GO TRAINER
And now, with Gen VII, let's welcome four more newcomers to the non-dex roster of Pokemon:
1. Go Trainer
2. Tim Goodman
3. Detective Pikachu
4. MoBee IV
First up, we have our Go Trainer, or Chase/Elaine, representing the Pokemon Go mechanics as they appear across Pokemon Go and the Pokemon Let's Go games, with a much smaller emphasis on Pokemon battling, and much more on catching.
Here's the moveset I came up with:
Standard B: Poke Ball
The player tosses a Poke Ball that traps the opponent inside, much like the Pokemon Trainer's similar move, but requires you to hold the B button to keep them trapped longer.
Side B: Charged Attack
Companion Pikachu/Eevee is sent forward and performs their standard charged attack at the opponent.
Up B: Quick Attack
Companion Pikachu/Eevee performs their quick attack upward into the air, taking the player with them.
Down B: Candy
The player takes some candy from the Go games in order to boost their own stats.
Final Smash: Poke Stop
A horde of random civilians, all staring at their phones, converge on the stage, running around and throwing Poke Balls wherever they can, trapping the players inside and carrying them off the stage.
Entrance: A Poke Stop marker appears and the player enters while staring at their phone.
Taunts: Up, the player messes around with their companion resting on their head. Side, the player waves around a team flag. Down, the player gets a buzz and checks their phone.
Kirby Hat: Chase's hat
Kart: A regular real world car
Special Move: Candy
Spirit Battle: On Go Stadium
Victory Screen: The player cheering as the catch success screen from the game pops up beside them.
Losing Screen: The player tries tapping to catch a Diglett but the Diglett vanishes too quickly.
Color Swaps: Chase and Elaine's main costumes, plus Team Mystic, Instinct, and Valor outfits.
Thanks for reading! Next up, Tim Goodman searches for clues!

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