Showing posts with label Snaptor. Show all posts
Showing posts with label Snaptor. Show all posts

Monday, December 23, 2024

Snaptor


Ten first appears hanging from the talons of a red bird with a jumper cable for a head.

These are the Snaptors, winged enemies who play several important roles in the game, including acting as transport for the Extension Corps, abducting civilians for use in Zokket’s schemes, and a large one acting as a main boss.

As a fighter, the Snaptor will have a strong focus on aerial combat, its moveset pulling from its various moves in battle.

Likelihood rating: Never gonna happen.

Wednesday, December 18, 2024

Character Sheet: Snaptor

SNAPTOR


Now, we have an assortment of characters all introduced in Mario & Luigi: Brothership. Naturally, they will all be added to the RPG roster:

1.      Connie & Snoutlet

2.      Concordian

3.      Zokket

4.      Reclusa

5.      Extension Corps

6.      Zok Trooper

7.      Snaptor

8.      Gorumbla

9.      Sharpcask

Next is the Snaptor, jumper cable-based birds that are used frequently by Zokket and the Extension Corps to kidnap Concordians, act as transport, and fight battles. Most notably, the battle with the Mega Snaptor gave them the edge they needed.

Here is the moveset I came up with:


Standard B: Extend-o-Peck

Their necks will extend a great distance and strike opponents with their beaks.


Side B: Twister

They will flap their wings and blow a tornado at their enemies.


Up B: Kidnapping

They will fly upwards, reaching out with their talons upon launch, grabbing anyone standing too close and taking them with them.


Down B: Rock Toss

They will sweep forward and toss a large boulder that will roll for a short distance.


Final Smash: Mega Snaptor

The Mega Snaptor and two small ones will swoop through the stage, grabbing the players and carrying them away.


Entrance: They will fly down and land.


Taunts: Up, they will let out a loud bird cry. Side, they will stretch their wings and shake themselves. Down, they will bite at the nodes on a battery.


Kirby Hat: Their heads and wings.


Kart: Just them flying.

Special Move: They will grab another racer and carry them a while before dropping them.


Spirit Battle: A horde battle on Shipshape Island.


Victory Screen: They will fly away with the opponents in tow.

Losing Screen: They will squawk and fly away.


Color Swaps: A standard red one, blue, green, yellow, pink, orange, white, and black.


Thanks for reading! Next up, Gorumbla makes a mess!