CONNIE & SNOUTLET
Now, we have an assortment of characters all introduced in Mario & Luigi: Brothership. Naturally, they will all be added to the RPG roster:
1.
Connie & Snoutlet
2.
Concordian
3.
Zokket
4.
Reclusa
5.
Extension Corps
6.
Zok Trooper
7.
Snaptor
8.
Gorumbla
9.
Sharpcask
Here is the moveset I came up with:
Standard B: Ampberry
Connie will toss an Ampberry at a player. Once hit with it, their attack power will decrease, as if they are suddenly in a good mood and less willing to hurt their enemies.
Side B: Connector
They will hop on top of a connector plug, like those seen on most lighthouses, and rocket across the stage on top of it.
Up B: Bond Energy
Connie will pull out her watering can. She will then start to float in the air and sprinkle bond energy everywhere.
Down B: Battle Plug
Connie and Snoutlet will have an assortment of five plugs from the game that they can choose to activate (only one at a time). These plugs will have various effects, like the surprise spike ball that will drop after random attacks, doubling the hit.
Final Smash: The Great Conductor
This will basically be a recreation of the Great Conductor move from the game, with Connie and Snoutlet calling on him and him performing his attack.
Entrance: They will fire onto the stage from the cannon.
Taunts: Up, Connie will smile and laugh as Snoutlet dances around her. Side, the little light orb things will pop out and Connie will gather them up. Down, Snoutlet will get angry and declare that he's not a pig.
Kirby Hat: Connie's plug hat thing.
Kart: One of those large connector plugs.
Special Move: Battle Plug that will drop random spike balls on opponents.
Spirit Battle: with Mario & Luigi, on Shipshape Island.
Victory Screen: The lighthouse will light up and connect all the islands again.
Losing Screen: Connie will end up in a Glohm flower.
Color Swaps: Her standard color, a color based on Cozette, Mario, Luigi, Arc, Snoutlet, Burnadette, and Willma.
Thanks for reading! Next up, the Concordians reconnect their bonds!
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