THE EXTENSION CORPS
Now, we have an assortment of characters all introduced in Mario & Luigi: Brothership. Naturally, they will all be added to the RPG roster:
1. Connie & Snoutlet
2. Concordian
3. Zokket
4. Reclusa
5. Extension Corps
6. Zok Trooper
7. Snaptor
8. Gorumbla
9. Sharpcask
Next up is the Extension Corps, a trio of henchmen working for Zokket, who bear a distinct resemblance to the Best Fitness Friends from the last Mario & Luigi game to be released. Ecks is the smaller flying guy who seems to think he's the leader, Ten is the tall lanky guy who actually tends to be the most competent of the three, and Shun is the big muscly guy who's not very smart.
Here is the moveset I came up with:
Standard B: Dumbbells
The Corps member on screen will pump one of Shun's dumbbells and throw it as a projectile.
Side B: Quick Attack
The Corps member will zip forward at high speed to strike, just like Ecks does.
Up B: Snaptor
Given this tends to be their most common method of transportation, they will be carried upward while hanging onto a Snaptor's leg.
Down B: Giant Energy Ball
The Corps member will ride on top of Ten's giant energy ball as it rolls over nearby players.
Final Smash: Triple Attack and Invincibility
They will become invincible, pull off a big combo move, and then explode for a final hit.
Entrance: They will be carried in by a Snaptor.
Taunts: Their various poses.
Kirby Hat: Ten's headphone jack headpiece
Kart: Based on the plug that Shun is based on.
Special Move: They will create a giant energy ball that will roll across the stage.
Spirit Battle: All three on Shipshape Island.
Victory Screen: They will pull off their main pose.
Losing Screen: They will look like they did after their defeat, and collapse.
Color Swaps: Ecks, Ten, Shun, a red Ecks, a green Ten, a blue Shun, an orange Ecks, a yellow Ten.
Thanks for reading! Next up, Zok Troopers are ready to charge!
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