Saturday, December 21, 2024

The Extension Corps


Watching Mario and Luigi’s battle with Gorumbla from afar, we get our first view of one of the game’s true villains, a strange figure with a headphone jack for a head.

This is Ten, one of the three members of the Extension Corps, alongside Ecks and Shun. This trio acted as recurring villains throughout the game, with a bit of a humorous Team Rocket-style bent to them.

As fighters, the Corps will switch through the different skins. Their moveset will pull from their various boss battles and demonstrated abilities.

Likelihood rating: Piranha Plant clause.

Gorumbla


Among the first islands the brothers visit is Rumbla Island, an island full of craftsmen and artisans with huge blocks of marble and stone everywhere. The island’s citizens are currently being attacked by a gang of bruisers destroying every sculpture in sight.

The leader of this group is Gorumbla, a big bully who grew up on the island and was cared for by Willma. The Extension Corps manipulated him into lashing out at the island’s art, making him the first major boss of the game.

As a fighter, Gorumbla will be big and strong, with very powerful, stone-destroying hits. His moveset will pull from his boss battle.

Likelihood rating: Probably not.

Concordian

CONCORDIAN


The various islands Shipshape Island can travel to are all inhabited by strange creatures like Connie, that all seem to be based on plug sockets.

These are the Concordians, and multiple members prove important to the brothers’ journey, including: the navigator Arc, the crafters Billdit and Maykit and their mother Willma, the precocious child adventurers called IDLE, the starry-eyed lovers Burnadette and Chilliam, the dance master Dyode and his apprentice Emmit, the scientists Technikki and Adaphne, and Bowser Jr.’s new friend Buddy.

As a fighter, the different skins will be all of the characters listed above. They’ll have mostly generic stats, with moves based on the various actions shown by the species throughout the game.

Likelihood rating: Never gonna happen.

Connie & Snoutlet


After AlphaDream Studios went under, many believed that the Mario & Luigi series died with it. Imagine then the surprise when a new Mario & Luigi title was announced and released in 2024, made by many of the same developers absorbed by other studios. The story begins when Mario and Luigi are sucked up into a vortex and find themselves in a new world full of floating islands. They discover a specific island shaped like a ship, with two friendly residents.

These are Connie and Snoutlet. Connie is a wattanist, whose job was to help tend the giant lighthouse that had kept the world together before it was destroyed and corrupted. Snoutlet is a strange creature that looks like a piggy bank, sent down by a godlike being to help the brothers in their journey. These two would prove essential and invaluable allies to Mario and Luigi throughout their adventure.

As fighters, Connie will be the main body, with Snoutlet following her around. Their moveset will pull from the various core gimmicks of the world, which tends to be a mixture of electrical engineering and plant life.

Likelihood rating: Piranha Plant clause.

Friday, December 20, 2024

Character Sheet: Sharpcask

SHARPCASK


Now, we have an assortment of characters all introduced in Mario & Luigi: Brothership. Naturally, they will all be added to the RPG roster:

1.      Connie & Snoutlet

2.      Concordian

3.      Zokket

4.      Reclusa

5.      Extension Corps

6.      Zok Trooper

7.      Snaptor

8.      Gorumbla

9.      Sharpcask

And last but not least (or is it least? I guess it's the least important character on this list), we have Sharpcask, another boss used by the Extension Corps and a giant living barrel.

Here is the moveset I came up with:


Standard B: Barrel Toss

It will throw a barrel as a rolling projectile.


Side B: Barrel Roll

It will roll onto its side and barrel around the stage.


Up B: Treadmill Launch

It will pull a lever, causing itself to be launched into the air by the moving treadmills underneath it.


Down B: Trip

It will run forward with a heavy block then trip, dropping the block on anyone standing nearby.


Final Smash: Block Stacker

Based on the Luigi Logic mechanic in his battle, his opponent will be placed on a moving treadmill with blocks falling down on top of them.


Entrance: Ecks will summon him in.


Taunts: Up, it will bounce up and down. Side, it will roll around in a circle. Down, it will drink a barrel of Chuckola Cola.


Kirby Hat: His ring of spikes.


Kart: Him rolling.

Special Move: He will toss a bouncing barrel backwards. When the barrel shatters, it will leave an item block.


Spirit Battle: A giant battle on Shipshape Island.


Victory Screen: It will dance around, barrels bursting around it and creating fountains.

Losing Screen: It will break down.


Color Swaps: Its normal colors, gold, wood brown, black, white, red, purple, and green.


Thanks for reading! And that's it. The last character to be covered before the Pokemon begin. Tomorrow, I'll upload four new character cards.

Thursday, December 19, 2024

Character Sheet: Gorumbla

GORUMBLA


Now, we have an assortment of characters all introduced in Mario & Luigi: Brothership. Naturally, they will all be added to the RPG roster:

1.      Connie & Snoutlet

2.      Concordian

3.      Zokket

4.      Reclusa

5.      Extension Corps

6.      Zok Trooper

7.      Snaptor

8.      Gorumbla

9.      Sharpcask

Now, we have Gorumbla, a big lumbering bully living on Rumbla Island. He was taken care of in his youth by Willma, but ended up being led astray by the Extension Corps to be the first major boss of the game. After the fight is over, Willma confronts him, and he reforms.

Here is the moveset I came up with:


Standard B: Block Toss

He will toss huge heavy blocks up into the air and back down, slamming back down with devastating force.


Side B: Barrel Train

He will cover his face with his arms and barrel forwards like he does.


Up B: Giant Leap

He will jump high into the air and back down, similar to how he gets around in the game.


Down B: Ground Pound

He will slap his hands on the ground hard, creating an earthquake.


Final Smash: Sculpture Rupture

The statue from the background of his battle will appear, and he will start punching pieces off of it, each piece striking another fighter and sending them flying.


Entrance: He will land hard and pound the ground.


Taunts: Up, he will juggle the large blocks on his back. Side, he will assemble the blocks into a sculpture. Down, he will look ashamed as Willma berates him.


Kirby Hat: His big eyebrows.


Kart: Him in his shielded barreling form.

Special Move: He will throw heavy blocks into the air.


Spirit Battle: A giant battle on Shipshape Island.


Victory Screen: He will dance around, a pile of rubble around him.

Losing Screen: Willma will get furious and punt him.


Color Swaps: His normal colors, colors more based on Willma, Billdit, Maykit, Mario, Luigi, Snoutlet, and his Glohm form.


Thanks for reading! Next up, Sharpcask rolls into action.

Wednesday, December 18, 2024

Character Sheet: Snaptor

SNAPTOR


Now, we have an assortment of characters all introduced in Mario & Luigi: Brothership. Naturally, they will all be added to the RPG roster:

1.      Connie & Snoutlet

2.      Concordian

3.      Zokket

4.      Reclusa

5.      Extension Corps

6.      Zok Trooper

7.      Snaptor

8.      Gorumbla

9.      Sharpcask

Next is the Snaptor, jumper cable-based birds that are used frequently by Zokket and the Extension Corps to kidnap Concordians, act as transport, and fight battles. Most notably, the battle with the Mega Snaptor gave them the edge they needed.

Here is the moveset I came up with:


Standard B: Extend-o-Peck

Their necks will extend a great distance and strike opponents with their beaks.


Side B: Twister

They will flap their wings and blow a tornado at their enemies.


Up B: Kidnapping

They will fly upwards, reaching out with their talons upon launch, grabbing anyone standing too close and taking them with them.


Down B: Rock Toss

They will sweep forward and toss a large boulder that will roll for a short distance.


Final Smash: Mega Snaptor

The Mega Snaptor and two small ones will swoop through the stage, grabbing the players and carrying them away.


Entrance: They will fly down and land.


Taunts: Up, they will let out a loud bird cry. Side, they will stretch their wings and shake themselves. Down, they will bite at the nodes on a battery.


Kirby Hat: Their heads and wings.


Kart: Just them flying.

Special Move: They will grab another racer and carry them a while before dropping them.


Spirit Battle: A horde battle on Shipshape Island.


Victory Screen: They will fly away with the opponents in tow.

Losing Screen: They will squawk and fly away.


Color Swaps: A standard red one, blue, green, yellow, pink, orange, white, and black.


Thanks for reading! Next up, Gorumbla makes a mess!

Tuesday, December 17, 2024

Character Sheet: Zok Trooper

ZOK TROOPER


Now, we have an assortment of characters all introduced in Mario & Luigi: Brothership. Naturally, they will all be added to the RPG roster:

1.      Connie & Snoutlet

2.      Concordian

3.      Zokket

4.      Reclusa

5.      Extension Corps

6.      Zok Trooper

7.      Snaptor

8.      Gorumbla

9.      Sharpcask

Next up, we have the Zok Troopers, the standard henchmen of Zokket and the Extension Corps. They come in multiple varieties, including Helmet Troopers, who wear large boxes over their heads as armor; Spike Troopers, who have small jacks that act as swords; Ring Troopers, who fire energy rings as projectiles; Zokkarang Troopers, who can throw electric rings that act like boomerangs; and Jet Troopers, who can fly with jetpacks. There's also the Weeping Trooper, which tend to be three Troopers inside a large round shell.

Here is the moveset I came up with:


Standard B: Ring

The trooper will fire a ring that will surround and trap its opponents.


Side B: Zokkarang

It will throw the Zokkarang, which will fly out and then come back.


Up B: Jet

The trooper will activate its jetpack and shoot upwards.


Down B: Helmet

The trooper will place a large box on top of itself that can endure one hit from an opponent.


Final Smash: Weeping Trooper

The trooper will jump inside a Weeping Trooper shell and launch a series of attacks.


Entrance: They will be carried by a Snaptor.


Taunts: Up, they will wave around a Zokkarang. Side, they will pose while brandishing a spike. Down, they will plug themselves in for a second.


Kirby Hat: The plug on top of their heads.


Kart: Based on a Jet Trooper.

Special Move: They will wear a helmet to deflect one attack.


Spirit Battle: A horde battle on Shipshape Island.


Victory Screen: Glohm will spread across the land.

Losing Screen: They will look scared and run away like they do in battle.


Color Swaps: A basic one, a spike trooper, a ring trooper, a zokkarang trooper, a helmet trooper, a jet trooper, a glohm-ized trooper, and a weeping trooper.


Thanks for reading! Next up, the Snaptors are ready to give you a jump!

Monday, December 16, 2024

Character Sheet: The Extension Corps

THE EXTENSION CORPS


Now, we have an assortment of characters all introduced in Mario & Luigi: Brothership. Naturally, they will all be added to the RPG roster:

1.      Connie & Snoutlet

2.      Concordian

3.      Zokket

4.      Reclusa

5.      Extension Corps

6.      Zok Trooper

7.      Snaptor

8.      Gorumbla

9.      Sharpcask

Next up is the Extension Corps, a trio of henchmen working for Zokket, who bear a distinct resemblance to the Best Fitness Friends from the last Mario & Luigi game to be released. Ecks is the smaller flying guy who seems to think he's the leader, Ten is the tall lanky guy who actually tends to be the most competent of the three, and Shun is the big muscly guy who's not very smart.

Here is the moveset I came up with:


Standard B: Dumbbells

The Corps member on screen will pump one of Shun's dumbbells and throw it as a projectile.


Side B: Quick Attack

The Corps member will zip forward at high speed to strike, just like Ecks does.


Up B: Snaptor

Given this tends to be their most common method of transportation, they will be carried upward while hanging onto a Snaptor's leg.


Down B: Giant Energy Ball

The Corps member will ride on top of Ten's giant energy ball as it rolls over nearby players.


Final Smash: Triple Attack and Invincibility

They will become invincible, pull off a big combo move, and then explode for a final hit.


Entrance: They will be carried in by a Snaptor.


Taunts: Their various poses.


Kirby Hat: Ten's headphone jack headpiece


Kart: Based on the plug that Shun is based on.

Special Move: They will create a giant energy ball that will roll across the stage.


Spirit Battle: All three on Shipshape Island.


Victory Screen: They will pull off their main pose.

Losing Screen: They will look like they did after their defeat, and collapse.


Color Swaps: Ecks, Ten, Shun, a red Ecks, a green Ten, a blue Shun, an orange Ecks, a yellow Ten.


Thanks for reading! Next up, Zok Troopers are ready to charge!

Saturday, December 14, 2024

Character Sheet: Reclusa

RECLUSA


Now, we have an assortment of characters all introduced in Mario & Luigi: Brothership. Naturally, they will all be added to the RPG roster:

1.      Connie & Snoutlet

2.      Concordian

3.      Zokket

4.      Reclusa

5.      Extension Corps

6.      Zok Trooper

7.      Snaptor

8.      Gorumbla

9.      Sharpcask

Next is Reclusa, our main villain very much in the same vein as Dimentio, a powerful cosmic being who's a little bit wacko, who wants to destroy all bonds and trap everyone in an illusion of their own making (Again, hi, Madara) so that he can finally be completely alone.

Here is the moveset I came up with:


Standard B: Glohm Flower

He will snag his opponents with a glohm flower that will take them out of action for a short time.


Standard B: Fire and Ice

He will blast fire and ice balls from his hands, one after another.


Up B: Weeping Core

He will ball up into his shell and spin rapidly upward with spikes out.


Down B: Item Box

He will pretend to be an item box for a short time until someone strikes it.


Final Smash: Weeping Reclusa

He will transform into his gigantic tree form and sweep his hands across the stage.


Entrance: He will hatch from his egg.


Taunts: Up, he will let out his crazy laugh. Side, he will flare out the wires on his back. Down, he will turn into a box for a second.


Kirby Hat: His LED face.


Kart: Based on the Weeping Core.

Special Move: He will snag an opponent in a Glohm flower, stalling them for a short time.


Spirit Battle: A giant battle on Shipshape Island.


Victory Screen: All players will end up in Glohm flowers, and he will enjoy the silence.

Losing Screen: He will disappear as he does in the game.


Color Swaps: His normal colors, a dark purple color like the Glohm, Mario red, Luigi green, blue, pink, yellow, and black.


Thanks for reading! Next up, the Extension Corps report for duty!

Friday, December 13, 2024

Character Sheet: Zokket

ZOKKET


Now, we have an assortment of characters all introduced in Mario & Luigi: Brothership. Naturally, they will all be added to the RPG roster:

1.      Connie & Snoutlet

2.      Concordian

3.      Zokket

4.      Reclusa

5.      Extension Corps

6.      Zok Trooper

7.      Snaptor

8.      Gorumbla

9.      Sharpcask

Next up, we have Zokket, the acting main villain for much of Brothership. "He" (spoilers) turns out to be Cozette, Connie's mentor, having fallen under the mind control of Reclusa in order to speed up his hatching process. He is characterized by an almost robotic nature, constantly getting details mixed up that aren't related to Reclusa's end goals.

Here is the moveset I came up with:


Standard B: Boomerang Pliers

He will throw the pliers that act as his collar, and they will spin through the air like a boomerang.


Side B: Lightning Blast

He will fire a blast of lightning from his hand.


Up B: Dark Whirlwind

He will create a small tornado that will blow him up into the air.


Down B: Glohm

He will cast a glohm spell at an opponent, that will put them in a "stunned" state for a short time.


Final Smash: Glohm Storm

He will spread Glohm all over the stage, infecting everyone playable and allowing him to pick them off at his leisure.


Entrance: He will glitch and appear.


Taunts: Up, he will raise his hands to Reclusa's egg. Side, he will take off his pliers and mess with them for a second. Down, he will remove his mask to reveal Cozette's face underneath.


Kirby Hat: His hat and mask.


Kart: Based on his airship.

Special Move: He will cast Glohm at another racer, causing them to lose all but the most basic momentum for a short time.


Spirit Battle: A horde battle of Zok Troopers followed by him, on Shipshape Island. A glohm mist acts as a hazard on the stage.


Victory Screen: He will raise his hands, and Reclusa's egg will hatch.

Losing Screen: His mask will be shattered, and Cozette will be freed.


Color Swaps: His normal color, Cozette's colors, Connie's colors, Ecks's colors, Ten's colors, Shun's colors, Mario red, and Luigi green.


Thanks for reading! Next up, Reclusa has had it with all these multiplayer games!

Thursday, December 12, 2024

Character Sheet: Concordian

CONCORDIAN


Now, we have an assortment of characters all introduced in Mario & Luigi: Brothership. Naturally, they will all be added to the RPG roster:

1.      Connie & Snoutlet

2.      Concordian

3.      Zokket

4.      Reclusa

5.      Extension Corps

6.      Zok Trooper

7.      Snaptor

8.      Gorumbla

9.      Sharpcask

Next up, we have a moveset attached to all other major members of the Concordian race in the game. Specifically, this will include Arc, Cozette, Willma, Billdit, Maykit, the members of IDLE, Burnadette, Chilliam, Dyode, Emmit, Technikki, Adaphne, and Buddy. Their moveset will be built around the various things Concordians are shown doing throughout the game.

Here is the moveset I came up with:


Standard B: Master Groove

The player will pull off one of Dyode's dance moves, with a circle of musical energy radiating out from them (similar to Donkey Kong's old final smash or Barbara the Bat's assist trophy). It will be a single hit, but if you press A at the right time, you can pull off multiple moves sequentially.


Side B: Willma's Rage

The player will become furious and charge forward, striking opponents with a devastating hit that sends them flying.


Up B: Shipshape Cannon

The cannon from Shipshape Island will appear and fire the Concordian straight up into the air.


Down B: Build It!

The Concordian will craft a boost item with Billdit's tools, giving themselves a little bit of a boost to their stats or heal them slightly.


Final Smash: Technikki's Rocket

The Concordian will pile onto the rocket used to blast through the defensive wall around the great lighthouse and fire it at their opponents.


Entrance: They will be launched via the cannon.


Taunts: Up, they will perform a Dyode-style dance flip. Side, they will dance around happily for a moment. Down, they will hold out Technikki's wrench in her "I am a genius" stance.


Kirby Hat: One of the generic plugs most have.


Kart: Based on Technikki's Rocket.

Special Move: They will dance in their car to a Dyode routine and get boosts from it.


Spirit Battle: A horde battle, on Shipshape Island.


Victory Screen: The lighthouse will light up and connect all the islands again.

Losing Screen: They'll all end up in Glohm flowers.


Color Swaps: All Concordians listed above.


Thanks for reading! Next up, Zokket joins Bash . . . no, wait, Clash!

Wednesday, December 11, 2024

Character Sheet: Connie & Snoutlet

CONNIE & SNOUTLET


Now, we have an assortment of characters all introduced in Mario & Luigi: Brothership. Naturally, they will all be added to the RPG roster:

1.      Connie & Snoutlet

2.      Concordian

3.      Zokket

4.      Reclusa

5.      Extension Corps

6.      Zok Trooper

7.      Snaptor

8.      Gorumbla

9.      Sharpcask

First, we have Connie, the young Wattanist who mans Shipshape Island and tends to the lighthouses around the world, and Snoutlet, the small pig thing that acts as Mario and Luigi's companion throughout the game. Naturally, their moveset will be centered around the core gimmicks of the game, especially those tied to the lighthouses and energy plugs featured heavily in the games.

Here is the moveset I came up with:


Standard B: Ampberry

Connie will toss an Ampberry at a player. Once hit with it, their attack power will decrease, as if they are suddenly in a good mood and less willing to hurt their enemies.


Side B: Connector

They will hop on top of a connector plug, like those seen on most lighthouses, and rocket across the stage on top of it.


Up B: Bond Energy

Connie will pull out her watering can. She will then start to float in the air and sprinkle bond energy everywhere.


Down B: Battle Plug

Connie and Snoutlet will have an assortment of five plugs from the game that they can choose to activate (only one at a time). These plugs will have various effects, like the surprise spike ball that will drop after random attacks, doubling the hit.


Final Smash: The Great Conductor

This will basically be a recreation of the Great Conductor move from the game, with Connie and Snoutlet calling on him and him performing his attack.


Entrance: They will fire onto the stage from the cannon.


Taunts: Up, Connie will smile and laugh as Snoutlet dances around her. Side, the little light orb things will pop out and Connie will gather them up. Down, Snoutlet will get angry and declare that he's not a pig.


Kirby Hat: Connie's plug hat thing.


Kart: One of those large connector plugs.

Special Move: Battle Plug that will drop random spike balls on opponents.


Spirit Battle: with Mario & Luigi, on Shipshape Island.


Victory Screen: The lighthouse will light up and connect all the islands again.

Losing Screen: Connie will end up in a Glohm flower.


Color Swaps: Her standard color, a color based on Cozette, Mario, Luigi, Arc, Snoutlet, Burnadette, and Willma.


Thanks for reading! Next up, the Concordians reconnect their bonds!

Tuesday, December 10, 2024

Mario & Luigi: Brothership

MARIO & LUIGI: BROTHERSHIP


Mario & Luigi: Brothership is the sixth game in the Mario & Luigi series, and the first game to be made after AlphaDream went under. It stars Mario and Luigi who find themselves in a world of plug-face people (I believe the official term is Concordian) that had been broken apart into multiple floating islands, with the duo having to help travel to all the different island, and link them back together with lighthouses.

A lot of their moves are pretty standard for the Mario & Luigi series, Mario being set to one button, Luigi being set to another, with the two working together for a number of bros. moves in the overworld, including spinning together in order to fly, rolling up into a ball, and shooting fire and ice respectively. In battle, they have jump and hammer moves, as well as a number of powerful finishers, including: red and green shell attacks, Yoshi hatching from an egg, creating a thundercloud, a bomb derby, a jump helmet, slowing down time, firing themselves from cannons, summoning the Great Conductor, and creating a giant tornado. They also have Battle Plugs that give them boosts for their various attacks.

Their most important supporting characters are the Wattanist Connie and the flying not-pig creature Snoutlet. Connie carries a watering can to tend to all the lighthouses in the area, which helps to connect them back to the tree on Shipshape Island. If there was ever a recipient for all gimmick rep-type stuff, it would be these two together.

There are a number of other supporting cast, including the returning Princess Peach and Starlow, as well as Bowser, Bowser Jr., Kamek, the Toads, and Bowser's minions, who all ended up in this world too. Notable Concordians include: the members of IDLE, a band of rambunctious kids who like to go on adventures; Arc, a young sailor who helps you navigate; Willma, Maykit, and Billdit, a mother and her two kids who run the shops for you to upgrade things; the scientist Technikki and her rival Adaphne; the world-renowned groovemaster Dyode and his apprentice Emmit; Romeo and Juliet-style couple Burnadette and Chilliam; Bowser Jr.'s new friend Buddy; and Connie's old mentor Cozette (more on her later). There are also Grampy Turnips who give you hints when you pull them up, and the Great Conductor, a powerful being who summoned Mario and Luigi in the first place.

For most of the game, the main villain is Zokket, who turns out to be Cozette under brainwashing. In this form, he? (I guess he's referred to as he in this form) works to bring about the hatching of Reclusa, the true villain, a powerful dark creature who hates forming bonds with others and wants everyone in the world to be alone like him. In battle, Zokket can throw his pliers like a boomerang, cast lightning, call down thunderbolts, summon whirlwinds, dual-wield swords, and infect others with Glohm, a dark substance that makes people misanthropic. Reclusa, on the other hand, can fly, uses flowers to trap people inside a dream world (Madara Uchiha, much?), hides as a block, shoot ice and fire, transform into a giant tree called Weeping Reclusa, sweep his arms, throw fruit, rain ice on them, fire dark energy orbs, encase himself in a shell, roll, shoot spikes, and clone himself.

Working directly under Zokket is the Extension Corps (Ecks, Ten, and Shun, haha) who act as more of a silly Team Rocket-type trio. Prior to their big final fight, they mostly hide behind other bosses to fight you, but during that last fight: Ecks zips around at high speed to attack you, Ten can fire energy balls and ride a giant one at you, and Shun throws dumbbells at you. They also use their own plugs that drop cannonballs on you, punish you for eating mushrooms, dance and power up, let them perform a big triple attack, and makes them invincible briefly before exploding.

Other bosses include Gorumbla, a big lumbering bully cared for by Willma and led astray by Zokket. He uses his arms as shields, pounds the ground, slide on his belly, swipe with his arms, headbutt, and toss blocks from the sky. Another is Gobblick, a large pitcher plant, who can spit up things and grab with its tentacles, vents playing a role in its battle. Then we have Sharpcask, a giant living barrel who rolls, tosses other barrels, and trips while carrying a crate. Then there's Pipegunk, a living blob of toxic sludge who can fire sludge balls, switch between fire and ice forms, which then let it shoot fireballs and icicles at its enemies.

Our enemies include: Seedles (who can heal themselves), Guardarms (who plow forward), Invisilizards, Parashoots, Soreboars (who charge), Spikelies, Capnaps, Snaptors (who can fly, extend their necks, bite), Drilbies (who dig), Krodes (who toss junk), Zok Troopers (who wear helmets, wield spikes, zap with Zokkarangs, toss rings, fly with jetpacks, combine into Weeping Troopers), Shower Fish, Sharkbones, Foopflies, Iceads, Magmads, Curlups, Bob-Ombs, Palookas (who punch), Piranha Plants, Hammer Bros, Fire Bros, Ice Bros, Spikes, Goombas, Koopa Troopas, Milltons, Spinies, Dry Bones, Magikoopas, Shy Guys, Boos, Reclusiffs, Seedlusas, and Doom Blooms.

As for stages, Shipshape Island is your main hub, an island shaped like a boat that you connect all the other islands back to. Notable islands include: Rumbla Island, Raynforst Island, Twistee Island, Florall Island, Desolatt Island, Lottacoins Island, Merrygo Island, Allsand Island, Bulbfish Island, Heatfreeze Island, Slippenglide Island, Skorcheen Island, Offandon Island, Wayaway Island, Fortress Zokket, Conductor Island, Jellyfish Island, the Soli-Tree, and the four Great Lighthouse Islands in each of the four main seas.

I would do the gather-up bit, but I've been going for an hour already writing this, and I know which characters I'm doing. Let's just move on, shall we?

Thanks for reading! Next up, Connie and Snoutlet strengthen their bonds!

Saturday, November 30, 2024

Star Kirby 3


Way back in 1992, alongside the Nintendo Power comics, there was also a run of Kirby comics that ran only in Japan, with a host of original characters cropping up here and there. One of the most notable is a robot Kirby made when taking interest in robotics for the issue.

This robot was dubbed Star Kirby 3, the first two having eloped together shortly after being born. Star Kirby 3 would become a companion to Kirby afterwards, popping up frequently.

As a fighter, Star Kirby 3 would be based on Kirby, if a little heavier and slower. His moveset will pull from his actions within the game.

Likelihood rating: Non-game.

Talus


One way you might find yourself taken by surprise in this new open-world Hyrule, is climbing a hill, hopping on a large boulder for a better view, only for that boulder to come to life and start attacking you.

This is a Talus, a new monster type in Breath of the Wild. It comes in various forms depending on where it's found, and it's main mode of attack is hiding in plain sight until you make the mistake of stepping on it.

As a fighter, it will be big and tough, with the sturdiness of solid granite. Its moveset will pull from its various battles, especially the new boss battle in Echoes of Wisdom.

Likelihood rating: Probably not.

Volvagia


At the end of the Fire Temple, you will encounter a fire-breathing dragon living in lava.

This is Volvagia, a recurring boss of the Zelda series, notable for his long body and fiery locks.

As a fighter, Volvagia will have great aerials and lots of power, though not so good at personal defense. His moveset will pull from his boss fights.

Likelihood rating: Probably not.

Dampe


Just up the hill from Kakariko Village, you'll find a graveyard with lurking spirits and an old misshapen caretaker.

This is Dampe. One of the most memorable changes between the past and future Hyrules of Ocarina is the fate of Dampe, who will have passed away in the interim years, now haunting the graveyards as a ghost himself. Dampe would recur throughout the series, often in the 2D games, and ran the dungeon maker in the Link's Awakening remake.

As a fighter, Dampe will be slow without a lot of power behind him. His main strength will be his durability, gained from his ghostly self. His moveset will pull from all across the Zelda series.

Likelihood rating: Probably not.