SUPER MARIO BROS.
To start with, we have five "plot" characters to work with, meaning characters who are directly involved in the plot of the game, those being: Mario, Luigi, Bowser, Princess Toadstool, and Toad. Mario and Luigi are our protagonists, journeying across the land to rescue the princess from Bowser. Luigi acts as a color-swapped second player version of Mario, so for now, he is still an echo fighter. Their primary moves for the game are simply jumping and moving forward, while all additional abilities are supplied by the game's items: the Fire Flower gives them the ability to throw fireballs, while the Starman makes them invincible for a time. Also of note is the axe used at the end of each zone to cut the bridge Bowser stands on in order to drop him into the fire. All of these could make for a strong, though incomplete moveset.
Bowser is our main boss, a giant turtle-dragon-thing who kidnapped Princess Toadstool. Mario and Luigi face him eight times over the course of the game, and during those fights he is shown with three abilities: jumping really high, breathing blasts of fire, and throwing hammers at the brothers. He also of course has minions to serve him.
Princess Toadstool and her bodyguard Toad are another matter. While they will go on to do more in later games, in this game, they mostly exist to greet Mario after he beats Bowser each time and do nothing else. I will put them both in the tentative category for now, but nothing can be built off them yet.
With the inclusion of Piranha Plant, it's fair to say we cannot overlook the possibility of minion characters being included. This game gives us about eleven minion-type characters to work from: Goombas, Koopas, Piranha Plants, Paratroopas, Bloopers, Cheep Cheeps, Hammer Bros, Lakitus, Spinies, Buzzy Beetles, and Bullet Bills.
Koopas, for now, probably have the best bet at getting in. While their primary move in the game is simply walking forward, they can tuck into their shells and be sent rocketing forward as a projectile, an easy B move. Paratroopa can also be merged in with them, as they are simply Koopas with wings. This gives us a possible Up B move. Hammer Bros also seem related, so hammers can be included, but considering later games, Hammer Bros will probably function best as their own thing.
Some few that, currently have nothing going on for their favor, are Goombas, Piranha Plants, Buzzy Beetles, and Bullet Bills. While I think Goombas and Piranha Plants at least will go on to have strong options, right now, most of these only do one thing, simply presenting a basic challenge to Mario and Luigi. If anything, Bullet Bills or Bullet Bill Blasters work better as items. Bloopers and Cheep Cheeps also don't offer up much for the time being.
Lakitus (and Spinies by extension) on the other hand are another story. Lakitu is a notorious enemy in the game, floating around on a cloud at the top of the screen while dropping spinies below. This already gives us something to work off of, though later games will certainly give us more. If any enemy presents a strong moveset potential, it is the Lakitu.
Now for the stages!
There are multiple options for the stages here, most of which have been done by the Super Smash Bros. games already. A stage could be made to mimic the style and imagery of the levels, much like Mushroom Kingdom and Kingdom I from the 64 and Melee games, or a stage could entirely recreate a level, like Mushroomy Kingdom in Brawl. Either way, the possibilities are endless.
So that we don't simply have 32 stages based on each level of the game, I thought it best to instead sort each world by type. First we have our basic grassland stages: Worlds 1-1, 2-1, 3-1, 3-2, 4-1, 5-1, 5-2, 6-1, 6-2, 7-1, 8-1, and 8-2. These are more or less the kinds of stages you think about when you think about this original game. They are long stretched with grassy floor, standard blocks and pipes, and so on. They are the type that Mushroom Kingdom and Kingdom I recreated, so a stage like them would suit it just fine, maybe with Mushroomy Kingdom as well, since World 1-1 is so iconic.
Next, we have Underground Levels: World 1-2 and 4-2. The alternate version of Mushroomy Kingdom represents this well, so we'll keep that one around. Next we have what I like to call the Sky Plateau stages: World 1-3, 3-3, 5-3, and 6-3. These stages are sort of like the grassland stages, except they are broken up and require a lot of aerial platforming. A stage based on these would not go amiss. (In fact Mushroom Kingdom U's base form looks very similar to this). Then we have the water levels: 2-2 and 7-2. A Mushroomy Kingdom style recreation of 2-2 would probably be our best bet. Both of these are followed by a Fishing Bridge style level: 2-3 and 7-3 respectively. These stages are made up of long stretches of what looks like a wooden bridge while Cheep Cheeps jump incessantly from the water. A stage based on this might be frustrating but fun. Then we have the Sky Mushrooms: World 4-3, which is similar to the Sky Plateaus, but I felt the mushrooms were iconic enough on their own to warrant their own. The same goes for World 8-3, which seems like the outside walls of a massive fortress. Could have potential.
Finally, we have the Bowser's Castle stages, basically the fourth level of every world. Now, I have always felt that a Bowser's Castle stage has been a long time coming for the Super Smash Bros. games, so this is a natural yes! Each level contains many similar features, such as fire pits, fire bars, podobos, and a bridge section at the end where Mario would fight Bowser. A stage that incorporated these elements could be seriously legit.
Obviously, every item that comes from an item box could be incorporated as items, including Super Mushrooms, Life Mushrooms, Fire Flowers, and Starmen, while Fire Bars, Bullet Bills, Bullet Bill Blasters, and Springs also work just fine.
Now, lets look over everything we've got:
Characters:
Mario: Jump, Fire Flower, Starman, Axe, Springs
Luigi: Echo of Mario
Bowser: Jumping, fireballs, hammers, minions
Princess Toadstool: Nothing
Toad: Nothing
Koopa: Shell Tuck, Shell Spin, Paratroopa Wings, Hammers?
Lakitu: Float on cloud, throw Spinies
Goomba: Nothing
Piranha Plant: Bite
Hammer Bros.: Jump, throw hammers
Buzzy Beetles, Bloopers, and Cheep Cheeps all tentative
Stages:
Mushroomy Kingdom
Mushroom Kingdom
Kingdom I
Mushroomy Kingdom (Underground)
Sky Plateau Stage
Mushroomy Kingdom (Underwater)
Fishing Bridge Stage
Giant Mushrooms Stage
Fortress Wall Stage
Bowser's Castle
Items:
Super Mushroom
Life Mushroom
Fire Flower
Starman
Fire Bar
Bullet Bill
Bullet Bill Blaster
Spring
Thanks for reading. Next up, we cover the game's Japanese sequel Super Mario Bros.: The Lost Levels.
No comments:
Post a Comment