Wednesday, November 20, 2024

Character Sheet: Null

NULL


Now, let's go over the new characters brought to us by Legend of Zelda: Echoes of Wisdom. I have the time, so, let's just do the character sheets. Also, I just remembered that somebody sent me a list of Kirby characters, so I'll go through them after this list is done.

1. Tri

2. Dohna

3. Darston

4. Conde

5. Dampe

6. Null

7. Talus

8. Volvagia

9. Mogryph

10. Skorchill

Next up, we have our brand new villain, Null. Null is the void that existed before the world was, a beast that dwelled in the nothingness and devoured anything that tried to come into existence. Din, Nayru, and Farore created Hyrule and all of existence to keep Null contained, and now it has finally started to break through, striving to devour the world and everything on it, using puppet replicas of those it takes in order to further those goals. It's very fun, having an even bigger bad than Ganon or even Demise.

Here's the moveset I came up with:


Side B: Shadow Orb

It will toss an orb of darkness at a player, which will inflict heavy damage with little knockback.


Side B: Grabbing Arms

It will thrust forward, its arms appearing from portals three spaces ahead of it and trying to grab players.


Up B: Rift

It will open a rift and disappear inside it, appearing from a new one a few seconds later.


Down B: Dark Echo

It can catch other characters in rifts. After capturing them, it can then spit out a dark echo that will run around and fight. The characters will break free after a couple of seconds.


Final Smash: Null and Void

The entire stage will be pulled into a rift, leaving the characters as empty husks and Null free to attack them at will.


Entrance: It will emerge from a void and try to claw its way out.


Taunts: Up, it will raise up a couple of extra hands and wave them around. Side, it will shake itself and look angry. Down, it will stab Ganon's trident into the ground.


Kirby Hat: Kirby will get its blackened outer shell.


Kart: It will travel through a moving rift.

Special Move: Dragging players into rifts for a moment.


Spirit Battle: A giant battle on Stillworld, accompanied by dark versions of Link, Zelda, and Ganon.


Victory Screen: It will devour and consume all.

Losing Screen: It will be sealed away once more.


Color Swaps: Its main battle mode, its cloudy mode, a red version, a blue Ganon version, a purple version, a white version, an all-black version, and a silver version.


Thanks for reading! Next up, Talus rocks your world!

Tuesday, November 19, 2024

Character Sheet: Dampe

DAMPE


Now, let's go over the new characters brought to us by Legend of Zelda: Echoes of Wisdom. I have the time, so, let's just do the character sheets. Also, I just remembered that somebody sent me a list of Kirby characters, so I'll go through them after this list is done.

1. Tri

2. Dohna

3. Darston

4. Conde

5. Dampe

6. Null

7. Talus

8. Volvagia

9. Mogryph

10. Skorchill

Dampe is a recurring face throughout the Zelda series, often the local cemetery keeper, often older, with a misshapen face and a slight hunch. Sort of a Quasimodo archetype, generally. Though older games have given him a few things to work with, like his lantern and his shovel, he didn't quite have enough to go on until Echoes of Wisdom, where he is inexplicably now an inventor, building robotic versions of various enemies. And suddenly he's made it.

Here's the moveset I came up with:


Side B: Automaton

He will create a robot of various enemies from Echoes of Wisdom, and release it. It will then be free to fly around the stage and cause problems for a short time.


Side B: Will o' Wisp

He will launch a flame from his lantern, where it will land and then stay in place, burning anyone who touches it.


Up B: Ghostly Presence

He will transform into a ghost, flying upward and becoming intangible for the duration of the move.


Down B: Shovel

He will dig into the ground, creating a grave that players can fall into.


Final Smash: Inventing Process

He will grab a player and throw them into his invention machine, pumping it and working it for a while, before a robotic version of the player is popped out.


Entrance: He will wander back and forth with a lamp.


Taunts: Up, he will stretch and yawn for a moment. Side, he will wave his lantern back and forth, looking around. Down, he will stop and rest, wiping his head.


Kirby Hat: Kirby will get his lower jaw.


Kart: Based on a headstone from Ocarina.

Special Move: Turning into a ghost and becoming intangible.


Spirit Battle: On a night version of Kakariko Village. Poes will also appear from time to time, as enemies of both he and the player.


Victory Screen: He will kick back in a chair and take a nap.

Losing Screen: He will turn into a ghost and fade away.


Color Swaps: Link's Awakening version, Ocarina version, Majora's Mask version, Four Swords version, Minish Cap version, Link Between Worlds version, Echoes of Wisdom version, a ghostly version.


Thanks for reading! Next up, Null devours all.

Monday, November 18, 2024

Character Sheet: Conde

CONDE


Now, let's go over the new characters brought to us by Legend of Zelda: Echoes of Wisdom. I have the time, so, let's just do the character sheets. Also, I just remembered that somebody sent me a list of Kirby characters, so I'll go through them after this list is done.

1. Tri

2. Dohna

3. Darston

4. Conde

5. Dampe

6. Null

7. Talus

8. Volvagia

9. Mogryph

10. Skorchill

For the companions of each species in Echoes of Wisdom, I went into it asking two questions. 1) Where are there echo spaces available, and 2) How much does the individual in question actually help. That resulted in three clear newcomers: Dohna, Darston, and Conde. Blossu is much, much less involved in the Faron Wetlands story segment than the others, while Dradd and Kushara presented the problem of there being two of them equally prominent in the story and only one echo available. That said, both mostly just show up at key moments and play their instruments, so it was easy to just knock them out.

Conde is a yeti, a species rarely seen since Twilight Princess. He is a fairly simple, happy-go-lucky creature whose brother went away on an expedition some time before, and he is struggling with loneliness and the notion that his brother is mad at him somehow. He helps you throughout the Lanayru Highlands.

Here's the moveset I came up with:


Side B: Frozen Punch

As an echo of Yeto and Yeta, he'll have similar to theirs, though I imagine he wouldn't hit quite as hard as Yeto would.


Side B: Ice Cannon

Maybe just a Freezard this time, with him summoning it like an echo.


Up B: Super Jump

This one I will change, since he is shown to be able to leap really high.


Down B: Stew

He does tend to Zelda and Tri at one point, so I think serving healing stew still works.


Final Smash: Abominable Blizzard

Less a recreation of Yeta's boss battle, and more a recreation of Skorchill's fight.


Entrance: He will emerge from his hut.


Taunts: Up, he will use a spyglass to search the skies hopefully. Side, he will do his adorable happy dance. Down, he will sit down and snooze for a second.


Kirby Hat: His while fur around Kirby like a coat.


Kart: Based on his brother's hot air balloon.

Special Move: Jumping really high up and landing very far ahead.


Spirit Battle: On Snowpeak Ruins.


Victory Screen: Doing his little happy dance.

Losing Screen: Floating in the void drained of color.


Color Swaps: With his normal white fur, with gray fur, brown fur, black fur, orange fur, blue fur, yellow fur, and green fur.


Thanks for reading! Next up, Dampe prepares your grave.

Saturday, November 16, 2024

Character Sheet: Darston

DARSTON


Now, let's go over the new characters brought to us by Legend of Zelda: Echoes of Wisdom. I have the time, so, let's just do the character sheets. Also, I just remembered that somebody sent me a list of Kirby characters, so I'll go through them after this list is done.

1. Tri

2. Dohna

3. Darston

4. Conde

5. Dampe

6. Null

7. Talus

8. Volvagia

9. Mogryph

10. Skorchill

For the companions of each species in Echoes of Wisdom, I went into it asking two questions. 1) Where are there echo spaces available, and 2) How much does the individual in question actually help. That resulted in three clear newcomers: Dohna, Darston, and Conde. Blossu is much, much less involved in the Faron Wetlands story segment than the others, while Dradd and Kushara presented the problem of there being two of them equally prominent in the story and only one echo available. That said, both mostly just show up at key moments and play their instruments, so it was easy to just knock them out.

Darston was the easiest of the batch to decide on, as he accompanies you pretty much up to the point of you entering the rift in this game, helping you get through certain challenges. He is the new chief of the Gorons, newly crowned, and isn't quite confident in his own abilities yet. For this reason, I intended to place him as an echo for Yunobo, except that Rosso was in that spot. Still, I think it's fine to swap Rosso over to Daruk's echo, and have Darston act in Yunobo's place.

Here's the moveset I came up with:


Standard B: Rocket Fist

About the same here.


Side B: Double Slap

A bit weaker, maybe.


Up B: Goron Cannon

About the same.


Down B: Rock Roast

They did have a slight Rock Roast variant in this game, so it works.


Final Smash: The New Chief

He and his advisors will stand together and deliver one gigantic punch.


Entrance: He will emerge from a rift.


Taunts: Up, he will think for a moment to remember his dad's advice. Side, he will flip through the advice book. Down, he will hang his head and look uncertain.


Kirby Hat: His hair.


Kart: Based on a rolling Goron.

Special Move: Thinking for a minute, then popping up a suggestion for the player, like moving to the right or something, or alerting them to shortcuts.


Spirit Battle: On Death Mountain, with three Goron guards.


Victory Screen: Standing at his throne as his advisors dance around him.

Losing Screen: Floating in the void drained of color.


Color Swaps: His normal color, based on Gol, based on Silv, based on all of his notable advisors.


Thanks for reading! Next up, Conde searches for his brother.

Friday, November 15, 2024

Character Sheet: Dohna

DOHNA


Now, let's go over the new characters brought to us by Legend of Zelda: Echoes of Wisdom. I have the time, so, let's just do the character sheets. Also, I just remembered that somebody sent me a list of Kirby characters, so I'll go through them after this list is done.

1. Tri

2. Dohna

3. Darston

4. Conde

5. Dampe

6. Null

7. Talus

8. Volvagia

9. Mogryph

10. Skorchill

For the companions of each species in Echoes of Wisdom, I went into it asking two questions. 1) Where are there echo spaces available, and 2) How much does the individual in question actually help. That resulted in three clear newcomers: Dohna, Darston, and Conde. Blossu is much, much less involved in the Faron Wetlands story segment than the others, while Dradd and Kushara presented the problem of there being two of them equally prominent in the story and only one echo available. That said, both mostly just show up at key moments and play their instruments, so it was easy to just knock them out.

For Dohna specifically, we had echo spots open for Urbosa and Riju. I was going to pick Riju, since Dohna fills a similar role, but then I remembered Riju has a sand seal factored into her moveset, and that was just not gonna fly here. So, an echo for Urbosa it is.

Here's the moveset I came up with:


Standard B: Dohna's Fury

Certainly not quite as powerful, but it's still up there.


Side B: Gerudo Slash

Using her cutlass instead.


Up B: Desert Cyclone


Down B: Energy Barrier

Probably more energy and less lightning.


Final Smash: Sand Burial

She will flood the stage with sand, much as her people did to conceal the Gerudo Sanctum in the game.


Entrance: She will emerge from a rift.


Taunts: Up, she will cower as dark orbs swirl above her. Side, she will train with her weapon. Down, she will cross her arms and stand firm.


Kirby Hat: Her hair


Kart: Based on the caromadillo.

Special Move: Leaving a sand pile behind.


Spirit Battle: On Gerudo Desert, with three Gerudo guards.


Victory Screen: Standing before the sanctum as the rift disappears.

Losing Screen: Floating in the void drained of color.


Color Swaps: Her normal outfit, based on Seera, based on Facette, based on a guard, based on a caromadillo, based on Mogryph, based on Zelda, and drained of color.


Thanks for reading! Next up, Darston steps up as chief!

Thursday, November 14, 2024

Character Sheet: Tri

TRI


Now, let's go over the new characters brought to us by Legend of Zelda: Echoes of Wisdom. I have the time, so, let's just do the character sheets. Also, I just remembered that somebody sent me a list of Kirby characters, so I'll go through them after this list is done.

1. Tri

2. Dohna

3. Darston

4. Conde

5. Dampe

6. Null

7. Talus

8. Volvagia

9. Mogryph

10. Skorchill

For our gimmick rep this time around, we'll be using Tri for most of it. If you want to imagine it as the Toy/Toon Zelda with Tri following her around, maybe with the hood up to be distinct, that's fine too. Tri will use all of the abilities they provide to Zelda, with all the echoes, binding, and reverse bonds. It's pretty straight forward, so let's go.

Here's the moveset I came up with:


Standard B: Fighter Echo

A fighter-based echo based on one of the many enemies in the game will appear, that will then attack for you. It will be a random from a selection of maybe five, and you can only have one out at a time.


Side B: Bind

You will grab an opponent with your binder ability and be able to pull them toward you.


Up B: Platboom

You will summon a platboom echo, that you'll be able to stand on top of.


Down B: Item Echo

You'll drop a bed, rock, box, or other item, making a new platform on the stage.


Final Smash: Triforce Cleansing

Tri will summon up a swarm of their species, which will start to swirl around in a circle before cleansing the stage of all rifts (AKA opponents).


Entrance: They will hop out of one of those portal things they open.


Taunts: Up, they will swirl around with magic sparkles. Side, they will wave around their own wand. Down, they will create a bed and sleep on it.


Kirby Hat: The Triforce pieces following him around.


Kart: A floating platform enemy.

Special Move: They will perform a reverse bond and let someone else drive them for a while.


Spirit Battle: Zelda and Tri together on Still World.


Victory Screen: An animation of a rift disappearing.

Losing Screen: Tri simply floating colorless in the void.


Color Swaps: The standard gold color, the colors of the six medallions from Ocarina of Time, and a white colorless version.


Thanks for reading! Next up, Dohna carries the Gerudo spirit.

Wednesday, November 13, 2024

Metroid and Kirby Revisit

METROID AND KIRBY REVISIT

Well, we've got to at least have a check-in. And the result of that check-in is, there have been no new entries to the Metroid or Kirby series since we last visited. Metroid still has a major one coming, and considering Pokemon will likely take more than a year, simply by its very nature, I'm sure it will be out when we swing back around. Until then, let's do our character sheets!

Tuesday, November 12, 2024

The Legend of Zelda: Echoes of Wisdom

THE LEGEND OF ZELDA: ECHOES OF WISDOM


The Legend of Zelda: Echoes of Wisdom is the newest game in the Legend of Zelda series, and is actually the first official mainline game to feature Zelda as the main protagonist instead of Link. The plot picks up at the end of a standard Legend of Zelda plot, with Link coming to Zelda's rescue and slaying Ganon, only for Ganon to stab the ground and cause a strange rift to appear, dragging Link down into it. Now Zelda must act on her own to find Link and put a stop to the rifts spreading all across Hyrule.

Zelda is our protagonist, accompanied by a little Triforce fairy creature called Tri, who gives her the Tri Rod, which grants her most of her abilities for the game. Specifically, most of Zelda's moveset is built around creating echoes, replicas of various items Zelda encounters around her world. This includes summoning enemies to fight for her and creating objects that she can use as stepping stools to get around. Some of the most common include the flying block enemy that now functions as a floating platform to let Zelda cross large distances quickly, and the bombfish, her go-to bomb item. She can also use a bind move to grab objects and pull them toward her, and a reverse bond that lets her be pulled by moving objects.

Link appears in the game, both playable in the beginning level and then later as a damsel-in-distress type or an ally, and Zelda can even mimic his abilities at certain points, using his sword and arrows. Other notable allies include Zelda's father, the King of Hyrule, as well as his right and left hand advisors, General Wright and Minister Lefte. There's also Impa, and the inventor Lueberry who upgrades Link's weapons. Then there's the Great Fairy, the goddesses Din, Nayru, and Farore, the Great Deku Tree, a Stamp Guy who functions similar to Tingle with a stamp-collecting sidequest, a master named Shisho that puts you through boss rushes, and finally Dampe, who is now an inventor this time around, and builds automatons based on enemies that you can use to fight. (Guess who earned himself a spot).

As you travel around Hyrule, you'll encounter other races like Gorons and Zoras with specific members who will help you get to the temples and figure out how to heal the rifts. They're not quite sages, and the level of their help varies, so I'm not totally certain on including them, but here they are anyway. For the Gerudo, your main companion is Dohna, the daughter of the chief Seera. For the Zoras, we have two factions (the river and sea Zoras respectively), led by Dradd and Kushara, as well as their two advisors Inawa and Rogma. Darston is the new young chief of the Gorons, and he is the most companion-y in the game. For the Deku Scrubs, Blossu is the most helpful, but only really a little. And then, when you climb Hebra Mountain, you meet a lonely yeti named Conde, whose brother went off on an adventure. I'm going to look back at my history with all these races and make a decision on them. They might be echoes or something.

Ganon starts out as your main villain, fighting you twice with his trident, but then he turns out to simply be an echo of Ganon and the true villain appears. This is Null, the embodiment of the void and nothingness that existed at the start of the universe. The three goddesses created the land of Hyrule and everything on it in order to seal it away, leaving the Triforce and the Tri fairies behind as a means to stop it if it ever broke through. Null is able to create echoes of its various bosses, create rifts in the world, slash with its claws, and blast balls of dark energy around. It can also make its arms grow from anywhere.

Other bosses include the Seismic Talus, who can launch its fists and slam the ground to make earthquakes; Vocavor, a large fish that creates whirlpools and can fly; Mogryph, a winged mole that can fly, burrow, throw sand waves, roar, charge, and summon tornadoes; Volvagia, who flies around, dives into lava, and spits both a large green energy ball and a laser beam; Gohma, who releases Gohma eggs and shoots an eye laser; and Skorchill, a mad yeti that could use ice and fire attacks, and jump really high.

Mini-bosses include dark versions of Link and Zelda, a cloud named Smog, Lord Jabu-Jabu, and various large enemies. Most of the enemies can be included in Zelda/Tri's moveset, and they are: Zols, Buzz Blobs, Moblins, Boarblins (not sure on the difference), Lynels, Lizalfos, Darknuts, Armos, Ball-and-chain Troopers, Gibdoes, ReDeads, Wizzrobes, little armadillos called Caromadillos, Ropes, tornado frogs called Tornandoes, singing frogs called Ribbitunes, Slugs, moles called Holmills, Wolfos, Keese, Mothulas, Needleflies, various birds like Crows and Guays, Octoroks, Sand Crabs, Biris, fish called Tanglers, Bombfish, sharks called Chompfins, Deku Babas, Peahats, Zirros, Moldorms, Crawltulas, Arurodas, Tektites, Poes, blobs of slime called Goo Spectres, Ghinis, Leevers, mini-Taluses called Tweeluses, Freezards, Sparks, living platforms called Platbooms, and Beamos.

As for stages, we have Hyrule Castle, Hyrule Field, Suthorn Forest, Gerudo Desert, Lake Hylia, Jabul Waters, Eldin Volcano, Faron Wetlands, Kakariko Village, Hebra Mountain, Eternal Forest, and the Still World where Null resides.

And that's about it! Let's see what we've got:


Characters:

Zelda/Tri: various echoes, bind, reverse bond.

Link: sword, arrows

Impa

Dampe: automatons, everything he did before.

Dohna?

Dradd or Kushara?

Darston?

Blossu?

Conde?

Ganon

Null: echoes, rifts, slash, dark energy, arms grow

Talus: launch fists, slam the ground

Vocavor: whirlpools, fly

Mogryph: fly, burrow, throw sand waves, roar, charge, tornadoes

Volvagia: flies, dives into lava, energy ball, laser beam

Gohma: Gohma eggs, eye laser

Skorchill: ice and fire attacks, jump


Stages:

Hyrule Castle

Hyrule Field

Suthorn Forest

Gerudo Desert

Lake Hylia

Jabul Waters

Eldin Volcano

Faron Wetlands

Kakariko Village

Hebra Mountain

Eternal Forest

Still World


Thanks for reading! Next up, a quick revisit to Metroid and Kirby!

Monday, November 11, 2024

Super Mario Party Jamboree

SUPER MARIO PARTY JAMBOREE


Welcome back to the Mario franchise. Today, we only have one to go over. Technically, Mario & Luigi Brothership has also come out at the time of writing this, but that was only three days ago, and not nearly enough time to watch a walkthrough of it. I'm going to run through the other games that have come out in the meantime, then give it a week of space. If nothing comes out on the following Monday, then just assume it's going to be saved for post-Pokemon. We'll see how it goes.

As for Super Mario Party Jamboree, it's the newest game in the Mario Party franchise. Kamek is the host, and the game is a pretty standard entry, though with a one-player where you can run around and complete tasks and so on. Your playable characters include: Mario, Luigi, Princess Peach, Princess Daisy, Rosalina, Toad, Toadette, Yoshi, Birdo, Donkey Kong, Wario, Waluigi, Bowser, Bowser Jr., Goomba, Koopa Troopa, Shy Guy, Boo, Monty Mole, and Spike, with Pauline and Ninji as newcomers. Lakitu, Boom Boom, and Pom Pom all have cameos.

The stages include Goomba Lagoon, a tropical island; Rainbow Galleria, a mall; Mega Wiggler's Tree Party; a forest level with a giant Wiggler in the middle of it; Roll'em Raceway, a Mario Kart track; and King Bowser's Keep, your standard Bowser level. Western Land and Mario's Rainbow Castle also return from past games.

The game has a bunch of minigames, most of which are in the pretty standard category for Mario Party. As there's no one to give them to as a gimmick character, unless I just wanted to add boosts to Tumble, Koopa Kid, Ballyhoo, or Brighton and Twila, but I think that's not necessary.

Next up, The Legend of Link!

Wednesday, October 30, 2024

Star Fox Roster Select Screen


And here's the roster select screen! Have a happy Halloween. See you all on November 10th for the start of the revisits. I believe we have at least a handful to visit.

Star Fox All-Star Mode

STAR FOX ALL-STAR MODE

As always, it will go in order of first game appearance:

1.      Fox, Falco, Peppy, Slippy, Arwing, Monarch Dodora, and Andross on Meteo

2.      Fara Phoenix on Papetoon

3.      ROB, Landmaster, Wolf, Leon, Pigma, Andrew, Wolfen, Katt, Goras, and James on Sector Z

4.      Krystal, Sabre, SharpClaw, General Scales, and Tricky on Krazoa Palace

5.      Captain Shears on Titania

6.      Aparoid, Panther, and Aparoid Queen on Orbital Gate Assault

7.      Anglar Emperor on Corneria

8.      Grippy, Hi-Ho, and Infernal Joker on Corneria Precious Metals LLC

Star Fox Adventure Mode

STAR FOX ADVENTURE MODE

Our story begins out on Papetoon, where Fox and Krystal take their son Marcus out on his first flying mission, teaching him how to work an Arwing. They run a series of trials for him, ending just as an armada appears in the sky above, made up of a combination of ships from various armies they’ve fought in the past. Andrew Oikonny appears in the command ship, laughing and taunting the McCloud family. A boss battle ensues, with you able to choose which family member you play as, and the other two acting as your wing partners.

After Andrew is defeated, you get a distress call from Admiral Peppy Hare, pleading with you to head to Corneria, as an army have attacked the planet there. The McClouds make their way, finding the planet under attack, this time with Pigma at the head, piloting the Infernal Joker. You fly a series of battles, picking up Peppy and Bill Grey as part of your party. Beltino and Grippy Toad also appear, with Grippy having a sidequest where you protect his factories from being overrun.

After the battle, Peppy shows you a missive they received just before the attacks, showing Andrew, Pigma, Captain Shears, General Scales, the Anglar Emperor, and the Aparoid Queen declaring war on the galaxy, to finish Andross’s noble work. Peppy convinces Fox that they’ll need to reform Team Star Fox and gather as many allies as they can to defeat them.

From here, you can choose where you go, with five different options that you can do in any order. These include:

AQUAS – Where Slippy, Amanda, and Lucy Hare are fighting off the forces of the Anglars, with Anglar Emperor as the final boss.

ZONESS – Where Falco, Katt, and Dash Bowman are in combat with Captain Shears and Monarch Dodora. Falco is revealed to actually be in a relationship with Katt now, which he is embarrassed to admit.

TITANIA – Where the team encounter Fara Phoenix, Miyu, and Fay, protecting a supply ship from a battle cruiser, with Goras showing up as the final battle. Things get awkward when Fox introduces Fara and Krystal.

FORTUNA – Wolf, Leon, and Panther are holding their own against a new batch of Aparoids, with a new Aparoid Queen as the final boss. Team Star Wolf are the most hesitant to join but ultimately do.

SAURIA – Krystal encounters her brother Sabre, who joins them alongside Prince Tricky, as they take on General Scales.

After beating each of these five segments, your team heads to Venom, where Pigma and Andrew pilot a combined ship. In the end, you get to the core, where you discover a clone of Andross, mixing Aparoid and Anglar DNA, stolen Cornerian tech, and Saurian magic to make him into an ultimate war machine of mass destruction. Your chosen team fly against him in a final battle, James McCloud joining you in the final phase.

After the battle, the team flies away. Slippy suggests the possibility of forming together into one ultimate pilot fleet, but Wolf, Falco, and Fara vehemently reject the idea. They are about to reach Corneria, when a rift opens in space, and Master Hand pulls the entire team in.

Tuesday, October 29, 2024

Star Fox Classic Mode

CLASSIC MODE

Same as before, the Classic Modes will all be patterned after games in the series. Here's the one for Star Fox 64. Naturally, it will have a similar multiple choice premise as the game:

1. Vs. Fox, Falco, Slippy, and Peppy, on Corneria.

2. Vs. Wolfen horde, with three Star Fox members as allies, on Meteo OR Attack Carrier Boss Battle on Lylat Cruise

3. Vs. Team Star Wolf, on Snowpeak Ruins OR Vs. Arwing (Bill Grey) on Krazoa Palace OR Vs. Giant Cloyster on a water stage.

4. Spyborg boss battle, with Bill Grey, on Sector Z OR Vs. Wolfen Horde on a sun-based level, with a fire effect on the stage OR Vs. Katt Monroe on Junk Quixote

5. Vs. Giant Goras on Titania OR Vs. Landmaster horde on Macbeth OR Vs. Wolfen horde, with Katt as an ally, on Sector Z.

6. Vs. Team Star Wolf, on Atomic Base OR Gigarilla Boss Battle on Area 3.

7. Vs. giant Andross, with James as an ally, on Venom

Star Fox Assist Trophies


And here's our assist trophies and what they would each do:

1.      Clucktron: It will target items on the stage, grabbing them with its and running off the stage with them.

2.      Gigarilla: It will march around the stage, hefting up large storage containers and flipping them over for high damage.

3.      Golemech: It will run back and forth across the stage, causing walls and booby traps to go off behind it, but will do no harm itself.

4.      Herbert: He will create a clone of his summoner, who will fight as an NPC.

5.      LightFoot: He will appear on the stage carrying a Smash Ball and will run around with it at high speed, avoiding anyone who tries to attack him. If you can catch him, you will gain the Smash Ball.

6.      Miyu and Fay: Functionally similar to the Kat & Ana assist trophy, with Miyu and Fay appearing inside their Arwings, and then racing back and forth across the stage, pelting it with laser fire.

Star Fox Stage Roster


And here's the final stage roster. If this was a real roster from a real game, which one would you pick to play on first?

Venom


Finally, we have Venom, the standard “final stage” of the Star Fox series. Venom is a nearly uninhabitable planet with an acid sea and constant volcanic activity. Andross set up a base for his experiments there, and used the planet to gather an army to battle the Cornerian fleet.

Now, the Smash version of this stage is functionally another “Great Fox stage” except with the Great Fox facing the screen, and the fight taking place on the ship’s X-shaped wings. I find this layout to be incredibly awkward and frustrating, so I’d rather not use it, but I do still want Venom represented. Possibly tapping a bit more into the final runs common in most games to infiltrate Andross’s headquarters.

Potential theme: https://www.youtube.com/watch?v=Urr_CPdc2h8

Monday, October 28, 2024

Titania


Titania is a common location in the series, typically as the “desert level,” not necessarily worthy of stagedom, but it does have a central role in the plot of the comic “Farewell, Beloved Falco.”

This stage would then represent that comic, likely taking place at Captain Shears’ base, with Katt’s team’s ship present in the middle of an attack on the base, likely with the players being able to fight on top of both. The tentacles of Goras could also play a role as a hazard.

Potential theme: https://www.youtube.com/watch?v=hkYCFBnvPLA

Sector Z


Now, although I decided not to set the Corneria stage on the back of the Great Fox, I do feel that a “Great Fox stage” is an absolute essential for series representation.

So, I defaulted back to the original version, set in Sector Z. That said, the stage will incorporate the updates Smash’s Corneria brought to it, making it the optimal “Great Fox stage.”

Potential theme: https://www.youtube.com/watch?v=q4TnPJSTjCE

Papetoon


In the Nintendo Power comic, Team Star Fox called an out-of-the-way desert planet named Papetoon home. There, they acted as Robin Hood-style bandits, attacking freighters taking goods away from the planet’s people. They also lived near a village, inside a large hollow tree.

A Papetoon stage would reflect most of this area, with their tree as a major structure on the stage, and a freighter passing over the stage that you can fight on and eventually cause to crash.

Potential theme: https://www.youtube.com/watch?v=wTLf7Q6E0jU is the closest we could ever come to a theme.

Orbital Gate Assault


For Star Fox Assault, the Orbital Gate is very much an iconic scene in the story, and I would be remiss to not include it.

That said, I personally feel that the Orbital Gate Assault stage from Smash Wii U was a bit much, so I would probably change it up, but I’m not particularly certain on the details.

Potential theme: https://www.youtube.com/watch?v=LxVZS_5D0d0

Saturday, October 26, 2024

Meteo


The original Star Fox for the SNES had a rather unique polygon visual to it that I do at least want to represent on some level. Technically it is there in Atomic Base for Star Fox 2, but that’s kind of its own thing.

Meteo would be a stage representing that aesthetic, placing you on the back of one to three Arwings as they fight through a space battle, being similar to the 3DS Mute City stage from Smash in concept, except out in space on Arwings instead of racers. I went with Meteo as the name, but Space Armada was a close second.

Potential theme: https://www.youtube.com/watch?v=kyLa0R5Zo-M

Macbeth


In most series, I always include at least one that I added specifically because I think it would be cool. The Macbeth mission in Star Fox 64 is a rather unique one, with you in the Landmaster following a freight train as it travels through a hazardous wasteland full of enemy turrets and ships.

This would be set on top of that train as it travels along its journey. As the battle goes on, enemy ships and turrets would pass by, creating hazards for the player characters.

Potential theme: https://www.youtube.com/watch?v=l5KGCViaE_4

Lylat Cruise


Super Smash Bros. Brawl created a unique stage to represent Star Fox, a stage set on the back of an original ship called the Pleiades as it flew around the Lylat system, visiting many familiar planets and scenes throughout the series.

I would be remiss to leave it out, even without it really representing anything specific to the series. Just on a Smash level alone, it has become an iconic setting in its own right.

Potential theme: https://www.youtube.com/watch?v=fA61NOh0HgI

Krazoa Palace


Star Fox Adventures is strangely the easiest game for stage picks, being very much a different game from the rest of the series considering it originated as its own series. Naturally, the best route is to pick a stage that best reflects the grand ancient civilization vibe of the game.

Naturally, the most iconic location to go with is Krazoa Palace, a giant air temple flying high in the sky where Krystal was originally captured, and where Fox regularly returned after each major segment of the game. The stage will be large, with much of the iconic scenery of the place in the background, and even with Scales’ airship and a few CloudRunners flying around in the background.

Potential theme: https://www.youtube.com/watch?v=uvRKSLloiS0

Friday, October 25, 2024

Corneria Precious Metals LLC


Star Fox Guard is a weird little spinoff game released at the same time as Star Fox Zero, with the player acting as a security guard for a mining facility being invaded by robots.

This stage will be set in one of those facilities, with the layout being a maze of sorts with turrets that will fire on anyone who crosses their line of sight, and barriers that will close on occasion.

Potential theme: https://www.youtube.com/watch?v=Xzvd_Z_HBSA

Corneria


Corneria is a standard staple of the series, acting as the starting home base in most games, and functioning as the central headquarters of General Pepper and his forces. It appears in every game and has a central role, being one of the main locations that best deserves to be represented for itself.

Although this stage exists in Smash as a “Great Fox stage” with the planet in the background. I decided to go a different route. Almost every game that features planet has a scene fought in the capital city, often with Fox fighting on the ground, often with an invading mothership hovering over the central tower. I’m going to represent that instead, with the stage taking place in the sky over that capital city, with a mothership appearing at the top from time to time.

Potential theme: https://www.youtube.com/watch?v=Opj9sGpltIo

Atomic Base


As for Star Fox 2, one unique feature stands out in the form of the bases that exist in the middle of most stages, that require you to infiltrate using the walker formation, taking you through a long maze of obstacles to a nuclear core at the center.

This stage will reflect that, starting at the entrance to the base, with a space battle taking place in the background. Then a platform will rise beneath you and carry you inside, the obstacles common to those bases causing problems here and then, before finally taking you into the nuclear core area.

Potential theme: https://www.youtube.com/watch?v=GU9UJwIVn5Q

Area 3


The Star Fox series tends to recycle areas, which makes sense considering it all takes place in one solar system, but can be frustrating when you want to find stages representing specific games. That said, one scene from Star Fox Zero stuck out as the most memorable in my mind.

That scene takes place in the space station of Area 3, when the Star Fox team fights the giant Gigarilla. This stage will be based on that scene, with the fighters fighting on a group of platforms that moves around the station, the Gigarilla tromping around and throwing things in the background.

Potential theme: https://www.youtube.com/watch?v=70kuefS896M

Thursday, October 24, 2024

Star Fox Roster


And here's the final character roster for the Star Fox series. If this were a real roster from a real game, who ya mainin?

Infernal Joker


The game takes you through several levels with different maze layouts and different enemy types trying to get in. Here and there, a boss will be thrown at you as well.

The most iconic of these is the Infernal Joker, a giant robot designed to look like a devil, that can shift around into different forms and is piloted by Pigma Dengar.

As a fighter, it will be a bit shrunken down, but will still be big and powerful, using moves from its boss battle to fight.

Likelihood rating: Never gonna happen.

Hi-Ho


The robots sent in to attack Grippy’s factories and steal the ore being mined come in many forms.

The Hi-Ho is the most common and most basic, being a little WALL-E-looking bot with big eyes and small claws for gripping objects.

As a fighter, the Hi-Ho will represent all major robots in the game, its moveset pulling from all the enemy tactics used against it. It will be quick and sneaky with lots of distracting moves.

Likelihood rating: Never gonna happen.

Grippy Toad


After a very long stretch with no games to speak of, Star Fox finally made Star Fox Zero for the Wii U. It was functionally another story remake of Star Fox 64, just with new graphics and mechanics and levels and all that jazz. Alongside it, a spinoff was also made, based on the tower defense games like Plants vs. Zombies that were popular around that time.

The game placed you in control of a new security employee hired by Slippy’s uncle Grippy Toad, the CEO of the profitable Corneria Precious Metals LLC company, in charge of protecting his factories from robot invasion.

Seeing as your characters is basically a Mii who sits at a control booth, Grippy will instead take up the position of rep for the game, with his moveset pulling from all the mechanics used to defend the base. As such, he will be slow with a high focus on defense.

Likelihood rating: Probably not.

Wednesday, October 23, 2024

Anglar Emperor


Shortly after Star Fox Assault, we got Star Fox Command, which presents itself storywise as a grand finale of the Star Fox series, having several ending that give the characters multiple happily (and less than) ever afters. The game puts the scattered team up against the Anglars.

The Anglars are a race of genetically enhanced fish people native to Venom and created by Andross. Their emperor is a large puffer fish who acts as the final boss, both piloting a ship and then taking them on himself once his vehicle is destroyed.

As a fighter, the Emperor will be floaty and defensive, with his moves pulling from his people’s shown abilities, his own boss battle, and his ship.

Likelihood rating: Probably not.

Aparoid Queen


In the end, Team Star Fox, Team Star Wolf, and the Cornerian fleet launch an assault on an Orbital Gate that will transport them to the Aparoid homeworld. The four main pilots of Team Star Fox manage to get through, at great cost to their allies.

On the other side, they find the Aparoids’ queen, a giant version of them constantly birthing new ones and controlling the horde’s movements.

As a fighter, the queen will be big and powerful, pulling her moveset from her main boss battle, if a little shrunken down and altered for a proper Smash battle.

Likelihood rating: Never gonna happen.

Panther Caroso


In Star Fox’s battles with the Aparoids, they encounter their old foes, Team Star Wolf. They’ve had a few changes, Andrew Oikonny having left to take up his uncle’s mantle, while Pigma Dengar was kicked out for . . . well, being Pigma Dengar.

In their place, they now have a charming Latin panther named Panther Caroso, who acts as a rival for Krystal in their various space battles, while also constantly flirting with her. He and his teammates Wolf and Leon would all prove invaluable allies in the game’s final battle.

As a fighter, he will pull from the same moveset as his teammates, except he will be a bit more lithe and graceful in his movements.

Likelihood rating: Piranha Plant clause.

Aparoid


After Star Fox Adventures, we got a more proper Star Fox game in Assault, set a few years after 64, with Peppy having retired from active duty and Krystal taking his place on the main team. They are called into action once again as a new species invades the Lylat system.

These invaders are the Aparoids, large parasitic insectoid creatures that attack energy sources and assimilate their victims into their ranks, Borg-style.

As fighters, you will mainly play as the standard moth-based Aparoid, shrunken down a bit, and pulling its moveset from all the various Aparoid types.

Likelihood rating: Probably not.

Tuesday, October 22, 2024

Captain Shears


A notable missing character from the Star Fox team at the beginning of Star Fox Adventures is Falco Lombardi. A comic was later written, explaining this absence. The comic told the story of Falco leaving the team after a fight, and joining up with Katt Monroe to help her with a mission on Titania. Meanwhile, the rest of the team also travel to Titania on a mission to protect a Cornerian base from a band of terrorists.

The commanding officer of this base is a dog named Captain Shears. He soon turns out to be the man Katt’s team is fighting against, who are in turn the terrorists Star Fox is meant to fight. It is soon revealed that Captain Shears is secretly a follower of Andross, who has been using his base on Titania as a lab to create a clone of his fallen master.

As a fighter, Captain Shears will be quick and agile, with years of training. He pulls his moves from his abilities shown in the comic, including his sword skills and his boar steed.

Likelihood rating: Non-game.

Prince Tricky


After Krystal is captured, a distress call is put out across the galaxy: a distress call the Star Fox team picks up. When they arrive, Fox heads down to the surface, and meets the queen of the EarthWalkers (Triceratops), who pleads with him to rescue her captured son.

This son is Prince Tricky, a spunky young EarthWalker partially based on the boss from Diddy Kong Racing. He becomes Fox’s constant companion throughout the game, helping him accomplish certain tasks through the use of his sidekick skills.

As a fighter, Tricky will be small, speedy, and tough, his moveset pulling from his various sidekick skills.

Likelihood rating: Piranha Plant clause.

General Scales


The leader of the SharpClaw tribe is a tall member of their race armed with twin hooks fixed to his wrist.

This is General Scales, the main villain of Star Fox Adventures for most of the game. Sadly, he never ends up fighting you in a boss battle, as in both versions of the game, he is overshadowed by the true villain, Drakor or Andross.

As a fighter, General Scales will instead pull from the abilities of his tribe, as well as his own actions in important cutscenes, with a lot of strength and power behind him.

Likelihood rating: Could happen

SharpClaw


The main adversaries Krystal faces in her opening chapter are a race of tyrannosaurids attempting to conquer the whole of the planet Sauria.

These are the SharpClaw tribe, who are not T-Rexes specifically, as that is the Red Eye tribe, but predatory dinosaurs similar to T-Rexes. Perhaps Allosaurs or Carnotaurs. They function as the core enemy types throughout the game, attacking and subjugating various tribes until Fox can free them.

As fighters, they will be quick with good defenses and fierce attacks. Their moveset will pull from all their various subtypes.

Likelihood rating: Probably not.

Monday, October 21, 2024

Sabre


Alongside Krystal, the original Dinosaur Planet would have starred another male cat wielding a sword.

This is Sabre. He did not make the final cut of the game, his role instead being replaced by Fox in the game.

As a fighter, he will be an echo of Krystal, using most of the same moves, with his stat difference being what it would have been in the original game.

Likelihood rating: I feel like “Never gonna happen” is putting it mildly.

Krystal


When the Game Cube era began, Rareware began work on a new IP they called Dinosaur Planet, which starred two catlike creatures going on an adventure on a planet entirely inhabited by dinosaurs, helping fight back against an invasion by a race of T-Rex-type dinosaurs. At some point in development, it was pointed out that the protagonists look a bit like Fox McCloud, and so the game was pivoted to be a Star Fox game, except really not a Star Fox game except for a few short levels crammed in. The story of this new game starts with a young fox breaking into an ancient palace in order to stop an invasion only for her to be captured and trapped in a jewel.

This young fox is named Krystal, and she was one of the two original protagonists of the game. After Team Star Fox arrives, answering a distress call, Fox takes up her staff and uses it as his main weapon throughout the course of the game, rescuing her in the end. After that, she joins Team Star Fox and becomes a love interest for Fox.

As a fighter, Krystal will be quick and agile, using her spear for most of her attacks. Her moveset will pull from Fox’s moveset in the game, a moveset that is hers in the opening chapter and would have been hers in the original game.

Likelihood rating: Strong.

James McCloud


Throughout the game, the story is told of Andross’s first rise to power, and how the original Star Fox team, made up of Fox’s father James, Peppy Hare, and Pigma Dengar, flew against him, only for Pigma to betray them, and James to end up dead.

Late in the game, Fox starts hearing his father’s voice as he penetrates Venom and takes on Andross. Then, when taken to another dimension for the final battle, James seems to appear in the flesh, flying alongside Fox and helping him deliver the final blow. Some versions, like the Nintendo Power comic, posit that James is, in fact, not dead, but trapped in that other dimension permanently.

As a fighter, James will be an echo of Fox, almost matching him in terms of stats, but with a slight bit of variance.

Likelihood rating: Could happen.

Goras


After a battle, Slippy ends up downed, and crashlands on the desert planet of Titania. Fox and his team head down to find and rescue him, only to find him in the grip of a giant tentacled monster living under the sand.

This is Goras, another recurring boss throughout the series. It was an ancient monster from Titania’s history, found and genetically enhanced by Andross.

As a fighter, Goras will be big and powerful, with solid reach and lots of grabby attacks. Its moveset will pull from its abilities displayed throughout the series.

Likelihood rating: Never gonna happen.

Saturday, October 19, 2024

Katt Monroe


When the Star Fox team are sent to take out Andross’s oil refineries on the planet Zoness, they find help in the form of an anthropomorphic cat flying a fighter stolen from Andross.

This is Katt Monroe, a former flying partner of Falco with a stated and mostly unrequited crush on him. She appears often throughout the series as an ally, even forming a new team with Falco in one of the many endings of Command.

As a fighter, she will be another in the list of fighters with similar moves to the Star Fox team, except hers will pull a bit from her major appearance in the “Farewell, Beloved Falco!” comic.

Likelihood rating: Could happen.

Wolfen


While Team Star Fox flies in their Arwings, Team Star Wolf has another fighter as their weapon of choice.

Theirs is the Wolfen, a much more streamlined, daggerlike starfighter with similar speed and maneuverability.

As a fighter, the Wolfen will be an echo of the Arwing, with moves based on their own versions of the standard ship-based attacks.

Likelihood rating: Never gonna happen.

Andrew Oikonny


The fourth member of Team Star Wolf is a nepotism pick from Andross himself, his nephew Andrew Oikonny.

Andrew serves Star Wolf with the express purpose of furthering his uncle’s goals, later leaving the team when their goals no longer aligned. By the time of Assault, Andrew has taken his uncle’s place as the head of Venom’s forces, and attempts a new invasion of Corneria.

As a fighter, Andrew will act as an echo of sorts for Andross, his moves pulling from his giant mech patterned after his uncles. That said, he will be able to run around on his two feet, unlike his uncle.

Likelihood rating: Could happen.

Pigma Dengar


Perhaps the most despicable of the Star Wolf members is the literal pig, Pigma Dengar.

Pigma once served as a teammate of James McCloud and Peppy Hare, only to sell them out for money, leading to James’s death. He spends his life doing whatever necessary for his next paycheck, stabbing anyone he can in the back to help him get it. He even tries to sell out the entire system to the parasitic Aparoid horde, finding himself assimilated into their hivemind as a result.

As a fighter, Pigma be sluggish and slow in his movement, reflective of his hedonistic lifestyle and sizable figure. His moveset will pull a bit from his days on Team Star Wolf, but also from his later battles as a puppet of the Aparoids and Anglars.

Likelihood rating: Could happen.