MAREEP/FLAAFFY/AMPHAROS
Next up, we have the Mareep line, based on sheep, or more specifically electric sheep, like the title of the book. They evolve up into Ampharos, which is not particularly sheep-like, but whatever it is, it's one of my all-time favorites of Gen II. Ampharos is particularly well-known for its role in the plot where the gym leader Jasmine is spending all her time tending to the one at the top of the lighthouse because it's sick.
Here's the moveset I came up with:
Standard B: Thunder Shock > Thunder Punch (III)
Side B: Tackle > Electro Ball (II)
Up B: Cotton Spore > Thunder Wave (III)
Down B: Charge > Discharge (II)
Final Smash: Flock of Sheep > Mega Ampharos (III)
Entrance: Poke Ball
Taunts: Baaing, shaking its fluff, making its tail glow, things like that.
Kirby Hat: The funky ears, head gem, and fluff when it has it.
Kart: The Poke Ball car.
Special Move: Discharge
Spirit Battle: On Mt. Silver.
Victory Screen: Lighting up its tail and letting it glow for all to see.
Losing Screen: Fainted.
Color Swaps: Main, shiny, other general colors.
Thanks for reading! Next up, Marill appeared out of the blue!

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