Saturday, January 2, 2021

Super Mario Series Roster, Updated

 SUPER SMASH BROS. UNIVERSE

SUPER MARIO BROS.


Here's our next update. This time we add in the protagonists from the handheld Mario Tennis games, Alex & Nina and Ace & Clay.

1. Mario
2. Fursuit Mario
3. F.L.U.D.D. Mario
4. Luigi
5. Vacuum Luigi
5e. Professor E. Gadd
6. Princess Peach

6e. Peachette
7. Princess Daisy
8. Rosalina and Luma
9. Pauline
10. Cappy
11. Toad

11e. Toadsworth

12. Captain Toad
12e. Toadette
13. Bowser
13e. Dry Bowser
14. Bowser Jr.
15. Shadow Mario
16. The Koopalings
17. Wart
18. Tatanga

19. Mario Kart

20. Robo Mario
21. Wanda

22. Alex & Nina

22e. Ace & Clay
23. Perry
24. Sprixie Princess
25. Koopa Troopa
25e. Dry Bones
26. Goomba
27. Piranha Plant
28. Boo

29. Buzzy Beetle

30. Bob-Omb

30e. King Bob-Omb
31. Cheep Cheep
32. Blooper

33. Pokey

34. Lakitu and Spinies
35. Ninji
36. Monty Mole
37. Spike
38. Hammer Bro
39. Chargin' Chuck
40. Wiggler
41. Chain Chomp
42. Thwomp
42e. Whomp
43. Mechakoopa
44. Ghost
45. Honeybee
46. Nabbit
47. Boom Boom
47e. Pom Pom
48. Birdo
49. Mouser
50. Petey Piranha
51. King Boo
52. The Broodals

There we go! Next up, we begin the Mario Golf series. See you then!

Character Sheet: Ace & Clay

 ACE & CLAY


Now, we have two new characters to cover from the Tennis games, both being gimmick reps for the tennis gameplay, but also echo fighters of one another. The first represents the first RPG mode for the GBC game, the second represents the RPG mode for the Advanced game. Technically speaking, they could be merged into one character, and if you prefer to think of them that way, this is fine, but this is the way it made sense to me. They are:

1. Alex & Nina

2. Ace & Clay

This is a character slot for the main characters of the second handheld Tennis RPG, who are students of the same school a few years later, with Alex and Nina often referenced as famous former students and making cameos toward the end to congratulate the new protagonists on their success. They could be mixed into one, but I personally like having them separate. This game didn't carry on the protagonists each having a doubles partner of the same sex as the previous game, and the two simply act as each other's doubles partners. So, we'd have four with Ace as the main player, and four with Clay as the main player. If you're wondering why Ace's name is in the lead this time, while Alex's was in the lead last time, it's mostly just to shake it up. Outside of that, there's really not much left to say, so let's go!

Here's their moveset:


Standard B: Serve or Counter

More or less the same. The stats would probably be adjusted slightly though.


Side B: Chance Shot or Chance Defense

Most likely would have slightly different chance possibilities than their counterpart.


Up B: Special Shot or Special Defense

As said in the previous one, they can represent a different special move than their counterpart.


Down B: Singles or Doubles

Same basic principle.


Final Smash: Lucien

This one is the only main difference in terms of moveset. I figure, since Lucien didn't quite make it as a full character, it makes sense that he then be part of one of the tennis rep's movesets. Lucien's racket will appear. The character, or both (depending), will take a hold of the racket, transform into the steely possessed form Lucien causes, and then his terrible dark storm will whip up, blowing characters off the stage.


Entrance: The player will come onto the stage doing warmups.


Taunts: Up, the player will bounce the ball up and down on their racquet. Side, the two partners will stand side by side and high five each other. Down, the character will bounce the ball against the ground and catch it.


Thanks for reading! Now, let's revise our roster real quick.

Friday, January 1, 2021

Character Sheet: Alex & Nina

ALEX & NINA


Now, we have two new characters to cover from the Tennis games, both being gimmick reps for the tennis gameplay, but also echo fighters of one another. The first represents the first RPG mode for the GBC game, the second represents the RPG mode for the Advanced game. Technically speaking, they could be merged into one character, and if you prefer to think of them that way, this is fine, but this is the way it made sense to me. They are:

1. Alex & Nina

2. Ace & Clay

Alex and Nina are the protagonists of Mario Tennis for the Game Boy Color. They are students of Peach's Royal Tennis Academy, working their way up through the rankings to become the ultimate tennis champion in the Mushroom Kingdom. At the school, they are paired up with a doubles partner, Harry for Alex and Kate for Nina, and both of them will be part of the moveset too. I think it makes sense for them to be able to swap between Singles and Doubles mode, one with just the main player character, one with a partner Ice Climbers-style. Their color swaps will be two with Alex as the lead and Nina as the partner, two with their roles flipped, two with Alex and Harry, and two with Nina and Kate.

So, for these characters, their tennis moves are pretty basic, using things like serve, lob, topspin, slice, drop shot, flat shot, and other shots that are probably very familiar terms to most who really know tennis all that well. For me, I have a basic relative knowledge of what it all means, but that's mostly from doing this blog specifically. There's a few things here that I'm pretty sure aren't real-world tennis shots, like charge shots, special shots, chance shots, trick shots, and zone shots. I imagine a lot of the real-world tennis maneuvers would make up their standard moves, with the more game specific stuff probably being tied to the specials. Either way, I think most moves should have an offensive version and a defensive version depending on if an attack is coming their way or not (so, basically tons of counters). It makes sense based on what I've seen.

Here's the moveset I came up with:


Standard B: Serve or Counter

It seems fitting that this should be the one that gets the ball in play. As an offensive move, Alex/Nina will toss a ball into the air and smack it across the stage as a projectile. It can also be charged. As a defense, it will be a basic counter.


Side B: Chance Shot or Chance Defense

This one will have a bit of a random element to it. Using it will give you a chance of smacking a ball at an opponent, but it adds a special effect to it, just as the chance shots work in game. Chance Defense will work the same but by deflecting an opponents' projectiles.


Up B: Special Shot or Special Defense

For this one, I chose the specials because many of them tend to have upward mobility to them (Waluigi's Showtime or Mario's Wall Jump, that kind of thing). It's also one plus to having these characters as echoes, is that you can have Alex & Nina perform one of the favorite specials (Waluigi's maybe), and Ace & Clay might use one of the others, thus giving more representation across the board. The defense would be a defensive version, maybe representing other moves as well.


Down B: Singles or Doubles

This move will call your doubles partner onto the stage, or send them away, depending on which mode you're currently in. The doubles partner will add a possible extra hit with every attack, though I imagine it would have to have some drawback that makes it so Doubles wouldn't just be everyone's default version for being stronger.


Final Smash: Great Fairy of Victory

The pond at the rear of the Academy will appear in the background, as Alex/Nina swings their racquet rapidly for ten seconds. The sky will darken and the fairy will rise from the pond, turning their racquet to gold and doing damage to the other characters. This new gold racquet will persist for a short time after and do more damage than normal.


Entrance: The player will come onto the stage doing warmups.


Taunts: Up, the player will toss a ball into the air and catch it. Side, the player's doubles partner will come out and rub their shoulders and give them a pep talk. Down, the character will sweep their racquet back and forth as practice.


Thanks for reading! Next up, we'll cover Ace and Clay from the Advanced game.

Thursday, December 31, 2020

Smash Character Review: Mario Tennis Series

 MARIO TENNIS SERIES


Today, let's do another quick runthrough of all the returning characters who might receive some kind of update as a result, but probably not much. We had a few newcomers unique to this series, mainly the RPG protagonists from the handheld games and Lucien, the villain of Aces. We won't be discussing any of them here, but will touch on all of that tomorrow.

First up, we have many of the core regulars. Mario and Luigi, Princess Peach, Princess Daisy, Wario, Waluigi, Yoshi, Donkey Kong, and Toad are pretty standard regulars through basically every single game, with this series acting as the debut of Waluigi in anything. Most saw special moves in Power Tennis or Aces, though mostly its all just stuff we're used to seeing attached to them. Mario had hammers and jumping and stuff, Luigi used his poltergust at one point, Peach was a whole bunch of hearts while Daisy was the same with flowers. Yoshi used lots of eggs and rainbows, Donkey Kong used barrels and bananas, and Toad used other Toads. Wario and Waluigi were a bit more random, though Waluigi's certainly added to his rather flamboyant persona with a whole lot of ballet-style dances and such.

A few more rare ally characters we saw playable here included Rosalina and one of her Lumas, Toadette, Birdo, Pauline, Baby Mario and Baby Peach, Diddy Kong and Donkey Kong Jr., and the Sprixie Princesses. Rosalina and Luma both used star-based attacks, Pauline got to sing a bit of her famous song, and Diddy Kong swung across vines, but most of those are pretty basic.

Bowser is a constant presence in the series, most of his specials making use of his fire breath. Bowser Jr. appears a bit less frequently, but has seen specials based on his paint abilities from Sunshine and his Klown Kar in later appearances. Kamek makes one of his only playable sports appearances in anything ever here, making himself grow gigantic, and the boss characters Petey Piranha, Dry Bowser, and Boom Boom also show up as playable.

Now for our enemy characters. Boo, specifically, seemed to be a big favorite for the developers and appeared in most of the major games. I'm not sure exactly why, per se, but I'm not complaining. If I had to guess, it probably has something to do with the game tending to favor airborne characters a bit, as we frequently also saw Paratroopas and Fly Guys playable alongside their normal land-based Koopa and Shy Guy relatives. (It's kind of a shame we never saw a playable Lakitu here then). Mario Tennis Aces introduces a number of enemies we hadn't seen before in this series, including Spike, Chain Chomp, Blooper, Dry Bones, and Fire Piranha Plant, leaving only Wiggler left appearing in a different title.

Outside of that, we only really have Miis left as playable. A number of characters appear in the background as extras and audience members, but as all they do is cheer you on, I don't see too much point in really covering them at all.

Thanks for reading! Next up, we will cover the first Tennis gimmick rep, which I have dubbed Alex & Nina.

Wednesday, December 30, 2020

Mario Tennis Aces

 MARIO TENNIS ACES


Today, let's cover the most recent game in the Tennis series, released for the Nintendo Switch. The game's biggest gimmick was the advertised story mode attached, but it's more of a "story mode" you tend to expect with games like this. The bare bones of a story and not much more. The tennis mechanics are pretty standard here, with all of your standard favorites like topspins, slices, flats, lobs, drop shots, star shots, and leap shots. We also have three special types of shots, including the trick shot, which slows down time to let you get to the ball faster; the zone shot, that lets you pivot your aim on a point to get a more accurate shot; and the special shot, a special move unique to each character.

Mario, Luigi, Peach, Daisy, Rosalina, Toad, Toadette, Yoshi, Donkey Kong, Wario, Waluigi, Bowser, Bowser Jr., and Boo all return in the base game, with Spike and Chain Chomp added as the big newcomers (honestly though, Chain Chomp with a racquet in its mouth is adorable). DLC characters came later, with Koopa, Diddy Kong, Birdo, Paratroopa, Shy Guy, Petey Piranha, Luma, and Dry Bowser returning, and Blooper, Boom Boom, Pauline, Kamek (EEEEEEE!), Dry Bones, and Fire Piranha Plant as full on newcomers.

As mentioned before, each has a special shot linked to them, mostly based on something connected with them. Mario wall jumps to get a better shot, Luigi sends it through pipes, Wario uses a fart (Hey! it's actually a thing somewhere (after Brawl. Hmm . . . )), Waluigi is just fabulous I guess, Peach uses hearts, Daisy uses flowers, Rosalina uses stars, Toad uses other Toads, Toadette just kinda hops a bit, Bowser uses his fire breath, Bowser Jr. uses his Klown Kar's punching gloves, Boo uses illusions, Yoshi uses rainbows, Donkey Kong sends it into barrel cannons, Spike coughs up a giant spiked bar, Chain Chomp breaks off his chain, Koopa Troopa spins alot, Diddy swings around on vines, Birdo is lifted into the air, Paratroopa flies around in a spiral, Shy Guy uses balloons, Petey Piranha whips up a tornado, Luma uses stars, Boom Boom just kinda gets mad and spins, Pauline sings a bit of "Jump Up, Superstar," Kamek makes himself grow gigantic, Dry Bones uses bones, Fire Piranha Plant uses its fire, and Dry Bowser uses his fire breath too.


We mentioned before a story mode, which includes a new villain named Lucien and a disembodied voice named Aster. Lucien is mostly just a possessed tennis racket who can possess other people, so any time you fight him, you're just fighting the other characters. He can also summon up a tornado, and shield or summon orbs to reflect balls back at you. Not much to go on. Probably works best as an assist or final smash or something. We'll see. Aster is mostly just your tutorial.

Our main stages include Marina Stadium, which comes with a hard, clay, and grass version; Bask Ruins, a desert level and Lucien's home; Piranha Plant Forest, a jungle level; Mirage Mansion, a haunted level; Snowfall Mountain, a snow level; Savage Sea, a pirate ship level; and Inferno Island, a Bowser's Castle level.

That's pretty much it! Let's see what we've got!


Characters:

Alex/Nina/Harry/Kate: serve, lob, top-spin, singles, doubles, slice, drop shot, flat shot, smash shot, charge shot, Banana, Mushroom, Lightning Bolt, Star, Green Shell, Red Shell, offensive special shot, defensive special shot, Chance Shots (fire flower, blooper, star, cheep cheep, bob-omb), Ultra Smash, Mega Battle, Trick Shot, Zone Shot, Special Shot

Ace/Clay: same as above, wall practice, ball machine, treadmill, balloon pump, jump, spin screw, duck walk, rope climb, Rock Paper Scissors, tightrope, tacklebot, memory game

Lucien: possess, tornado, shield, reflector ball

Mario: Iron Hammer, Spin Jump Return, Blazing Wall Jump

Luigi: Squeaky Mallet, Poltergust Return, Pipe Cannon

Princess Peach: Super Peach Spin, Sweet Kiss Return, Heart Shot

Toad: Super Toad Dive

Yoshi: Rainbow Flutter, Rolling Egg Return, Flying Rainbow

Koopa Troopa: Water Bomb, Water Shell Dash, Spin Break

Donkey Kong Jr.

Daisy: Wonder Flower, Flowerbed Return, Bloom Blast

Baby Mario

Birdo: Airlift Extravaganza

Donkey Kong: Barrel Cannon Blast, Boomerang Banana Return, Barrel Cannon Chaos

Wario: Thunder Cast Shot, Ultra Hand Return, Glorious Garlic Bomber

Waluigi: Whirluigi, Swimming Return, Showtime

Bowser: Fire Breath, Spinning Shell Dash, Firebreath Barrage

Boo: Boo Blast, Boo Brigade Return, Illusion Shot

Shy Guy: Lightning Spear, Spear Dance Return, Balloon Assist

Paratroopa: Energy Ball, Sky Dive, Spiral Special

Diddy Kong: Acrobatic Banana, Barrel Jet, Jungle Swing

Bowser Jr.: Magic Paint, Rolling Brush Return, Armed and Dangerous

Fly Guy: Tornado Twist, Tornado Return

Wiggler: Anger Management, Flutter Return

Petey Piranha: Sludge Racket, Piranha Swingback, Vicious Twister

Luma: Constellation Smash

Baby Peach

Dry Bowser

Mii

Metal Mario

Rosalina: Star Combo

Toadette: Hop Step Jump

Sprixie Princess

Spike: Spike Trick

Chain Chomp: Unleash

Blooper: Wave Rider

Boom Boom: Spiteful Strike

Pauline: Showstopper

Kamek: Gigantic Smash

Dry Bones: Bone Crusher

Fire Piranha Plant: Hot Shot

Dry Bowser: Blazing Barrage

Piranha Plant

Lakitu

Goomba

Magikoopa


Stages:

Tennis Court

Open Court

Hard Court

Clay Court

Grass Court

Composition Court

Bowser's Stage

Royal Academy

Castle Court

Tropics Court

Jungle Court

Star Court

Warehouse Court

Peach Dome

Luigi's Mansion Court

Delfino Plaza Court

Wario Factory Court

Gooper Blooper Court

DK Jungle Court

Bowser's Castle Court

Mario Classic Court

Mario Stadium

Mushroom Valley

Wario Dunes

DK Jungle

Peach's Palace

Penguin Iceberg

Bowser's Castle

Galaxy Arena

Super Mario Tennis

Carpet Court

Mushroom Court

Sand Court

Ice Court

Rebound Court

Morph Court

Marina Stadium

Bask Ruins

Piranha Plant Forest

Mirage Mansion

Snowfall Mountain

Savage Sea

Inferno Island


Thanks for reading! Now, let us begin our character sheets!

Tuesday, December 29, 2020

Mario Tennis: Ultra Smash

 MARIO TENNIS: ULTRA SMASH


Mario Tennis: Ultra Smash (not to be confused with Mario and Peach's favorite nighttime maneuver), is the seventh tennis game made for the Wii U. The game is very similar to Mario Tennis Open in terms of gameplay, which makes since considering they were more or less in the same console generation, with topspins, slices, flats, lobs, drop shots, simple shots, and leap shots all returning as always. The biggest new feature includes the Ultra Smash, a super move that is performed if a jump flat is used on a Chance Shot. Mega Battle also features as a new prominent mode, wherein Mega Mushrooms tend to appear on the court and make the characters gigantic frequently.

Mario, Luigi, Peach, Daisy, Toad, Yoshi, Donkey Kong, Wario, Waluigi, Bowser, Bowser Jr., Boo, and Dry Bowser all return from previous games, while Rosalina (kicking out her Luma, I see), Toadette, and Sprixie Princess (fresh off Super Mario 3D World) become new players in the game. Goombas, Koopas, Shy Guys, Lakitus, Spikes, and Magikoopas all appear in the background, so, you know, they don't do much.


Our stages this time include a hard, clay, and grass court, alongside a carpet court, mushroom court, sand court, ice court, rebound court which changes the ball's direction according to which arrow it lands on, and the morph court that switches around the floors.

That's pretty much it! Here's what we've got so far!


Characters:

Alex/Nina/Harry/Kate: serve, lob, top-spin, singles, doubles, slice, drop shot, flat shot, smash shot, charge shot, Banana, Mushroom, Lightning Bolt, Star, Green Shell, Red Shell, offensive special shot, defensive special shot, Chance Shots (fire flower, blooper, star, cheep cheep, bob-omb), Ultra Smash, Mega Battle

Ace/Clay: same as above, wall practice, ball machine, treadmill, balloon pump, jump, spin screw, duck walk, rope climb, Rock Paper Scissors, tightrope, tacklebot, memory game

Mario: Iron Hammer, Spin Jump Return

Luigi: Squeaky Mallet, Poltergust Return

Princess Peach: Super Peach Spin, Sweet Kiss Return

Toad

Yoshi: Rainbow Flutter, Rolling Egg Return

Koopa Troopa: Water Bomb, Water Shell Dash

Donkey Kong Jr.

Daisy: Wonder Flower, Flowerbed Return

Baby Mario

Birdo

Donkey Kong: Barrel Cannon Blast, Boomerang Banana Return

Wario: Thunder Cast Shot, Ultra Hand Return

Waluigi: Whirluigi, Swimming Return

Bowser: Fire Breath, Spinning Shell Dash

Boo: Boo Blast, Boo Brigade Return

Shy Guy: Lightning Spear, Spear Dance Return

Paratroopa: Energy Ball, Sky Dive

Diddy Kong: Acrobatic Banana, Barrel Jet

Bowser Jr.: Magic Paint, Rolling Brush Return

Fly Guy: Tornado Twist, Tornado Return

Wiggler: Anger Management, Flutter Return

Petey Piranha: Sludge Racket, Piranha Swingback

Luma

Baby Peach

Dry Bowser

Mii

Metal Mario

Rosalina

Toadette

Sprixie Princess

Piranha Plant

Lakitu

Goomba

Magikoopa


Stages:

Tennis Court

Open Court

Hard Court

Clay Court

Grass Court

Composition Court

Bowser's Stage

Royal Academy

Castle Court

Tropics Court

Jungle Court

Star Court

Warehouse Court

Peach Dome

Luigi's Mansion Court

Delfino Plaza Court

Wario Factory Court

Gooper Blooper Court

DK Jungle Court

Bowser's Castle Court

Mario Classic Court

Mario Stadium

Mushroom Valley

Wario Dunes

DK Jungle

Peach's Palace

Penguin Iceberg

Bowser's Castle

Galaxy Arena

Super Mario Tennis

Carpet Court

Mushroom Court

Sand Court

Ice Court

Rebound Court

Morph Court


Thanks for reading! Next up, let's cover the final game in the series, Mario Tennis Aces!

Monday, December 28, 2020

Mario Tennis Open

MARIO TENNIS OPEN


Today, let's cover Mario Tennis Open, the sixth tennis game, this one made for the Nintendo 3DS. We skipped a handheld generation, but that's okay. The tennis mechanics here are a lot of the basics we've seen before, with topspins, slices, drop shots, flat shots, lobs, serves, and charges. The biggest new mechanic is the Chance Shot, which will appear if the character performs a bad rebound, giving them a chance to make up for it. These include a Fire Flower, giving you a flaming topspin; Bloopers, that make the receiving character spin out; a Star, which gives you an even stronger smash shot; a Cheep Cheep, that bounces at the back of the stage; and Bob-Omb, which gives you an even lower drop shot.

Our characters this time around include returning veterans Mario, Luigi, Peach, Daisy, Yoshi, Donkey Kong, Diddy Kong, Wario, Waluigi, Bowser, Bowser Jr., Boo, and Baby Mario, with the added newcomers of Luma (without Rosalina? Is that allowed?), Baby Peach, Dry Bowser, and Mii. With a few DLC Yoshi color variations and Metal Mario, just for fun. Various enemies and allies appear on various stages, like Toads and Lakitus, in the roles you'd expect of them. No RPG protagonists here, sorry. (I'm actually kinda sad about that.)


Our stages this time around include the main arena, Mario Stadium, with a grass, hard, and clay variant to it, as well as: Mushroom Valley, situated on top of a giant mushroom (awesome); Wario Dunes, a desert level; DK Jungle, a DK stage; Peach's Palace; Penguin Iceberg, a snow level; Bowser's Castle as it has appeared previously; and two Galaxy Arenas, one with a crystal floor and one with a "morph" floor that changes around and causes mayhem on the court. There are also four minigames set on these that I bring up purely because "Super Mario Tennis" is awesome. We have Ring Shot, where you shoot the ball through rings over the net; Super Mario Tennis, which lets you use a tennis ball to help an 8-bit Mario complete a level from the original Super Mario Bros.; Galaxy Rally, which has a black hole in it you have to keep the ball away from; and Ink Showdown, which has three Piranha Plants spitting balls at you.

That's about it for now! Let's see what we've got:


Characters:

Alex/Nina/Harry/Kate: serve, lob, top-spin, singles, doubles, slice, drop shot, flat shot, smash shot, charge shot, Banana, Mushroom, Lightning Bolt, Star, Green Shell, Red Shell, offensive special shot, defensive special shot, Chance Shots (fire flower, blooper, star, cheep cheep, bob-omb)

Ace/Clay: same as above, wall practice, ball machine, treadmill, balloon pump, jump, spin screw, duck walk, rope climb, Rock Paper Scissors, tightrope, tacklebot, memory game

Mario: Iron Hammer, Spin Jump Return

Luigi: Squeaky Mallet, Poltergust Return

Princess Peach: Super Peach Spin, Sweet Kiss Return

Toad

Yoshi: Rainbow Flutter, Rolling Egg Return

Koopa Troopa: Water Bomb, Water Shell Dash

Donkey Kong Jr.

Daisy: Wonder Flower, Flowerbed Return

Baby Mario

Birdo

Donkey Kong: Barrel Cannon Blast, Boomerang Banana Return

Wario: Thunder Cast Shot, Ultra Hand Return

Waluigi: Whirluigi, Swimming Return

Bowser: Fire Breath, Spinning Shell Dash

Boo: Boo Blast, Boo Brigade Return

Shy Guy: Lightning Spear, Spear Dance Return

Paratroopa: Energy Ball, Sky Dive

Diddy Kong: Acrobatic Banana, Barrel Jet

Bowser Jr.: Magic Paint, Rolling Brush Return

Fly Guy: Tornado Twist, Tornado Return

Wiggler: Anger Management, Flutter Return

Petey Piranha: Sludge Racket, Piranha Swingback

Luma

Baby Peach

Dry Bowser

Mii

Metal Mario

Piranha Plant

Lakitu


Stages:

Tennis Court

Open Court

Hard Court

Clay Court

Grass Court

Composition Court

Bowser's Stage

Royal Academy

Castle Court

Tropics Court

Jungle Court

Star Court

Warehouse Court

Peach Dome

Luigi's Mansion Court

Delfino Plaza Court

Wario Factory Court

Gooper Blooper Court

DK Jungle Court

Bowser's Castle Court

Mario Classic Court

Mario Stadium

Mushroom Valley

Wario Dunes

DK Jungle

Peach's Palace

Penguin Iceberg

Bowser's Castle

Galaxy Arena

Super Mario Tennis


Thanks for reading! Next up, let's cover the next game, Mario Tennis: Ultra Smash!