BELDUM/METANG/METAGROSS
Next up, we have a second batch of Pseudo-Legendaries, the Metagross line, based on automatons and mechs of various types (when I was young, I thought they were supposed to combine like a megazord, with Metang as the top, Metagross as the legs, and Beldum as a weapon arm, but no one else seems to see it, so . . . ). Either way, they are a very popular line, though famously Beldum can only learn one move across most generations, and most of the time, can’t even learn TMs. So, it will be a Poke Ball Pokemon, with it coming out and using Take Down on the nearest opponent it sees.
Here’s the moveset I came up with for the latter two:
Standard B: Flash Cannon > Hyper Beam
Side B: Metal Claw
Up B: Magnet Rise
Down B: Confusion > Iron Defense
Final Smash: Hyper Beam > Mega Metagross
Entrance: Poke Ball
Taunts: Rising into the air, clanking around, beeping, things like that.
Kirby Hat: Their heads as helmets.
Kart: Just flying
Special Move: Take Down
Spirit Battle: On Mt. Battle
Victory Screen: Posing like a robotic mecha from a tokusatsu series.
Losing Screen: Fainted
Color Swaps: Main, shiny, other general colors.
Thanks for reading! Next up, we’ve go back and cover all of our standalones. First, Nosepass points the way!
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