MARIO
Now that we're done with all of the major 3D Mario titles, I think we need to now go through and update our characters, starting with revisions for any characters included so far that appeared in any of these games. Out of the 24 so far, 17 need revision:
1. Mario
2. Luigi
6. Pauline
7. Princess Toadstool
8. Toad
9. Yoshi
10. Bowser
13. Koopa Troopa
13e. Dry Bones
14. Shy Guy
15. Goomba
16. Piranha Plant
17. Boo
18. Lakitu
19. Hammer Bro
20. Chargin' Chuck
21. Magikoopa
2. Luigi
6. Pauline
7. Princess Toadstool
8. Toad
9. Yoshi
10. Bowser
13. Koopa Troopa
13e. Dry Bones
14. Shy Guy
15. Goomba
16. Piranha Plant
17. Boo
18. Lakitu
19. Hammer Bro
20. Chargin' Chuck
21. Magikoopa
First up is Mario, who of course acted as the protagonist of all five games covered in this section (he is Mario, after all). Mario did gain a number of abilities, but many of them are directly tied in to the specific gimmick of each game, and almost all of them have a character that can more readily represent that gimmick in its entirety. Rosalina and Luma already do so for Super Mario Galaxy 1 and 2's gimmick. A different version of Mario with F.L.U.D.D. on his back can form an entire moveset all its own, creating our first Mario variant so far. And finally, we have Cappy, who could do an exceptional job covering the new mechanics of Odyssey. So from there, we should build most if not all updates for Mario on anything he can do apart from each respective gimmick.
Mario, of course, retains his status as a jack of all trades with middling stats and an above-average jump, as this more or less describes his abilities in game. Thanks to the jump to 3D, Mario gained a number of acrobatic maneuvers that allow him to make full use of the new third dimension, including long jumps, triple jumps, sideways jumps, backflips, butt bashes, rolling like a ball, and so much more. Unfortunately, most of these kinds of maneuvers are covered in the standard moveset (the A-commands and such), so will not likely give me much new to work with. Throughout these games, Mario does gain a number of power-ups that grant him new abilities, including: the Wing Cap, letting him fly; the Metal Cap, turning him metal; the Pixel Cap, making him intangible; the Bee Mushroom, giving him wings and letting him climb on honey; The Boo Mushroom, literally turning him into a Boo; the Ice Flower, letting him skate across water and lava for a time; the Red Star, also letting him fly; the Spring Mushroom, turning him into a living spring; the Rock Mushroom, letting Mario roll up into a boulder; the Cloud Flower, letting Mario create clouds beneath him; a drill that lets him dig through the ground; and the return of the fire flower and invincibility. He can also ride on shells or use them as projectiles (probably more of a Koopa move), use a cannon to launch himself places, spin (though that may be from the Lumas' power?), and use a flower to rocket forward at ridiculous speeds (though that may be a Cappy power). All of this does give us some things to work with, though they will have to contend with already existing moves.
Here is the new moveset I came up with:
Standard B: Fireball
Mario's most iconic move. Anyone would be remiss to change it from this spot at all.
Side B: Raccoon Tail
This move gives Mario the tail flick used frequently throughout many Mario games, including SMB3, that allows him to turn back projectiles or enemies and do slight damage.
Up B: Super Jump Punch
This one finally brings in Mario's iconic Super Jump Punch that he uses in Smash already. I was looking around for the inspiration of this move, until I realized that it was literally just his animation whenever he hits a block in any game. So, I'd say it works here.
Down B: Power Up
Mario punches a block that pops out a number of potential power-ups based upon the famous powerups of these games, which he can then make use of in-game, these being: Super Mario, Pixel Mario, Flying Mario, Metal Mario, and Invincible Mario (which will be included when I can actually use Mario Finale based on something from the games). All of these would more or less affect Mario's stats and his ability to be affected by the stage.
Final Smash: Starman
Mario's keeping his Starman final smash for now, simply because I don't have anything better to use for it yet.
Entrance: Pops up from a warp pipe.
Taunts: Most of his Smash taunts have now been seen, so many of them.
Next up, we'll tackle Luigi, who didn't have much presence in these games, but enough that we might consider some changes.
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