SUPER MARIO 64 DS
Today, let's go over the Super Mario 64 remake for the Nintendo DS. Now, Super Mario 64 is one of my favorite games of all time, so my coverage this time may be much more in depth than previous remakes, because I know the game by heart and the differences stand out more. That said, this one seems to have much more prominent major changes as is, so maybe that's it.
Anyway, one of the biggest changes is that you now have four playable characters to choose from: Mario, Luigi, Wario, and Yoshi. Each of the four have distinct abilities that give you specific reasons to switch between them. For instance, the power-ups now come in the form of a flower instead of hats, which gives the different characters the old cap abilities. Luigi is the only one now capable of using the pixel cap (because ghosts or something), Wario is now sole user of the metal cap (because heavy, I guess), Mario now inflates like he does in Super Mario World, and Yoshi breathes fire. Mario can also access the wing cap through a feather now, and he can become a giant through a mushroom.
Other changes have been added to the castle and the stages. A playroom has been added inside the castle, allowing you to unlock the game's minigames and switch between the playable characters. Whomp's Fortress has a new grassy area around one side of it, Jolly Roger Bay makes it much simpler to raise the pirate ship, switch stars and silver stars have been added to most levels, a special King Boo area has been added to Big Boo's Haunt, the submarine remains in Dire Dire Docks after the first star, you can use the pixel cap to pass through the mirror in the Snowman's Land room, the inside of Snowman's Land's igloo is completely different and the ice maze has changed, a walkway has been added to the waterfall area in Tall Tall Mountain, and there's a floor to Tick Tock Clock instead of a bottomless pit (kinda removes the thrill a bit, honestly).
Also a few mini-worlds have been added in here and there. These include Palm Beach, Poison Swamp, Secret Factory, and Ice Area, most of which are exactly what they sound like. We also get a few new bosses, including Goomboss from Paper Mario, King Boo, and a brand-new boss Chief Chilly. King Bob-Omb has also been updated to throw bombs instead of just picking you up and throwing you.
That's about it! Here's what we've got so far:
Characters:
Mario: handstand, jump, crouch, spin, spin on bar, hammer, spring, key, pick up and throw, giant, float, fly
Luigi: invisible
Wario: metal
Yoshi: fire breath, tongue
Donkey Kong: punch, barrel, stomp, jack, grow giant, throw enemies
Donkey Kong Jr.: hop, throw switches
Pauline
Birdo: Robirdo
All characters appearing in SMB2, SMW, SMW2, and SMB3
All characters appearing in the DKC series
All characters appearing in SM64
Bosses:
King Bob-Omb
Goomboss
King Boo
Chief Chilly
Stages:
Construction Site
Big City
Forest
Ship
Jungle
Desert
Airplane
Iceberg
Rocky-Valley
All stages appearing in SMB2, SMW, SMW2, and SMB3
All stages appearing in DKC series
Palm Beach
Poison Swamp
Secret Factory
Ice Area
Thanks for reading! Next up, let's cover the Classic NES series!
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