's Keep, Mt. Cucco, Natzu Prairie, Samasa Desert, Spool Swamp, the Sunken City, Tarm Ruins, the Woods of Winter, and the Temple Remains. Underneath Holodrum is the land of Subrosia, where you can find Din's Temple of Seasons, sunk into the ground by Onox. The notable dungeons include Gnarled Root Dungeon, Snake's Remains, Poison Moth's Lair, Dancing Dragon Dungeon, Unicorn's Cave, Ancient Ruins, Explorer's Crypt, Sword & Shield Maze, and Onox's Castle.

Most of the items as listed above on top of keys and heart containers and so on.

Here's what we've got so far:


Characters:

Link: sword, shield, bombs, bombchus, boomerang, flute, ember seeds, gale seeds, Pegasus seeds, slingshot, magnetic gloves, power bracelet, Roc's feather, shovel, rod of seasons

Zelda

Din: dance, seasons

Farore

Impa

Ricky: pouch, leap high, pair of gloves

Moosh: fly

Dimitri: swim

Malon

Talon

Tingle

Maple: broom, crash, potions

Subrosians: shovels, hammers, boomerangs, warp points, buckets, smelt ore

Pirate Captain

Onox: lightning, cyclones, mace, stomp to make rocks fall, blue flames, dragon form

Twinrova

Vire: fireballs

Armos

Hylian Soldiers

Wizzrobes

Deku Scrubs

Buzz Blobs

Darknuts

Keese

Gibdos

Lynels

Moblins

Octoroks

Goriyas

Zoras

Stalfos

Poes

Dodongo

Gohma


Bosses:

Aquamentus

Dodongo

Mothula

Gohma

Digdogger

Manhandla

Gleeok

Medusa Head

Facade

Agunima

Frypolar


Stages:

Eastern Coast

Eyeglass Lake

Goron Mountain

Graveyard

Horon Village

Lost Woods

Moblin's Keep

Mt. Cucco

Natzu Prairie

Samasa Desert

Spool Swamp

Sunken City

Tarm Ruins

Woods of Winter

Temple Remains

Subrosia

Temple of Seasons

Gnarled Root Dungeon

Snake's Remains

Poison Moth's Lair

Dancing Dragon Dungeon

Unicorn's Cave

Ancient Ruins

Explorer's Crypt

Sword & Shield Maze

Onox's Castle


Thanks for reading! Next up, we'll cover the other half of this duo!

Thursday, July 14, 2022

Legend of Zelda Roster, Updated

SUPER SMASH BROS. UNIVERSE

LEGEND OF ZELDA


Here is the brand new listing of the Legend of Zelda roster, including everyone from all of the main console games (and Link's Awakening):

1. Link

2. Dark Link

3. Young Link

4. Toon Link

5. Wild Link

6. Wolf Link

7. Hero's Shade

8. Princess Zelda

9. Tetra

10. Sheik

11. Impa

12. Midna

13. Fi

14. Saria

15. Darunia

16. Daruk

17. Ruto

18. Mipha

19. Nabooru

20. Urbosa

21. Medli

22. Revali

23. Makar

24. Marin

25. Malon

26. Happy Mask Salesman

27. Beedle

28. Ilia

29. Yeto/Yeta

30. Groose

31. Mogma

32. Ancient Robot

33. Monkey

34. Sahasrahla

35. Old Man

36. King Daphnes

37. King Rhoam

38. Hylian Soldier

39. Great Fairy

40. Ganon

41. Ganondorf

42. Toon Ganondorf

43. Beast Ganon

44. Calamity Ganon

45. Agahnim

46. Nightmare

47. Skull Kid

48. Majora

49. Zant

50. Ghirahim

51. Demise

52. Twinrova

53. Moblin

54. Bokoblin

55. Octorok

56. Stalfos

57. Lizalfos

58. Darknut

59. Bulblin

60. King Bulblin

61. Wizzrobe

62. Poe

63. Vire/Keese

64. Deku Scrub

65. Deku Baba

66. Chuchu

67. Armos

68. Thunderbird

69. Garo

70. Yiga Footsoldier

71. Lynel

72. Hinox

73. Gohma

74. Dodongo

75. Gekko

76. Master Kohga

77. Ancient Guardian

Thanks for reading! Now, let's cover the 2D games, starting with the Oracles games.

Character Sheet: Ancient Guardian

ANCIENT GUARDIAN


Now we begin probably our largest run of character sheets yet, sure to only be topped by Pokemon when we get there. At our standard rate, it'll take about ten weeks, but well worth the time and effort with lots of beloved and memorable characters being covered here. Let's begin:

1.       Young Link

2.       Toon Link

3.       Wild Link

4.       Wolf Link

5.       Hero’s Shade

6.       Tetra

7.       Sheik

8.       Impa

9.       Midna

10.   Fi

11.   Saria

12.   Darunia

13.   Daruk

14.   Ruto

15.   Mipha

16.   Nabooru

17.   Urbosa

18.   Medli

19.   Revali

20.   Makar

21.   Malon

22.   Happy Mask Salesman

23.   Beedle

24.   Ilia

25.   Yeto/Yeta

26.   Groose

27.   Mogma

28.   Ancient Robot

29.   Monkey

30.   King Daphnes

31.   King Rhoam

32.   Great Fairy

33.   Ganondorf

34.   Toon Ganondorf

35.   Beast Ganon

36.   Calamity Ganon

37.   Skull Kid

38.   Majora

39.   Zant

40.   Ghirahim

41.   Demise

42.   Twinrova

43.   Bokoblin

44.   Octorok

45.   Lizalfos

46.   Darknut

47.   Bulblin

48.   King Bulblin

49.   Wizzrobe

50.   Poe

51.   Deku Scrub

52.   Deku Baba

53.   Chuchu

54.   Armos

55.   Garo

56.   Yiga Footsoldier

57.   Lynel

58.   Hinox

59.   Gohma

60.   Dodongo

61.   Gekko

62.   Master Kohga

63.   Ancient Guardian

Today, we finish off our long, long list of characters with the Ancient Guardians, prominent newcomer enemies iconic to Breath of the Wild that are basically Armos combined with Beamos on steroids with spider-legs. They are ancient machines unearthed by King Rhoam's forces and activated to help fight the calamity only to be immediately possessed by the calamity and turned into the most disastrous weapons against Hyrule.

The most prominent of these guardians are the giant ones that crawl around and fire devastating lasers at anyone who gets too close. However, numerous small variations populate the game, most often inside the Sheikah shrines as tests for you to fight. These versions can wield spears, lightning swords, axes, and shields. There are also helicopter drones that patrol certain fortresses.

Here's the moveset I came up with:


Standard B: Guardian Laser

The most basic and iconic attack. The Guardian will first project a crosshairs to aim at an opponent while the laser charges up. After a few seconds, it will fire in whatever direction it is pointed.


Side B: Sword Spin

It will produce arms bearing a sword and shield, extend them outward, and then spin its arms around itself fast.


Up B: Drone Takeoff

The Guardian will produce the flying apparati of the drones and lift into the air for a short distance.


Down B: Axe Smash

It will produce a Guardian Axe and chop downward with it for heavy damage.


Final Smash: Guardian Army

Hundreds of Guardians will crawl their way up onto the stage, hundreds of crosshairs taking aim at all of the fighters on screen, basically taking them the way they took Akkala, Hateno, Hyrule Castle, all of that.


Entrance: It will be half-buried and covered in moss before coming to life by detecting the other fighters.


Taunts: Up, the Guardian will lift up and turn its head around to scan. Side, the Guardian will produce its arms and put them away again. Down, the Guardian will collapse and fall apart as if about to explode.


Thanks for reading! Now, let's put our roster so far together.

Wednesday, July 13, 2022

Character Sheet: Master Kohga

MASTER KOHGA


Now we begin probably our largest run of character sheets yet, sure to only be topped by Pokemon when we get there. At our standard rate, it'll take about ten weeks, but well worth the time and effort with lots of beloved and memorable characters being covered here. Let's begin:

1.       Young Link

2.       Toon Link

3.       Wild Link

4.       Wolf Link

5.       Hero’s Shade

6.       Tetra

7.       Sheik

8.       Impa

9.       Midna

10.   Fi

11.   Saria

12.   Darunia

13.   Daruk

14.   Ruto

15.   Mipha

16.   Nabooru

17.   Urbosa

18.   Medli

19.   Revali

20.   Makar

21.   Malon

22.   Happy Mask Salesman

23.   Beedle

24.   Ilia

25.   Yeto/Yeta

26.   Groose

27.   Mogma

28.   Ancient Robot

29.   Monkey

30.   King Daphnes

31.   King Rhoam

32.   Great Fairy

33.   Ganondorf

34.   Toon Ganondorf

35.   Beast Ganon

36.   Calamity Ganon

37.   Skull Kid

38.   Majora

39.   Zant

40.   Ghirahim

41.   Demise

42.   Twinrova

43.   Bokoblin

44.   Octorok

45.   Lizalfos

46.   Darknut

47.   Bulblin

48.   King Bulblin

49.   Wizzrobe

50.   Poe

51.   Deku Scrub

52.   Deku Baba

53.   Chuchu

54.   Armos

55.   Garo

56.   Yiga Footsoldier

57.   Lynel

58.   Hinox

59.   Gohma

60.   Dodongo

61.   Gekko

62.   Master Kohga

63.   Ancient Guardian

Here's a character I thought I wouldn't be covering until we got to Age of Calamity, and yet, here we are. Master Kohga is the head of the Yiga Clan, whom you face as a boss when you have to sneak into the clan's hideout in order to reclaim Riju's thunder helm. I had initially thought that he wouldn't have that much difference to him from the standard Yiga clan members, but . . . nope, he does a lot.

First up, he can hover in midair and he can zip around really fast. He makes great use of the big spiky bombs laying all around their complex, throwing them at Link and rolling around on top of a giant one. He is also shown to be capable of using magnesis, and he summons barriers around himself as a means of protection.

Here's the moveset I came up with:


Standard B: Boulder

One of his earliest moves, he will summon up a boulder over his head to launch at his opponents. There will be a sweet spot in the move's startup where, if the boulder is hit, it will crash down on Kohga's head.


Side B: Yiga Flash

He will dash forward at high speed, slashing with his weapons. He can do this multiple times in one go.


Up B: Hover

He will stop himself in midair and hover for a second, basically acting as a temporary platform for him, similar to Steve or Toph.


Down B: Shield

Bananas could work too, especially considering how they function in Age of Calamity, but for now, I will just give him his energy shields that protect him from harm.


Final Smash: Giant Boulder

He will leap up and land on top of his giant spiked boulder, rolling it across the stage while he walks on top of it.


Entrance: He will do his little entrance poses (you know the ones).


Taunts: Up, he will to the swan-dive-pointing-up position that he does, once in one direction, once in the other. Side, he will down a bunch of bananas and rub his stomach. Down, he will slip and fall on his butt for a second.


Thanks for reading! And finally, we will be covering the last character in line, the Ancient Guardians.

Tuesday, July 12, 2022

Character Sheet: Gekko

GEKKO


Now we begin probably our largest run of character sheets yet, sure to only be topped by Pokemon when we get there. At our standard rate, it'll take about ten weeks, but well worth the time and effort with lots of beloved and memorable characters being covered here. Let's begin:

1.       Young Link

2.       Toon Link

3.       Wild Link

4.       Wolf Link

5.       Hero’s Shade

6.       Tetra

7.       Sheik

8.       Impa

9.       Midna

10.   Fi

11.   Saria

12.   Darunia

13.   Daruk

14.   Ruto

15.   Mipha

16.   Nabooru

17.   Urbosa

18.   Medli

19.   Revali

20.   Makar

21.   Malon

22.   Happy Mask Salesman

23.   Beedle

24.   Ilia

25.   Yeto/Yeta

26.   Groose

27.   Mogma

28.   Ancient Robot

29.   Monkey

30.   King Daphnes

31.   King Rhoam

32.   Great Fairy

33.   Ganondorf

34.   Toon Ganondorf

35.   Beast Ganon

36.   Calamity Ganon

37.   Skull Kid

38.   Majora

39.   Zant

40.   Ghirahim

41.   Demise

42.   Twinrova

43.   Bokoblin

44.   Octorok

45.   Lizalfos

46.   Darknut

47.   Bulblin

48.   King Bulblin

49.   Wizzrobe

50.   Poe

51.   Deku Scrub

52.   Deku Baba

53.   Chuchu

54.   Armos

55.   Garo

56.   Yiga Footsoldier

57.   Lynel

58.   Hinox

59.   Gohma

60.   Dodongo

61.   Gekko

62.   Master Kohga

63.   Ancient Guardian

This one's a little odd for me, as one-off bosses always seem to be in a weird spot, feeling a bit out of place on a roster of actual main and supporting characters, but Gekkos did end up getting enough moves, and they do have some slight plot relevance, as the two that you fight end up being members of the frog chorus cursed by the Skull Kid, so it works out.

Gekkos are fast and agile, able to jump high and climb around on walls. They are known to punch with a fierce right hook and hop really high into the air on their own. What really puts them over the edge are their companions, the first riding around on a Snapper (basically a turtle), and the second being surrounded by mad jellies, frequently throwing them at you to get you stuck and gathering them all together and launching toward the ceiling.

Here's the moveset I came up with:


Standard B: Right Hook

For more of a basic attack, the Gekko will wind up its fist, charging it for a short time, before punching forward hard.


Side B: Snapper

The Gekko will hop on top of its Snapper and ride it forward, slamming into anyone in its path.


Up B: Jelly Leap

I could just do their basic high leap, but I want to add some Mad Jelly in there simply for some added buoyancy.


Down B: Mad Jelly

It will throw a blob of Mad Jelly which will then attack to a character and stick them in place.


Final Smash: Jelly Trap OR Frozen Jelly

There's really two good options here. One would feature all of the characters getting stuck in jelly and pulled toward the Gekko who will then unleash a flurry of strikes OR the Gekko will leap up to the top of the stage with its Mad Jelly. The jelly will then freeze and crash down on top of the stage. I like both, so I'm not sure which.


Entrance: It will transform from a frog.


Taunts: Up, it will revert into a frog and sing for a bit. Side, it will sit on its Snapper and spin in place for a second. Down, it will just turn into a frog and shake its head.


Thanks for reading! Next up, someone sure to kill all the fighters . . . to death!