Friday, June 28, 2019

Super Mario Bros. 2

SUPER MARIO BROS. 2

Next up, we have the North American version of Super Mario Bros. 2, a reskin of the game Doki Doki Panic, a promotional game developed for Fuji TV for their Yume Kojo '87 event. After Nintendo of America decided the real Super Mario Bros. 2 was too difficult for American audiences, Nintendo chose to change the main characters to Mario and his friends and release it in the West, so as not to create confusion when Super Mario Bros. 3 came out a year later.

The game plays quite differently from almost all other Mario games, but it's inclusion led to a number of features that became staples of the Mario series, including Luigi's higher jumping ability, Shy Guys, Pokeys, Bob-Ombs, and so on.

The game features Mario, Luigi, Princess Toadstool, and Toad taking the place of Imajin, Sister, Mama, and Papa respectively. Each use the exact same abilities, the only differences being their stats such as speed, strength, and jumping ability. The abilities made available to the characters include jumping on top of and picking up enemies and items, an extra-high jump after crouching long enough, digging into the ground, plucking vegetables and items from the ground, climbing vines, and riding around on items or enemies in order to reach out-of-reach areas. They can also access the Starman invincibility for a short time. Most of these abilities could easily be worked into a Super Smash Bros. skillset.

Next, we have six major boss characters to consider: Birdo, Mouser, Tryclyde, Fryguy, Clawgrip, and Wart. As Birdo, we know, will go on to have a larger role in further Mario games, I will say yes now to her inclusion, although her moveset for the time being is limited to moving back and forth, jumping, and firing eggs and fireballs from her mouth. She also stands guard outside of an Eagle Mask shaped Gate, which later comes alive and attacks, meaning it could be incorporated into her moveset.

As for Mouser, Tryclyde, Fryguy, and Clawgrip, we may have our first characters who work better as bosses then characters. I will still hold out as tentative for them, but as this is one of their only games, I doubt they will give us enough to make a full moveset. Mouser is a large shades-wearing mouse who throws bombs. That's about it. Tryclyde is a giant, three-headed serpent who breathes fire at you. Fryguy is a giant ball of fire who spits fire at you and splits into smaller balls of fire. Clawgrip is a giant crab who chucks rocks at you, and who replaced a third Mouser fight from the original game. All work well as solid boss fights, so I think I can be okay with that.

Then we have Wart, the main villain who kidnapped a bunch of fairies called Subcons in order to rule the dream world. For his boss battle, all he really does is spit bubbles at you, which doesn't seem like he then would function as a character, however, Wart has the unique advantage of being the main villain, meaning his moveset can be made up of references to the game as well, and he can incorporate many of his minions into his moveset. For instance, his throne room is decorated with Phantos. All he has to do is make use of them. He also has Bob-Ombs he can throw, Autobombs he can ride and so on. He's not without potential.

Now for our enemy characters. Super Mario Bros. 2 features eighteen enemy characters: Shy Guys, Tweeters, Ninjis, Hoopsters, Pidgits, Beezos, Snifits, Phantos, Trouters, Sparks, Cobrats, Pansers, Pokeys, Ostros, Porcupos, Albatosses, Bob-Ombs, and Flurries. Shy Guys, Snifits, Pokeys, Bob-Ombs, and Sparks are the main enemies that have carried on into later Mario games so its fair to start with them. Shy Guys fall in alongside Koopas, Goombas, and so on as some of Mario's most iconic enemies and have also proven versatile enough to say that they will in fact be included, as even in this game they have moveset potential if you factor in Snifits and Beezos as their offshoots and their ability to ride Ostros and Autobombs. Pokeys mostly just wiggle in place and for now probably work best as obstacles on a desert-themed stage, and Sparks mostly just circle platforms. Bob-Ombs I won't write off entirely as characters, as they do have a few variants in later games, but they probably work best as items. (Dropping from an Albatoss would be a solid entrance animation though).

As for the rest, the main thing acting against them is their lack of appearance in later games. For this game, Tweeters simply bounce forward, Ninjis jump in place or toward the player, Hoopsters crawl up and down on vines, Pidgits ride flying carpets, Beezos fly forward, Phantos come to life and chase you when you pick up a key (they'd be a great stage hazard), Trouters jump, Cobrats jump and spit pellets, Pansers launch fireballs, Ostros give rides, Porcupos crawl, Albatosses drop Bob-Ombs, and Flurries slide around. None of them particularly give you much to work with as playable characters, so for now, no.

Next up are the stages. As they are divided into seven distinct worlds with individual themes, we can easily make a stage out of all seven with not much difficulty. World 1, 3, and 5 are all mostly grassland types, but 5 is set at night, and 3 is set in a waterfall/cave area. World 2 and 6 are also both deserts, so it might be reasonable to combine similar worlds, but seven stages is perfectly manageable, so I don't think there's much need.

As for items, we see the return of Mushrooms, 1-Ups, Starmen, POW Blocks, and Koopa Shells, most of which can perform the same function. We also see vegetables, bombs, timers that freeze time, potions that make doors (because that makes sense), and rockets that carry you higher into the stage. All of these can be easily incorporated.

Now, lets see what we've got!

Characters:

Mario: Jump, Fire Flower, Starman, Axe, Springs, Pick up, pull vegetables, climb vines, super jump, dig, bombs, ride autobomb, ride carpet

Luigi: Echo of Mario, Pick up, pull vegetables, climb vines, super jump, dig, bombs, ride autobomb, ride carpet

Bowser: Jumping, fireballs, hammers, minions

Princess Toadstool: Pick up, pull vegetables, climb vines, super jump, dig, bombs, ride autobomb, ride carpet

Toad: Pick up, pull vegetables, climb vines, super jump, dig, bombs, ride autobomb, ride carpet

Wart: spit bubbles, Phantos, reference character?

Birdo: jump, spit eggs, fireballs, drop crystal ball, Mask Gate

Koopa: Shell Tuck, Shell Spin, Paratroopa Wings, Hammers?

Shy Guy: Beezo wing, Beezo trident, Snifit pellet, ride Ostro, ride Autobomb

Lakitu: Float on cloud, throw Spinies

Goomba: Nothing

Piranha Plant: Bite

Hammer Bros.: Jump, throw hammers

Buzzy Beetles, Bloopers, Cheep Cheeps, Pokeys, Bob-Ombs, Tweeters, Ninjis, Cobrats, and Flurries all tentative


Bosses:

Mouser: Throws bombs

Tryclyde: Breathes fire

Fryguy: Breathes fire, splits into smaller fryguys

Clawgrip: Throws rocks


Stages:

Mushroomy Kingdom

Mushroom Kingdom

Kingdom I

Mushroomy Kingdom (Underground)

Sky Plateau Stage

Mushroomy Kingdom (Underwater)

Fishing Bridge Stage

Giant Mushrooms Stage

Fortress Wall Stage

Bowser's Castle

Sky Stage

World 9 (Weird Stage)

World 1 (SMB2)

World 2 (SMB2)

World 3 (SMB2)

World 4 (SMB2)

World 5 (SMB2)

World 6 (SMB2)

World 7 (SMB2)


Items:

Super Mushroom

Life Mushroom

Fire Flower

Starman

Fire Bar

Bullet Bill

Bullet Bill Blaster

Spring

Poison Mushroom

Vegetable

POW Block

Bomb

Bob-Omb

Shell

Timer

Door Potion

Egg

Rocket


Thanks for reading! Join me next time for Super Mario Bros. 3

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